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Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity.
Release Date: Oct 29, 2013
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Includes 2 items: Master Reboot, Master Reboot Art Book and Soundtrack

Recent updates View all (11)

Master Reboot is out on Nintendo Wii U today!

July 24th, 2014

We are pleased to announce that Master Reboot has made it to the Nintendo eShop for Wii U. It's been hardwork for the team but we are really pleased to release the game on yet another platform.

https://www.nintendo.co.uk/Games/Wii-U-download-software/Master-Reboot-906469.html

Thanks for supporting the game.

Wi Team

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WEREWOLVES IN SPACE!? Wales Interactive announce Infinity Runner!

June 4th, 2014

Wales Interactive, creators of Master Reboot, are proud to announce our latest title... Infinity Runner!

Infinity Runner Steam Page http://store.steampowered.com/app/279920/
Infinity Runner Steam Group: http://steamcommunity.com/games/279920/

The Infinity is the largest spaceship ever built by man-kind; flung into the void of space to secure humanity a new home amongst the stars. However, instead of discovering paradise, the inhabitants of The Infinity unlocked the door to a long forgotten nightmare.

Deep inside this leviathan something terrible hunts, out of myth and legend the last werewolf stalks the ship. Infinity Runner centres on a prisoner desperately trying to escape the decaying ship and the clutches of the terror within. It’s a sci-fi action running game for PC, Mac, and Linux that features 14 stunning levels, Oculus Rift support and multi-player.

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Reviews

“If you want to experience a game that is quite unlike anything else, do yourself a favor and check out Master Reboot.”
8/10 – Gamer Ramble

“When fun and challenging puzzles meets a gripping story that will scare you, you get a game that you won’t forget for a long time.”
4/5 – Two Dash Stash

“Ingenious Design. Fantastic use of horror elements. Suspenseful soundtrack. Master Reboot is definitely a great game to get.”
86% – The Gamer Studio

About the Game

Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity. That favorite holiday, happy moments from your childhood, meeting that special someone for the first time. All these memories saved for your digital soul for your family to revisit again and again. The Soul Cloud - saving your past to secure your future.

Master Reboot is a haunting first person sci-fi adventure game set inside the Soul Cloud. It's an exploration game with action and puzzle elements set across 34 unique environments. In the not-too-distant future exists the Soul Cloud, a giant server that holds the data of your soul and your memories when you die. The Soul Cloud is filled with floating islands, each island looks like a town, village or city filled with rooms, skyscrapers and houses that hold people’s memories. To house your Soul, a family member (or you before you die) must purchase an island on the Soul Cloud where the server will generate rooms, houses or skyscrapers that hold each and every memory from the deceased’s past.

The game features a distinctive visual style, intriguing story-line, psychological adventure-game action and a dynamic atmospheric soundtrack. Get prepared for upload......Where am I?.....Who am I?......It's time to piece your life......and death back together.

FEATURES
• Gorgeous visual style
• Intriguing story-line
• 34 explorable environments
• Dynamic atmospheric soundtrack
• Supports the Welsh Language

PC System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 Compatible
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7 64 Bit
    • Processor: Intel Core i5/i7, AMD equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card

Mac System Requirements

    Minimum:
    • OS: OS X Version 10.6.3 or later
    • Processor: 1.6GHz (Dual Core) Intel CPU
    • Memory: 2 GB RAM
    • Graphics: At least Intel HD 4000 or Open GL 3.3 / Shader Model 3 Capable Graphics Card
    • Hard Drive: 1400 MB available space
    Recommended:
    • OS: OS X Version 10.6.3 or later
    • Processor: 2.2GHz (Quad Core) Intel CPU
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6750M 512MB
    • Hard Drive: 1400 MB available space
Helpful customer reviews
97 of 103 people (94%) found this review helpful
1,641 products in account
36 reviews
15.3 hrs on record
Master Reboot is a bit of an odd game. In both an obvious way and a non-obvious way. Essentially, the idea behind Master Reboot is that you are in a future where people can upload their memories, personality, and other traits into a cloud service, and then family and friends can visit these memories or download and install these peoples personalities into robotic shells to continue living with them if they desire. However, there was a crash in the system that caused the whole cloud service to have a reboot, which lost and corrupted some data. And now you play someone delving into the memories of someone with said corrupted data looking for something.

It's basically a walking simulator experience game, except not in a typical sense. The game is split-up into memories, with each memory being a stage. They're called memories, but they're more like surreal dreams, with a lot of odd and abstract imagery and logic. Each memory also is different, and not just in themes, but with what you do. Some are literal walking simulators, but others have elements like puzzles, or things you have to avoid or sneak past or else you'll die.

The stages have some good variety. Some are more relaxing, like this beach stage where you look for items with a metal detector. Others are a bit obtuse with what you must do, like this one amusement park stage you attend too. Some take on a horror tone, with creepy atmosphere and things trying to kill you.

On that note, my favorite stage, and something that was legitimately scary, was the plane memory. With memories in the game like a hospital and school and graveyard, you'd think one of those would be the scariest stage (and they do have some creepy factor, to be sure), but the actual scariest stage was definitely the plane one. It scared me pretty bad a few times, and this is coming from someone who plays a lot of horror games.

That's the thing I think this game does best. Atmosphere. I think the people who will enjoy this game the most are those who like atmosphere and maybe some oddities in their games. It was a bit longer than I was anticipating, but I did like it. Not the best thing I've ever played, but I liked the variety of tasks and settings, even if the basic concept of the game's story was more interesting than the story that develops in the game. But I'd say worth checking out if you're into this kind of thing.
Posted: March 3rd, 2014
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46 of 49 people (94%) found this review helpful
1,717 products in account
30 reviews
5.2 hrs on record
I did not expect Master Reboot to be this good and interesting. The story is intriguing and mysterious, the gameplay is greatly varied, puzzles are intuitive and the visuals are quite something. Don't be disillusioned by the first 5-10 minutes of the game and check it ouf further, but don't expect a conventional game. I recommend playing it if you enjoy science fiction, puzzles and games that don't hold your hand.
Posted: April 17th, 2014
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35 of 40 people (88%) found this review helpful
876 products in account
138 reviews
4.6 hrs on record
...till death do us part.

When you stop to dwell on those familiar words, it becomes evident that they apply not just to those we meet at the altar, but to our friends, family; all our relationships in life, that at some point must inevitably come to an end. But what if they didn't have to? What if there was a way to live on forever; to visit those who's bodies have long since fallen away, indefinitely, even after passing away ourselves. Thus is the idea behind the Soul Cloud, a device capable of recreating someone's personality, their likes and dislikes, and all of their memories in digital form where they can be visited by loved ones, and continue their life without the fear of death hanging over them...that is, until the server itself begins to die, and all those inhabiting it.

Here lies the basic premise to Master Reboot, a wildly ambitious project from the small team at Wales Interactive, which places you inside the Soul Cloud at the point of its downfall as an unknown protagonist just as lost as you are admist its bizarre architecture and endless hallways. It's a game that is hard to categorize because from each moment to the next you are found doing something entirely different, though all in the attempt to discover who you are and what has happened to an invention hailed as one of the most important in recent memory.

The narrative unfolds in a nonlinear, but structure format, with each memory you revisit giving you but a small piece of the overarching plot, until it finally falls into place and you're clued in on what all of it has been for. Unfortunately, that revelation falls a bit flat, switching gears at the last moment and leaving you with an empty sort of nothingness that doesn't sufficiently wrap up the myriad of lose ends that have been scattered before you during the course of the game. As the credits began to roll, I couldn't help but feel the developers had forgotten I was still expecting an ending, and had decided to simply go with the last minute plot device to close things off.

Up until that point though the game is an entirely different beast, one that reinvents itself with each level giving you a new mechanic or puzzle to work with. The variety is great, and certainly welcome, but it also creates Master Reboot's biggest problem, its terrible inconsistency. Moment to moment it manages to reach both impressive heights and dreadful lows, fluctuating between the things that work and mechanics that never should have been in the game at all.

This is most apparent when the developers attempt to juxtapose in horror elements which create aggravating instant kill scenarios that both break immersion, and are completely off from the emphasis on atmosphere and exploration that is found in most of the game. Along with these come arbitrary time limits that force you to continually replay segments, one off action sequences that aren't properly explained, and an abundance of odd elements that don't have time to be expanded upon into anything meaningful. I can appreciate all the ideas at play here, but find it hard to ignore how only about half of them actually work and fit within then game.

Similarly, the ascetic is one of the game's biggest assets, with a creative and engaging art direction and some stunning lighting effects. It's a huge shame then that so much of the game is inside cramped, dark environments, with blurry textures and some truly horrific pop-in (even for a game running Unreal Engine 3). When you're taken out of the buildings and hallways, it's truly a sight to behold, but these moments are fleeting to the point I purposely stayed longer in them to appreciate how beautiful they are.

Perhaps more aggravating than the discrepancies in the art design is the constant awkward cuts away from your perspective. Games like Bioshock and Half-Life proved that you can tell a great first-person story without the need to continually take control and the camera away from the player, so the fact Wales Interactive opted for such a graceless method of showcasing important moments is frustrating, and greatly impacted my enjoyment. The off putting animated cutscenes that cap each memory were also an odd choice, feeling completely disconnected from the rest of the game even after you learn of the reason for them being there. Poor sound design is also disappointing, as the actual music and effects are quite good at immersing you in the experience, but were not even given a proper stereo directing to where everything sounds as if it's coming from the everywhere.

It might sound as if I abhorred Master Reboot, but in truth I actually enjoyed it to give a cautious recommendation despite its flaws. It's a surreal adventure with big ideas, many of which it disappointingly can't pull off, but when it does is truly fantastic. Wales Interactive has the definite makings of a great indie developer, with a uniquely imaginative vision that could lead to something great down the road. It is certainly disappointing that they also inhabit the other end of the indie spectrum, with a significant lack of polish and numerous amateurish design choices. Master Reboot has some great moments, and some truly terrible ones, but in the end I was still happy to have played it and look forward to what will come out of the newly christened developer. Hopefully they will be able to learn from their mistakes, and build off the strong foundation here.
Posted: March 11th, 2014
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20 of 23 people (87%) found this review helpful
862 products in account
20 reviews
15.0 hrs on record
Master Reboot had been in my backlog for several months but I finally took the time over the past few days to play through and even 100% the achievements.

The game was not flawless by any means but to my mind the warts are just about what one should expect from such an ambitious indie project. Missing things like a key/controller config, multiple save slots (or a persistent way to view ducky and animated memories), borderless window, etc. are all minor quibbles that at worst I'd appreciate seeing in future projects.

But the game so masterfully tells its story that the technical deficiencies don't really diminish my opinion of it, in the end. While there are no major plot twists or unexpected turns, the revelation of the plot as well as exposition on the settings and characters are all slowly dripped to the player in an epistolary style, primarily via documents and photos unlocked by finding the blue duckies in each level. The bits and pieces found reveal just enough to the player that unlocking a new one feels like satisfying detective work.

Further, the setting and plot serve one another well and like all good sci-fi, they form a sort of feedback loop to make a greater whole than either aspect alone. The concept of the Soul Cloud and all of its implications are borne from the mundane human stories, and the regular lives of the characters are made extraordinary by the cyberpunk setup. Yes, cyberpunk. The game is set in a much nearer future than most cyberpunk sf but the concept of the Soul Cloud would be right at home in Ghost in the Shell - it's essentially one big shell for many many ghosts. The near-future setting helped rather than hindered my disbelief and I could believe that this sort of tech would exist in "tomorrow's tomorrow".

The only criticism I might lodge at the plot and setting is that there's absolutely no falling action or an epilogue of any sorts, so the end feels just a bit abrupt. This very well could have been intentional as it leaves the player to consider what might happen next, and the ultimate outcome of a "happy" or "sad" ending depends on their own perspective and conclusions drawn. I understand a sequel is also in the works, which at this juncture I am quite looking forward to.

A quick note about the audio/visual aspects, since I feel a review is incomplete without SOME words on that front. The flat-shaded, low-poly look was very effective in cooridination with the shader and lighting effects. I don't have much more to say on this front, but I mean- I took a couple of dozen screenshots (http://steamcommunity.com/id/Junon/screenshots/?appid=251850). The game looks good! As far as audio, I have even less to say here. The soundtrack is largely ambient and the sound effects did their job - I ran into no technical issues or points of aural annoyance.

All told, Master Reboot is a diamond in the rough. I would heartily recommend it to anyone who can look around a few technical and gameplay frustrations to find an exceptional story. Games like Master Reboot are why I carry a torch for indies.
Posted: May 7th, 2014
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20 of 24 people (83%) found this review helpful
772 products in account
5 reviews
4.5 hrs on record
I have to admit, I had no idea what to expect from this game and I was pleasantly surprised about it. The whole idea of being in the future where something like Soul Cloud which is storing dead people's memories and souls exists is very interesting. So what happened? Well, the Soul Cloud had crash which corrupted some data. And you have to restore some of them by looking into memories of somebody with said corrupted data. The whole game is split-up into a lot of levels, each one is representing some memory. So you can expect child memories, memories from school, flying, being on beach, everything you can imagine.
But it's not a hippie game like you would expect from what I just wrote. I mean, few memories are nice and pleasant, but you will be surprised how scary some of them will turn. And I mean it when I say scary. This is what is this game good at. Atmosphere. Absolutely amazing atmosphere that will suck you into the game. Second good thing is its own art and design style. Music is well placed and everything fits together. The only thing I could reproach is that sometimes you can see that some objects are made pretty poorly. There are just few of them, it doesn't disrupt the game, but let's not pretend they aren't there. Overall the game looks just great. Oh, and I almost forgot! There are puzzles in some levels, but don't worry, if you're not into them. There aren't a lot of them and although they aren't extremely easy, you won't get stuck, I promise!
So what is the summary? 9/10. I recommend this game to anybody who likes atmospheric games and horror ones even tho it's more chilly than scary - don't worry that you couldn't sleep at night. So that's it, stop reading this and go play it!
Posted: May 1st, 2014
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Awards

BAFTA Cymru special commendation award for Artistic Achievement