Sins of a Dark Age is a dark fantasy spin on the MOBA genre. Explore your inventory, equip your Hero and enter a world full of decisive team battles, tide-turning quests, treasured rewards, crafted goods, and strategic trades.
User reviews: Mixed (1,117 reviews)
Release Date: May 8, 2015

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Recommended By Curators

"DOTA-style game. All the heroes are free, interesting "quest" objective system. Fairly similar to LoL, but perhaps enough new to warrant a try."
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Recent updates View all (36)

June 25

New Hero! New Challenge Mode! New Objectives and much more! Six huge updates since F2P!!!

Sins of a Dark Age just launched its 6th major update since the launch of Free-to-Play in mid-May. Here are some of the highlights from all 6 updates:

New Hero

Meet Penn the Boy Mage!

New Mode

The first Challenge mode is ready!

New Contracts

Gameplay objectives that can be completed at your own pace over the course of multiple games.

New Match Making

Better skill factoring, team balancing, reduced pre-made party stomping, auto-joins and more.

Improved Community Features

New methods to deal with AFK players, Virtue farmers, verbal abuse and more.

Improved Graphics

Faster, more color contrast, better lighting, improved map textures and various unit texture upgrades.

Revamps, Rebalances and Redoes

Including many Hero abilities, Items, Glyphs, and Quests.

Expanded User Interface Options:

Including a complete revamp on binding options and the popular "Move to Cast" Advanced Casting option.

Loads of Optimizations:

Including major graphics and audio speed improvements and more multi-core support.

Improved Chest Rewards and Shop Features

Including Deep Sea Lithoron and Mad Jester Slag!

For the complete details on everything that has improved since the launch of Free-to-Play check out the following links:
Hope to see you in game!

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June 19

New Hero: Penn the Boy Mage!!!

New Hero: Penn the Boy Mage

Penn is a precocious shepherd boy with a talent for magic beyond his years. At the Seeker’s urging, Penn has left his home to be trained to use his gifts. Quick on his feet, Penn supports his allies by conjuring helpful spirit manifestations.

Introduction
Orphaned from a young age, Penn was raised on his uncle’s farm, north of the Imperial Mountains. It was a quiet, bucolic existence, learning to look after the herd, baling hay, caring for his aging aunt. Even with his failing eyesight, Penn’s uncle could sense something special about his nephew. The way torchflies seemed to swarm around him, or how the sheep would calm at his touch. His aunt soon came to rely on Penn’s help around the farm. But it was not long before all of that would forever change.

Following traces of lingering magic caught in the summer breeze, the Seeker discovered the mysterious child from the northern dells, and offered him a choice. To remain on his family farm, or to set off on a course for adventure, and learn to use his gifts as a mage.

Abilities
  • Shepherd's Flock (Passive)
    • Penn draws energy from Heroes casting abilities nearby. When enough energy has been absorbed, an ethereal Sheep will manifest, which Penn may collect. Only one such Sheep may exist at a time.
    • Penn gains bonus Special Power for each Sheep he has collected.

  • Torchflies (Q)
    • Penn sends a swarm of torchflies from his staff in the targeted direction, dealing decreasing Magic Damage to any enemies it passes through and granting vision in a larger radius. The torchflies will linger at the end of their path for a short duration before returning to Penn when the effect ends or he recasts the ability.
    • If the torchflies pass through a Sheep, it will be drawn to them and follow the swarm back to Penn.

  • Battering Ram (W)
    • Penn conjures a spectral ram and sends it charging in the targeted direction, trampling minions for Magic Damage, and Slowing and dealing Magic Damage to the first struck enemy Hero.

  • Drover's Road (E)
    • Penn creates a Drover's Road in the target direction and quickly travels along it. While traveling he is untargetable.The Drover's Road persists for a short duration. During this duration, an additional allied Hero may also travel through it.

  • Paddock (R - Ultimate)
    • Penn conjures a fence around target area, trapping enemies within it. Enemies within the area when the fence manifests are dealt Magic Damage.

Heroes
  • Torrace
    • Added Torrace's Lore Book.
  • Penn
    • Added Penn's Lore Book.
    • Added new Hero Gear for Penn:
    • Ramhorn Staff: Penn's Battering Ram deals more damage but applies a weaker Slow.
    • Torchfly Lantern:When Penn's Torchflies are recalled to him, a few of them stay at the targeted position and grant vision there for a moderate duration.

Quest Balance
  • Divine Lost Army
    • Drop off gold reward increased to 175/195/215/235/255 from 120 for the beacon carrier and to 100/115/130/145/160 from 60 for nearby allies.
    • Drop off experience reward increased to 450/475/500/525/550 from 250 for the beacon carrier and to 270/285/300/315/330 from 125 for nearby allies.

  • Path to Ascension
    • Checkpoint finished gold reward increased to 100/110/120/130/140 from 50 for the ascension candidate and to 60/65/70/75/80 from 30 for nearby allies.
    • Checkpoint finished experience reward increased to 260/285/310/335/360 from 80/100/120/140/160 for the ascension candidate and to 155/170/185/200/215 from 48/60/72/84/96 for nearby allies.

  • Raise Your Gryphon
    • Drop off gold reward per critter meat increased to 5 from 3
    • Drop off experience reward per critter meat increased to 12 from 5

    Design Context: Most quests involving substantial map movement were setting participants disproportionately far behind heroes who remained in lane, so we've increased the rewards for partially completing the quests' objectives. Troll's Treasure was left as is since the majority of the time it is a teamfight oriented quest so less relative disadvantage occurs if greater fractions of each team are participating.

Gameplay Balance
  • Increase Siege mode death timers to 10/12/14/16/18/21/24/27/30/34/38/42/46/51/56 from 10/12/14/16/18/20/22/25/28/31/34/38/42/46/50
  • Increased death timer scaling after 30 minutes to 4% per minute from 2% per minute (still capped at +60%)

    Design context: This change is aimed at reducing game length by lengthening the window of opportunity to take objectives after winning fights, especially in the later parts of the game.

Items
  • Fixed a bug where transforming Soul Snare or Hungering Blade into their respective upgrade while near max Mana or Health resulted in ending up with more Mana or Health than your maximum of that resource.
  • Fix a bug where Soul Snare was granting less Mana per stack than intended.

Community
  • Players can no longer upvote Twitch streamers with vice levels.
  • A player's Twitch stream rating is now displayed at 0 if the player has vice.

Match Making
  • Removed match search counts and estimated wait times. An average of extremes isn't very useful and for the most part it was just a source of confusion.
  • Edit: We will be bringing back the tool tip on the matchmaking bar that shows you what modes you have queued up.

User Interface
  • In-Game
    • Fixed a bug where a Hero portrait may not show up in the minimap.

  • Front End
    • In-game store now detects if the Steam Overlay is disabled. If so, an error message is displayed that shows you how to enable it in the Steam client.

Last Hit Challenge Mode
  • Fix bug where you couldn't reload your state properly when returning after a skirmish match.
  • Centered leader's high score in LHC HUD top bar instead of left align.
  • Updated high score icons for friends, global topmost and global self.
  • Updated colours slightly on LHC score sorting icons.
  • Fixed a crash that could occur when resuming a partially completed Last Hit Challenge.

Misc
  • Numerous optimizations.
  • Changed Bloodrop to Blooddrop for consistency.
  • Tweaked the Horen base healing well visual effect.

Version 45529

1 comments Read more

About This Game

Sins of a Dark Age Overview


Sins of a Dark Age is a dark fantasy spin on the MOBA genre. Explore your inventory, equip your Hero and enter a world full of decisive team battles, tide-turning quests, treasured rewards, crafted goods, and strategic trades.

Join fellow players to form a party that will ravage the enemy's army, execute their Heroes, siege their defenses and then raze their Keep to the ground. But that is the just the beginning of the adventure!



To discover what else awaits be sure to check out the Top 10 Reasons to Play!




Choose Your Hero: The entire roster of Heroes will always be free - no grinding! Before heading into battle customize your strategic and visual preferences by equipping Hero Gear, allocating attribute points and choosing your favorite skin.

Battle the Enemy: Fight in a changing world and decimate your enemies with powerful abilities, glyphs and items. Revel in visceral combat brought to life with an immersive physics and animation system. Bodies will fly, flail, fall and flop as you wreak havoc across the battlefield!

Embark on Quests: Adapt your strategy as each adventure includes a series of tide-turning Quests. Fend off swarms of plague infected vermin, resurrect the undead, steal a Troll's treasure, or feed and raise a powerful Gryphon! Complete quests to earn unique advantages that you can use to crush your enemies!

Treasure Your Rewards: Collect random loot where Artifacts are the most desired but even Trash may eventually come in handy! Gather the right materials to craft powerful Hero Gear and rare Skins! Join the community market to buy, sell and trade with other players as you seek the perfect inventory.

If you would like more information be sure to check out the Top 10 Reasons to Play!

System Requirements

    Minimum:
    • OS: Windows XP/7/8
    • Processor: Intel or AMD 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512mb VRAM supporting Shader Version 2.0
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX Compatible
Helpful customer reviews
5 of 7 people (71%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: June 28
Sins of a Dark Age is ok. However, it's best to learn every command before playing with others. I had trouble trying to chat with the other players so a lot of people thought I was a bot.
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7 of 11 people (64%) found this review helpful
1 person found this review funny
17.6 hrs on record
Posted: July 8
Very enjoyable moba. I have played Smite and LoL and I like this the most. Get on board.
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1 of 1 people (100%) found this review helpful
2.6 hrs on record
Posted: July 27
This is a monkeyshit game.

Imagine a game that takes as long as DotA2, with all the mechanics and items ripped out of LoL, with a worse map. Now imagine that game takes 30 minutes to queue for ANY game mode, the games take an hour and a half since the base is a one-room apartment with all inhibitors within farting distance, and imagine, after an hour and a half, smashing all the inhibs, watching your super minions stomp forth, and your non-responsive, ♥♥♥♥-tier brazilian ♥♥♥♥faced teammates decide to overthrow your carrying ability by forcing a quit vote.


What the ♥♥♥♥ even is this trash.

Trash pacing.
Trash community.
Trash leveling system.
Trash AIs.
Trash game.


And no I don't ♥♥♥♥ing recommend this game steam. I might recommend people look at it for an easy lesson in exactly the opposite to do when making a moba close of far better games.
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3 of 5 people (60%) found this review helpful
48.7 hrs on record
Posted: July 16
Verry nice moba game , with best droping itms .
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3 of 5 people (60%) found this review helpful
57.4 hrs on record
Posted: July 11
Great game can't stop playing it.
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