Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity.
User reviews:
Overall:
Mostly Positive (545 reviews) - 79% of the 545 user reviews for this game are positive.
Release Date: Oct 29, 2013

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Recent updates View all (23)

March 1

Soul Axiom Has Arrived On Steam!



Launch Trailer
Hi everyone! The time has finally come for Soul Axiom, the spiritual successor to Master Reboot, to leave Early Access and what better way to celebrate than to slash 30% off for the entire week?

http://store.steampowered.com/app/279900/

https://www.youtube.com/watch?v=XRiGWOZ8DOg
Gamers will also have the chance to buy the DLC content, almost two years in the making, featuring an 85-page digital art book with designs from Senior Artist, Chris Phillips and a two-hour long soundtrack by Music & Sound Engineer, Gareth Lumb. The 30% discount applies to all options including the DLC only, the Deluxe Edition and the Super Deluxe DLC bundle. The DLC standalone content has been unlocked and will shortly be lined up with the rest of the bundles on the store page.



Want to know more about the game? Soul Axiom is a first-person, story-driven adventure game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers in this compelling cyber-thriller to solve puzzles, manipulate the environment and unlock the path to your adventure. Immerse yourself in a dramatic story with over 20 hours of gameplay and 40 distinct locations to explore. Choose your destiny and discover multiple endings as you unravel the mysteries of your digital afterlife.





The Wales Interactive team have lined up several gaming events to celebrate the launch of Soul Axiom so if players would like to meet the team then we’ll be around at the following event:

PCGamer Weekender
Insomnia57
GDC San Francisco
EGX REZZED

We hope you all enjoy the final version of Soul Axiom.

Wales Interactive.

0 comments Read more

February 19

Top 10 Horror Game List & Soul Axiom Countdown



Master Reboot has been listed in the Gameranx “Top 10 Obscure Horror Games”, check out the video below!

https://www.youtube.com/watch?v=iZcGBBRzTTo

If you enjoyed Master Reboot then you should definitely check out the spiritual successor, Soul Axiom, which leaves Early Access on February 29th... a Leap Day!

The game is bigger and better in every way, featuring 4 new characters, 15-20 hours of gameplay, 50 music tracks, 40 unique locations and a set of collectible powers that can manipulate the environment around you. You can check out the game in the link below and if you're waiting for the Soundtrack and Artbook DLC then that will be available on the 1.0 release!

http://store.steampowered.com/app/279900/





Thank you all for your support and we hope to hear your thoughts on Soul Axiom!

Wales Interactive Team

0 comments Read more

Reviews

“A Freakishly Cool Game Where You Invade The Memories Of Dead People.”
Kotaku

“A mysterious, haunting story that is fleshed out as a reward for dedicated exploration.”
4/5 – Gamezebo

“All in all, Master Reboot is a wonderful display of the creativity and ingenuity that exists in the indie world. Fun gameplay, interesting puzzles, and a refreshing new concept lasting approximately 8 hours make Master Reboot undoubtedly worth the $15 it costs.”
5/5 – Twinfinite

About This Game

Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity. That favorite holiday, happy moments from your childhood, meeting that special someone for the first time. All these memories saved for your digital soul for your family to revisit again and again. The Soul Cloud - saving your past to secure your future.

Master Reboot is a haunting first person sci-fi adventure game set inside the Soul Cloud. It's an exploration game with action and puzzle elements set across 34 unique environments. In the not-too-distant future exists the Soul Cloud, a giant server that holds the data of your soul and your memories when you die. The Soul Cloud is filled with floating islands, each island looks like a town, village or city filled with rooms, skyscrapers and houses that hold people’s memories. To house your Soul, a family member (or you before you die) must purchase an island on the Soul Cloud where the server will generate rooms, houses or skyscrapers that hold each and every memory from the deceased’s past.

The game features a distinctive visual style, intriguing story-line, psychological adventure-game action and a dynamic atmospheric soundtrack. Get prepared for upload......Where am I?.....Who am I?......It's time to piece your life......and death back together.

FEATURES
• Gorgeous visual style
• Intriguing story-line
• 34 explorable environments
• Dynamic atmospheric soundtrack
• Supports the Welsh Language

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 Compatible
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7 64 Bit
    • Processor: Intel Core i5/i7, AMD equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: OS X Version 10.6.3 or later
    • Processor: 1.6GHz (Dual Core) Intel CPU
    • Memory: 2 GB RAM
    • Graphics: At least Intel HD 4000 or Open GL 3.3 / Shader Model 3 Capable Graphics Card
    • Storage: 1400 MB available space
    Recommended:
    • OS: OS X Version 10.6.3 or later
    • Processor: 2.2GHz (Quad Core) Intel CPU
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6750M 512MB
    • Storage: 1400 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (545 reviews)
Recently Posted
BerryLovely
( 0.8 hrs on record )
Posted: May 21
Looks cool and all but if u have a mac, good luck. Will crash. Other than that it is interesting, this review is neutral but i must mark it down 'cause its crashing for me :p
Helpful? Yes No Funny
Duncan Hunter
( 10.2 hrs on record )
Posted: May 1
Not what I was expecting. Game play is fun-ish. The story can be hard to follow, and doesn't pay-off much.
Helpful? Yes No Funny
Za Unko
( 3.9 hrs on record )
Posted: April 28
Funny and scary game!
Too bad it is filled with bugs that require you to restart the level all the time!
Even if you only have 1 objective left, and the bugs appear, everything needs to be done all over again!
If the bugs had been removed or fixed in the game, it would have been really enjoyable to play!
Helpful? Yes No Funny
crescent-fury
( 9.0 hrs on record )
Posted: April 22
Beautiful game that is somewhat abstract and surreal.
Helpful? Yes No Funny
James
( 0.1 hrs on record )
Posted: April 17
Weird, give it a go. 9/15
Helpful? Yes No Funny
Vladmir Shootin
( 7.2 hrs on record )
Posted: April 8
I find it to be a fun game, puzzles arn't too difficult however the music which happens to be spooky yet not dramatically so. It is a game that uses atmosphere as a crutch but it does it very well. Overall one of my favorite puzzle games to play at night.
Helpful? Yes No Funny
Twitch.tv/makarimorph
( 1.4 hrs on record )
Posted: April 7
https://www.youtube.com/watch?v=5IeJsHojiT4
Master reboot! a matrix style puzzle game, wandering around a beutiful virtual reality being chased by virtual spooky ghosts and trying to piece together what happened to the place you find your self in. Enjoy! I know I did.
Remember to like/Subscribe! it helps me a lot!
Helpful? Yes No Funny
Nikkitine🐾
( 3.9 hrs on record )
Posted: April 1
It's a very beautiful game, with just the right amount of fear stimulant for the scaredy cats out there.
Helpful? Yes No Funny
rogermorse
( 11.0 hrs on record )
Posted: February 26
This was a nice surprise! I did not even read carefully the description....I thought the game was something completely different....some sort of sci-fi exploration game with a slow pace (my bad) but it's not.

The game is in 1st person view, it uses Unreal Engine 3 and will last about 4 or 5 hours. It is mostly about exploration, with some puzzles and few platforming fast sections.

You begin without knowing anything about yourself, or where you are. There is very little voice acting, you can understand the story only if you carefully find the pieces of lore scattered around the levels (not hard to find at all, and that is good).

Slowly you can put pieces together and understand what is happening. The story is quite nice and I like the narration more than the story and realization of the game.

Some levels are really well done, and it was also quite scary for me (some levels I had to play them without sounds). I am very sensitive when it comes to horror games....I am often scared of my own shadow. Horror elements: there are cheap jumpscare elements but there are also some nice touches. Definitely this game is not about being horror obviously.

Once I began playing, I could not stop, mostly because I had not such high expectations for the game and was definitely surprised. For sure there are much worse walking simulators out there.
Helpful? Yes No Funny
Line Piece
( 8.2 hrs on record )
Posted: February 18
I'm not quite finished with this game yet, but feel compelled to review as I'm hopped up with a head swimming in thoughts about it but it's too late in the night to finish.

Master Reboot is short of masterpiece status solely on account of simple graphics and a few non-intuitive puzzles; easy puzzles, but ones in which the solution is achieved by randomly clicking and with no logic between action and solution (here's looking at you, playground).

The pros far outweigh the cons. The puzzles and environments are varied, never repetitive; the story is haunting, pieced together by messages and pictures you get from optional blue ducks, reversed engineered as you progress; the demons(?) are creepy as hell and made me jump every single time, sometimes just in anticipation. The music, environments and atmosphere all combine for a disturbing and horrific reason to stay up until 3am.

I would definitely recommend, and will be getting Wales Interactive's next game Soul Axiom just as soon as it's out of early access.
Helpful? Yes No Funny
Za_Docta
( 3.1 hrs on record )
Posted: February 1
A fantastic bit of mind-bending, high-concept, hard sci-fi wrapped in a heart-wrending doomed love story wrapped in an actually-kind-of-mediocre horror game.
(Minor spoilers ahead, kind of)
It's not like it has bad atmosphere or anything, it's just not incredibly scary. Part of that is down to the level design. The story kind of mandates that the levels be haphazard jumbles (it'll make sense when you play it), but that means that the gameplay tends to devolve into traipsing around samey environments hunting for various keys for various doors, and monotony kind of spoils the otherwise-excellent atmosphere. Many times, the game would attempt a jump-scare, or the soundtrack would freak out in such a way as to indicate that a jump-scare was supposed to be happening somewhere, but they forgot to do the work of making me look in that direction first. That's not to say it didn't make me jump when the various horror elements did line up, but the design could stand some tightening up.
That's all a shame, because when the game is at its peak, the experience is to die for. Repetetive environments notwithstanding, the visual design is generally gorgeous, presenting a unique and vibrant virtual world that manages to vary respectably while maintaining a coherent art style. From an aesthetic standpoint, it's absolutely fantastic, even if it's really nothing new in terms of horror elements. Little girls with supernatural powers and psychological issues? Seen it. Childrens' toys coming to life? Seen it. Ominous graveyards? Seen it. Deserted fairgrounds? Seen it. Not a deal-breaker, but it just makes the actual points of novelty seem few and far between. I wish it could have been as rich to experience as it is to look at, is my point. There's one plot point (really trying not to spoil here) that crescendos towards the climax in a way that makes it seem like it's going to go somewhere completely insane and mind-blowing...and then it doesn't.
All that criticism aside, I still did play through to the end and I would recommend it for its excellent storytelling regardless of any technical issues.There are several really intense emotional moments, and it's refreshing to see a work all about the digital age and transhumanism that actually has a point it's trying to make. And if you can look past a couple of imperfections in the design, this one will reel you in like few others can.
Helpful? Yes No Funny
JCtheDUDE
( 3.8 hrs on record )
Posted: January 25
A very ambitious spooky puzzle game. The game consists mostly of solving puzzles in each room to escape, and collecting information to piece together the cyberpunk story. There are a lot of memorable moments and interesting surreal locations. The game is held back by some clunky movement and a couple of obtuse puzzles. Additionally, it features a lot of cheap webcomic level cartoons tellling some of the story. It's not exactly a masterpiece, but I think it's worth checking out if you are interested in these kinds of games.
Helpful? Yes No Funny
ohmsrulz
( 14.9 hrs on record )
Posted: January 24
I enjoyed this game. The story is not bad and the levels are interesting. The puzzles were fun to figure out and the soul cloud idea was thought provoking. However, there are some glitches in this game that cause it to crash forcing me to reboot the game (not the OS but just the game even so... lol! l can't get over how ironic that is considering its title maybe this was supposed to be part of the fun!). The controls are not that fine-tuned so some of the games that require accuracy are not fun but become frustrating (I can only think of 2 or 3 at the moment so the overall number of these games is low compared to the total amount of puzzles/games probably less than 5% but some of them are at the end of levels so if you don't pass it you have to restart the whole level (ugh!)). The save system is also not that great since it's autosave and doesn't save within a level forcing you to restart a whole level if you don't make it the whole way through. As you progress through the game, you have to leave the main area where the memories are. At this point you are not able to go back to these memories. This was annoying because I wanted to get the achievements after I had beaten the game and there was no way back except starting a new game and redoing it all. It was still pretty fun the second time around though.

Even with these minor glitches and gameplay issues this was a fun game.
Helpful? Yes No Funny
Ultimatenewb13
( 8.1 hrs on record )
Posted: January 21
Absolutely loved it! Scared me to death in parts, made me think in others, and I just loved piecing the story together! The style is appealing and the art fits very well.

The only negative thing I'd have to say about it is that a few of the post-memory levels were annoyingly time-sensitive (the one after the Park memory, speficially). Other than that, it's a very enjoyable game and a well put together story.
Helpful? Yes No Funny
Pèpè Silvia
( 5.7 hrs on record )
Posted: January 16
While the game has a good premise and great atmosphere; it suffers from abstract puzzles and design flaws.

First off - If you don't like jump scares, probably best to stay away. There's several in this game; and while they're not so prevalent that they get annoying; some just seem unnecessary.

Level design felt average; with nothing standing out that made me excited. Some were cool ideas, while some felt tacked on just to add another puzzle.

The dev's have gone with a sort of "abstract art" sheme with polygons and 'blocky' models. While this is all good when done right; sometimes it seems they did it simply to "cut corners". Some models look straight out of a game from the mid-90's (i.e. the airplane). Round objects like pillars and orbs have straight edges; a lot of textures are very low quality or non-existent, and lighting felt very basic. It's as if they went for a cell-shaded game but didn't quite commit.

This doesn't necessarily take away from the game, but it definitely doesn't add to it; and there several times when I was left wondering "why did they do that?"

The puzzles range from your typical "library maze" and "simon says" to some that are so abstract and "outside of the box" that they become frustrating. Most of the puzzles are "trial and error"; with nothing really explaining what the goal is.

Some are so "out there", that it takes incredibly long to do something that should be simple. This leaves you wandering around trying to find anything that you might have mised; when usually there nothing else and it's just by chance or luck that you figgure it out.

Some puzzles are designed well, but are frustrating because of poor level design i.e. switches that don't work unless you're in the perfect spot; activating switches that are close to others will activate the undesired one; or something hiding in the shadows. It feels very clunky and unintuitive compared to most puzzle games.

The story itself is interesting; but it suffers from the long "pauses" of trying to solve these abstract puzzles that don't relate in any way to the story, and you start to loose interest. There's also no voiceovers for the cutscenes showing the "past"; so you sit in complete silence watching the story unfold.

In a game like this, lighting is key. However, while the "ambient" lighting is fantastic; lighting on objects and models is horrid. There is no dynamic lighting, so you don't get the "shadow play" effect that creeps you out even more.
Static shadows are grainy, murky messes. The flashlight (which is only in a few levels) only lights up a (polygon) cone and doesn't cast shadows and is full of glitches. Most un-lit corners are pitch black while there's a light 2 feet away. This actually takes away from the game as it keeps players from exploring, (or even seeing) most of the level.

All in all, it's an OK game with very few good puzzles, and while the story is presented poorly, it's not a terrible premise. If you get this game I'd recommend getting it during a sale, so if you get frustrated you don't feel so guilty about letting it go.

I can only recommend this game if you get it for cheap, and\or if you REALLY like puzzle games no matter how abstract or obtuse they are.

6\10
Helpful? Yes No Funny
Vaagur
( 4.1 hrs on record )
Posted: January 5
Game crashed just before ending a level that took me 30 minutes to do, no thanks. Not only is the game full of jumpscares that are obvious, the puzzles are also tedious... This is the last straw.

I totally do not recommend this game. Will make a better review in the future.
Helpful? Yes No Funny
Gdano
( 4.1 hrs on record )
Posted: December 24, 2015
After months having played it, this game still come back to my mind.

Maybe it's not a masterpiece, but if you love narrative, surreal games, this is a MUST play.
Helpful? Yes No Funny
sgtmus
( 0.1 hrs on record )
Posted: December 23, 2015
It looks and sound great, however, I'm gutted I can't play this game, as some one who needs to rebind the keys a certain way, I am restriced to play the game in the default bindngs and sadly there are no options to rebind to change the keys for keyboard or controller. I really hope you can something about it. I'm still recommending.
Helpful? Yes No Funny
Cai
( 0.6 hrs on record )
Posted: December 20, 2015
Some striking visuals, and effective atmosphere building, but the adventure-gamey puzzles got in the way of the exploration for me.
Helpful? Yes No Funny
[DI] Duchess
( 24.4 hrs on record )
Posted: December 7, 2015
Highly recommend! Gorgeous, creepy game that leaves you wanting to find all the collectibles to piece together the story. And it's the only game that I know of where you can play through the game with complete Welsh subtitles and voice acting!

Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
3 of 4 people (75%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: April 28
Funny and scary game!
Too bad it is filled with bugs that require you to restart the level all the time!
Even if you only have 1 objective left, and the bugs appear, everything needs to be done all over again!
If the bugs had been removed or fixed in the game, it would have been really enjoyable to play!
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Recommended
3.9 hrs on record
Posted: April 1
It's a very beautiful game, with just the right amount of fear stimulant for the scaredy cats out there.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
9 of 9 people (100%) found this review helpful
1 person found this review funny
Recommended
3.8 hrs on record
Posted: January 25
A very ambitious spooky puzzle game. The game consists mostly of solving puzzles in each room to escape, and collecting information to piece together the cyberpunk story. There are a lot of memorable moments and interesting surreal locations. The game is held back by some clunky movement and a couple of obtuse puzzles. Additionally, it features a lot of cheap webcomic level cartoons tellling some of the story. It's not exactly a masterpiece, but I think it's worth checking out if you are interested in these kinds of games.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
11.0 hrs on record
Posted: February 26
This was a nice surprise! I did not even read carefully the description....I thought the game was something completely different....some sort of sci-fi exploration game with a slow pace (my bad) but it's not.

The game is in 1st person view, it uses Unreal Engine 3 and will last about 4 or 5 hours. It is mostly about exploration, with some puzzles and few platforming fast sections.

You begin without knowing anything about yourself, or where you are. There is very little voice acting, you can understand the story only if you carefully find the pieces of lore scattered around the levels (not hard to find at all, and that is good).

Slowly you can put pieces together and understand what is happening. The story is quite nice and I like the narration more than the story and realization of the game.

Some levels are really well done, and it was also quite scary for me (some levels I had to play them without sounds). I am very sensitive when it comes to horror games....I am often scared of my own shadow. Horror elements: there are cheap jumpscare elements but there are also some nice touches. Definitely this game is not about being horror obviously.

Once I began playing, I could not stop, mostly because I had not such high expectations for the game and was definitely surprised. For sure there are much worse walking simulators out there.
Was this review helpful? Yes No Funny
7 of 13 people (54%) found this review helpful
Recommended
5.7 hrs on record
Posted: January 16
While the game has a good premise and great atmosphere; it suffers from abstract puzzles and design flaws.

First off - If you don't like jump scares, probably best to stay away. There's several in this game; and while they're not so prevalent that they get annoying; some just seem unnecessary.

Level design felt average; with nothing standing out that made me excited. Some were cool ideas, while some felt tacked on just to add another puzzle.

The dev's have gone with a sort of "abstract art" sheme with polygons and 'blocky' models. While this is all good when done right; sometimes it seems they did it simply to "cut corners". Some models look straight out of a game from the mid-90's (i.e. the airplane). Round objects like pillars and orbs have straight edges; a lot of textures are very low quality or non-existent, and lighting felt very basic. It's as if they went for a cell-shaded game but didn't quite commit.

This doesn't necessarily take away from the game, but it definitely doesn't add to it; and there several times when I was left wondering "why did they do that?"

The puzzles range from your typical "library maze" and "simon says" to some that are so abstract and "outside of the box" that they become frustrating. Most of the puzzles are "trial and error"; with nothing really explaining what the goal is.

Some are so "out there", that it takes incredibly long to do something that should be simple. This leaves you wandering around trying to find anything that you might have mised; when usually there nothing else and it's just by chance or luck that you figgure it out.

Some puzzles are designed well, but are frustrating because of poor level design i.e. switches that don't work unless you're in the perfect spot; activating switches that are close to others will activate the undesired one; or something hiding in the shadows. It feels very clunky and unintuitive compared to most puzzle games.

The story itself is interesting; but it suffers from the long "pauses" of trying to solve these abstract puzzles that don't relate in any way to the story, and you start to loose interest. There's also no voiceovers for the cutscenes showing the "past"; so you sit in complete silence watching the story unfold.

In a game like this, lighting is key. However, while the "ambient" lighting is fantastic; lighting on objects and models is horrid. There is no dynamic lighting, so you don't get the "shadow play" effect that creeps you out even more.
Static shadows are grainy, murky messes. The flashlight (which is only in a few levels) only lights up a (polygon) cone and doesn't cast shadows and is full of glitches. Most un-lit corners are pitch black while there's a light 2 feet away. This actually takes away from the game as it keeps players from exploring, (or even seeing) most of the level.

All in all, it's an OK game with very few good puzzles, and while the story is presented poorly, it's not a terrible premise. If you get this game I'd recommend getting it during a sale, so if you get frustrated you don't feel so guilty about letting it go.

I can only recommend this game if you get it for cheap, and\or if you REALLY like puzzle games no matter how abstract or obtuse they are.

6\10
Was this review helpful? Yes No Funny
5 of 10 people (50%) found this review helpful
2 people found this review funny
Not Recommended
4.1 hrs on record
Posted: January 5
Game crashed just before ending a level that took me 30 minutes to do, no thanks. Not only is the game full of jumpscares that are obvious, the puzzles are also tedious... This is the last straw.

I totally do not recommend this game. Will make a better review in the future.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
113 of 124 people (91%) found this review helpful
Recommended
15.3 hrs on record
Posted: March 3, 2014
Master Reboot is a bit of an odd game. In both an obvious way and a non-obvious way. Essentially, the idea behind Master Reboot is that you are in a future where people can upload their memories, personality, and other traits into a cloud service, and then family and friends can visit these memories or download and install these peoples personalities into robotic shells to continue living with them if they desire. However, there was a crash in the system that caused the whole cloud service to have a reboot, which lost and corrupted some data. And now you play someone delving into the memories of someone with said corrupted data looking for something.

It's basically a walking simulator experience game, except not in a typical sense. The game is split-up into memories, with each memory being a stage. They're called memories, but they're more like surreal dreams, with a lot of odd and abstract imagery and logic. Each memory also is different, and not just in themes, but with what you do. Some are literal walking simulators, but others have elements like puzzles, or things you have to avoid or sneak past or else you'll die.

The stages have some good variety. Some are more relaxing, like this beach stage where you look for items with a metal detector. Others are a bit obtuse with what you must do, like this one amusement park stage you attend too. Some take on a horror tone, with creepy atmosphere and things trying to kill you.

On that note, my favorite stage, and something that was legitimately scary, was the plane memory. With memories in the game like a hospital and school and graveyard, you'd think one of those would be the scariest stage (and they do have some creepy factor, to be sure), but the actual scariest stage was definitely the plane one. It scared me pretty bad a few times, and this is coming from someone who plays a lot of horror games.

That's the thing I think this game does best. Atmosphere. I think the people who will enjoy this game the most are those who like atmosphere and maybe some oddities in their games. It was a bit longer than I was anticipating, but I did like it. Not the best thing I've ever played, but I liked the variety of tasks and settings, even if the basic concept of the game's story was more interesting than the story that develops in the game. But I'd say worth checking out if you're into this kind of thing.
Was this review helpful? Yes No Funny
59 of 68 people (87%) found this review helpful
Recommended
5.2 hrs on record
Posted: April 17, 2014
I did not expect Master Reboot to be this good and interesting. The story is intriguing and mysterious, the gameplay is greatly varied, puzzles are intuitive and the visuals are quite something. Don't be disillusioned by the first 5-10 minutes of the game and check it ouf further, but don't expect a conventional game. I recommend playing it if you enjoy science fiction, puzzles and games that don't hold your hand.
Was this review helpful? Yes No Funny
72 of 90 people (80%) found this review helpful
Recommended
9.9 hrs on record
Posted: November 1, 2013
I did not know what to expect when I entered the world of Master Reboot and the game delighted in surprising me around every turn. The way that the gameplay shifts depending on what memories you are reliving makes for a memorable experience and the creepy atmosphere will keep you on the edge of your seat. If you want to experience a game that is quite unlike anything else, do yourself a favor and check out Master Reboot. For a full review check out: http://www.gameramble.com/master-reboot-pc-game-review.html
Was this review helpful? Yes No Funny
50 of 56 people (89%) found this review helpful
Recommended
8.3 hrs on record
Posted: November 3, 2013
When I saw this game on the new releases page, the concept of the soul cloud, the soundtrack, and the art direction immediately caught my attention and got me to make a rare impule buy. Featuring gorgeous art direction, great sound design, an interesting plot, and an atmosphere that can get really creepy at times for a game that isn't strictly a horror game. It feels low budget and rough around the edges in places, but it's a great effort and a certain audience will absolutely love it. There's some actiony gameplay in here and a little bit of platforming, but the playtime is dominated by puzzles which are typically engaging but simple. Really, the puzzles are just a way to get you to explore the environment and the storyline and could have been cut without losing much.

The whole futuristic posthuman idea has always fascinated me, and I'd love to see a sequel that goes a little deeper into the world of the soul cloud.
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52 of 60 people (87%) found this review helpful
Recommended
4.6 hrs on record
Posted: March 11, 2014
...till death do us part.

When you stop to dwell on those familiar words, it becomes evident that they apply not just to those we meet at the altar, but to our friends, family; all our relationships in life, that at some point must inevitably come to an end. But what if they didn't have to? What if there was a way to live on forever; to visit those who's bodies have long since fallen away, indefinitely, even after passing away ourselves. Thus is the idea behind the Soul Cloud, a device capable of recreating someone's personality, their likes and dislikes, and all of their memories in digital form where they can be visited by loved ones, and continue their life without the fear of death hanging over them...that is, until the server itself begins to die, and all those inhabiting it.

Here lies the basic premise to Master Reboot, a wildly ambitious project from the small team at Wales Interactive, which places you inside the Soul Cloud at the point of its downfall as an unknown protagonist just as lost as you are admist its bizarre architecture and endless hallways. It's a game that is hard to categorize because from each moment to the next you are found doing something entirely different, though all in the attempt to discover who you are and what has happened to an invention hailed as one of the most important in recent memory.

The narrative unfolds in a nonlinear, but structure format, with each memory you revisit giving you but a small piece of the overarching plot, until it finally falls into place and you're clued in on what all of it has been for. Unfortunately, that revelation falls a bit flat, switching gears at the last moment and leaving you with an empty sort of nothingness that doesn't sufficiently wrap up the myriad of lose ends that have been scattered before you during the course of the game. As the credits began to roll, I couldn't help but feel the developers had forgotten I was still expecting an ending, and had decided to simply go with the last minute plot device to close things off.

Up until that point though the game is an entirely different beast, one that reinvents itself with each level giving you a new mechanic or puzzle to work with. The variety is great, and certainly welcome, but it also creates Master Reboot's biggest problem, its terrible inconsistency. Moment to moment it manages to reach both impressive heights and dreadful lows, fluctuating between the things that work and mechanics that never should have been in the game at all.

This is most apparent when the developers attempt to juxtapose in horror elements which create aggravating instant kill scenarios that both break immersion, and are completely off from the emphasis on atmosphere and exploration that is found in most of the game. Along with these come arbitrary time limits that force you to continually replay segments, one off action sequences that aren't properly explained, and an abundance of odd elements that don't have time to be expanded upon into anything meaningful. I can appreciate all the ideas at play here, but find it hard to ignore how only about half of them actually work and fit within then game.

Similarly, the ascetic is one of the game's biggest assets, with a creative and engaging art direction and some stunning lighting effects. It's a huge shame then that so much of the game is inside cramped, dark environments, with blurry textures and some truly horrific pop-in (even for a game running Unreal Engine 3). When you're taken out of the buildings and hallways, it's truly a sight to behold, but these moments are fleeting to the point I purposely stayed longer in them to appreciate how beautiful they are.

Perhaps more aggravating than the discrepancies in the art design is the constant awkward cuts away from your perspective. Games like Bioshock and Half-Life proved that you can tell a great first-person story without the need to continually take control and the camera away from the player, so the fact Wales Interactive opted for such a graceless method of showcasing important moments is frustrating, and greatly impacted my enjoyment. The off putting animated cutscenes that cap each memory were also an odd choice, feeling completely disconnected from the rest of the game even after you learn of the reason for them being there. Poor sound design is also disappointing, as the actual music and effects are quite good at immersing you in the experience, but were not even given a proper stereo directing to where everything sounds as if it's coming from the everywhere.

It might sound as if I abhorred Master Reboot, but in truth I actually enjoyed it to give a cautious recommendation despite its flaws. It's a surreal adventure with big ideas, many of which it disappointingly can't pull off, but when it does is truly fantastic. Wales Interactive has the definite makings of a great indie developer, with a uniquely imaginative vision that could lead to something great down the road. It is certainly disappointing that they also inhabit the other end of the indie spectrum, with a significant lack of polish and numerous amateurish design choices. Master Reboot has some great moments, and some truly terrible ones, but in the end I was still happy to have played it and look forward to what will come out of the newly christened developer. Hopefully they will be able to learn from their mistakes, and build off the strong foundation here.

You can read more of my writing on Kritiqal.
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40 of 43 people (93%) found this review helpful
2 people found this review funny
Recommended
5.2 hrs on record
Posted: October 28, 2014
A beautiful, freaky first-person puzzle game that takes place in the virtual reality "memory city" of the protagonist, whose identity is obscured at first but ultimately emerges as the player explores various memory fragments. What appears garbled and contradictory at first transforms into a pleasing, coherent story.

The only story beat that annoyed was the use of the "scary little girl" cliché, but it's forgivable, largely due to the dynamics of the story itself. In short, it makes sense.

The game takes place over three acts, the meat of which is the second act, featuring twelve levels over three stages; within a stage, levels can be visited in any order and abandoned temporarily if a puzzle is too difficult at first.

By and large the puzzles are easy to solve with a little persistence; often the trick is to simply find and figure out which objects in the world are puzzle pieces. I did consult a walkthrough once for a challenge that appeared particularly nonsensical (at the end of the School level) - I sadly stand by that decision as the solution required previous memorization of an image not to be found in the puzzle area itself. There were a few other puzzles that I didn't "get", but which were quickly solvable by "brute force" combination of available elements. Also, there is a series in act three that will require the use of Steam's built-in screenshot function ... or fraps if you get the non-Steam version. This was irksome, but by contrast the great majority of levels are engaging and fun to figure out.

My entire playthrough took just over five hours. A short game, but it's all quality time. If you aren't confronted with a puzzle, you are observing memories and piecing together the story of the central characters or running through the occasional action sequence. These elements are well mixed with good pacing. For the completionist, a couple extra hours might be had combing every level for the collectible memories. I wish I had seen all of them, but I preferred to finish the game rather than essentially "pixel hunt" for every last story clue. Personally, I dig short games.

Overall, I unreservedly recommend Master Reboot. It's worth a few hours of your time to find your way through this weird virtual world and resolve a compelling, sympathetic story.

Also, duckies.
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56 of 69 people (81%) found this review helpful
Not Recommended
4.8 hrs on record
Posted: April 29, 2014
Master Reboot is a Sci-Fi First Person Exploration game, set in a virtual world dedicated to store dead people's memories and personalities, so that they're able to relieve their life, and also contact their family and friends, even after their unfortunate death.
As you play, you'll uncover more about your past self and a bit about the world by visiting different memories.
Sounds promising, right? Well, it certainly did!


So, let's start with presentation.

For me, the graphics were a mixed bag, to be honest.
In the first level, you're greeted with amazing colors and lightning effects and just really polished graphics overall. While there are sparks of that throughout the rest of the game, it unfortunately falls a bit short of what it showed at the start.

Texture work is almost inexistent at times, with a lot of the game beings mostly shaders and lights/shadows, and not a lot of details on textures, it's mostly just blurred colors.
This makes the game look cheaper than it needed at times, specially since we had already seen a better work overall.
On the other hand, the lighting effects are still awesome, and it's clearly a focus of the game's artstyle, specially inside the Hub World, with a very Neon feel to it.

Besides, a really huge problem I had was with the brightness balance. This game is way too dark. Seriously, I wasn't able to see, at times (at the Hospital level, experimenting with the achievements). It was literally pitch black. I could change the brightness, BUT, you can't change the settings as you play, and the brightness meter isn't well calibrated, meaning that you can't really know when to stop.
That's a bummer. I'll talk more about technical issues further.

As I said, a mixed bag. Sometimes it looks awesome, other times it just feels rushed and cheap.


Regarding music, though, I mostly enjoyed it. It has an eerie feel to it, but it's also beautiful, not just there to make you feel uncomfortable. Besides, it helps create an atmosphere in the several places you visit (i.e.: a circus).
SoundEffects, on the other hand, felt a bit unbalanced (some of them genuinely bad), sometimes being too loud to the point of distorting the sounds. But, overall, they helped the atmosphere of the game.
I think it has done its purpose, but overall, it could have been better.


So, how's gameplay, one might ask?

Well, this is where the game falls a bit too short. The game is mostly comprised of several areas (essentially 3 tiers that you unlock as you complete them), each with a certain memory. While there are bits of the game outside of memories, that's where most of the gameplay and exploration is set, so I'll focus on that.
There's a hub area, in the virtual world, from which you can choose any of the areas of the available tier. These include place such as an Hospital, a Fairground, a Library, a Flight, and so on. You visit several places from your past life, trying to uncover exactly who you were, and who you were with.

So far so good, I actually liked the structure of the game.

In each area, it's more like a puzzle game. You'll have to explore the areas, and try to find out exactly what needs to be done.
While you do that, there are little blue ducks, that give you pictures of a certain memory, a little piece of the puzzle of your past, if you will. These are usually fairly well hidden, and they're basically their reward for exploration.

These areas, however, have two main problems. The first one, is that they're fairly small, rendering exploration a bit of a relative term, as there's not much to explore. Instead of exploring a big area, you're just looking under benches and the sort. Not very interesting.
The second problem, is that most of the puzzles are fairly counter-intuitive, and have barely anything to do with your own purpose or memory. They're just... there. Acting as a hinderance more than a vehicle for the story. And that's unfortunate.
They vary from too easy to random, for the most part.
On their side though, is that they were certainly varied and SOME of them were pretty well thought and design. Unfortunately, the exception doesn't really make the rule.
Most of the puzzles feel out of place and with solutions that aren't in any way tied to the memory.

However, the areas weren't all just puzzles. They were actually very varied. The Hospital was more of a Horror-themed area, while the Flight was a stealthy mission. It certainly had more to it than I expected, but, the developers didn't seem either experienced or resourceful enough to do it all. The Stealth level was just frustrating at the beginning, but laughable once you figure out what to do. And the Horror level, somehow, managed to be less scary than other levels that were far more oppressive in a subtle way.
In general, Master Reboot tried to hard to make a game out of the concept, and feeling a bit to shallow in that regard.
I can understand why they've done it, but I think they only got sidestracked from the initial concept and ended up not doing either very well.

One important aspect (for me, at least) is how they've done the achievements. Most of them are only there as an additional bit of challenge to the levels, but, once again, it doesn't add anything to the game. On the contrary, the way you're "encouraged" to play is actually less fun.
On the Hospital level, for example, the achievements was to play without the Flashlight. "Well, bring it on, then!"... Boy, did I regret it. It didn't make it scarier. It simply made it frustrating. In many corridors there was literally no light. It was pitch black. I didn't know where to go, and there weren't really any distant visual or audio cues. It was just a case of pressing WASD and hoping I wasn't going against the wall. It was... not a good experience, from a gameplay standpoint.
The other achievements seem to follow the same rule, being more of a problem than a cool incentive to play the game in interesting ways.



Alright, gameplay is out of the way. Now comes the really disappointing part for me.
You know, as this was an Exploration game in such a promising world, I didn't care about gameplay too much. I was just expecting great encounters and insight into this future society. Maybe even questioning Death. But... it barely happened, unfortunately.

This game seemed the perfect way of throwing some ideas at the player through the world itself, but it did none of that. It simply turned into a dramatic story about 2 random people who created the Soul Cloud... just because. No philosophy behind it was explained or even refered throughout the game. It was created in the same way as Facebook, which is disappointing, to say the least.

The world was there, and you were in it, but you didn't really feel a part of it in any way.

In the end of each area you get a cutscene about your previous life, but it's just a story about love and friendship with a murder thrown' in the middle to make it seem dark. It's just... shallow, forgeting the initial premise.

Maybe I was expecting too much. Or just something different. And this game wasn't aiming for it.
Well, maybe. But even in that case, looking back at the game, there's no reason for it to standout, aside from the pretty lighting. Gameplay is just there just to call it a game, as it wasn't the focus at all. The story was far more generic than it could have been with the endless possibilities of the Soul Cloud. The world was far too empty as well, with more focus on real world memories than the virtual world of the undead.



All in all, this game is just a missed opportunity. It was set in a great world, full of very interesting concepts. But, it does nothing with it, trying to be too much at once, ending up missing most of its points.
It has impressive lightning effects and great audio design, but as a game... there's nothing I can't think of to justify a recommendation.
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45 of 55 people (82%) found this review helpful
Recommended
5.2 hrs on record
Posted: November 28, 2013
This game is going to be one of those hidden gems that when people find it and decide to play it, they will have wished they did so earlier. Maybe that's why you're hear, reading these player reviews?
I had no idea what to really expect when I first entered this game. Once I got passed the introduction and into the main town where you access all the main memories, it hooks you in right away. It pulls off a sort of donny darko mixed with tron sort of feel with visuals. Do not underestimate the spookiness of this game, it will catch you off guard and make you screem like a school yard child. Mix that in along with constantly needing to solve puzzels and uncovering story bit's here and there, you'll definately get your moneys worth.

I highly recommend the game. If you wanna see some game play before hand, check out parts of my playthrough https://www.youtube.com/playlist?list=PLBTSEGRKSinI2mHeAmyd493EnYAaBw94D Just be warned, you might spoil parts of the game for yourself in doing so.
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46 of 58 people (79%) found this review helpful
Recommended
3.7 hrs on record
Posted: November 3, 2013
This is the closest you'll come to playing a fever dream, and I mean that in a good way. We need more games like this.
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30 of 35 people (86%) found this review helpful
Recommended
15.0 hrs on record
Posted: May 7, 2014
Master Reboot had been in my backlog for several months but I finally took the time over the past few days to play through and even 100% the achievements.

The game was not flawless by any means but to my mind the warts are just about what one should expect from such an ambitious indie project. Missing things like a key/controller config, multiple save slots (or a persistent way to view ducky and animated memories), borderless window, etc. are all minor quibbles that at worst I'd appreciate seeing in future projects.

But the game so masterfully tells its story that the technical deficiencies don't really diminish my opinion of it, in the end. While there are no major plot twists or unexpected turns, the revelation of the plot as well as exposition on the settings and characters are all slowly dripped to the player in an epistolary style, primarily via documents and photos unlocked by finding the blue duckies in each level. The bits and pieces found reveal just enough to the player that unlocking a new one feels like satisfying detective work.

Further, the setting and plot serve one another well and like all good sci-fi, they form a sort of feedback loop to make a greater whole than either aspect alone. The concept of the Soul Cloud and all of its implications are borne from the mundane human stories, and the regular lives of the characters are made extraordinary by the cyberpunk setup. Yes, cyberpunk. The game is set in a much nearer future than most cyberpunk sf but the concept of the Soul Cloud would be right at home in Ghost in the Shell - it's essentially one big shell for many many ghosts. The near-future setting helped rather than hindered my disbelief and I could believe that this sort of tech would exist in "tomorrow's tomorrow".

The only criticism I might lodge at the plot and setting is that there's absolutely no falling action or an epilogue of any sorts, so the end feels just a bit abrupt. This very well could have been intentional as it leaves the player to consider what might happen next, and the ultimate outcome of a "happy" or "sad" ending depends on their own perspective and conclusions drawn. I understand a sequel is also in the works, which at this juncture I am quite looking forward to.

A quick note about the audio/visual aspects, since I feel a review is incomplete without SOME words on that front. The flat-shaded, low-poly look was very effective in cooridination with the shader and lighting effects. I don't have much more to say on this front, but I mean- I took a couple of dozen screenshots (http://steamcommunity.com/id/Junon/screenshots/?appid=251850). The game looks good! As far as audio, I have even less to say here. The soundtrack is largely ambient and the sound effects did their job - I ran into no technical issues or points of aural annoyance.

All told, Master Reboot is a diamond in the rough. I would heartily recommend it to anyone who can look around a few technical and gameplay frustrations to find an exceptional story. Games like Master Reboot are why I carry a torch for indies.
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29 of 34 people (85%) found this review helpful
Recommended
4.5 hrs on record
Posted: May 1, 2014
I have to admit, I had no idea what to expect from this game and I was pleasantly surprised about it. The whole idea of being in the future where something like Soul Cloud which is storing dead people's memories and souls exists is very interesting. So what happened? Well, the Soul Cloud had crash which corrupted some data. And you have to restore some of them by looking into memories of somebody with said corrupted data. The whole game is split-up into a lot of levels, each one is representing some memory. So you can expect child memories, memories from school, flying, being on beach, everything you can imagine.
But it's not a hippie game like you would expect from what I just wrote. I mean, few memories are nice and pleasant, but you will be surprised how scary some of them will turn. And I mean it when I say scary. This is what is this game good at. Atmosphere. Absolutely amazing atmosphere that will suck you into the game. Second good thing is its own art and design style. Music is well placed and everything fits together. The only thing I could reproach is that sometimes you can see that some objects are made pretty poorly. There are just few of them, it doesn't disrupt the game, but let's not pretend they aren't there. Overall the game looks just great. Oh, and I almost forgot! There are puzzles in some levels, but don't worry, if you're not into them. There aren't a lot of them and although they aren't extremely easy, you won't get stuck, I promise!
So what is the summary? 9/10. I recommend this game to anybody who likes atmospheric games and horror ones even tho it's more chilly than scary - don't worry that you couldn't sleep at night. So that's it, stop reading this and go play it!
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25 of 29 people (86%) found this review helpful
2 people found this review funny
Recommended
3.5 hrs on record
Posted: July 1, 2014
The blue or red duck... the one you take to the tub will decide the fate of the matrix.
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28 of 35 people (80%) found this review helpful
2 people found this review funny
Recommended
9.6 hrs on record
Posted: May 25, 2015
This game is a first person adventure game, a true adventure game where your focus is on wandering environments and solving puzzles along a storyline, not like the ‘adventure’ classification some games like the Legend of Zelda are sometimes given.

The game is set in a cyberworld/server where people that die have their memories preserved so that their loved ones can ‘visit’ them when they are gone. During the game you get the idea that things like the cyberworld weren’t common, so the memories you visit are relatively normal, like current 21st century experiences people might have as opposed to experiences in the transitioning cyberpunkesque world that the cyberworld exists in. However, the visuals in the game are just what you would expect from a game in the cyberpunk genre when not in the isolated memories. The visuals are relatively simple looking as far as being like crysis, but the style is appropriate for it and works well with the game. The sound in the game is pretty decent, but one of the added things that some may love or hate is that you constantly hear soft shouting or other horror tropes to give off a horror game atmosphere, even when you aren’t being chased by enemies or dangers that should actually give such a feeling.

In the beginning you are stuck in a town of 'memories' in the cyberworld where you must experience groupings of memories ranging from school to childhood, although you start at childhood, so it reminded me like it was a reversal of the initial memories you go through in To the Moon, although you can choose to complete the memories in each grouped set out of order. As I said before, in each of these memories you must experience, you must find hidden objects and use them, solve puzzles, and avoid possible death as there are sometimes enemies that will confront you. Hidden in each of these memories are blue ducks that will give you some memorable info that adds to the game such as pictures of people the main character knew. I usually don’t collect unnecessary objects, but collecting these really adds to the story and narrative of the game, so gotta catchem all. Every time you complete a memory, you go to a post memory sequence which is usually somewhat unrelated to the memory where you have to solve a puzzle and/or do something under a time limit. Most of the puzzles aren’t too hard, but sometimes it won’t be obvious what to do.

Overall, I found Master Reboot to be a fun game, and if nothing else, its probably one of the few games on steam with the Welsh language option.
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20 of 23 people (87%) found this review helpful
Recommended
4.8 hrs on record
Posted: October 11, 2014
Wow.

What should I say about this game?

I had been interested in it from the moment I had seen it on Steam nearly a year ago. What had kept me from purchasing it right away was the horror aspect, but that definitely added to the game, rather than detracted from it. I am absolutely glad that I bought and played this game through, and definitely plan on playing through again to unlock the alternate ending.

Master Reboot delivers an artistic experience with a story to match that leaves you eager to play each section and find every secret. This game will leave you wanting to play more of it even after finishing it. Step into the Soul Cloud yourself and learn about the Mysteri Corporation and those involved in it's origins.

Some of the "horror" aspects of the game are predictable, but still managed to frighten me. Besides that the story is constantly compelling and the voice acting is well done. I would rate the game a solid 9 out of 10.
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