Alright, so there's a hefty amount of negative reviews out there that say "SoaDA is just a copy of LoL/DotA" or "SoaDA has nothing new to it". First of all, quit writing such trash reviews - at least attempt to have a shred of objectivity, because those are blatant lies. And I'm calling you all out on them.
Second of all, have you played either of these games you are comparing? The metagame in League of Legends and DotA2 is fixed. The metagame in Sins of a Dark Age is dynamic and will wildly differ one game to the next. None of this formulaic "1 AD Melee Top, 1 AP Mid, 1 Jungle, 1 Ranged AD + 1 Support Bot" crap that you see in League of Legends. Why? Because when you play the game properly, there are quests every eight minutes that definitely alter the flow of the game. One game you could be hunting verics, the next you might have to siege towers. There is no predictability in playing this game, it is very much a game where you must adapt your playing style and tactics to the situation at hand.
And maybe people don't like that. After all, LoL and DotA are the two most popular games today. So woe to SoaDA for trying to change the "successful recipe", right? I can totally see people who are used to playing a game the same way over and over again being thrown for a ride when they try this game. They get mad because they lost the few games they try to play, and then dismiss SoaDA as being "uninspired". Yet as someone who was never hooked on MOBAs in the first place (I only played LoL because my friends would), SoaDA has me coming back for more.
Another difference? Shared farming gold. I remember in my time in LoL, people hated playing support because it usually meant less gold/less power or they would actively compete with their lanemate trying to steal farm. SoaDA promotes teamwork by giving a share of all gold from minions to allies within a certain radius.
Oh, we want more differences? How about your "summoner spells" (which are totally ripped off, right?)? Well, SoaDA re-introduces the utility skills in LoL as "Glyphs". However, unlike LoL where you must choose the two skills before the game, the glyphs are in-game level up rewards... meaning you can adapt your strategy around your teammates and opponents on the fly. Did I mention they also level up? Yeah, there are three tiers to each glyph, and each tier has two options to further expand on strategic choices.
Not enough? How about the lack of "childish" characters? Yeah, in a game where we're fighting to the death, you won't see any little girls with teddy bears or silly flying robots or characters shooting lazerbeams. The theme is distinct, it's dark, it's gritty, and it really suits what a MOBA is all about.
And we're still not done! How about crafting? Does your MOBA have crafting? What about inventories and loadouts? Gear that can alter the effects of a hero's skill? That's what I thought, so gtfo of here with your "nothing new" crap.
So let's set the record straight... this game is not for fans of DotA or LoL. You already have your inferior MOBAs to satisfy you. This game is for people who like seeing the MOBA genre growing and evolving and not stagnating and remaining the same for 6+ years.
If you've enjoyed a MOBA in the past, but got bored because the game was too stale, then give SoaDA a shot. I promise, you'll be pleasantly surprised. After all, these are the developers of Sins of a Solar Empire we're talking about...
But yeah... "0/10 just a re-skin of League" :^)
Even though all the characters are free... I swear, do some people not realize how stupid they sound when they pull stuff out of thin air? It's just a shame Steam gives them a chance to influence someone else and put them off from the game.