Sins of a Dark Age is a dark fantasy spin on the MOBA genre. Explore your inventory, equip your Hero and enter a world full of decisive team battles, tide-turning quests, treasured rewards, crafted goods, and strategic trades.
User reviews: Mixed (1,160 reviews) - 65% of the 1,160 user reviews for this game are positive.
Release Date: May 8, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Play Sins of a Dark Age


Recommended By Curators

"DOTA-style game. All the heroes are free, interesting "quest" objective system. Fairly similar to LoL, but perhaps enough new to warrant a try."
Read the full review here.

Recent updates View all (36)

June 25

New Hero! New Challenge Mode! New Objectives and much more! Six huge updates since F2P!!!

Sins of a Dark Age just launched its 6th major update since the launch of Free-to-Play in mid-May. Here are some of the highlights from all 6 updates:

New Hero

Meet Penn the Boy Mage!

New Mode

The first Challenge mode is ready!

New Contracts

Gameplay objectives that can be completed at your own pace over the course of multiple games.

New Match Making

Better skill factoring, team balancing, reduced pre-made party stomping, auto-joins and more.

Improved Community Features

New methods to deal with AFK players, Virtue farmers, verbal abuse and more.

Improved Graphics

Faster, more color contrast, better lighting, improved map textures and various unit texture upgrades.

Revamps, Rebalances and Redoes

Including many Hero abilities, Items, Glyphs, and Quests.

Expanded User Interface Options:

Including a complete revamp on binding options and the popular "Move to Cast" Advanced Casting option.

Loads of Optimizations:

Including major graphics and audio speed improvements and more multi-core support.

Improved Chest Rewards and Shop Features

Including Deep Sea Lithoron and Mad Jester Slag!

For the complete details on everything that has improved since the launch of Free-to-Play check out the following links:
Hope to see you in game!

4 comments Read more

June 19

New Hero: Penn the Boy Mage!!!

New Hero: Penn the Boy Mage

Penn is a precocious shepherd boy with a talent for magic beyond his years. At the Seeker’s urging, Penn has left his home to be trained to use his gifts. Quick on his feet, Penn supports his allies by conjuring helpful spirit manifestations.

Orphaned from a young age, Penn was raised on his uncle’s farm, north of the Imperial Mountains. It was a quiet, bucolic existence, learning to look after the herd, baling hay, caring for his aging aunt. Even with his failing eyesight, Penn’s uncle could sense something special about his nephew. The way torchflies seemed to swarm around him, or how the sheep would calm at his touch. His aunt soon came to rely on Penn’s help around the farm. But it was not long before all of that would forever change.

Following traces of lingering magic caught in the summer breeze, the Seeker discovered the mysterious child from the northern dells, and offered him a choice. To remain on his family farm, or to set off on a course for adventure, and learn to use his gifts as a mage.

  • Shepherd's Flock (Passive)
    • Penn draws energy from Heroes casting abilities nearby. When enough energy has been absorbed, an ethereal Sheep will manifest, which Penn may collect. Only one such Sheep may exist at a time.
    • Penn gains bonus Special Power for each Sheep he has collected.

  • Torchflies (Q)
    • Penn sends a swarm of torchflies from his staff in the targeted direction, dealing decreasing Magic Damage to any enemies it passes through and granting vision in a larger radius. The torchflies will linger at the end of their path for a short duration before returning to Penn when the effect ends or he recasts the ability.
    • If the torchflies pass through a Sheep, it will be drawn to them and follow the swarm back to Penn.

  • Battering Ram (W)
    • Penn conjures a spectral ram and sends it charging in the targeted direction, trampling minions for Magic Damage, and Slowing and dealing Magic Damage to the first struck enemy Hero.

  • Drover's Road (E)
    • Penn creates a Drover's Road in the target direction and quickly travels along it. While traveling he is untargetable.The Drover's Road persists for a short duration. During this duration, an additional allied Hero may also travel through it.

  • Paddock (R - Ultimate)
    • Penn conjures a fence around target area, trapping enemies within it. Enemies within the area when the fence manifests are dealt Magic Damage.

  • Torrace
    • Added Torrace's Lore Book.
  • Penn
    • Added Penn's Lore Book.
    • Added new Hero Gear for Penn:
    • Ramhorn Staff: Penn's Battering Ram deals more damage but applies a weaker Slow.
    • Torchfly Lantern:When Penn's Torchflies are recalled to him, a few of them stay at the targeted position and grant vision there for a moderate duration.

Quest Balance
  • Divine Lost Army
    • Drop off gold reward increased to 175/195/215/235/255 from 120 for the beacon carrier and to 100/115/130/145/160 from 60 for nearby allies.
    • Drop off experience reward increased to 450/475/500/525/550 from 250 for the beacon carrier and to 270/285/300/315/330 from 125 for nearby allies.

  • Path to Ascension
    • Checkpoint finished gold reward increased to 100/110/120/130/140 from 50 for the ascension candidate and to 60/65/70/75/80 from 30 for nearby allies.
    • Checkpoint finished experience reward increased to 260/285/310/335/360 from 80/100/120/140/160 for the ascension candidate and to 155/170/185/200/215 from 48/60/72/84/96 for nearby allies.

  • Raise Your Gryphon
    • Drop off gold reward per critter meat increased to 5 from 3
    • Drop off experience reward per critter meat increased to 12 from 5

    Design Context: Most quests involving substantial map movement were setting participants disproportionately far behind heroes who remained in lane, so we've increased the rewards for partially completing the quests' objectives. Troll's Treasure was left as is since the majority of the time it is a teamfight oriented quest so less relative disadvantage occurs if greater fractions of each team are participating.

Gameplay Balance
  • Increase Siege mode death timers to 10/12/14/16/18/21/24/27/30/34/38/42/46/51/56 from 10/12/14/16/18/20/22/25/28/31/34/38/42/46/50
  • Increased death timer scaling after 30 minutes to 4% per minute from 2% per minute (still capped at +60%)

    Design context: This change is aimed at reducing game length by lengthening the window of opportunity to take objectives after winning fights, especially in the later parts of the game.

  • Fixed a bug where transforming Soul Snare or Hungering Blade into their respective upgrade while near max Mana or Health resulted in ending up with more Mana or Health than your maximum of that resource.
  • Fix a bug where Soul Snare was granting less Mana per stack than intended.

  • Players can no longer upvote Twitch streamers with vice levels.
  • A player's Twitch stream rating is now displayed at 0 if the player has vice.

Match Making
  • Removed match search counts and estimated wait times. An average of extremes isn't very useful and for the most part it was just a source of confusion.
  • Edit: We will be bringing back the tool tip on the matchmaking bar that shows you what modes you have queued up.

User Interface
  • In-Game
    • Fixed a bug where a Hero portrait may not show up in the minimap.

  • Front End
    • In-game store now detects if the Steam Overlay is disabled. If so, an error message is displayed that shows you how to enable it in the Steam client.

Last Hit Challenge Mode
  • Fix bug where you couldn't reload your state properly when returning after a skirmish match.
  • Centered leader's high score in LHC HUD top bar instead of left align.
  • Updated high score icons for friends, global topmost and global self.
  • Updated colours slightly on LHC score sorting icons.
  • Fixed a crash that could occur when resuming a partially completed Last Hit Challenge.

  • Numerous optimizations.
  • Changed Bloodrop to Blooddrop for consistency.
  • Tweaked the Horen base healing well visual effect.

Version 45529

1 comments Read more

About This Game

Sins of a Dark Age Overview

Sins of a Dark Age is a dark fantasy spin on the MOBA genre. Explore your inventory, equip your Hero and enter a world full of decisive team battles, tide-turning quests, treasured rewards, crafted goods, and strategic trades.

Join fellow players to form a party that will ravage the enemy's army, execute their Heroes, siege their defenses and then raze their Keep to the ground. But that is the just the beginning of the adventure!

To discover what else awaits be sure to check out the Top 10 Reasons to Play!

Choose Your Hero: The entire roster of Heroes will always be free - no grinding! Before heading into battle customize your strategic and visual preferences by equipping Hero Gear, allocating attribute points and choosing your favorite skin.

Battle the Enemy: Fight in a changing world and decimate your enemies with powerful abilities, glyphs and items. Revel in visceral combat brought to life with an immersive physics and animation system. Bodies will fly, flail, fall and flop as you wreak havoc across the battlefield!

Embark on Quests: Adapt your strategy as each adventure includes a series of tide-turning Quests. Fend off swarms of plague infected vermin, resurrect the undead, steal a Troll's treasure, or feed and raise a powerful Gryphon! Complete quests to earn unique advantages that you can use to crush your enemies!

Treasure Your Rewards: Collect random loot where Artifacts are the most desired but even Trash may eventually come in handy! Gather the right materials to craft powerful Hero Gear and rare Skins! Join the community market to buy, sell and trade with other players as you seek the perfect inventory.

If you would like more information be sure to check out the Top 10 Reasons to Play!

System Requirements

    • OS: Windows XP/7/8
    • Processor: Intel or AMD 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512mb VRAM supporting Shader Version 2.0
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX Compatible
Helpful customer reviews
125 of 140 people (89%) found this review helpful
1 person found this review funny
16.0 hrs on record
Posted: May 13
Review for players interested in the game:

I'm a veteran of Dota 1/2 and League of Legends. I say this not to brag, but to let those of you know that this review is critiqued by a person who has been playing this genre of game for years.

NOTE:This game was originally put out in an Alpha state to help test some of the mechanics and fine tone the game, and it has caused a mixed review setting, but I can tell you NOW as of May 2015 the game is well made, and a worthy entry into the MOBA genre.

Let's go over some of the pros and cons for this game!

As of May 2015

  • It has an extremely customizable matchmaking system. You can have five different search "playlists" which can be customized heavily. Want to have a solo playlist with EU friends? Make it. Want to have an unranked playlist to practice or get quick games in? Covered. Want a PvP ranked playlist? Done.
  • Like smartcast? Normal cast? Quick cast? They more than have you covered. Within the keybinding settings is an option to not only do individual heroes, but each individual skill. Want your heroes ultimate to be quick cast while your hero's Q be a smartcast? You can do that. It's a fantastic piece of user interaction that is done better than basically every other MOBA.
  • 5v5 matches include a special series of world quests that happen every 8 minutes. These world quests are objectives that can be completed by EITHER side in a competition style format that can FORCE teamfights, and/or give one side an advantage. The enemy team getting more kills then you? Try to level it out by working with your team to complete the world quests before the enemy team and start regaining ground. Quests can include things like transporting a chest across map for bonus gold, or ones that give special items to disable towers.
  • The business model. The business model in this game is exceptionally well done. Hate grinding for months to get all the champions in league? Don't worry, all heroes are available from the start similar to DOTA, and the main venue for money that this game gets is through cosmetic skins. Unlike many other F2P games you can not simply buy power.
  • Like playing a support, but hate never getting any gold to buy items? There is a percentage of gold share in this game similar to how Dawngate worked. Supports can gain gold by assisting in kills, assisting in quests objectives, and doing lethal / non-lethal damage to creeps.
  • There is a gear and crafting system which utilizes recipes and materials gained from matches. The gear works in similar way to runes in LoL, with some special pieces slightly changing the effects of a specific heroes abilities. The crafting system also applies to skins, so if you gather the recipe and related materials for a skin you can simply craft it to use. Retired skins that are no longer sold can be sold on the steam marketplace.
  • The community is exceptionally nice, and there is an in game system that rewards respectful players. I've seen developers and community moderators online quite often in the general chat to talk with, and it shows a great commitment to their work.
  • Twitch is integrated directly into the game, and if you go to the menu via Escape you can link your twitch account directly to SODA. With it enabled you can view your twitch stream chat while in game, amongst several other useful features.
  • A try hero mode can be played while waiting for your match Queue to pop. It allows you to warm up with a hero you'd like to play, or just mess around with various tactics versus an AI. It's a useful tool and a good way to pass the time!

  • There are currently 20 heroes. This is something that can be expanded with updates as more characters rollout, but it is a relatively slim selection compared to what MOST MOBA players are used to.
  • There are currently Frame hitches that will happen during games. Developers are working on a patch to fix these problems, but as of right now there are many people suffering from frame rate issues.
  • The inventory system in your profile can at times feel harder to navigate. Especially at later levels as the icons are quite large, and by the time you hit level 10 or so you will have a lot of various materials.

In Conclusion:
Sins of a Dark Age is a very well constructed MOBA that combines a lot of liked elements from the MOBA genre, and provides an effective way to come back with the use of team work. Especially when quest objectives and their respective rewards can really change up your plan in the game. E.G. If you complete the quest to gain the tower disable ability it is a smart time to push, whereas if you get the item to slow enemies it would indicate a heavy usage on ganks and team fights to be successful.

The game offers a lot of fantastic player options, user interface improvements, and gameplay that rewards teamwork without making it always needed. You can still solo Queue and do great with a public team. Especially when your teammates all know to help with objectives, but it will reward teams for being well coordinated and communicating well.

All of this with the price tag of : FREE means that I can easily recommend this to ANY MOBA player or people looking for an introduction into the genre. It encompasses MOBA aspects expected by veterans of the genre, and it can successfully introduce new players to the genre.
Was this review helpful? Yes No Funny
60 of 68 people (88%) found this review helpful
1 person found this review funny
31.9 hrs on record
Posted: May 11
Im one of those, who enjoy a lot of different MOBAs.

This one is amazing for what it does! The REAL Free 2 Play model they have adopted here is outstanding! Heck you can even get the skins for free! Im just hoping that they will be able to sustain the business with giving you so much stuff for nothing!

The stuff that you could compare to League of Legends rune system, is instead much more RPG themed, with items and such, but in theory it does the same stuff. But it feels a lot different.

The 5v5 mode which looks a lot like the ones your used to in other MOBAs, is A LOT different because of having objectives in the form of random quests that happens every now and then, which rewards the team that finishes it. It many times becomes a battle and balance between the teams on who wants it the most. Which puts a lot of tactical depth to the gameplay that feels very unique and is what makes this game stand out the most!

The 2v2 is really fun, fast and actionpacked. I have never enjoyed single lane gameplay before, but in this game it is awesome fun! Try it out, specially with a buddy, or heck with 3 other buddys you can do custom 2v2 and have a blast!

This is also the first ever game I seen that SPONSORS anyone who streams the game! LIKE REALLY! From in game you can giveaway in game chests to your viewers as long as they have signed in to their twitch account from the game menu. And since its F2P that is so easy for them to do. In return they can upvote your stream from inside the game, through witch you as the streamer gets rewarded with chests and items. This thing is something every game dev should look at and think about. This is how you support the twitch community on a passive way where everyone benefits! Best initiative I have seen from a developer when it comes to supporting streamers.

Give this game a go! Its amazingly well and totally worth! This deserves a lot more spotlight and should be one up there competing with the other MOBAs imo!
Was this review helpful? Yes No Funny
43 of 55 people (78%) found this review helpful
1 person found this review funny
1,006.7 hrs on record
Posted: May 21
Sins of a Dark Age Ceasing Further Development

Sins of a Dark Age is a MOBA that's not as hardcore as say Dota 2 or HoN but at the same time not as casual as LoL, HoTS or Strife. It's somewhere in the middle and I like that.

In this game you can't deny creeps nor towers and you don't lose the gold when you die. The game has a gold sharing mechanic; If you kill the creep you will get the full amount of gold from the kill while your teammate (if he was nearby) will get half the amount of what you got.

The game also has a Glyph system. Think of them as something like 'Summoner Spells' but you don't pick them before the match but rather once the match starts. Which is a great thing, because you can pick glyphs based on which enemies you're against. You can also upgrade them in match once you reach certain levels. Each glyph can be upgraded twice, each time choosing between two different upgrade choices.

Then there's also Quest System. The quests start at certain points in the game and are randomly picked for each match from a pool of quests. Each time you manage to win a quest your team gets a permanent bonus for the entire match. There are 4 tiers of bonuses.

While quests are worth doing, they're not a must. You'll have to decide do you want to do the quest or will you rather stay in lane and farm or push and destroy enemy towers. The enemy team has to make the same choice. This is where things get interesting and really make each match different because what you're going to do depends on the current situation in the match.

Another interesting thing is the crafting system. After each match you'll get a reward and it'll be either crafting recipe, materials, lore pages and if you're lucky you could get a skin.

You can craft hero skins as well as gear items (you can equip your heroes with them before matches to gain small bonuses). It's fun and it basically allows you to get all skins and gear without paying anything (you can buy skins in the game's shop if you don't feel like bothering with crafting, gear on the other hand isn't available in the game's shop). You can trade items with other players and you can also buy or sell them on steam market.

The game currently has 5v5 and 2v2 modes. There's also 5vsAI. Developers have said they plan to add more modes in the future too.

There are only 20 heroes in the game at the moment which is not surprising considering the game is new. However each hero is fun to play with and feels different and there is a fair amount of heroes of each type (carry, spellcaster, tank, support, assassin). Developers will of course continue adding more heroes over time.

To wrap this review up I'll say the game is really great, a lot of fun and I would definitely recommend it.
Was this review helpful? Yes No Funny
30 of 36 people (83%) found this review helpful
1 person found this review funny
61.7 hrs on record
Posted: May 15
Long game League player (since beta). Here are my pros and cons.:

-Dark and gritty flavor
-Quite Polished for a beta
-All Heroes are Free
-SO many ways to customize your hero/experience
-Quests (With enough variety that leave you/your team with choices)
-Day/Night cycle with pros/cons of it's own
-Solid graphics, animations and sound effects
-Devs seem to care and are active in the community
-Familiar control and responsiveness feel comparable to other popular mobas
-Duel (1v1 | 2v2 ) AND Seige (5v5) modes
-Fully integrated into Twitch (aside from streaming video/sound)
-Built in VOIP
-Solid Reward system for good behavior
-Integrated with Market so you CAN purchase a legendary skin recipe for .93 cents...

-Limited number Heroes at May 8th release
-Managing inventory could get annoying due to large icon views
-No ranked yet (though, not really a con)
-Reports of FPS drops (though, I hadn't experienced any significant drops)

RIdiculous value for what you get and the only limiting factor RIGHT now (5:48PM on 5/15/15) is that you have a limited amount of heroes to choose from. That's really my biggest gripe and I'm not even mad about it. It's expected for this early. :D
Was this review helpful? Yes No Funny
45 of 63 people (71%) found this review helpful
1 person found this review funny
11.8 hrs on record
Posted: May 11
Game is solid. Has a few minor problems, like number of champs available at moment. It takes the best parts of League and Dota and mixes them. The Champ upgrading is essentially the same as Runes and Maseries. There are some really neat things you can do, like craft skins using inventory system. You can also use the inventory system to to sell items on steam (kinda like the steam cards). Champs seem to be decently balanced. I like the rewards they give out for streaming the game, kinda neat the whole Twitch integration. So far the community is way better than League and Dota (that being because its still small). Overall game is fun and not hard to get into, especailly if you have played other Mobas.
Was this review helpful? Yes No Funny