Sins of a Dark Age is a dark fantasy spin on the MOBA genre. Explore your inventory, equip your Hero and enter a world full of decisive team battles, tide-turning quests, treasured rewards, crafted goods, and strategic trades.
User reviews: Mixed (1,092 reviews)
Release Date: May 8, 2015

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Recommended By Curators

"DOTA-style game. All the heroes are free, interesting "quest" objective system. Fairly similar to LoL, but perhaps enough new to warrant a try."
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Recent updates View all (36)

June 25

New Hero! New Challenge Mode! New Objectives and much more! Six huge updates since F2P!!!

Sins of a Dark Age just launched its 6th major update since the launch of Free-to-Play in mid-May. Here are some of the highlights from all 6 updates:

New Hero

Meet Penn the Boy Mage!

New Mode

The first Challenge mode is ready!

New Contracts

Gameplay objectives that can be completed at your own pace over the course of multiple games.

New Match Making

Better skill factoring, team balancing, reduced pre-made party stomping, auto-joins and more.

Improved Community Features

New methods to deal with AFK players, Virtue farmers, verbal abuse and more.

Improved Graphics

Faster, more color contrast, better lighting, improved map textures and various unit texture upgrades.

Revamps, Rebalances and Redoes

Including many Hero abilities, Items, Glyphs, and Quests.

Expanded User Interface Options:

Including a complete revamp on binding options and the popular "Move to Cast" Advanced Casting option.

Loads of Optimizations:

Including major graphics and audio speed improvements and more multi-core support.

Improved Chest Rewards and Shop Features

Including Deep Sea Lithoron and Mad Jester Slag!

For the complete details on everything that has improved since the launch of Free-to-Play check out the following links:
Hope to see you in game!

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June 19

New Hero: Penn the Boy Mage!!!

New Hero: Penn the Boy Mage

Penn is a precocious shepherd boy with a talent for magic beyond his years. At the Seeker’s urging, Penn has left his home to be trained to use his gifts. Quick on his feet, Penn supports his allies by conjuring helpful spirit manifestations.

Introduction
Orphaned from a young age, Penn was raised on his uncle’s farm, north of the Imperial Mountains. It was a quiet, bucolic existence, learning to look after the herd, baling hay, caring for his aging aunt. Even with his failing eyesight, Penn’s uncle could sense something special about his nephew. The way torchflies seemed to swarm around him, or how the sheep would calm at his touch. His aunt soon came to rely on Penn’s help around the farm. But it was not long before all of that would forever change.

Following traces of lingering magic caught in the summer breeze, the Seeker discovered the mysterious child from the northern dells, and offered him a choice. To remain on his family farm, or to set off on a course for adventure, and learn to use his gifts as a mage.

Abilities
  • Shepherd's Flock (Passive)
    • Penn draws energy from Heroes casting abilities nearby. When enough energy has been absorbed, an ethereal Sheep will manifest, which Penn may collect. Only one such Sheep may exist at a time.
    • Penn gains bonus Special Power for each Sheep he has collected.

  • Torchflies (Q)
    • Penn sends a swarm of torchflies from his staff in the targeted direction, dealing decreasing Magic Damage to any enemies it passes through and granting vision in a larger radius. The torchflies will linger at the end of their path for a short duration before returning to Penn when the effect ends or he recasts the ability.
    • If the torchflies pass through a Sheep, it will be drawn to them and follow the swarm back to Penn.

  • Battering Ram (W)
    • Penn conjures a spectral ram and sends it charging in the targeted direction, trampling minions for Magic Damage, and Slowing and dealing Magic Damage to the first struck enemy Hero.

  • Drover's Road (E)
    • Penn creates a Drover's Road in the target direction and quickly travels along it. While traveling he is untargetable.The Drover's Road persists for a short duration. During this duration, an additional allied Hero may also travel through it.

  • Paddock (R - Ultimate)
    • Penn conjures a fence around target area, trapping enemies within it. Enemies within the area when the fence manifests are dealt Magic Damage.

Heroes
  • Torrace
    • Added Torrace's Lore Book.
  • Penn
    • Added Penn's Lore Book.
    • Added new Hero Gear for Penn:
    • Ramhorn Staff: Penn's Battering Ram deals more damage but applies a weaker Slow.
    • Torchfly Lantern:When Penn's Torchflies are recalled to him, a few of them stay at the targeted position and grant vision there for a moderate duration.

Quest Balance
  • Divine Lost Army
    • Drop off gold reward increased to 175/195/215/235/255 from 120 for the beacon carrier and to 100/115/130/145/160 from 60 for nearby allies.
    • Drop off experience reward increased to 450/475/500/525/550 from 250 for the beacon carrier and to 270/285/300/315/330 from 125 for nearby allies.

  • Path to Ascension
    • Checkpoint finished gold reward increased to 100/110/120/130/140 from 50 for the ascension candidate and to 60/65/70/75/80 from 30 for nearby allies.
    • Checkpoint finished experience reward increased to 260/285/310/335/360 from 80/100/120/140/160 for the ascension candidate and to 155/170/185/200/215 from 48/60/72/84/96 for nearby allies.

  • Raise Your Gryphon
    • Drop off gold reward per critter meat increased to 5 from 3
    • Drop off experience reward per critter meat increased to 12 from 5

    Design Context: Most quests involving substantial map movement were setting participants disproportionately far behind heroes who remained in lane, so we've increased the rewards for partially completing the quests' objectives. Troll's Treasure was left as is since the majority of the time it is a teamfight oriented quest so less relative disadvantage occurs if greater fractions of each team are participating.

Gameplay Balance
  • Increase Siege mode death timers to 10/12/14/16/18/21/24/27/30/34/38/42/46/51/56 from 10/12/14/16/18/20/22/25/28/31/34/38/42/46/50
  • Increased death timer scaling after 30 minutes to 4% per minute from 2% per minute (still capped at +60%)

    Design context: This change is aimed at reducing game length by lengthening the window of opportunity to take objectives after winning fights, especially in the later parts of the game.

Items
  • Fixed a bug where transforming Soul Snare or Hungering Blade into their respective upgrade while near max Mana or Health resulted in ending up with more Mana or Health than your maximum of that resource.
  • Fix a bug where Soul Snare was granting less Mana per stack than intended.

Community
  • Players can no longer upvote Twitch streamers with vice levels.
  • A player's Twitch stream rating is now displayed at 0 if the player has vice.

Match Making
  • Removed match search counts and estimated wait times. An average of extremes isn't very useful and for the most part it was just a source of confusion.
  • Edit: We will be bringing back the tool tip on the matchmaking bar that shows you what modes you have queued up.

User Interface
  • In-Game
    • Fixed a bug where a Hero portrait may not show up in the minimap.

  • Front End
    • In-game store now detects if the Steam Overlay is disabled. If so, an error message is displayed that shows you how to enable it in the Steam client.

Last Hit Challenge Mode
  • Fix bug where you couldn't reload your state properly when returning after a skirmish match.
  • Centered leader's high score in LHC HUD top bar instead of left align.
  • Updated high score icons for friends, global topmost and global self.
  • Updated colours slightly on LHC score sorting icons.
  • Fixed a crash that could occur when resuming a partially completed Last Hit Challenge.

Misc
  • Numerous optimizations.
  • Changed Bloodrop to Blooddrop for consistency.
  • Tweaked the Horen base healing well visual effect.

Version 45529

1 comments Read more

About This Game

Sins of a Dark Age Overview


Sins of a Dark Age is a dark fantasy spin on the MOBA genre. Explore your inventory, equip your Hero and enter a world full of decisive team battles, tide-turning quests, treasured rewards, crafted goods, and strategic trades.

Join fellow players to form a party that will ravage the enemy's army, execute their Heroes, siege their defenses and then raze their Keep to the ground. But that is the just the beginning of the adventure!



To discover what else awaits be sure to check out the Top 10 Reasons to Play!




Choose Your Hero: The entire roster of Heroes will always be free - no grinding! Before heading into battle customize your strategic and visual preferences by equipping Hero Gear, allocating attribute points and choosing your favorite skin.

Battle the Enemy: Fight in a changing world and decimate your enemies with powerful abilities, glyphs and items. Revel in visceral combat brought to life with an immersive physics and animation system. Bodies will fly, flail, fall and flop as you wreak havoc across the battlefield!

Embark on Quests: Adapt your strategy as each adventure includes a series of tide-turning Quests. Fend off swarms of plague infected vermin, resurrect the undead, steal a Troll's treasure, or feed and raise a powerful Gryphon! Complete quests to earn unique advantages that you can use to crush your enemies!

Treasure Your Rewards: Collect random loot where Artifacts are the most desired but even Trash may eventually come in handy! Gather the right materials to craft powerful Hero Gear and rare Skins! Join the community market to buy, sell and trade with other players as you seek the perfect inventory.

If you would like more information be sure to check out the Top 10 Reasons to Play!

System Requirements

    Minimum:
    • OS: Windows XP/7/8
    • Processor: Intel or AMD 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512mb VRAM supporting Shader Version 2.0
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX Compatible
Helpful customer reviews
14 of 18 people (78%) found this review helpful
26.1 hrs on record
Posted: June 9
What is it?

It's a moba, and instead of objectives like Dragon or Baron or Roshan or Runes they have quests that serve a similar purpose. If that makes sense to you, then you understand 90% of the game.

The other 10% is interesting, but the bottom line is that it has personality and that is very compelling to me.

Audio: amazing voice acting, sfx and music

Visuals: bad graphics but very great art and design. It 'feels' good to interact with.

Lore: interesting writing, love the characters and actually want to learn more about them.

Character: the characters are dark and interesting, and there isn't so many that they are mostly just copies of one another.

Final Note: you cannot speak of mobas without considering the communities within them, typically the worst of humanity. Half my games have been fine or pleasant, the other half trashy, which among mobas... well, that's quite above average :)

edit: the trashy people are sort of bad at trolling, and the nice people are wonderful, so consider that :)
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: June 7
Like a mix of League of Legends and Dota 2, about 80/20 split: lore, art and free heroes format similar to Dota 2, while the mechanics very similar to League of Legends: relatively simple.
Quests are a nice twist!

Hope the playerbase grows.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
9.5 hrs on record
Posted: June 12
It has all the components of dota 2 and lol that we love, but somehow it still feels refreshing!
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
25.7 hrs on record
Posted: June 15
Really fun moba, great community, and steam market active
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
15.4 hrs on record
Posted: June 7
I'm going to go ahead and say I have only been playing this game for a few hours. But, I can tell I will enjoy this game more than I did league. I am not going to compare them because they are the same genre. This game is more pleasing to me. I love the dark textures. I love the Diversity. I can't compare this to dota because it does not run on my crap computer. Which is another reason I like this game. It runs on my computer. Get this game. 10/10
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