For the pricepoint, Long Live the Queen is cheaper than a movie and thus worth it.
Starting a review talking about the price is never good, and while this game tries its best to appear to be a nonlinear fantastical rpg story following the trials of a little girl turned queen-to-be, it falls flat on several key factors.
Overall: B- "A neat game for a few hours."
- I enjoyed it because I got to do crazy ♥♥♥♥ and then die. That's about it.
- The story is mediocre with very few nonlinear branches. There are several true endings (assuming you make it through alive), with very little deviation, though honestly, as far as I played the game, there are really two endings, both decided on a hidden value: your reputation with the common people. This was rather disappointing to learn once I got to the "end", but there were two bigger concerns that I had.
1) While appearing to be unrestricted in deciding whether or not you wanted to play with your toys all day or finally go learn magic, the game is actually extremely restricted by the scripted series of events that occur. Technically there are several ways to advance through each scripted event and avoid failing, but I found myself forced to pick just one of two ways (such as getting agility or some other skill to avoid the scripted assassinations) which led to the same event conclusion, with little deviation. I never was truly free to just be a socialite with a little bit of combat knowledge - I was pretty much forced to level my combat knowledge just to advance in the story. While disappointing, I still initially had fun doing whatever the hell I wanted and dying before finally buckling up and trying hard.
2) Dying is a main sticking point to this game, and to truly experience all the well written scenarios, one must setup a specific strategy path to get to that point, often beginning from Day 5-10. At one point, I had 12 save files just to reach different types of death scenarios around that one war, only to be unable to advance 11 to the conclusion of the game. For example, I really wanted to sing my way out of this one part, but it turned out I needed 100 rating in voice to get there (among other things), leading to a very specialized decision tree. Of course, this led to me being deficient in other areas and unable to get much further in the game. This was the same for my other 10 paths, with only the 12th decision tree being the winner. This was rather upsetting. Why can't I sing my way to the end?? Blah. (Obviously I'm aware you can, but I didn't feel like restarting my game.)
Music: B - It's a short story game with a few different arrangements. The main piano theme got repetitive on my 120493th attempt.
Art: A - Anime-styled, not really anything amazing. Still gets an A for effort.
Replay Value: C - The main selling point of this game is to die and live. Most of the time you die because you have no idea what ♥♥♥♥ing ridiculous story event comes next. Then you either have to restart the game to get the optimal decision tree to that point, or reload far enough back (read: possibly several weeks) to be able to prepare for that event. It doesn't help that you don't know any of the values required to pass each of the choices in an event. LOTS of trial and error. Paper and pencil are necessary. If you use a walkthrough... it stops being a game due to the spoiler nature of walkthroughs for decision-based games, but I understand if you're frustrated you'd go for it. For perspective, I died maybe 30 times before I went to the day-by-day walkthrough/spoilers, on which it stopped being interesting since I was basically reading the story in order to get through it. In short this game can be frustratingly hard and requires dedication.
All in all, I had fun dying for several hours, so I recommend it. Don't expect more out of it and you'll be satisfied. Would eat OBVIOUSLY POISONED box of chocolates again. Or sacrifice myself to a tentacle monster. 10/10