Sins of a Dark Age is a dark fantasy spin on the MOBA genre. Explore your inventory, equip your Hero and enter a world full of decisive team battles, tide-turning quests, treasured rewards, crafted goods, and strategic trades.
User reviews: Mixed (982 reviews)
Release Date: May 8, 2015

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Recommended By Curators

"DOTA-style game. All the heroes are free, interesting "quest" objective system. Fairly similar to LoL, but perhaps enough new to warrant a try."
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Recent updates View all (33)

May 22

Update #41 is Ready to Go!

Numerous community improvements, better handling of problematic players, Hero improvements, user interface upgrades, performance optimizations and more! Read below for all the details.

Community Improvements
  • Improved punishing of problematic players.
  • Punished players are now informed of their punishment with a dialog giving them the option to "Appeal" or "Accept" their punishment. Choosing to appeal the punishment may result in further punishment if our review of the appeal shows the punishment was justified. Do not appeal if you are not confident in your case.
  • Improved AFK detection.
  • The "Thumbs Down" button now flashes if a player was identified as AFK hopefully reminding players to down-vote them. The button's tooltip also informs of the reason for the flashing.
  • Added code to auto-kick players from the server if they haven't picked a hero by the time the countdown finishes. This prevents games from starting with AFK players as the match will be auto-aborted.
  • Players in Scrimmage games will now auto-join any queue pops. This should reduce the number of queue declines and helps reinforce the intent of Scrimmage mode.
  • Added some new Community Contributors and other special titles.

  • Atasha
    • Fixed a bug with Atasha's abilities where they didn't share cooldowns between their normal and empowered states.
    • Fire Ball (Both Empowered and Normal)
      • Cooldowns were reduced to 9.5/7.0/6.5/5.0 (from 10.0/9.5/9.0/8.5)
    • Wall of Flame
      • Cooldowns were reduced to 18.0/17.0/16.0/15.0 (from 25.0/23.0/21.0/19.0)
      • Range was increased to 7.5 (from 6.0)

  • Vallamere
    • Improved readability by adjusting contrast and saturation on color texture map.
    • Vallamere's Battle Standard has had its casting times decreased to make his Q-W combo much snappier.
      • ExecuteTime reduced to 0.25 (from 0.454)
      • CommitTime reduced to 0.26 (from 0.471)
      • StopTime reduced to 0.33 (from 0.6)
    • Wired up the "on allied hero" effect for Vallamere's Battle Standard.
    • Adjusted dissolve time of Vallamere's Battle Standard.
    • Updated Vallamere's Battle Standard Animation.

  • Bataar
    • Dazing Blows' enhanced attack now gets consumed when Bataar attacks a Structure or a ward. (Note: Towers will not have their attack reduced slowed by Dazing Blows)

  • Slivus
    • Ravage's enhanced attack now gets consumed when Slivus attacks a structure or a ward. (Note: AoE damage will not be procced when attacking structures or wards)

  • Vexie
    • Fixed the slow where Resize was not being dispelled by crowd control removal effects.

  • Ziri
    • Tumbling Blade's enhanced attack now gets consumed when Ziri attacks a Structure or a ward.

  • Skalla
    • Fix Skalla's Predatory Instincts triggering Bleeding more often than intended.

  • Ermuk
    • Improved readability by adjusting contrast and saturation on color texture map.

  • Serewyn
    • Improved readability by adjusting contrast and saturation on color texture map.

User Interface
  • In-Game
    • Active items now have indicator overlays. A gold border indicates they can be used and a grey border means they are currently disabled. Items without actives show no border.
    • Updated Shop Undo Button.
    • GameOverWindow no longer closes with Enter key so won't be closed by chatting when game ends.
    • Left clicking outside an active chat window in game will now deactivate it.
    • Scrollwheel works on the item shop listbox without the listbox needing focus (so can scroll as soon as you open the shop).
    • Fixed bug where dragging the camera in minimap window with left mousebutton and right clicking to move hero would stop the dragging prematurely.
    • QuickGlyphPurchasePanel no longer traps all mouse button up events if not visible.
  • Front End
    • Added a 'Leave Party' button to the Party Chat Panel.
    • Each General Chat channel now caps at 100 players.
    • Chat channel member list box syncing no longer wipes out the scrolled position.
  • Advanced Casting
    • Advanced casting moved from a keybindings dialog to a tab on the options screen.
    • Added a new Advanced Casting option called "Move to Cast" that controls if point targeted abilities move to get within range or not.
      • If enabled: When the cursor position is outside of this ability's range then your hero will move to get within range.
      • If disabled: When the cursor position is outside of this ability's range the ability will be cast at maximum range.
      • For example consider Drengar's W: if Move to Cast is disabled he will now leap to the maximum extents of his range in the direction of the cursor instead of moving to get in range of the cursor position before leaping.

  • Various performance optimizations.
  • A number of lobby network traffic optimizations.
  • At the end of every match you can press the "Send Performance" button to give us feedback and data that will help us narrow down performance issues.

  • Fixed bug in party system that could cause the client to go out of sync with the server.
  • Empire and Horen Wave minions: Increased brightness on color map slightly to make them more readable.
  • Spelling and grammar fixes.

Version 44822

6 comments Read more

May 14

Update #40 launches with Deep Sea Lithoron and much more!

He came from the deep
  • The Mythical skin Deep Sea Lithoron has been released.
  • Features
    • Custom ability visual and audio effects.
    • Custom ambient sounds during various animations.

  • Improved the contents of chests that can be opened with purchased keys.
  • Fixed bug where Twitter reward chests were not being delivered. If you re-register your account it will appear in your inventory.

  • Atasha
    • Updated some of her Ability Icons to match the rest of them.
    • Fixed bug where Atasha's empowered abilities were not respecting the advanced casting settings. Only the normal abilities were. Thanks reddit!
  • Drengar
    • Fixed a bug where he would spam his vocal dialog whenever he was participating in the Valkryn's Watch quest.
  • Khagas
    • Fixed an incorrect piece of text in his Blinding Shot's buff tooltip.
  • Vallamere
    • Fixed an incorrect double description in his Two Handed Sword gear's tooltip.

  • Orza's Soulbinder
    • Improved the visual effects of the active.

  • Sunken Forest (Siege Map)
    • The ritual chanting of the Witches in the Horen team's well is now audible.
    • The destroyed Horen tower now looks more "destroyed" to prevent any confusion.
    • Fixed bug where Wisp Queen could continue casting Aqua Jet while Stunned or Silenced.
    • Fixed bug where Heaven Commander in Divine Lost Army quest could ascend while he was disabled.
    • Fixed bug where you couldn't right click to capture a Necromancer's coffin that wasn't detected.
    • Heaven Escort quest now uses the proper capture bar visuals when the commander is channeling.

Match Making
  • Improved the match making algorithm so that it should be much quicker for parties to find matches.
  • Fixed some banning issues for clients who can't connect to games through no fault of their own (e.g. network reasons).

  • General
    • It should now take less time to complete both tutorials.
    • Your allied Ai Golems will now be "Hard Ai" and the enemy will remain "Easy Ai".
    • A warning dialog has been added to match searching if you haven't completed tutorials as you will be missing valuable Hero Gear.
  • Duel Tutorial
    • Hero kill victory condition reduced to 3 kills from 5
    • Minion kill victory condition reduced to 100 from 175
    • Enemy tower Health reduced to 2550 from 4200
  • Siege Tutorial
    • Now grants XP passively and has increased passive income.
    • Enemy Tower Health reduced to 1200 from 2550
    • Enemy Keep Tower Health reduced to 1000 from 2200
    • Quest order is now consistent instead of randomly generated (in order to guarantee shorter quests).

  • Numerous optimizations (with more to come soon!)
  • Disabled voice chat by default as this can be a real CPU hog while streaming.
  • Remove the "recommended" tag on virtual full screen. Many machines will actually perform substantially better with "exclusive fullscreen". If you are having FPS issues give Exclusive fullscreen a shot.
  • Added some loading screen optimizations. This should reduce cases of "Program is not responding". Note that if you do receive this warning the game will most likely still load.

  • Fixed bug with displaying the incorrect Twitch viewer count in-game.
  • Fixed bug where you couldn't give out Twitch Gifts unless you logged in with your Twitch username in lowercase.
  • Added a "thumbs up" icon to the streamer upvote button.
  • Fixed bug where Twitch streamers where getting "unknown" has upvoted your stream.
  • The upvote button now displays as disabled if you already voted for the streamer.
  • Moved the default position of the Twitch window so it doesn't overlap the top bar. You will need to type "/resetlayout" in chat to get the new default position.

User Interface
  • New Dialogs
    • Added a new "Quit Match" dialog, that will show up whenever a player attempts to quit an unfinished match (or the Hero Select Lobby), asking for confirmation that they really want to abandon their teammates.
    • Server patches now nicely logout all users with a friendly message box on why they are being disconnected.
  • Options/Settings
    • Tooltips can be scaled in the options->hud dialog to make them easier to read.
    • Added a setting in the Controls tab of the Options, that toggles the in-game Camera's zoom being controlled by the mouse wheel.
  • Front End Chat
    • Auto joined chat channels will now auto-shard when they reach their new max size of 250.
    • Passworded chat channels are now supported. If you create a channel with a password it will be considered private by default (won't show up in the join channel dialog listbox).
    • Changed the chat member type sorting and name color coding to give steam friends higher sort priority than before. New priority order is: Self (Gold), Party Member (Blue), Steam Friend (Green), Developer (Red), Moderator (Pink), Community Contributor (Purple), Everyone else (Grey).
  • General
    • "Edit Hero" has been renamed to "Equip Hero"
    • Fixed bug in the Hero selection lobby where Hero ability icons showed up but no mesh was visible.
    • Added 'Community Contributor' as a specialized chat name colour, and added a 'Community Contributor' tag for Player tooltips.
    • The View Stats and reward boxes now come up at the correct time at the end of a match.
    • The Post Game screen now shows the proper defeat underlay in the top left corner.
    • Advanced casting icons for items and glyphs implemented, as well as tooltip icon for advanced casting button.
    • All ComboBoxes no longer respond to mouse wheel events when focused so that the nearby Listboxes can be scrolled.

  • Chat
    • Fixed steam chat not handling enter (would give invalid command error). Now just closes the window as what is probably expected.
    • Typing "/resetlayout" in chat works for all 3 chat windows (Match, Steam & Twitch) now (i.e: it will reset them all).

  • Revamp of the Top Rated Replays list box to be much nicer looking and shows heroes in teams.
  • Added Top Rated Replays listbox tooltip.

  • Updates to Russian text.

*** WARNING ***
All display related settings will be reset. This should be rare and steps were taken this update to make it more rare.

  • Fixed major performance issue caused by bug in General Chat.

Version 44651

0 comments Read more

About This Game

Sins of a Dark Age Overview

Sins of a Dark Age is a dark fantasy spin on the MOBA genre. Explore your inventory, equip your Hero and enter a world full of decisive team battles, tide-turning quests, treasured rewards, crafted goods, and strategic trades.

Join fellow players to form a party that will ravage the enemy's army, execute their Heroes, siege their defenses and then raze their Keep to the ground. But that is the just the beginning of the adventure!

To discover what else awaits be sure to check out the Top 10 Reasons to Play!

Choose Your Hero: The entire roster of Heroes will always be free - no grinding! Before heading into battle customize your strategic and visual preferences by equipping Hero Gear, allocating attribute points and choosing your favorite skin.

Battle the Enemy: Fight in a changing world and decimate your enemies with powerful abilities, glyphs and items. Revel in visceral combat brought to life with an immersive physics and animation system. Bodies will fly, flail, fall and flop as you wreak havoc across the battlefield!

Embark on Quests: Adapt your strategy as each adventure includes a series of tide-turning Quests. Fend off swarms of plague infected vermin, resurrect the undead, steal a Troll's treasure, or feed and raise a powerful Gryphon! Complete quests to earn unique advantages that you can use to crush your enemies!

Treasure Your Rewards: Collect random loot where Artifacts are the most desired but even Trash may eventually come in handy! Gather the right materials to craft powerful Hero Gear and rare Skins! Join the community market to buy, sell and trade with other players as you seek the perfect inventory.

If you would like more information be sure to check out the Top 10 Reasons to Play!

System Requirements

    • OS: Windows XP/7/8
    • Processor: Intel or AMD 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512mb VRAM supporting Shader Version 2.0
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX Compatible
Helpful customer reviews
85 of 96 people (89%) found this review helpful
5 people found this review funny
111.9 hrs on record
Posted: May 23
Alright, so there's a hefty amount of negative reviews out there that say "SoaDA is just a copy of LoL/DotA" or "SoaDA has nothing new to it". First of all, quit writing such trash reviews - at least attempt to have a shred of objectivity, because those are blatant lies. And I'm calling you all out on them.

Second of all, have you played either of these games you are comparing? The metagame in League of Legends and DotA2 is fixed. The metagame in Sins of a Dark Age is dynamic and will wildly differ one game to the next. None of this formulaic "1 AD Melee Top, 1 AP Mid, 1 Jungle, 1 Ranged AD + 1 Support Bot" crap that you see in League of Legends. Why? Because when you play the game properly, there are quests every eight minutes that definitely alter the flow of the game. One game you could be hunting verics, the next you might have to siege towers. There is no predictability in playing this game, it is very much a game where you must adapt your playing style and tactics to the situation at hand.

And maybe people don't like that. After all, LoL and DotA are the two most popular games today. So woe to SoaDA for trying to change the "successful recipe", right? I can totally see people who are used to playing a game the same way over and over again being thrown for a ride when they try this game. They get mad because they lost the few games they try to play, and then dismiss SoaDA as being "uninspired". Yet as someone who was never hooked on MOBAs in the first place (I only played LoL because my friends would), SoaDA has me coming back for more.

Another difference? Shared farming gold. I remember in my time in LoL, people hated playing support because it usually meant less gold/less power or they would actively compete with their lanemate trying to steal farm. SoaDA promotes teamwork by giving a share of all gold from minions to allies within a certain radius.

Oh, we want more differences? How about your "summoner spells" (which are totally ripped off, right?)? Well, SoaDA re-introduces the utility skills in LoL as "Glyphs". However, unlike LoL where you must choose the two skills before the game, the glyphs are in-game level up rewards... meaning you can adapt your strategy around your teammates and opponents on the fly. Did I mention they also level up? Yeah, there are three tiers to each glyph, and each tier has two options to further expand on strategic choices.

Not enough? How about the lack of "childish" characters? Yeah, in a game where we're fighting to the death, you won't see any little girls with teddy bears or silly flying robots or characters shooting lazerbeams. The theme is distinct, it's dark, it's gritty, and it really suits what a MOBA is all about.

And we're still not done! How about crafting? Does your MOBA have crafting? What about inventories and loadouts? Gear that can alter the effects of a hero's skill? That's what I thought, so gtfo of here with your "nothing new" crap.

So let's set the record straight... this game is not for fans of DotA or LoL. You already have your inferior MOBAs to satisfy you. This game is for people who like seeing the MOBA genre growing and evolving and not stagnating and remaining the same for 6+ years.

If you've enjoyed a MOBA in the past, but got bored because the game was too stale, then give SoaDA a shot. I promise, you'll be pleasantly surprised. After all, these are the developers of Sins of a Solar Empire we're talking about...

But yeah... "0/10 just a re-skin of League" :^)
Even though all the characters are free... I swear, do some people not realize how stupid they sound when they pull stuff out of thin air? It's just a shame Steam gives them a chance to influence someone else and put them off from the game.
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12 of 12 people (100%) found this review helpful
110.4 hrs on record
Posted: May 24
If you are looking for a good MOBA on Steam which has similarity with League of Legends / Dota, then don't hesitate to try out this free game ! It has a friendly community, people who help you, it supports new players, every hero is for free, it has a quest system which is pretty nice for more entertainment and much more ! Just give it a try. :) It deserves much more players.
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12 of 12 people (100%) found this review helpful
29.6 hrs on record
Posted: May 25
Real Free to Play, Great art style and feels REALLY smooth.

I definitely recommend giving this game a shoot if you're into MOBA type games. Its quest system is pretty interesting and the heroes have a bad-♥♥♥ feel to them.

Check it!
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
26.1 hrs on record
Posted: May 21
This game is great can wait for more heros and possibly new maps to play on. The questing while in a MOBA is a great experience.
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10 of 11 people (91%) found this review helpful
24.3 hrs on record
Posted: May 22
I've played MOBAs for quite a bit of time, (been playing league since season 1 and played a fair bit of Heroes of Newerth too) and i must say that strangely, this is probably the one I enjoy the most, from the nice art style to the more fleshed-out player progression and the quest system, this game feels solid and consistent in its atmosphere.

The quest system brings up a superior level of strategy to the game apart from the usual phases contained in a match and allows for teams with better team play to get out of disadvantageous positions. Sure, for now, the amount of heroes is not that great but this goes with the game being in early access and no classic or important type of hero is missing from the pool at this point in time which makes the game for a correctly balanced experience, apart from when the the matchmaking system pits you against level 9001 players (though sometimes the opposite will happen so it's kind of a coin-flip at this point).

The crafting system and its integration to the steam market is also very nice in the way it makes the game work and trade for what you want, instead of you endlessly grinding in-game currency or paying up to get that fancy hero or skin you want and is not too hard to understand if you are willing to look at the wiki, which has built-in links in the game.

The gameplay feels good and relies somewhat on skillshots with a higher velocity than league but also smaller hitboxes, meaning that having the enemy not know where you will move next is more important than twitch-reflex skills. The game is satisfying to play, tanky heroes take some time to go down and fragile heroes can always be brought down without problems by two or more players no matter how fed they are (it that hero is a tank, it's a completely different story though). The duel mode that pits players in 1v1 or 2v2 matches is also nice if you are on a tighter schedule and allows for nice team play when pairing with a friend. There is VoIP in this game, though I've never actually seen it be used.

In the end, Sins of a Dark Age is a very appealing game by its non-restrictive business and crafting systems, its sober art style compared to others in the genre and the variety it brings to its gameplay by quests and smaller matches. The ability to try a hero out whilst in queue is also a nice touch as it reduces the time spent waiting when the server population is lower than usual and allows not to be completely at loss with a new hero when the match arrives.
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10 of 11 people (91%) found this review helpful
402.0 hrs on record
Posted: May 23
I like this game because it had dark theme normal not found on other mobas atleast not like this.
Then there is unique quest system no other moba have.
Graphics are beautiful to look at.
Gold is shared between heroes on last hitting but last hitter gets more gold always.(no competition between team mates)
Hero specific gear can be added to change their in-game abilities.
Items in-game changes strategies how a hero is being used.
Lots of server choices and all servers are stable to play on.
No longer have population problems so shorter queue times.
Devs come to play the game and interact with us all.
Devs listen to feedback and are improving the game constantly.
This i am writing after playing this game
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9 of 10 people (90%) found this review helpful
1 person found this review funny
33.3 hrs on record
Posted: May 24
This is by far my favorite MOBA. It's nothing like League or Dota. After reading some of the negative reviews I just had to write one myself just to explain how full of ♥♥♥♥ those people are. First of all, yes, the player base is small but i'd take that any day to the extremely large ♥♥♥♥♥♥♥ player base of league, or the chinese invasion of Dota. At least the people who play SoaDA are, for the most part, friendly since everyone is learning and people are on there to enjoy the game and not curse people out from their mom's basement. Second, for those of you that say "oh its just another MODA, nothing new here", you obviously have not played this game at all. It has random quests, one game you could be shoving roadkill down a baby griffin's mouth so it smashes the enemy's minions and towers and the next game you can be butt buddies with death and summon fallen minions as your servants. You never really know what's gonna happen each game so you have to be prepared and alert. This is completely different from League's boring, tedious routine of " smash enemy player, kill dragon, go kill baron, boom you win". In SoaDA you can turn the game around at any point by doing the quests which is something that other games lack. Also, some of us don't have $10,000 to buy every single damn hero in LoL just to find out that they suck after being nerfed to oblivion because too many people cried about it. You're allowed 3 refunds, like wtf is that? You charge money (or RP) for heroes and then you can only return 3 of them? I don't really know how Dota operates because I've played it once and it was the most boring experience of my life, no offense if you like Dota it just bores the hell out of me and no one speaks English. Another thing that is really different is that the characters actually fall when they are knocked back. Not that that's a big deal or anything but I always thought that other MOBA's just made stuns look stupid as ♥♥♥♥. Oh no you have a circle over your head, can't move now till the circle of doom is gone. That's just a minor animation but still it's something different that they have done. The RPG element of the game is probably my favorite part, you level up and with each level you earn a point that you can put into each hero's build to customize them to your play style. You could play any hero your way with your gear and your skill point build. Which differs tremendously from every other MOBA. I mean seriously guys you can't say that there's "nothing new here" without sounding like an autistic chimpanzee. I highly recommend this game, it is COMPLETELY DIFFERENT FROM LOL AND DOTA!!! Give it a try and see for yourself.
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7 of 7 people (100%) found this review helpful
324.0 hrs on record
Posted: May 25
This is a moba definitely worth checking out, it has a really great dark fantasy theme in the artwork and the lore is cool. The devs work wonders and put out great updates very often, it's a game that is only going to get better and if you put a few hours into it you'll love it.
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7 of 7 people (100%) found this review helpful
221.3 hrs on record
Posted: May 22
One of the better AoS clones out there. Still small but since free to play its easy to find games. Most of the negative reviews were related to the extreme queue times during early access.

Other than that, a lot of potential, devs seems very invested and i wish them all the best.
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8 of 9 people (89%) found this review helpful
3.1 hrs on record
Posted: May 24
This is a game that has a lot of potential and is still in beta so it is still improving.
Worth trying for it's unique art design and dark fantasy theme. Only main problem is the matchmaking time.
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9 of 11 people (82%) found this review helpful
1 person found this review funny
59.9 hrs on record
Posted: May 23
It's like League of Legends but better

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6 of 6 people (100%) found this review helpful
302.0 hrs on record
Posted: May 23
Awesome alternative to other MOBAs. All the playable characters are free so that's a huge plus. Game play is more forgiving than other MOBAs like DOTA 2 or League of Legends. Supports actually have gold to spend. As long as someone in lane last hits the minion everyone nearby will get some gold. The quest system offers dynamic objective base game play that rewards teamwork.
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6 of 6 people (100%) found this review helpful
39.4 hrs on record
Posted: May 24
About 950 reviews and it's "Mixed?" No way. Too many people are probably disliking it cause it is similar to DotA/LoL. But similar does NOT mean the same. I've played for a few days and I can't wait for this game to develop more. So many different things you can do in this game and the quests add good variety to it. It's still in beta, but I recommend giving a go for veteran players who need a break from the daily grind of being stuck.
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6 of 6 people (100%) found this review helpful
2 people found this review funny
211.1 hrs on record
Posted: May 25
Ever caught yourself smiling at the intricate beauty of League of Legends's IP-grinding system? Jumped into a DOTA 2 match, randomed Meepo and instantly felt the next one's simply "in the bag?"

Yeah, me neither.

For all of us unskilled plebs who don't have time to either get smashed by Invoker or grind like Koreans for "champions" that get nerfed every other week (they've got skins to sell for the new releases, after all,) there's Sins of a Dark Age. The brainchild of the makers of Sins of a Solar Empire (only name-dropping that game here for some serious work ethic/critical reception brownie points,) this game has been in some sort of half-released state for over three years now, and upon its long-awaited free-to-play debut on the 8th of May, Ironclad's obsessively manic efforts are finally showing through.

The absolutely free hero roster and sheer level of detail on the character skins alone (which can, incidentally, also be crafted free of charge: basically imagine League of Legends games dropping a few dozen RP after every match in the form of "ingredients" loot to use for crafting) should win over any fan of dark fantasy games from eons past (starts with a "D" and ends with -iablo) all the way to this year's The Witcher 3; there's plenty here to slake your bloodthirst. Keep in mind that these materials are fully integrated into the Steam marketplace, so it'll be possible to fatten your Steam wallet with SODA loot on a scale that DOTA 2 players will be jealous of.

The basic game mode is your vanilla 5v5 map with so much icing heaped on top that it's become a layer cake: between "Realm Quests" (randomly generated side objectives that use classic RTS-inspired mind games to shake up your typical ARTS/"MOBA"'s FarmVille metas,) fully-featured Twitch integration (both streamers and viewers get free loot just for doing what they already do best,) an overarching, cohesive lore (no giggling hamsters or goofy cyborgs to be found here, no sir!) and the most player-sympathetic developers this side of Waystone Games (they've hotfixed patch-related bugs on the day of, I swear to God) you'd have to be neck-deep within the warm folds of your own rigid sphincter to claim that this game "brings nothing new to the genre" (that, or you're just scared for the future health of your favorite title of choice. I can't really blame you for that one.) There are also one-lane "Duel" modes that you can play against other humans in while queueing for a 5v5 in the background. Kiss that Hearthstone Alt-Tabbing goodbye! :D

The business model is so pro-consumer that TotalBiscuit used the phrases "very, very, very fair" and "extremely fair" to describe it in his "WTF Is...?" spotlight. Moving on.

The game gets updated roughly twice every three weeks, with upcoming patches to focus more on "content creation" (i.e. new heroes and Quests) once the technical kinks they've been hammering out for the past few months smooth over (the company is only 15 people, so these things obviously take time.) This game is also nowhere near done: the future plans for this title are so ambitious it's almost disturbing, and odds are if it's broken then the devs are already working on fixing it.

...honestly, I could go on and on about this game but it's like describing the joys of pizza: I'll never stop. Download the game 100% free of charge, figure out whatever it is you're having trouble with help from the integrated Wiki and forums discussions, and still rage-quit on minute one if you want to. The devs will even let you keep the loot drops for your trouble.
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7 of 8 people (88%) found this review helpful
18.7 hrs on record
Posted: May 24
This game is fun. If you're looking for a break from the traditional MOBAs then this is the game for you. I suggest you check it out.
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8 of 10 people (80%) found this review helpful
2.9 hrs on record
Posted: May 21
great game with good art style and nice concepts all around to do and a lot of potential to grow as a game when new heros come.
though i feel bad since there is no SEA servers and i get a lot of lag trying to play in USA. :( but i understand the fact that not a lot of players will be playing the game outside of US.
some enemy hero or minions in the jungle are difficult to click on since the circle/models are quite small compared to other games of this genre. (personally i should spam the mouse so much and just click once XD)
really hope this game gets popular. good luck on it.
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5 of 5 people (100%) found this review helpful
3.7 hrs on record
Posted: May 24
It's decent, honest!

Get past all the afkers and leavers thats gonna happen in a 'new' moba with a surge of new players, and the game is decent.

Voice acting is pretty good. Very Dotalike, every ability has a quote or two, kill quotes. All very well done.

Heros have a very easytolearn ability set, making your very first 5v5 pvp match fun!

The store where you buy items need some work, kinda confusing reading the tooltips to figure out what items do.

Worth a try.
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7 of 9 people (78%) found this review helpful
1 person found this review funny
7.7 hrs on record
Posted: May 22
This game is legit, 10/10
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4 of 4 people (100%) found this review helpful
10.3 hrs on record
Posted: May 27
Dont be fooled by the mixed review, for this game use to have a price tag, but now that it is F2P the community has gotten bigger, and improved on a lot of the major aspects for the game.

IF you are looking for something new in a MOBA, but still with the feel of your personal favorite, this is a great choice. For me it is a grand entry helping me keep my mind of the fact that Dawngate died :{
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4 of 4 people (100%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: May 28
Only reason people dont recommend is simply because it is a moba. This game is great.

Obviously, a MOBA genre game can only become so unique before it is not really a moba anymore; this game does a good job of keeping the MOBA feel while introducing new mechanics.

The primary example of new mechanics is the quest system. On 6 ( i think) minute intervals there are quests for both teams to compete over. Accomplishing these gives a temporary item with a unique passive/active.

This game is simply well made, it has great optimization, customization and atmosphere.

One of the things I hate about LoL is the random cartoony characters that don't fit in (looking at you, Tristana). Everything, including skins, has the common dark fantasy feel.

This game is amazing, the skins available are the best i have ever seen in a game. 8.5/10
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