Long Live the Queen is fun in a way. I'm not giving it a negative review because it isn't... and I'm sure it appeals to the people who like putting cute girls in different uniforms, but Long Live The Queen's gameplay is pure, sheer trial-and-error. You spend your days in the castle, developing skills and learning how to be a good queen. Of course, Elodie can't be good at everything, so you have to pick which skills to develop and which to leave alone. This is all nice in itself, if it weren't for the fact that the game keeps killing Elodie in more and more contrived ways, and every time this happens, it's because the player didn't develop some kind of obscure skill enough. Which means you have to - and this is no exaggeration - play a few weeks until you die, then load your save again and gear all your skill points toward preventing that death. You need to do this every time. What's the point of playing a game if I have to die over and over again and can only prevent it by save-scumming and using foreknowledge?
Decided to train Elodie to work with falcons rather than dogs? Too bad, because for some reason a high Dogs skill is all that can prevent you from being poisoned. It gets worse. You get challenged to a duel, and since you've got a good lot of skill points in swords, you confidently accept - only to see Elodie getting run through because whoops, the game decides to test against Athletics instead! I went to assist my troops to fight a naval battle, but did you think the game would check my (almost-maxed) Naval Strategy skill? Nope. Instead, it tests against Climbing and Meditation. Naval Strategy isn't even checked once. It does check against swimming, but haha, did you think being decent at it was enough? Nope, sleepy time with the fishes for you! Get challenged to a duel? You die because your Composure wasn't high enough and you, for some reason, decide to charge the inhumanly powerful mage that just obliterated your father.
Yeah, Hanako Games, I know replayability is a good thing, but try doing it in less cheap and lazy ways next time. A game like Vlad the Impaler, which gives you choices in crisis scenarios and then tests against your stats, does it right. Your game, which railroads crisis situations and then decided to test against a single skill, does not.