Sins of a Dark Age is an action strategy game from the creators of Sins of a Solar Empire. Explore your inventory, equip your Hero and enter a dark world full of decisive team battles, tide-turning quests, treasured rewards, crafted goods, and strategic trades.
User reviews: Mixed (343 reviews)
Release Date: Mar 14, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Sins of a Dark Age Early Access is here! Its already fun, very stable and has loads of content but we still have a lot of work to do. Want to provide feedback and influence our next objectives? Join up, open your Welcome Chest and enter the battle!

1. Why is our game in Early Access?
First, Sins of a Dark Age (Soada) has a number of incomplete features and experimental ideas that we would like a lot more feedback on. Second, Soada is a complex online game that needs a lot of testing in key areas such as server load capacity, game balance and matchmaking. Early Access allows us to get the volume we need to do this testing without overloading our systems.

2. How long do we plan to be in Early Access?
As long as necessary but we expect it to last months, not years.

3. What is the current state of the game?
Soada is still in development so there are bugs, incomplete features, placeholder assets, unoptimized code and balance issues. The Ai Heroes (aka Golems) are not very bright yet so they won't pose much of a challenge yet. Most importantly we have not been able to fully test our server load capacity which is one of our major reasons for entering the Early Access program. However, even in this state the game is stable, very fun, and has loads of content.

4. What content is missing or placeholder?
There are too many to list but some of the more obvious ones are:
  • Many icons are placeholder (esp Hero Gear).
  • Many Hero Skin paintings are missing.
  • Many sounds, music tracks and vocals not hooked up yet.
  • Lots of front-end and in-game user interface elements are not complete.
  • The Hero compendium is missing tons of data, especially the Lore and Tips in the Inspect Hero section.
  • There are missing Heroes and missing Hero Skins.
  • Lots more missing!

5. What content are we planning to add to the game?
In a nutshell almost every type of content in the game will be growing over time including lore, materials, recipes, Heroes, Hero Skins, Hear Gear, and Quests. But we also have a list of other content to add that we aren't ready to talk about yet. The list of upcoming features below hints at some of the new content.

6. What features are we planning to add to the game?
Listing all future features is an impossible task especially since we expect them to change in response to feedback and ideas from Early Access players. In that light I will only list the ones we have a reasonably high confidence in:
  • Pets
  • Hero Gear for specific Heroes
  • Hero Gear Sets
  • Recorded games
  • Spectator mode
  • Advanced Ping system
  • New Ai for Heroes (aka Golems)
  • More crafting options
  • Game History
  • Achievements
  • League/Ladder/Leaderboards
  • New Modes (e.g. cooperative)
  • New Maps and Environments
  • In-Game Friend Status
  • Additional Steam integration
  • Systems to improve player behavior

7. What is our pricing strategy during and after Early Access?
Early Access is priced at $4.99 but in appreciation of your support you will receive a reward worth far more than $4.99 (see the next question for details). Ultimately, Sins of a Dark Age will become a Steam Free to Play game but we felt it was necessary to gate Early Access for 3 main reasons:
  • To limit the load on our servers until they are fully tested.
  • To provide a solid new user experience.
  • To help ensure we get dedicated testers.

8. What do you get for joining Early Access?
  • You get immediate access to Sins of a Dark Age and you have a chance to influence its remaining development by providing feedback on the forums, participating in our public bug tracker on GitHub or by playing the game so we can collect valuable gameplay and performance data.
  • Every Early Access player will receive a Welcome Chest containing 1 of 3 bundles. In appreciation of your support we've include far more than $4.99 worth of content in each bundle.
  • You will find your Welcome Chest and Key in your inventory when you start the game. Click "Profile" from the top menu to locate the inventory tab. Once in the inventory, move your cursor over the Chest and click the yellow button to open it.
  • When you open your Welcome chest, 1 of the 3 bundles will be selected at random. Each bundle contains an equal value of content and has an equal chance of being selected.

Here are the contents of each bundle:

Berserk Bundle:
  • Rare Skin (Bombardier Slag)
  • Uncommon piece of Hero Gear (Battleborn Axe)
  • Rare Skin Recipe (Recipe: Skylance Torrace)
  • Uncommon Materials (Imperial Brocade x 2)
  • Common Materials (Meteor Metal x 3)

Merciless Bundle:
  • Rare Skin (Tundral Skalla)
  • Uncommon piece of Hero Gear (Bloodthirst Bracers)
  • Rare Skin Recipe (Recipe: Luna Moth Vexie)
  • Uncommon Material (FaerieDust x 1)
  • Uncommon Material (Fungal Spore x 1)
  • Common Materials (Moss x 2)
  • Common Material (Tattered Linen x 1)

Resolute Bundle:
  • Rare Skin (Fireshroud Atasha)
  • Uncommon piece of Hero Gear (Heart of Valor)
  • Rare Skin Recipe (Recipe: Stoneguard Beroth)
  • Uncommon Material (Subterranean Stone x 1)
  • Uncommon Material (Stinging Vines x 1)
  • Common Materials (Moss x 3)

Here is an explanation of what each bundle element means:

  • Skin: Skins are used to change the appearance of your Hero. In Soada you can either buy skins from the in-game Shop, find them in treasure chests, or craft them from collected materials.
  • Hero Gear: Hero Gear is one of the most valuable ways to customize your strategy before entering a match. Hero gear is never sold in the Shop and can only be found in treasure chests or crafted from materials.
  • Skin Recipe: Skin recipes are only found in loot drops or treasure chests. They are usually the most rare item required to craft a skin so they tend to be quite valuable.
  • Materials: These are only found in loot drops or treasure chests and are required to craft a variety of goods such as Hero Gear and Skins. Each Early Access bundle contains enough materials to complete roughly 25% of the included Skin recipe.

9. What are the initial testing and feedback goals?
  • Hero build viability (both in-game and meta-game)
  • Game balance
  • Game duration
  • Alternate Quest Reward Systems
  • Loot Reward system
  • Crafting system
  • Community Market integration
  • Server optimization and load testing
  • Client optimization and compatibility
  • Matchmaking

10. How can the Steam Community help us during our development process?
  • The best way to help is to play the game regularly as this provides us with valuable gameplay data, performance data and stresses our systems. Sometimes the worst bugs are the ones that are difficult to reproduce. The more matches that are played the better our chances of finding and fixing them.
  • If you would like to be more involved we have two in-game buttons that allow you to provide feedback, ideas and report problems.
  • The Forums button takes you directly to the official forums which we monitor frequently. Periodically, we will copy certain types of reports to the public bug tracker on GitHub to improve our organization and work flow.
  • The Official Bug Report button takes you directly to our public facing bug tracker on GitHub where any player can view, edit and add issues. This system is great for the community as they can see what is going on and its great for us because we get a lot of crowd sourced data on what bugs exist and under what conditions they may occur.

11. Where are the Early Access servers located?
  • Early Access servers are only located in North America but we will add more geographic regions as our testing requires. Europe will likely be next. Some players from Europe have reported that playing on the North American servers is acceptable but for some it is not. There is a known bug we are tracking that definitely affects players across the Atlantic (or with pings above a certain duration) that makes it even worse under certain conditions. We are working to correct this now.

Thanks for considering Sins of a Dark Age Early Access. We hope to you see you online soon!
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Recent updates View all (20)

November 21

Major Update! New Jungling Content and Mechanics, Cooperative Play, Voice Chat and more!

New Jungling Content and Mechanics
This patch includes the remainder of the systems changes aimed at improving jungling. For more details on what our goals were, visit this Developer Blog.

New: Altars
  • Every creep camp now contains an Altar, whose tooltip will display basic information about the camp such as its respawn frequency and available reward buffs. Altars in all of the small creep camps can additionally be activated by the new Offering Glyph described below.

New Glyph: Offering
  • A new Offering glyph targets the Altars at cleared small creep camps. Doing so will cause the camp to immediately respawn with a larger "Dire" Creep. Killing this Dire Creep will grant the killer a unique temporary buff that varies based on the type of camp where Offering was used.
  • Upgrade paths for Offering include focusing on increased gold rewards or Offering buff duration and buffs from Beast- or Plant-based camps granting more powerful effects.

Dire Creeps
  • Dire Wood Stalker: Kill to receive Thorn Armor - Grants the killing hero bonus Armor and cause them to deal Magic Damage to any neutral monsters that attack them.
  • Dire Dagger Tusk: Kill to receive Predatory Senses - Grants the killing hero lingering vision of the area in which they kill Large or Epic Monsters.
  • Dire Veric King: Kill to receive Plague Carrier - Grants the killing hero bonus Magic Damage on their basic Attacks for a moderate duration.
  • Dire Leaf Scorpion: Kill to receive Sap Venom - Grants the killing hero a buff that causes their damage dealing abilities to reduce the target's Attack Speed and deal additional Magic Damage over time.
  • All Dire Creeps inherit the abilities of their brethren.

Horen Camps -> Leaf Scorpions and Leaf Stingers
  • The basic Horen Camps have been replaced with Leaf Scorpions and Leaf Stingers.
  • The Leaf Scorpion has Venomous Lunge: After a short wind up, the Leaf Scorpion dashes forward. The first enemy struck takes Physical Damage and then receives Magic Damage over time.

Witch Doctor Camp -> Wisp Queen and Lesser Wisps
  • The Horen Witch Doctor camp is now replaced with the Wisp Queen and her Lesser Wisps.
  • The Wisp Queen has Torrent: After a short wind up, the Wisp Queen channels a jet of water in the target direction, dealing Magic Damage and Silencing enemies in its path.
  • When killed the Wisp Queen grants Wisp Queen's Blessing: Grants the killing hero increased Mana Regeneration and Cooldown Reduction for a moderate duration.

Wisps -> Frillspitter
  • The Wisps that accompanied the Troll have been replaced by Frillspitters which are fierce avian predators that spit a potent venom.

Troll
  • New ability: Stone Skin - During the Day the Troll's skin turns to stone, granting bonus Armor but reducing Attack Speed.
  • New ability: Clobber - After a short wind up, the Troll strikes the ground with its club. Enemies in the area take Physical Damage and have their Attack Speed reduced for a short time.

Old Growth Wood Imp -> Wood Stalker
  • New ability: Seedbearer - The Wood Stalker summons a Seedling whenever two friendly Wood Imps die. Once summoned a Seedling will grow into a new Wood Imp.
  • Nourishing Death ability removed.

Verics
  • When verics die they now emit Corrosive Cloud: Upon death a cloud of toxins is released from the Veric's corpse, dealing constant Magic Damage to any enemies who enter the area.

Dagger Tusks
  • Dagger Tusks now have Frenzy: upon falling below half health, they gain greatly increased Attack Speed.

Hydra
  • The Hydra now has Acid Barrage: After a short wind up, the Hydra spits a barrage of acid that can reduce the ability and attack damage of all units in the area.

Creep Balance
  • Creep health and damage scaling based on respawn count has been increased. Generally speaking creeps should be relatively more challenging as the game progresses compared to the previous version.

New: Cooperative Game Mode: 5 vs Ai
  • A new cooperative matchmaking option called "5 versus Ai" has been added as a Skirmish option.
  • Play with friends in a party or queue solo to earn experience and rewards in a non-competitive environment.
  • Find out more in this Developer Blog.

New: Voice Chat
  • Sins of a Dark Age now supports voice chat.
  • By default chat is only enabled between friends and party members on the same team.
  • You can never chat with the enemy team.
  • Be sure to setup your voice chat in Steam first (Settings->Voice).
  • By default, Push To Talk is disabled (G key). This can be enabled in the Options->Sound window.
  • We are still debating whether to allow chat with anyone else on your team. Let us know your thoughts on the forums

New: Hero Traits
  • These are intended to communicate the strengths of a given Hero and make it easier for players to narrow down their Hero search. All Heroes have had up to four Hero Traits assigned to them. This is also paired with an indicator of their relative power in that Trait.
  • Hero Traits are visible by hovering over any Hero portrait in the front end and in the Hero Inspect screen.
  • Heroes can be filtered by Hero Trait in the Hero selection window.

Heroes
  • Added new voice dialog for Bataar, Xeros, Ermuk, Slag, Serewyn, Khagas, Atasha, Vallamere and Skalla.
  • Added new voice dialog for Torrace and alternates for Swashbukler Torrace and Skylance Torrace.
  • Hero voice dialog playing is now controlled by weighted chance instead of cycling through all possibilities.
  • Updating all ability warning effects to render properly in Water (e.g the outline around an enemy Slag's Tar).

Items
  • Added voice dialog for Shop Keeper when purchasing Nerroth Fangs.
  • The Jungle Item exclusivity tag has been updated to "Neutral Monster Bonus". Players can only own one "Neutral Monster Bonus" item at a time.
  • Added active sounds for Nerroth Slayer's Mail & updated item purchase sounds for Nerroth's Hide & Fangs.

Duel Modes
  • Various upgrades to the art of the Duel Map.
  • Removed the Major Alert for "Tower Destroyed" for the Duel Mode Towers.
  • Added a new score panel for Duel Modes.
  • Added ambient sounds.

Misc Gameplay
  • Fixed bug where a Creep will regenerate his health at the wrong time.
  • Leaving a game to join another game (in primary queue) will no longer grant you XP or first win of the day.
  • Select Glyphs now get disabled on modes that don't make sense for their ability/effects.

Due to Steam's size limitation we can't fit the full list of changes. Check out the rest of the details at http://steamcommunity.com/app/251970/discussions/7/617320083262331150/

3 comments Read more

October 29

Ziri the Shadow Initiate and a Major New Update

New Hero: Ziri - The Shadow Initiate

Introduction
Ziri is a member of the Shadow, a peasant army that fights against corrupt nobles and merchants. Her specialty is cutting things (sometimes nobles, and sometimes their purses). Young and immature, what she lacks in discipline she more than makes up for with attitude. Oh, and knives. Lots and lots of knives.

Orphaned at a young age, Ziri grew up on the streets of Vandavar stealing for survival and for fun. Adopted into the Shadow, her nimble fingers have proven adept at slinging blades, earning her a place in battle.

Abilities
Ziri is a dexterous carry who relies on Energy instead of mana to power her unique abilities:
  • Two-Blade Kata: (Passive) Whenever Ziri uses an ability she gains Attack Speed for her next two basic attacks. These attacks also restore Energy.

  • Tumbling Blade: (Q with auto Quickcast) Ziri dashes in the targeted direction. Her next basic attack against enemy minions, heroes, or monsters deals additional Physical Damage. If the attack is against an enemy hero the ability's cooldown is partially refreshed.

  • Trick Shot: (W) Ziri throws a pair of shuriken in the targeted direction, dealing damage to the first enemy struck. When the shuriken strike a target or reach the end of their path, they split apart at an angle and each deal half damage to the first enemy struck.

  • Cut and Run: (E) Ziri hops backwards while throwing a fan of knives, dealing Physical Damage and Slowing affected enemies. Each knife can only hit one enemy, up to seven total.

  • Knife Flurry: (R) Ziri readies five knives and throws one of them in the targeted direction, dealing Physical Damage to all enemies in its path and stopping if an enemy hero is hit. The ability can be cast again until Ziri has thrown all five knives.

Bonus
Also included will be Ziri's Lore Book, initial vocal audio and a preview of her first two skins.

Energy
Energy is an ability resource similar to Mana and Rage. Unlike Mana, a Hero's maximum Energy cannot be increased by leveling up or purchasing items - it is a constant value of 200. This is countered by Energy's quick regeneration speed (10/s), providing players with a steady supply of Energy to spend.

Players can still momentarily deplete a Hero's Energy pool, however, so they must time their ability usage carefully. Many Energy based Heroes have abilities that can restore Energy, allowing players to better manage the drain on their resources.

Energy is represented by a yellow resource bar instead of blue.

Gameplay
  • Fixed Blink bug (or any always quickcast ability) where it may move in the wrong direction.
  • Duel Modes' towers now have more health:
    (Duel 1v1 Tower): 3200hp
    (Duel 2v2 Tower): 4200hp
  • Duel 2v2 mode has had its minion kill victory condition increased to 175 (from 150).
  • Duel map added 3d grass meshes.
  • Gold rewards for killing Heroes have been reduced in Duel modes relative to Sunken Forest 5v5.
  • Fixed bug where dropping a Quest item could land the item in a place from which it could never be picked up again.
  • Fixed Dagger Tusk's attack speed bonus ability.
  • Fixed Heroes from auto acquiring targets from a much larger distance than intended.
  • Nerroth's Hide now gains stacks from hero kills and assists.

Heroes
  • Grugg dialogue update, including Abomination Grugg versions - new Movement, Death, Kill, and ability dialogue. More to come!
  • Added more Rachna dialog, including new Movement, Attack, Recall, ability, Getup, Kill, and Death lines. More to come!
  • Added Art for Infernal Lithoron, Samurai Bataar, and Vandal Drengar

FrontEnd
  • Quest Wins and Quest Participation post game score sheet icons added.
  • Fixed bug where hero tooltips would show old values after finishing games.
  • Inspect dialog buttons have no more disabled for beta tooltips (as they aren't disabled anymore).
  • Account tooltips now show the game mode players are playing.
  • Fixed in craft Lore Book's action button.
  • Put back in red/green colors for materials owned in crafting tooltip.
  • Added Twitch Channel Timeout and Kickban right click menu icons.
  • Consumables no longer show up in the Player Games Quick Summary panel.

HUD and User Interface
  • Targeting cues can now render so they can be seen through water so that players who disable water don't have a gameplay advantage. Initially only Slag's Tar Ball and Fire Grenade but more will follow soon.
  • Pings in the main view now have ground decals rendering.
  • Ping mouse cursors implemented. Shows when cursor is loaded with a ping, but not shown while holding ping modifier key (ctrl or alt), likely due to those key's multiple uses.
  • Added a new tooltip title type to support wide unit icons in-game.
  • New selection icons for Imperial and Horen minions.
  • Fixed various bugs with the Surrender Button.
  • Fixed name, description and icon bindings for all Quest reward items.
  • Try Hero mode no longer shows that the player is "offline" in the top bar, and the active player's name properly gets setup.
  • Desaturated and darkened reds and some light greens on the minimaps so it wasn't conflicting with unit icons.
  • Shortened the pingWheelRevealDelay default setting from 0.15f to 0.1f

Misc
  • More map art improvements.
  • Added new corrupt data file detection system.
  • Various matchmaking fixes.
  • Numerous tooltip improvements.

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About This Game

Sins of a Dark Age Overview


Sins of a Dark Age is an action strategy game from the creators of Sins of a Solar Empire. Explore your inventory, equip your Hero and enter a dark world full of decisive team battles, tide-turning quests, treasured rewards, crafted goods, and strategic trades.

Join fellow players to form a party that will ravage the enemy's army, execute their Heroes, siege their defenses and then raze their Keep to the ground. But that is the just the beginning of the adventure!



Choose Your Hero: The entire roster of Heroes will always be free - no grinding! Before heading into battle customize your strategic and visual preferences by equipping Hero Gear, allocating attribute points and choosing your favorite skin.

Battle the Enemy: Fight in a changing world and decimate your enemies with powerful abilities, glyphs and items. Revel in visceral combat brought to life with an immersive physics and animation system. Bodies will fly, flail, fall and flop as you wreak havoc across the battlefield!

Embark on Quests: Adapt your strategy as each adventure includes a series of tide-turning Quests. Fend off swarms of plague infected vermin, resurrect the undead, steal a Troll's treasure, or feed and raise a powerful Gryphon! Complete quests to earn unique advantages that you can use to crush your enemies!

Treasure Your Rewards: Collect random loot after every Quick Play match - Artifacts are the most desired but even Trash may eventually come in handy! Gather the right materials to craft powerful Hero Gear and rare Skins! Join the community market to buy, sell and trade with other players as you seek the perfect inventory.

Early Access Introduction

Thanks for considering Sins of a Dark Age Early Access. Soada is still in development so there are bugs, missing features, placeholder assets, unoptimized code, brain-dead Ai, and balance issues. However, even in this state its stable, very fun, and has loads of content. Your feedback and influence on our next objectives are vital at this stage of development. Join up, open your Welcome Chest and enter the battle!

Early Access Details

For a lot more detail on the state of Sins of a Dark Age Early Access check out Early Access FAQ. The following questions are all addressed:
  • Why is our game in Early Access?
  • How long do we plan to be in Early Access?
  • What is the current state of the game?
  • What content is missing or placeholder?
  • What content are we planning to add to the game?
  • What features are we planning to add to the game?
  • What is our pricing strategy during and after Early Access?
  • What do you get for joining Early Access?
  • What are the initial testing and feedback goals?
  • How can the Steam Community help us during our development process?

Early Access Rewards

  • For $4.99, Early Access players will receive a Welcome Chest containing 1 of 3 bundles. In appreciation of your support we've include far more than $4.99 worth of content in each bundle.


Berserk Bundle:
  • Rare Skin (Bombardier Slag)
  • Uncommon piece of Hero Gear (Battleborn Axe)
  • Rare Skin Recipe (Recipe: Skylance Torrace)
  • Uncommon Materials (Imperial Brocade x 2)
  • Common Materials (Meteor Metal x 3)


Merciless Bundle:
  • Rare Skin (Tundral Skalla)
  • Uncommon piece of Hero Gear (Bloodthirst Bracers)
  • Rare Skin Recipe (Recipe: Luna Moth Vexie)
  • Uncommon Material (FaerieDust x 1)
  • Uncommon Material (Fungal Spore x 1)
  • Common Materials (Moss x 2)
  • Common Material (Tattered Linen x 1)


Resolute Bundle:
  • Rare Skin (Fireshroud Atasha)
  • Uncommon piece of Hero Gear (Heart of Valor)
  • Rare Skin Recipe (Recipe: Stoneguard Beroth)
  • Uncommon Material (Subterranean Stone x 1)
  • Uncommon Material (Stinging Vines x 1)
  • Common Materials (Moss x 3)

Here is an explanation of what each bundle element means:

  • Skin: Skins are used to change the appearance of your Hero. In Soada you can either buy skins from the in-game Shop, find them in treasure chests, or craft them from collected materials.
  • Hero Gear: Hero Gear is one of the most valuable ways to customize your strategy before entering a match. Hero gear is never sold in the Shop and can only be found in treasure chests or crafted from materials.
  • Skin Recipe: Skin recipes are only found in loot drops or treasure chests. They are usually the most rare item required to craft a skin so they tend to be quite valuable.
  • Materials: These are only found in loot drops or treasure chests and are required to craft a variety of goods such as Hero Gear and Skins. Each Early Access bundle contains enough materials to complete roughly 25% of the included Skin recipe.

Thanks for considering Sins of a Dark Age Early Access. We hope to you see you online soon!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel or AMD 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512mb VRAM supporting Shader Version 2.0
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX Compatible
Helpful customer reviews
3 of 3 people (100%) found this review helpful
617.5 hrs on record
Posted: November 25
Early Access Review
Ealry Access review:

Positives: The community is great! The devs and mods are awesome and frequently play! The gameplay is unique, and the graphics/artwork is continually improving with each update. The selection of heroes is becoming more diverse. The questing system is awesome and adds ways for the game to change quickly. The devs always listen to your suggestions and issues and do their best to implement what they can. The item system and RPG element is well balanced and only getting better. The new jungling system is a huge improvement and the new Duel modes and vs AI modes add more ways to play when not many people are on. It will be free-to-play soon, and is NOT a pay-to-win game.(thank god, or jeebus, or flying spaghetti monster or whoever you praise)

Negatives: The population is low except during peak hours. Seems to be optimization issues with older systems.(common for early access games)

This is the first online game I've enjoyed in many many years.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
2.6 hrs on record
Posted: November 26
Early Access Review
This would be an amazing game, if there were anyone playing it. Why am I recommending it then? TO BUILD UP A COMMUNITY.
Was this review helpful? Yes No
4 of 7 people (57%) found this review helpful
27.1 hrs on record
Posted: November 15
Early Access Review
Really rad game, I am in love with the sound effects - just attacking creeps gives me chills when i can hear bones crunching. Character mechanics are unique and well thought out, I just wish there were enough people online for me to get into a pvp match sometime cx
Was this review helpful? Yes No
4 of 8 people (50%) found this review helpful
1.1 hrs on record
Posted: October 30
Early Access Review
**********ORIGINAL POST AS NOT RECCOMMENDED**********

I'll be honest. I'm a League of Legends fan and i was seriously excited about this game. As you can tell ive had 0.4 hrs worth of gameplay... all of that was spent queueing. Cant actually get into a game at al. there only ever seems to be under 10 people online at any given time..

I will happily amend this review if i can be refunded my purchase as this is literally a lobby screen with pictures and clickable buttons that lead to ♥♥♥♥ing nowhere.

***********AMENDED*********
After getting some feedback from the community when i posted this, i decided to change it. I got into a game on a 2v2 duel and LOVED it. Then went on to play a bot match and enjoyed that equally. The ONLY problem i have is how much of the screen is taken up by HUD. the top bar isnt really needed as much and you should be able to make it transparent. The jungle area is great and the objective side to this game is immense. Its not just kills, its strategy and outsmarting your opponent.
Heres to the founding fathers, heres to the greatness if SOADA.
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
13.7 hrs on record
Posted: November 19
Early Access Review
Great game. From what I've heard it'll be going free to play soon, so when it's fully released, queue times won't be much of an issue anymore.
Was this review helpful? Yes No
3 of 9 people (33%) found this review helpful
60.9 hrs on record
Posted: November 17
Early Access Review
No one plays witch is sad because its a fun game but the community is kinda dead, if you get a game you will face some1 farming or trying to get his/her daily win.....
You won't realy get a fun game as actual games are rare and if you get into 1 you will want to win badly so the whole thing will have this competitive feeling making it less enjoyable (atleast for me).
I admit it has potential but most of the time you will just strugle against some1 who has his win in 5min strategy perfected.....
Was this review helpful? Yes No
6 of 16 people (38%) found this review helpful
17.2 hrs on record
Posted: November 1
Early Access Review
As someone who was in the beta before it was launched on steam, i gotta say that this game is really going nowhere.

Early Access/beta that you cant test, because there is no one online ever, queves time goes between 30min and 1+hour, the only strong point is that the developers "play" some matches with the community at fixes hours, other than that good luck finding a match.

Graphics: dated with some ugly textures, heroes models with a few exceptions are awful and bring nothing new.

Gameplay: Mix between the simplicity of LOL and the "dark" enviroment of Dota.

Quest: Perhaps the only innovating aspect of the game, you follow and achieve quest to gain money for your team,buffs or to win the Match.

Runes: nothing more than a rename of LOL summoner Spells.

Crafting: Pretty much the rename of dota 2 armory , find a recipe , find the items(drops or market) and complete to make a skin.

Community: So far much less toxic, perhaps is too small to be toxic.

Overall : The game unless they open the players flow gate , so you can actually "play" some matches has no future. And take this review with a grain of salt since i loved "Sins of a solar empire" but this proyect is mediocre and thats being generous.
Was this review helpful? Yes No
5 of 14 people (36%) found this review helpful
2.3 hrs on record
Posted: November 13
Early Access Review
Its unplayable, Here is why:

-Queue times take about an hour in EU

-Every action in the game feels delayed

-Screen scrolling is twitchy and feels unnatural

-Graphic options is extremely limited

This might not sound like alot, but it just feels so unresponsive. Which is dealbreaker for me when i am used to DOTA, League and the sorts.

Don't buy it unless it gets popular...
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4 of 14 people (29%) found this review helpful
4.9 hrs on record
Posted: November 4
Early Access Review
buy, queue, cant find any player cause the server is empty so you just can't play.... don't buy it
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2 of 12 people (17%) found this review helpful
5.0 hrs on record
Posted: November 15
Early Access Review
Another MOBA...
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4 of 19 people (21%) found this review helpful
48.1 hrs on record
Posted: November 7
Early Access Review
buy it nerds
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28 of 35 people (80%) found this review helpful
237.5 hrs on record
Posted: July 17
Early Access Review
Sins of a dark age is now my #1 favorite moba. I have spent 130 hours in it so far and can tell you what I have observed so far while playing it.

* The game has a highly active developer team who will help you and are on almost every day quite often. They also even play!

* Skills in the game are very fluid and can also be hotkeyd to whatever key binding you want them on.

* They have a market system where you can trade skin recipes and weapons/armor/trinkets and the components to craft them.

* When playing against high levels as a lower level they turn off their bonus stats and items to balance them to your level so say you had 1 stat point they also would only have 1.

* In game party system where you can team up with 3 other people and play a game with.

* Custom games; This is where you can practice if you dont feel like you are ready to play other players yet or are new to mobas. You can also use them for fun skirmishes between friends or set up a tournament for prizes on the forums and host it in custom.

*Sins Of A Dark Age also has a unique quest system which will give you various buffs and abilities as well as special lane minions and EVEN GOLD!!! Some of the buffs include crippling poison that does damage, a hawk you can use to be a vision ward for a short duration and a team buff that gives more damage to teamates. You can also get a gryphon to push a lane A GRYPHON!!!! You can also slay a DRAGON!!

* One thing you should know before purchasing this game is that there is a very low playerbase as it is in alpha right now so que times will be long during certian times of days and then 5-10 min other days.

I will be streaming this game at http://www.twitch.tv/baal2023 if you want to catch a glimpse at the gameplay and mechanics and I look forward to seeing you in game!
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17 of 21 people (81%) found this review helpful
1,038.2 hrs on record
Posted: June 8
Early Access Review
After a few thousand hours of League of Legends, the first day I played Sins was the last day I played LoL. In early access, I'm enjoying trying out multiple roles, as the (still small) community seems much more pleasant and much more forgiving of new and/or lesser skilled players. Getting to play with the developers in-game, and being able to ask questions and/or give suggestions is something that will likely only be possible during this early access stage. Once they release this game to the public, that chance will be gone. Queue times can be long (due to fact that Ironclad hasn't really publicized it yet), but the $5 you'll spend on this will more than make you forget about the one or two beers you will have to skip for it.
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12 of 14 people (86%) found this review helpful
108.3 hrs on record
Posted: June 22
Early Access Review
I HIGHLY recommend this game. It's hilarious, fun, strategic and literally thee BEST MOBA I've ever played. 10/10 buy it today and see for yourself!
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13 of 16 people (81%) found this review helpful
235.0 hrs on record
Posted: July 17
Early Access Review
Sins of a dark age is a new moba by ironclad games. First off i just want to say this is probably the best moba i have played in years. because it is in early access beta the character pool is small but the gameplay is solid and the addition of quest objectives to a moba adds all kinds of new strategies. do you go fight the troll and risk losing 2 towers top? Do you try to contest the valkyrn watch or push their bottom towers? its really a fun game and worth the cost for early access i would strongly recommend this game to any fans of the genre.
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10 of 11 people (91%) found this review helpful
17.0 hrs on record
Posted: June 24
Early Access Review
Introduction
I've been playing this game for a few days now. At first I was skeptical, because it was a MOBA, and there are tons of them flooding the market recently, most of them just gimmicks of each other, that throw in a random "element" to try and be unique. However, I think Sins of a Dark Age does a little more than that.


Gameplay
So, starting off with the mechanics of the game - it's pretty straight forward, 3 lanes, 3 towers in each lane, 1 "Runestone" (Inhibitors from League of Legends). To me, this makes the game approachable because I've played a lot of League of Legends and understand that you need to push the towers and blow up their base. There are some additional things tacked on to this that make it more fun than traditional MOBAs however.

- Quest Sytem: In game, you will get quests that appear every so often, sometimes you will need to escort Paladins across the map so they can attune to the gods, or you need to cleanse the forest of tainted animals, which in turn give you rewards, such as a temporary item that boosts your stats or gives you special actives (like disabling towers). The quests are a huge part of the game, if your team is behind and they decide to do the "Slay the Dragon" quest (which is pretty similar to Baron Nasher), you gain some huge boosts and it can really sway the game in your favor.

- Gear System: In SoaDA you have Gear Points that you can use to upgrade parts of your character, be it giving him lifesteal during the day cycles, or making him faster during the night. Gear helps influence the direction you want to take your champion. Gear is usually obtained from playing the game and gaining recipes (used to create gear, and also craft rare skins). You get materials from leveling up your overall profile, and also from playing matches. You get gear points every 3 levels. (3, 6, 9, etc.) Gear points dictate how many pieces of gear you can equip at one time. Some gear require one point, some require 2 or 3. Depending on how powerful the set piece is.

- Attributes: Each level you gain 1 attribute point to spend on your champions. If you are level 1, you have 1 attribute point to spend. It can be spent on each character, so you aren't limited to only using one champion to make him your "best". Same goes for gear, you can use the same "Rare Shield" on every tanky champion you own, think of attributes and gear as "account wide" instead of character specific. Attributes are pretty important for early game, so if you are against someone that is much higher level than you, expect some troubles early game if they have tons of attributes on their champions and running a full gear set.

Community
I can't speak any higher of the community. They're all incredibly amazing, very supportive of new players, and love to help out and que with you to teach you the ropes. Developers are always in the general chat (in-game public chat rooms) willing to chat with you and tell you things that are coming up in development, and Developers also play with the players all the time. If you don't like MOBAs because of the community, I highly suggest checking this one out because the community is super friendly and welcome you with open arms.

Conclusion
In the end, Sins of a Dark Age is a pretty awesome game with a tight-knit community. It is in Early Access, but the game shows tons of promise and the developers are ready to rock n' roll all the time. If you haven't played the game yet, please give it a shot before crossing it off as "another generic MOBA".
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11 of 13 people (85%) found this review helpful
990.3 hrs on record
Posted: July 9
Early Access Review
I got into MOBAs rather late. When I did I got into them intensely. I went from DoTA2 to LoL, where I got to level 30 inside of a month. Then, when I tried this game, I stopped playing other MOBAs altogether.

Starting with the cons:
- Currently 18 heroes (more to be added);
- Currently 1 game mode (more to be added);
- Currently bot AI is primitive;
- Some times of the day have unfortunately long wait times;
- Balance not totally tweaked.

The last point seguays nicely into the pros, because unlike other MOBAs that seem to insist on having OP/imbalanced heroes around (the easymode heroes: not everyone agrees which they are, but everyone thinks some champions/heroes are); these champions (rhymes with Faster Yi, or Wizz) can pentakill with one button, turn untargetable every few seconds, and so on. These monster heroes run rampant in 90% of matches so long as there is the possibility, in the narrowest of build/playstyle guidelines, to counter them.

Sins of a Dark Age has made an effort to address these balance issues, rather than let these things fester!

The development team pays attention to suggestions and discussions, and take an active hand in building the community, not just the game behind the scenes.

The theme, while not entirely revealed yet, is already more cohesive and intriguing than some other options that dish out their homebrew versions of the same tropes.

Gameplay-wise there are other game modes in the works, though the details are not announced. And with the quest system added to the experience, is less repetitive than games with 100+ heroes and a meta set in stone.

In sum the only downsides I personally find with this game are tied to it not being released yet. I can't wait to see what the next heroes, maps, quests, items, loot, game modes, gear, skins are going to be!
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12 of 15 people (80%) found this review helpful
331.5 hrs on record
Posted: July 27
Early Access Review
This is my overall favorite MOBA the reactive combat serious game play consequences for death combined with the great community which i have had the pleasure to play with coupled with the wonderful adaptive combat system makes this game well worth it being early access albeit a very polished early access, i have not had this much fun in a MOBA before i would whole-heartedly recommend to all who enjoy the MOBA experience and those who want to get into it this a great place for both.
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13 of 17 people (76%) found this review helpful
1.4 hrs on record
Posted: July 22
Early Access Review
Highly recommend. Only negative I've noticed is a lack of a sort of community on the game, probably because of the $4.99 price-tag. That being said, much preferred over having to play with a lot of freemium junkies with bad attitudes. Really tho, please people... pay the low price so I have someone to duel with!!! :D 9/10
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9 of 10 people (90%) found this review helpful
2.6 hrs on record
Posted: July 4
Early Access Review
Just bought the game, and I can already safely say that it's worth the 5€. SoaDA has the core MOBA experience and adds a new twist: quests!
These add a whole new level of depth and strategy to the game, as completing them can and will give you a boost, while denying it from the enemy team. Plus, the rush to complete quests from both teams ends up creating very interesting teamfights.
To make things even more interesting, there are a ton of quests, and they're randomly selected for every game, which means you won't do the same quests in the same order every game, thus providing a richer experience in each battle.

The art style is gorgeous. It's about time we got a MOBA that has a gritty fantasy look and feel to it, rather than a cartoony or silly/inconsistent design.


I truly recommend SoaDA, and I hope it'll gather many more players!
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