I've been playing this game for a few days now. At first I was skeptical, because it was a MOBA, and there are tons of them flooding the market recently, most of them just gimmicks of each other, that throw in a random "element" to try and be unique. However, I think Sins of a Dark Age does a little more than that.
So, starting off with the mechanics of the game - it's pretty straight forward, 3 lanes, 3 towers in each lane, 1 "Runestone" (Inhibitors from League of Legends). To me, this makes the game approachable because I've played a lot of League of Legends and understand that you need to push the towers and blow up their base. There are some additional things tacked on to this that make it more fun than traditional MOBAs however.
- Quest Sytem: In game, you will get quests that appear every so often, sometimes you will need to escort Paladins across the map so they can attune to the gods, or you need to cleanse the forest of tainted animals, which in turn give you rewards, such as a temporary item that boosts your stats or gives you special actives (like disabling towers). The quests are a huge part of the game, if your team is behind and they decide to do the "Slay the Dragon" quest (which is pretty similar to Baron Nasher), you gain some huge boosts and it can really sway the game in your favor.
- Gear System: In SoaDA you have Gear Points that you can use to upgrade parts of your character, be it giving him lifesteal during the day cycles, or making him faster during the night. Gear helps influence the direction you want to take your champion. Gear is usually obtained from playing the game and gaining recipes (used to create gear, and also craft rare skins). You get materials from leveling up your overall profile, and also from playing matches. You get gear points every 3 levels. (3, 6, 9, etc.) Gear points dictate how many pieces of gear you can equip at one time. Some gear require one point, some require 2 or 3. Depending on how powerful the set piece is.
- Attributes: Each level you gain 1 attribute point to spend on your champions. If you are level 1, you have 1 attribute point to spend. It can be spent on each character, so you aren't limited to only using one champion to make him your "best". Same goes for gear, you can use the same "Rare Shield" on every tanky champion you own, think of attributes and gear as "account wide" instead of character specific. Attributes are pretty important for early game, so if you are against someone that is much higher level than you, expect some troubles early game if they have tons of attributes on their champions and running a full gear set.
I can't speak any higher of the community. They're all incredibly amazing, very supportive of new players, and love to help out and que with you to teach you the ropes. Developers are always in the general chat (in-game public chat rooms) willing to chat with you and tell you things that are coming up in development, and Developers also play with the players all the time. If you don't like MOBAs because of the community, I highly suggest checking this one out because the community is super friendly and welcome you with open arms.
In the end, Sins of a Dark Age is a pretty awesome game with a tight-knit community. It is in Early Access, but the game shows tons of promise and the developers are ready to rock n' roll all the time. If you haven't played the game yet, please give it a shot before crossing it off as "another generic MOBA".