Firstly I'm glad for the opportunity to test the project in the early access.
On the right way; I really like the customization and crafting system, these systems show how difficult the task you have taken, it is innovation in MOBA games, as well as high-speed system quests during the match.
These are all part of the RPG and certainly meet with approval by many players.
Incredibly surprised me three-levels and two-ways of special skills and expand their choice during the game (it is by default, D, and F) - very positive.
I especially liked the collection loot after the end of the match is the most sensible addition.
In general, most of the network interface is transparent, look of skills is well.
The behavior of the creatures in the woods a bit stale, but the diversity adds flavor.
The Heros are very curious, each of them something stands, they have unique skills and character. The duration of day and night is indeed a revolutionary achievement, great respect.
Items are balanced, the character models are beautifully made, and the game itself makes a great pleasure.
However, I have a few comments:
1. The mini*map is not transparent, it is difficult to figure out. Character portraits are almost invisible, and the walls, obstacles and other elements of the forest are not properly extracted.
2. According to my subjective opinion initial access to all the heroes for free is wrong, it should be added the currency obtained through a game, for which you can buy Heros, and the possibility to buy them with real money, two steps for higher profits and better gameplay. From the point of view of the common player, which is the majority, the additional currency to fulfill the role of incentives for players who do not spend the money on start the game, but with time it changes and they begin to exist in the list of sponsors. I understand that at this stage of production is almost impossible to change it, but I had to write.
3. I'm not sure about, because I could have missed it, but you HAVE TO MAKE the Camera Lock, for players with a rectangular matrix. Such a lock provides much improved handling during the game but limited range of vision, the beholder, something for something. The only option is to disable Edge Scrolling, but then you still need to click on the map to move the camera. The hero should be centered in the middle of the camera.
I would like to make every effort to ensure that this game released in full glory.