Sins of a Dark Age is an action strategy game from the creators of Sins of a Solar Empire. Explore your inventory, equip your Hero and enter a dark world full of decisive team battles, tide-turning quests, treasured rewards, crafted goods, and strategic trades.
출시 날짜: 2014년 3월 14일
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“Sins of a Dark Age Early Access is here! Its already fun, very stable and has loads of content but we still have a lot of work to do. Want to provide feedback and influence our next objectives? Join up, open your Welcome Chest and enter the battle!

1. Why is our game in Early Access?
First, Sins of a Dark Age (Soada) has a number of incomplete features and experimental ideas that we would like a lot more feedback on. Second, Soada is a complex online game that needs a lot of testing in key areas such as server load capacity, game balance and matchmaking. Early Access allows us to get the volume we need to do this testing without overloading our systems.

2. How long do we plan to be in Early Access?
As long as necessary but we expect it to last months, not years.

3. What is the current state of the game?
Soada is still in development so there are bugs, incomplete features, placeholder assets, unoptimized code and balance issues. The Ai Heroes (aka Golems) are not very bright yet so they won't pose much of a challenge yet. Most importantly we have not been able to fully test our server load capacity which is one of our major reasons for entering the Early Access program. However, even in this state the game is stable, very fun, and has loads of content.

4. What content is missing or placeholder?
There are too many to list but some of the more obvious ones are:
  • Many icons are placeholder (esp Hero Gear).
  • Many Hero Skin paintings are missing.
  • Many sounds, music tracks and vocals not hooked up yet.
  • Lots of front-end and in-game user interface elements are not complete.
  • The Hero compendium is missing tons of data, especially the Lore and Tips in the Inspect Hero section.
  • There are missing Heroes and missing Hero Skins.
  • Lots more missing!

5. What content are we planning to add to the game?
In a nutshell almost every type of content in the game will be growing over time including lore, materials, recipes, Heroes, Hero Skins, Hear Gear, and Quests. But we also have a list of other content to add that we aren't ready to talk about yet. The list of upcoming features below hints at some of the new content.

6. What features are we planning to add to the game?
Listing all future features is an impossible task especially since we expect them to change in response to feedback and ideas from Early Access players. In that light I will only list the ones we have a reasonably high confidence in:
  • Pets
  • Hero Gear for specific Heroes
  • Hero Gear Sets
  • Recorded games
  • Spectator mode
  • Advanced Ping system
  • New Ai for Heroes (aka Golems)
  • More crafting options
  • Game History
  • Achievements
  • League/Ladder/Leaderboards
  • New Modes (e.g. cooperative)
  • New Maps and Environments
  • In-Game Friend Status
  • Additional Steam integration
  • Systems to improve player behavior

7. What is our pricing strategy during and after Early Access?
Early Access is priced at $4.99 but in appreciation of your support you will receive a reward worth far more than $4.99 (see the next question for details). Ultimately, Sins of a Dark Age will become a Steam Free to Play game but we felt it was necessary to gate Early Access for 3 main reasons:
  • To limit the load on our servers until they are fully tested.
  • To provide a solid new user experience.
  • To help ensure we get dedicated testers.

8. What do you get for joining Early Access?
  • You get immediate access to Sins of a Dark Age and you have a chance to influence its remaining development by providing feedback on the forums, participating in our public bug tracker on GitHub or by playing the game so we can collect valuable gameplay and performance data.
  • Every Early Access player will receive a Welcome Chest containing 1 of 3 bundles. In appreciation of your support we've include far more than $4.99 worth of content in each bundle.
  • You will find your Welcome Chest and Key in your inventory when you start the game. Click "Profile" from the top menu to locate the inventory tab. Once in the inventory, move your cursor over the Chest and click the yellow button to open it.
  • When you open your Welcome chest, 1 of the 3 bundles will be selected at random. Each bundle contains an equal value of content and has an equal chance of being selected.

Here are the contents of each bundle:

Berserk Bundle:
  • Rare Skin (Bombardier Slag)
  • Uncommon piece of Hero Gear (Battleborn Axe)
  • Rare Skin Recipe (Recipe: Skylance Torrace)
  • Uncommon Materials (Imperial Brocade x 2)
  • Common Materials (Meteor Metal x 3)

Merciless Bundle:
  • Rare Skin (Tundral Skalla)
  • Uncommon piece of Hero Gear (Bloodthirst Bracers)
  • Rare Skin Recipe (Recipe: Luna Moth Vexie)
  • Uncommon Material (FaerieDust x 1)
  • Uncommon Material (Fungal Spore x 1)
  • Common Materials (Moss x 2)
  • Common Material (Tattered Linen x 1)

Resolute Bundle:
  • Rare Skin (Fireshroud Atasha)
  • Uncommon piece of Hero Gear (Heart of Valor)
  • Rare Skin Recipe (Recipe: Stoneguard Beroth)
  • Uncommon Material (Subterranean Stone x 1)
  • Uncommon Material (Stinging Vines x 1)
  • Common Materials (Moss x 3)

Here is an explanation of what each bundle element means:

  • Skin: Skins are used to change the appearance of your Hero. In Soada you can either buy skins from the in-game Shop, find them in treasure chests, or craft them from collected materials.
  • Hero Gear: Hero Gear is one of the most valuable ways to customize your strategy before entering a match. Hero gear is never sold in the Shop and can only be found in treasure chests or crafted from materials.
  • Skin Recipe: Skin recipes are only found in loot drops or treasure chests. They are usually the most rare item required to craft a skin so they tend to be quite valuable.
  • Materials: These are only found in loot drops or treasure chests and are required to craft a variety of goods such as Hero Gear and Skins. Each Early Access bundle contains enough materials to complete roughly 25% of the included Skin recipe.

9. What are the initial testing and feedback goals?
  • Hero build viability (both in-game and meta-game)
  • Game balance
  • Game duration
  • Alternate Quest Reward Systems
  • Loot Reward system
  • Crafting system
  • Community Market integration
  • Server optimization and load testing
  • Client optimization and compatibility
  • Matchmaking

10. How can the Steam Community help us during our development process?
  • The best way to help is to play the game regularly as this provides us with valuable gameplay data, performance data and stresses our systems. Sometimes the worst bugs are the ones that are difficult to reproduce. The more matches that are played the better our chances of finding and fixing them.
  • If you would like to be more involved we have two in-game buttons that allow you to provide feedback, ideas and report problems.
  • The Forums button takes you directly to the official forums which we monitor frequently. Periodically, we will copy certain types of reports to the public bug tracker on GitHub to improve our organization and work flow.
  • The Official Bug Report button takes you directly to our public facing bug tracker on GitHub where any player can view, edit and add issues. This system is great for the community as they can see what is going on and its great for us because we get a lot of crowd sourced data on what bugs exist and under what conditions they may occur.

11. Where are the Early Access servers located?
  • Early Access servers are only located in North America but we will add more geographic regions as our testing requires. Europe will likely be next. Some players from Europe have reported that playing on the North American servers is acceptable but for some it is not. There is a known bug we are tracking that definitely affects players across the Atlantic (or with pings above a certain duration) that makes it even worse under certain conditions. We are working to correct this now.

Thanks for considering Sins of a Dark Age Early Access. We hope to you see you online soon!
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Sins of a Dark Age - Early Access 구매

Sins of a Dark Age - Early Access Four Pack 구매

Includes 3 extra copies for your friends.

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Six Major Updates!!!

2014년 8월 5일

Since our last announcement we've made six major updates. Highlights include Fellowship Bundles, First Win of the Day, Twitch Integration, Vallamere remake and tons more.

The full list of changes can be found by clicking each of the following links:

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Exclusive Summer Sale Rewards, Steam Sale and Version 37780 Release Notes

2014년 6월 19일

Today we have three major updates including an exclusive set of Summer Sale rewards, Steam Sale pricing and a massive update that includes new Apprentice Hero Gear, new camera and targeting, HUD scaling, new Game Summary System, new Score Screen, balance updates, optimizations, fixes and more!

Click for more details:

The exclusive Solarus Collection and Steam Sale

Version 37780 Release Notes

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Sins of a Dark Age Overview


Sins of a Dark Age is an action strategy game from the creators of Sins of a Solar Empire. Explore your inventory, equip your Hero and enter a dark world full of decisive team battles, tide-turning quests, treasured rewards, crafted goods, and strategic trades.

Join fellow players to form a party that will ravage the enemy's army, execute their Heroes, siege their defenses and then raze their Keep to the ground. But that is the just the beginning of the adventure!



Choose Your Hero: The entire roster of Heroes will always be free - no grinding! Before heading into battle customize your strategic and visual preferences by equipping Hero Gear, allocating attribute points and choosing your favorite skin.

Battle the Enemy: Fight in a changing world and decimate your enemies with powerful abilities, glyphs and items. Revel in visceral combat brought to life with an immersive physics and animation system. Bodies will fly, flail, fall and flop as you wreak havoc across the battlefield!

Embark on Quests: Adapt your strategy as each adventure includes a series of tide-turning Quests. Fend off swarms of plague infected vermin, resurrect the undead, steal a Troll's treasure, or feed and raise a powerful Gryphon! Complete quests to earn unique advantages that you can use to crush your enemies!

Treasure Your Rewards: Collect random loot after every Quick Play match - Artifacts are the most desired but even Trash may eventually come in handy! Gather the right materials to craft powerful Hero Gear and rare Skins! Join the community market to buy, sell and trade with other players as you seek the perfect inventory.

Early Access Introduction

Thanks for considering Sins of a Dark Age Early Access. Soada is still in development so there are bugs, missing features, placeholder assets, unoptimized code, brain-dead Ai, and balance issues. However, even in this state its stable, very fun, and has loads of content. Your feedback and influence on our next objectives are vital at this stage of development. Join up, open your Welcome Chest and enter the battle!

Early Access Details

For a lot more detail on the state of Sins of a Dark Age Early Access check out Early Access FAQ. The following questions are all addressed:
  • Why is our game in Early Access?
  • How long do we plan to be in Early Access?
  • What is the current state of the game?
  • What content is missing or placeholder?
  • What content are we planning to add to the game?
  • What features are we planning to add to the game?
  • What is our pricing strategy during and after Early Access?
  • What do you get for joining Early Access?
  • What are the initial testing and feedback goals?
  • How can the Steam Community help us during our development process?

Early Access Rewards

  • For $4.99, Early Access players will receive a Welcome Chest containing 1 of 3 bundles. In appreciation of your support we've include far more than $4.99 worth of content in each bundle.


Berserk Bundle:
  • Rare Skin (Bombardier Slag)
  • Uncommon piece of Hero Gear (Battleborn Axe)
  • Rare Skin Recipe (Recipe: Skylance Torrace)
  • Uncommon Materials (Imperial Brocade x 2)
  • Common Materials (Meteor Metal x 3)


Merciless Bundle:
  • Rare Skin (Tundral Skalla)
  • Uncommon piece of Hero Gear (Bloodthirst Bracers)
  • Rare Skin Recipe (Recipe: Luna Moth Vexie)
  • Uncommon Material (FaerieDust x 1)
  • Uncommon Material (Fungal Spore x 1)
  • Common Materials (Moss x 2)
  • Common Material (Tattered Linen x 1)


Resolute Bundle:
  • Rare Skin (Fireshroud Atasha)
  • Uncommon piece of Hero Gear (Heart of Valor)
  • Rare Skin Recipe (Recipe: Stoneguard Beroth)
  • Uncommon Material (Subterranean Stone x 1)
  • Uncommon Material (Stinging Vines x 1)
  • Common Materials (Moss x 3)

Here is an explanation of what each bundle element means:

  • Skin: Skins are used to change the appearance of your Hero. In Soada you can either buy skins from the in-game Shop, find them in treasure chests, or craft them from collected materials.
  • Hero Gear: Hero Gear is one of the most valuable ways to customize your strategy before entering a match. Hero gear is never sold in the Shop and can only be found in treasure chests or crafted from materials.
  • Skin Recipe: Skin recipes are only found in loot drops or treasure chests. They are usually the most rare item required to craft a skin so they tend to be quite valuable.
  • Materials: These are only found in loot drops or treasure chests and are required to craft a variety of goods such as Hero Gear and Skins. Each Early Access bundle contains enough materials to complete roughly 25% of the included Skin recipe.

Thanks for considering Sins of a Dark Age Early Access. We hope to you see you online soon!

시스템 요구 사항

    Minimum:
    • OS: Windows 7
    • Processor: Intel or AMD 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512mb VRAM supporting Shader Version 2.0
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX Compatible
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185명 중 126명(68%)이 이 평가를 유용하다고 평가했습니다.
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First things first. I am a public volunteer moderator of the forums on this game. So this review will obviously be biased, but I will attempt to be as fair as possible.

Some background: I am a fan of Sins of a Solar Empire. Once I heard about Sins of a Dark Age, I signed up for the forums. Commander mode came and went, and the beta came out December 2012 or so (around that time.) I was not a big fan of MOBAs at all at the time. I had been a new player and had some terrible experiences with some other games. I sort of shrugged my shoulders and took a hiatus from the genre.

I came back to Soada after 7 months. I had gotten over my beef with other MOBAs and tried it out again. In my second post of Soada's forums, developers personally greeted me and remarked on my feedback. The forum environment was friendly, the game appealing to me, and I was having a blast. I started out just fighting bots. My previous MOBA experience had scarred me against playing against humans. But even against them I was finding myself enjoying the mechanics of the game. I really liked the quest system. It was a neat alternative to the traditional method, and it was sort of a descendant of the Commander Mode.

Eventually Soada came to Steam, and I've been hooked ever since. I started playing against humans, and I even got to play with the developers! It's pretty neat playing with the guys who made Sins of a Solar Empire! (Vasari Loyalists for life!) I am still a fan of League of Legends and Dota 2, but Soada just appeals to me more. I like the dark fantasy setting. I like the mythological creatures and heroes. It is more consistent in tone and theme. The hero design looks grounded in reality and more real than some of its cartoony competitors.

I like the heroes. I think they are cool looking and play great. There are 19 of them at the moment, so it's a lot easier to play them and get a feel for them. League and Dota's rosters can be overwhelming to new players. 100+ heroes and 45 minute matches adds up over time! Quite the commitment! Even though the cast of heroes is smaller, I like them more than some of Soada's competitors. I'd rather have 19 heroes I know and enjoy than be overwhelmed by 100 heroes that I've never played before.

The game has been constantly upgraded these past few months. Character changes, quest updates, new item art, bug fixing, you name it. I feel part of the community. I feel like my feedback is heard, and some of these players are both fantastic teammates and formidable rivals!

Are there any cons? It's a work in progress. Entire systems have been changed in these few months. There was a time where it was more like League of Legends with purchaseable heroes. There was Iron and Crowns, much like Riot Points. It's now truly becoming its own thing. It's technically a MOBA along the vein of League and Dota, but has its own identity. Perhaps "action strategy" may be more fitting since more and more ideas will separate it from the pack and make it truly unique!

I can see this game appealing to fantasy fans. Dragon Age, DnD, etc. The art design, lore, and setting are right up that alley. Table top, pen and paper fans too.

Even hardcore MOBA fans of its competitors might get a kick out of it. I like Dota and LoL, but I don't feel attached to it as much as I do Soada. Would I feel this same way if Ironclad didn't make this game? I don't know. I just know I have a fun time playing it, I feel valued to the community, and it can only get better!

:)
게시 일시: 2014년 3월 14일
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114명 중 80명(70%)이 이 평가를 유용하다고 평가했습니다.
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1,968.9 시간 기록
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As Ironclad’s latest project and an entry to the Action Strategy genre, Sins of a Dark Age combines Intense Multiplayer Team Battles with Dynamic Tactical Combat. Also, the RPG elements are symbiotic with the Enthralling Gameplay and Precision Crafted Dark Fantasy atmosphere for a Fully Immersive Experience.

The Realm Quests open up a variety of new Strategies in each round for great Replayability, yet the continuity required to hone your skill and adapt to the enemy’s maneuvers and tactics is maintained.

A comprehensive Loot system is implemented in a way which encourages players to fight until the end of every match. The recipes and crafting materials obtained are used between matches to create Hero Enhancing Gear and Premium Content for free for added depth in customization.

The variety of highly detailed and unique skins is plentiful for each Hero, and they all fall within the realm of Thematic Consistency. The Tailor Made Sound Effects and Superb Voice Acting effortlessly strengthen the characters and environment, while the Ambience and Epic Music bring the ruthless world to life.

The engine and game are created by one team from the ground up ready for full Steam integration. Because of this, the interface is Efficient and Intuitive, and the gameplay is easy to learn but remains a challenge to master.

Several of the game’s features are not yet implemented, but it plays far beyond my expectations of an Early Access title. With ongoing polish, new content oozing in, and unmatched Community Interaction from the development team, this opportunity should not be missed by anyone. There are bugs to iron out in the current testing phase, but with the amount of good content already in, unlimited access to all Heroes, a great community, and the bonuses included in the Early Access Bundle, I find Sins of a Dark Age to be well worth the $5 investment, especially knowing it gives me the means to have an influence in the design
process.
게시 일시: 2014년 3월 15일
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117명 중 78명(67%)이 이 평가를 유용하다고 평가했습니다.
184 개의 게임 보유 중
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28.5 시간 기록
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A very nice twist on the saturated MOBA genre.

This game feels like a refreshing D&D Moba adventure.

Highly reccomended!

Just remember, this is an EARLY ACCESS game. So, various features and things are still being implemented on a daily basis. I am already very impressed with what is on offer, and hopefully newcomers will appreciate the hard work and intelligent design which was put in by the developers.
게시 일시: 2014년 3월 14일
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72명 중 47명(65%)이 이 평가를 유용하다고 평가했습니다.
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468.4 시간 기록
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As you may or may not be aware, SoaDA's main selling point is probably the quest system. This is handled very well by the game designers, as not only does winning a quest give your team some form of bonus - stronger minions in lane, a debuff applied to the enemy when you attack them, enemy minions that die in your vicinity returning as skeletons to fight for you, amongst others - but winning 2 out of 3 quests will give your whole team a boost to your stats, giving you a very nice edge in team fights.
The quests' issue order change, too, from game to game, giving SoaDA a very nice replayability value, as you will find your approach to the gameplay dynamically changing depending on the quest issued and the enemy's handling of said quest.

The day/night mechanic, and its design to make the nights a scarier, more dangerous counterpart to the days, will give an extra dynamic to your playstyle. The brushes - moonblooms, I believe they're called - will more lush and in more places at night, your hero's vision range is reduced, and creeps in the jungle become more aggressive and dangerous.

Graphics- and design-wise, this game takes a dark fantasy approach that everyone I've talked to appreciates much more than the all-too-prominent cartoon design of all-too-many mobas out there. The lore immersion, too, is simply impeccable. You will find many tidbits here and there - be it through hero quotes, out-of-match items or merchant quotes - that will give you the feeling that the SoaDA world is so much larger than the little we see. How could they not, if upon buying Orza's Soul Net in a match the merchant tells you "Keep in mind that Orza's soul was the first one captured"?

Now, is the game right for you? If you want to try something different than the popular mobas out there, the answer will most likely be a resounding yes. This game plays out very differently from the first-generation mobas and takes a different approach to evolve the gameplay from other second-generation mobas. You are bound to appreciate the breath of fresh air to the genre.
This game's pace is slightly slower than its counterparts. This allows for more in-depth strategies/tactics, so it will definitely appeal to the strategists/thinkers out there. But, if you are looking for a fast-paced non-stop action game, then I'm afraid that you may have come to the wrong place :)
게시 일시: 2014년 3월 16일
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33명 중 24명(73%)이 이 평가를 유용하다고 평가했습니다.
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10.9 시간 기록
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I have played a ton of MOBAs, including ones everyone have heard of and some probably none of you heard of (as it didn't make it to open beta) -
I found SoaDA definitely refreshing and considering so early in development very well put together; balance is always an issue with MOBAs yet Dark age does pretty well here right off, pacing of combat feels somewhere between league and dota (to me dota feels like a tap on the head = death, league feels like you must chip away to kill anything; while dark age is the balance between.

Loving the fresh ideas of quests and crafting (well done) - graphics are simple and could use an upgrade but for the sake of keeping the game open to a wider audience they are good.
Itemization is pretty much identical to league- much easier than DOTA imo- (rather than recipie being item it's a "combination" cost)

Jungle feels nice though still learning, very fluid to stack buffs easily and can provide an interesting twist from smite or league. (In this game there is a "hydra" which is like the dragon but offers an attack speed/movement buff- the "Baron" is part of a quest called "Kill the dragon" - I have not fought it but sure it's pretty cool.

I found a good deal of the quests require some help (defending how and who you play) - and being point specific team work is really driven but not exactly forced.

"spells" of the player (league term: Summoner spells) - function like smite where you purchase the abilities in-game however instead of chosing between itemization and spells, you recieve a "spell" point every few levels you can use to unlock a spell or upgrade one you have chosen. (Can not be reversed) - This actually lets you customize the spell to your play style to some degree. Example: Teleport- first point unlocks it, 2nd point you can choose to decrease cooldown or decrease warp time, 3rd upgrade lets you choose if you'd like to gain a minion buff aura or cast a shield on structure teleported on.

Summary: The game brings new ideas to the MOBA genre and has been put together by a great team who puts a lot of thought into the game.
If you like MOBAs and want something new, pay the few bucks- U'll get your money worth. If you're interested but occupied playing other games; write it on a sticky note and check back reguarly.

Discrediting: Any fool who can't see this game is FREE TO PLAY 100% to its core is blind- if any company charged to allow players into beta it keeps the trolls out (the ones who join games, complain about the game and how it is a rip of [moba of choice] , then leave the team afk).
Thanks for that.
게시 일시: 2014년 3월 16일
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