Sins of a Dark Age is an action strategy game from the creators of Sins of a Solar Empire. Explore your inventory, equip your Hero and enter a dark world full of decisive team battles, tide-turning quests, treasured rewards, crafted goods, and strategic trades.
Data de lançamento: 14 Mar, 2014

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O que os desenvolvedores têm a dizer:

“Sins of a Dark Age Early Access is here! Its already fun, very stable and has loads of content but we still have a lot of work to do. Want to provide feedback and influence our next objectives? Join up, open your Welcome Chest and enter the battle!

1. Why is our game in Early Access?
First, Sins of a Dark Age (Soada) has a number of incomplete features and experimental ideas that we would like a lot more feedback on. Second, Soada is a complex online game that needs a lot of testing in key areas such as server load capacity, game balance and matchmaking. Early Access allows us to get the volume we need to do this testing without overloading our systems.

2. How long do we plan to be in Early Access?
As long as necessary but we expect it to last months, not years.

3. What is the current state of the game?
Soada is still in development so there are bugs, incomplete features, placeholder assets, unoptimized code and balance issues. The Ai Heroes (aka Golems) are not very bright yet so they won't pose much of a challenge yet. Most importantly we have not been able to fully test our server load capacity which is one of our major reasons for entering the Early Access program. However, even in this state the game is stable, very fun, and has loads of content.

4. What content is missing or placeholder?
There are too many to list but some of the more obvious ones are:
  • Many icons are placeholder (esp Hero Gear).
  • Many Hero Skin paintings are missing.
  • Many sounds, music tracks and vocals not hooked up yet.
  • Lots of front-end and in-game user interface elements are not complete.
  • The Hero compendium is missing tons of data, especially the Lore and Tips in the Inspect Hero section.
  • There are missing Heroes and missing Hero Skins.
  • Lots more missing!

5. What content are we planning to add to the game?
In a nutshell almost every type of content in the game will be growing over time including lore, materials, recipes, Heroes, Hero Skins, Hear Gear, and Quests. But we also have a list of other content to add that we aren't ready to talk about yet. The list of upcoming features below hints at some of the new content.

6. What features are we planning to add to the game?
Listing all future features is an impossible task especially since we expect them to change in response to feedback and ideas from Early Access players. In that light I will only list the ones we have a reasonably high confidence in:
  • Pets
  • Hero Gear for specific Heroes
  • Hero Gear Sets
  • Recorded games
  • Spectator mode
  • Advanced Ping system
  • New Ai for Heroes (aka Golems)
  • More crafting options
  • Game History
  • Achievements
  • League/Ladder/Leaderboards
  • New Modes (e.g. cooperative)
  • New Maps and Environments
  • In-Game Friend Status
  • Additional Steam integration
  • Systems to improve player behavior

7. What is our pricing strategy during and after Early Access?
Early Access is priced at $4.99 but in appreciation of your support you will receive a reward worth far more than $4.99 (see the next question for details). Ultimately, Sins of a Dark Age will become a Steam Free to Play game but we felt it was necessary to gate Early Access for 3 main reasons:
  • To limit the load on our servers until they are fully tested.
  • To provide a solid new user experience.
  • To help ensure we get dedicated testers.

8. What do you get for joining Early Access?
  • You get immediate access to Sins of a Dark Age and you have a chance to influence its remaining development by providing feedback on the forums, participating in our public bug tracker on GitHub or by playing the game so we can collect valuable gameplay and performance data.
  • Every Early Access player will receive a Welcome Chest containing 1 of 3 bundles. In appreciation of your support we've include far more than $4.99 worth of content in each bundle.
  • You will find your Welcome Chest and Key in your inventory when you start the game. Click "Profile" from the top menu to locate the inventory tab. Once in the inventory, move your cursor over the Chest and click the yellow button to open it.
  • When you open your Welcome chest, 1 of the 3 bundles will be selected at random. Each bundle contains an equal value of content and has an equal chance of being selected.

Here are the contents of each bundle:

Berserk Bundle:
  • Rare Skin (Bombardier Slag)
  • Uncommon piece of Hero Gear (Battleborn Axe)
  • Rare Skin Recipe (Recipe: Skylance Torrace)
  • Uncommon Materials (Imperial Brocade x 2)
  • Common Materials (Meteor Metal x 3)

Merciless Bundle:
  • Rare Skin (Tundral Skalla)
  • Uncommon piece of Hero Gear (Bloodthirst Bracers)
  • Rare Skin Recipe (Recipe: Luna Moth Vexie)
  • Uncommon Material (FaerieDust x 1)
  • Uncommon Material (Fungal Spore x 1)
  • Common Materials (Moss x 2)
  • Common Material (Tattered Linen x 1)

Resolute Bundle:
  • Rare Skin (Fireshroud Atasha)
  • Uncommon piece of Hero Gear (Heart of Valor)
  • Rare Skin Recipe (Recipe: Stoneguard Beroth)
  • Uncommon Material (Subterranean Stone x 1)
  • Uncommon Material (Stinging Vines x 1)
  • Common Materials (Moss x 3)

Here is an explanation of what each bundle element means:

  • Skin: Skins are used to change the appearance of your Hero. In Soada you can either buy skins from the in-game Shop, find them in treasure chests, or craft them from collected materials.
  • Hero Gear: Hero Gear is one of the most valuable ways to customize your strategy before entering a match. Hero gear is never sold in the Shop and can only be found in treasure chests or crafted from materials.
  • Skin Recipe: Skin recipes are only found in loot drops or treasure chests. They are usually the most rare item required to craft a skin so they tend to be quite valuable.
  • Materials: These are only found in loot drops or treasure chests and are required to craft a variety of goods such as Hero Gear and Skins. Each Early Access bundle contains enough materials to complete roughly 25% of the included Skin recipe.

9. What are the initial testing and feedback goals?
  • Hero build viability (both in-game and meta-game)
  • Game balance
  • Game duration
  • Alternate Quest Reward Systems
  • Loot Reward system
  • Crafting system
  • Community Market integration
  • Server optimization and load testing
  • Client optimization and compatibility
  • Matchmaking

10. How can the Steam Community help us during our development process?
  • The best way to help is to play the game regularly as this provides us with valuable gameplay data, performance data and stresses our systems. Sometimes the worst bugs are the ones that are difficult to reproduce. The more matches that are played the better our chances of finding and fixing them.
  • If you would like to be more involved we have two in-game buttons that allow you to provide feedback, ideas and report problems.
  • The Forums button takes you directly to the official forums which we monitor frequently. Periodically, we will copy certain types of reports to the public bug tracker on GitHub to improve our organization and work flow.
  • The Official Bug Report button takes you directly to our public facing bug tracker on GitHub where any player can view, edit and add issues. This system is great for the community as they can see what is going on and its great for us because we get a lot of crowd sourced data on what bugs exist and under what conditions they may occur.

11. Where are the Early Access servers located?
  • Early Access servers are only located in North America but we will add more geographic regions as our testing requires. Europe will likely be next. Some players from Europe have reported that playing on the North American servers is acceptable but for some it is not. There is a known bug we are tracking that definitely affects players across the Atlantic (or with pings above a certain duration) that makes it even worse under certain conditions. We are working to correct this now.

Thanks for considering Sins of a Dark Age Early Access. We hope to you see you online soon!
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Atualizações recentes Ver todas (29)

10 Abril

The Horen Invade with Update #38

Introducing the Horen
The Horen are coming…

A black cloud falls over the Sunken Forest, a menacing darkness that moves against the wind. As it draws near, it becomes a mass of bird-like shapes, wingtips jutting out of its edges. The hideous cry of carrion-eaters begins to fill the air. A flock of valkryn descends upon the Northern edge of the Forest, savagely squabbling with each other in mid-flight. There are giants among them, with wings near as wide as a blackship's sails. They are savage beasts, clawing, biting, snarling amongst themselves, the giants sometimes spitting up great gobs of acid that sizzle on the ground, the runts occasionally swooping down to take food from their masters.

The Horen are coming…

Like the sea that crashes against rock-strewn shore, like the waves that drag men down into the depths, so churns the blood of the Horen. Savage, marauding, and dangerous. With great beasts of burden at their sides, carrying pieces of their disassembled blackships, with valkryn overhead, they claim their encampment. They are oblivious to the pleas for mercy from the poor wretches previously stationed there.

The Horen are coming…

They burn the homes of the southmen and hoist their corpses upon their towers as a warning to their enemies. They feed their scraps to the valkryn and the deathhounds, and from their bones they fashion weapons, armor, and masks. The giant valkryn perch upon the towers, spitting and hissing as the Horen march to war.

The Horen are here…

  • Added a ton of new Horen faction assets including a new keep, shop, well, terrain, catapults and towers.
  • More Horen content will be added over the next few updates.

Founder Vexie
  • Founder Vexie has now been added to the Founder Bundle. It costs the same price but now includes one extra skin.
  • Anyone who previously purchased the Founder Bundle should now find a free Founder Vexie in their inventory.

Heroes
  • Skalla
    • Fixed Skalla's traps not properly refreshing Bleed on targets who are already afflicted with Bleed.
  • Vallamere
    • Fixed a bug where the splash damage from Might of the Empire was damaging Structures and Wards.
  • Standardized attack ranges of all melee heroes.

Hero Gear
  • Battleborn Axe and Heart of Valor now show the number of stacks they have in the Active Buffs Window.

Items
    Leader of the Pack
    • Recipe changed to Merchant's Vest + Leeching Vial + Dagger + 800 gold from Short Sword + Leeching Vial + Rapier + 775 gold
    • Total cost reduced to 2715 from 3205
    • Now grants 250 Health
    • No longer grants Attack Power or Attack Speed
    • Life Steal aura reduced to 10% from 20%
    • Attack Speed aura reduced to 15% from 20%
    • Now has Active: Summon a Spectral Wolf that will seek out the nearest enemy hero within a large range. If it reaches them, it will apply a 40% Slow and reveal them for 2.5 seconds. At Night, 3 Spectral Wolves are summoned instead. 90 second cooldown.
    Shatterstorm
    • Recipe changed to Long Sword + Piercing Shiv + Short Sword + 620 gold from Long Sword + Long Sword + Short Sword + 950 gold
    • Total cost increased to 3550 from 3250
    • Now grants 10 Armor Penetration
    • Splash Damage radius increased to 0.8 from 0.7
    • Splash Damage percentage increased to 50% for Melee attacks and reduced to 20% for Ranged attacks, from 30% for both
    • Now has Active: Shatterstorm's 3 heads spin around you, each dealing 100 (+0.25 AP) Physical Damage to the first enemy struck and applying a stacking 6.67% Armor reduction buff for 4 seconds. 40 second cooldown.


Gameplay Misc
  • Fixed bug where you couldn't pick up a dropped an item (e.g. gryphon food or veric pelts) because it was blocked by something in the way (e.g the gryphon or an altar).
  • Fixed a bug where you could hear a Hero capturing something if you didn't detect them.
  • Fixed bug where units may stutter trying to go around another unit.

New Communications Options Tab
    Front End Chat
    • Show Timestamps (real time)
    • Join General Chat on Login
    HUD Chat
    • Show Timestamps (game time)
    • Show new twitch messages (if disabled have to use hotkey to show messages)
    • Show new steam messages (if disabled have to use hotkey to show messages)
    • Cross Team Chat moved into this category.
    Voice Chat
    • Voice Chat options moved into this category.

Hud and User Interface
  • Team and ally chat messages are now formatted and colored differently.
  • Messages to all players now have [ALL] prefixed and the colors are based on the relationship between you and the player. (e.g. enemy player messages are red, ally are green).
  • Added a new Steam chat channel. This can be brought up using a hotkey (default is "m").
  • No longer receive channel chat messages while playing a game to avoid any possible slowdown due to spammed or busy discussions.
  • Fixed a number of items that were spamming the combat log.
  • Fix ActiveBuffsWindow not rendering the correct duration for duplicate non-stacking buffs.
  • Fix inconsistency in Path to Ascension minimap state: the active checkpoint now only blinks while it is being captured.
  • Fix tooltips for neutral monster reward buffs displaying incorrect scaling values based on the camp's level. They now display the uncalculated scaling until acquired by a hero, at which point they will display the actual value based on the scaling.
  • Fix Leaf Scorpion Offering buff tooltip formatting.
  • Tooltip improvements for a number of buffs that occur during quests.
  • Advanced Casting moved back to Options->Keybindings.
  • Repositioned the replay bar so its not blocking chat and other key HUD elements.
  • Added a new "Toggle Cinematic Mode" button to the replay bar.
  • Cinematic view enabled (ALT+C) will now also suppress new chat messages.

Front End
  • Social Media Links
    • Twitter link button now opens directly to home page instead of a pre-filled post form.
    • Facebook link button now opens directly to home page instead of pre-filled post form.
  • Play Panel
    • Button for Tutorials added. Currently disabled as this mode is not yet available.
    • Button for Adventures added. Currently disabled as this mode is not yet available.
    • All buttons on Play panel have tooltips now.
  • Try Hero will no longer double spam the Hero's spawn dialog when button is clicked.

Twitch
  • Players are no longer required to register their email to give out Twitch in-game rewards to their viewers.
  • Complete rewrite of how viewer list syncing is done. Should be much more stable now and not be desynced from your channel.

Twitter
  • A one time reward chest is now given for following @SinsOfADarkAge on Twitter. Go to the new tab in Profile -> Extras to register your Twitter User Name.

Server Regions
  • Added new South African servers.

Languages
  • Added Italian language option.
  • Added a first pass at Russian, French and Italian localization. If you see problems with translation please let us know. No need to inform us of lines that don't fit within the space allocated for them yet (e.g. they are too big for the button).

Click to read the full release notes

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27 Março

Check out Replays and more with Update #37!

Game Replays
  • You can now watch replays of any games played. Browse through any player's game history to download and watch any game played since the last update.
  • While watching a replay you can:
    • Change Playback speed (e.g. slow motion and fast-forward)
    • Rewind
    • Disable Fog of War
    • Change Player perspective
  • Replays from previous updates are not currently viewable. We hope to implement backwards compatibility in a future update.

Sins of a Dark Age Soundtrack
  • Added 25 more minutes of Sins of a Dark Age music more than doubling the existing content. The complete listing is as follows:
    • War of the Sunken Forest
    • The Last Idyllic Fae
    • Imperial Decree
    • Vandavari Crusade
    • Far from Grodyk
    • Sand, Fire, and Coin
    • Honor of the Khari
    • Search for the Well of Life
    • Journey from the Dells
    • Beyond the Gatekeepers
  • Reminder: A playlist ready form of the Sins of a Dark Age Soundtrack will be delivered to pre-Steam Founders at the end of Early Access (at the latest).

Twitch
  • Twitch Stream Rating system added. You can now rate twitch streams in the game client. The accumulated rating of a streamer will be displayed when browsing streams. Every upvote a streamer gets will give them virtue points leading to virtue levels and rewards.
  • Twitch reward notification string now has a link to Sins of a Dark Age on Steam.

Heroes
    Slivus
    • Slivus's Snake In The Grass description is now "Slivus deals increased damage to enemy heroes while in Brush, and for a short time after leaving it. An additional amount of damage is dealt to neutral monsters."
    • Updated Slivus' strengths to include "Inflictor" at a power rating of 1
    Ziri
    • Ziri's Hero Gear Lore for Shadowburst Shuriken is now "The Shadow have trained their elite to angle their shuriken in mid-air."
    • Fixed Ziri being immune to skillshots while tumbling with her Q
    Khagas
    • Heroic Shot now grants vision along its travel path.
    Vallamere
    • Added more vocals and Emote sounds to skins that were missing it.


Misc Gameplay
  • Improved rendering of Fog of War reveal speed so fast moving things like Khagas's Heroic Shot will grant vision along its path correctly.
  • Fixed a bug where some of the back towers in the Duel map were vulnerable to attack.

Items
  • Vendetta Changed from "This armor guards against death" to "When all too often death comes quickly, vengeance must be swifter." Old lore made it unclear that Vendetta does not actually prevent death.

Glyphs
  • Clarity Changes:
    Glyph tooltips now show the Glyph's 'type' just under it's name. (This was done to help new players figure out the intended role of this Glyph, and to be able to recognize the Glyph pairings we have for each glyph 'role')

  • New Glyph Types: (and glyphs of that type)
    • Offense
      • Anguish
      • Cripple

    • Defense
      • Bulwark
      • Refuge

    • (Tactical) Mobility
      • Blink
      • Haste

    • Strategic
      • Portal
      • Sentry

    • Jungle
      • Offering
      • Slaughter

  • Slaughter
    • Slaughter glyph is now disabled in Try Hero and Duel game modes.

HUD and User Interface
  • Fixed wrong value displayed for minimum time to get game rewards in post game reward screen tooltip.
  • Revised attribute description strings in the Hero Comparison window for clarity. Critical Strike Damage also amended to mention its new behavior from last update.
  • Camera edge strafing speed can now controlled in the options menu.
  • Tooltip behavior modified to have a hover time tolerance. This allows moving the mouse quickly over user interface components on HUD to get to edge scrolling without tooltips popping up when not wanted.

FrontEnd
  • Front end escape menu button now has proper hover state and tooltip.
  • Fixed bug when viewing game history dialog where the gameId was not being displayed next to the previous and next arrows of the dialog.

Match Making
  • Declining a game in the player assembly stage is now as serious as leaving the game in the lobby stage. Serial offenders will be given a timeout from matchmaking.
  • Match making server will now randomize what regions and match types are formed first. This is to prevent undesired behavior where North America West was always begin selected before other regions.
  • Fixed match making bug that would cause clients to miss out on games. Please report any further issues immediately.

Networking
  • Fixed sync error.
  • Potential fix for lag spikes.

Misc
  • Fixed client freezing when exiting game from post game lobby screen.
  • Fixed up font glyphs being rendered on a multiple baselines within the same line.

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Sins of a Dark Age Overview


Sins of a Dark Age is an action strategy game from the creators of Sins of a Solar Empire. Explore your inventory, equip your Hero and enter a dark world full of decisive team battles, tide-turning quests, treasured rewards, crafted goods, and strategic trades.

Join fellow players to form a party that will ravage the enemy's army, execute their Heroes, siege their defenses and then raze their Keep to the ground. But that is the just the beginning of the adventure!



Choose Your Hero: The entire roster of Heroes will always be free - no grinding! Before heading into battle customize your strategic and visual preferences by equipping Hero Gear, allocating attribute points and choosing your favorite skin.

Battle the Enemy: Fight in a changing world and decimate your enemies with powerful abilities, glyphs and items. Revel in visceral combat brought to life with an immersive physics and animation system. Bodies will fly, flail, fall and flop as you wreak havoc across the battlefield!

Embark on Quests: Adapt your strategy as each adventure includes a series of tide-turning Quests. Fend off swarms of plague infected vermin, resurrect the undead, steal a Troll's treasure, or feed and raise a powerful Gryphon! Complete quests to earn unique advantages that you can use to crush your enemies!

Treasure Your Rewards: Collect random loot after every Quick Play match - Artifacts are the most desired but even Trash may eventually come in handy! Gather the right materials to craft powerful Hero Gear and rare Skins! Join the community market to buy, sell and trade with other players as you seek the perfect inventory.

Early Access Introduction

Thanks for considering Sins of a Dark Age Early Access. Soada is still in development so there are bugs, missing features, placeholder assets, unoptimized code, brain-dead Ai, and balance issues. However, even in this state its stable, very fun, and has loads of content. Your feedback and influence on our next objectives are vital at this stage of development. Join up, open your Welcome Chest and enter the battle!

Early Access Details

For a lot more detail on the state of Sins of a Dark Age Early Access check out Early Access FAQ. The following questions are all addressed:
  • Why is our game in Early Access?
  • How long do we plan to be in Early Access?
  • What is the current state of the game?
  • What content is missing or placeholder?
  • What content are we planning to add to the game?
  • What features are we planning to add to the game?
  • What is our pricing strategy during and after Early Access?
  • What do you get for joining Early Access?
  • What are the initial testing and feedback goals?
  • How can the Steam Community help us during our development process?

Early Access Rewards

  • For $4.99, Early Access players will receive a Welcome Chest containing 1 of 3 bundles. In appreciation of your support we've include far more than $4.99 worth of content in each bundle.


Berserk Bundle:
  • Rare Skin (Bombardier Slag)
  • Uncommon piece of Hero Gear (Battleborn Axe)
  • Rare Skin Recipe (Recipe: Skylance Torrace)
  • Uncommon Materials (Imperial Brocade x 2)
  • Common Materials (Meteor Metal x 3)


Merciless Bundle:
  • Rare Skin (Tundral Skalla)
  • Uncommon piece of Hero Gear (Bloodthirst Bracers)
  • Rare Skin Recipe (Recipe: Luna Moth Vexie)
  • Uncommon Material (FaerieDust x 1)
  • Uncommon Material (Fungal Spore x 1)
  • Common Materials (Moss x 2)
  • Common Material (Tattered Linen x 1)


Resolute Bundle:
  • Rare Skin (Fireshroud Atasha)
  • Uncommon piece of Hero Gear (Heart of Valor)
  • Rare Skin Recipe (Recipe: Stoneguard Beroth)
  • Uncommon Material (Subterranean Stone x 1)
  • Uncommon Material (Stinging Vines x 1)
  • Common Materials (Moss x 3)

Here is an explanation of what each bundle element means:

  • Skin: Skins are used to change the appearance of your Hero. In Soada you can either buy skins from the in-game Shop, find them in treasure chests, or craft them from collected materials.
  • Hero Gear: Hero Gear is one of the most valuable ways to customize your strategy before entering a match. Hero gear is never sold in the Shop and can only be found in treasure chests or crafted from materials.
  • Skin Recipe: Skin recipes are only found in loot drops or treasure chests. They are usually the most rare item required to craft a skin so they tend to be quite valuable.
  • Materials: These are only found in loot drops or treasure chests and are required to craft a variety of goods such as Hero Gear and Skins. Each Early Access bundle contains enough materials to complete roughly 25% of the included Skin recipe.

Thanks for considering Sins of a Dark Age Early Access. We hope to you see you online soon!

Requisitos do Sistema

    Minimum:
    • OS: Windows 7
    • Processor: Intel or AMD 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512mb VRAM supporting Shader Version 2.0
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX Compatible
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