New version 4.2 - Leadwerks is the easiest way to make 3D games. Learn everything you need with our comprehensive tutorials. Build games with the world's most intuitive game development system. Publish to Steam Workshop or as a standalone and show your game off to the world.
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Date de parution : 6 jan 2014

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16 janvier

Winter Games Tournament Roundup

The Winter Games Tournament is complete, with a long list of fun mini-games made by the community. This tournament saw the release of many new and innovative types of games you want to be sure to try.

Lone Water: Prologue

Lone Water tell a history about a flooded world. You are a lone survivor in this world and you must find clues to figure out why the world is now all flooded with water.
http://www.leadwerks.com/werkspace/page/viewitem?fileid=815172579

On the Road Again

On the road again is a little racing game where a track is randomly generated
with a given seed. You either use a car or a ball to complete levels. Compete with others as you can see their highscores via the Steam leaderboards.
http://www.leadwerks.com/werkspace/page/viewitem?fileid=821020417

Snowmageddon

Build your own base and defend it against evil snowmen!
This game was built just for fun, and is still a little buggy. It has 11 waves of snowmen, and 13 different structures you can build. The controls and instructions are in the game. Feel free to comment if you find anything wrong, or one of those dreaded misspelled words.
http://www.leadwerks.com/werkspace/page/viewitem?fileid=823633686

The Van

Just another slow day at the biotech firm. You work at the main research facility as a mechanic for vehicle maintenance and general odd jobs around the place. You don't exactly know what they manufacture here. Very secretive need-to-know stuff and the non-disclosure papers seemed pretty clear about not talking about what you see here, otherwise the consequences are severe.
http://www.leadwerks.com/werkspace/page/viewitem?fileid=830722892

Ball Hopper

Bounce across platforms to reach the finish, but make sure you get all the checkpoints along the way!
The controls are really simple, but don't think it's going to be easy!
http://www.leadwerks.com/werkspace/page/viewitem?fileid=831630240

Water Bottle Flip

America’s latest craze is now brought to PC! You heard that right – Water Bottle Flip captures the thrill of lobbing perfectly good drinking water in plastic bottles through the air and trying to land it upright on various surfaces. This authentic polymeric encapsulated aquatic simulator realistically captures the exquisite arc of the bottle as it sails effortlessly through the air and onto the target! Throw as many water bottles as you like in the comfort of your own PC gaming chair without having to worry about spilling actual water and soaking your carpets! How many can you land consecutively on the table? Can you trick-shot onto the vending machine? Can you simply just land one before casting yourself out into the void out of frustration? Try it out and see!
http://www.leadwerks.com/werkspace/page/viewitem?fileid=832449886

Home Sweet Home

You wake up to find you are on a deserted Island.
http://www.leadwerks.com/werkspace/page/viewitem?fileid=833689777

Rick Powers

After waking in an unknown facility, you find and connect psychically with a future tech orb which allows you to teleport to places you throw it to. Use the sticky ball powerup and the ball sticks to anything. Use the bomb powerup to create an energy blast to break things. Can you escape?
http://www.leadwerks.com/werkspace/page/viewitem?fileid=833784148

A Long Journey

Now whether that's what I've created for a WinterTournament is enough, no clue. But I hope you have fun. So far, there are only two maps. But there will be more. In total there are 10 maps with different scenarios, effects etc.
http://www.leadwerks.com/werkspace/page/viewitem?fileid=837157451

Pig's Adventure Dodgeball

This game started out as a typical dodgeball game but then morphed into something a bit different. At any rate, the object of the game is to try to break down all of the boxes on the target platform before you run out of balls.
http://www.leadwerks.com/werkspace/page/viewitem?fileid=837269229

Jimmi the Rabbit

Guide Jimmi to his house before time runs out. Collect as many carrots as you con.
http://www.leadwerks.com/werkspace/page/viewitem?fileid=842614008

Spinguins

Evil snowmen are planning to invade your planet! Quick, hop into your rocket ship and blast them away! Make sure to steal their hot choco for some Health & Power boost!
http://www.leadwerks.com/werkspace/page/viewitem?fileid=843127624

Sot Kaal

It works, but it's unfinished. Second level isn't there, I'll update soon.
http://www.leadwerks.com/werkspace/page/viewitem?fileid=843269353

Snow Riders

Snow Rider is an arcade snowboarding game.
http://www.leadwerks.com/werkspace/page/viewitem?fileid=843483061

Enemy Z

Prepare your defense against waves of the undead.
http://www.leadwerks.com/werkspace/page/viewitem?fileid=843731357

WhiteOut
http://www.youtube.com/watch?v=cpknmwXsfFQ
Race against your friends and the AI and be the last one standing! Up to 8 racers at a time.
http://www.leadwerks.com/werkspace/page/games/_/whiteout-r121

Mass Micron

The game is supposed to be a boss battle within a single room. The boss will be invulnerable to direct fire but elements in the room will allow you to take him down. E.g disable missiles, reduce boss reaction time etc.
http://www.leadwerks.com/werkspace/page/games/_/mass-micron-r122

Structura

Game type real time strategy game.
http://www.leadwerks.com/werkspace/topic/15575-structura-demo-alpha-1/

1 commentaires Lire la suite

7 janvier

Version 4.3 beta now available

A new update is available on the beta branch on Steam. The OpenGL2 and OpenGL4 graphics driver classes have been merged into a new class called simply "OpenGLGraphicsDriver".

OGG support has also been added. The following header search paths must be added to C++ projects:
..\..\Source\Libraries\libogg\include
..\..\Source\Libraries\\libvorbis\include
..\..\Source\Libraries\\libvorbis\lib

4 commentaires Lire la suite

À propos de ce logiciel

Leadwerks is the easiest way to make 3D games. Learn everything you need with our comprehensve tutorials. Build games with the world's most intuitive game development system. Publish to Steam Workshop and show your game off to the world with Leadwerks Game Launcher (now available in early access).

Key Features

Learn to Make Your Own Royalty-Free Games
We provide tons of documentation and video tutorials walking you through the steps to build your own 3D games. Leadwerks is the perfect pathway to go from total noob to pro game developer. And when you do publish your commercial game, there's no royalties to pay, ever.

New Global Illumination and Volumetric Effects
Leadwerks Game Engine 4.1 introduces environment probes for global illumination and reflections, along with volumetric lighting effects, all in an easy-to-control and intuitive interface. This makes it easier than ever to create games with amazing graphics.

New Vegetation Painting System
Leadwerks Game Engine 4 introduces a one-of-a-kind vegetation system for handling massive amounts of foliage. Instead of storing each instance in memory, our new system uses a distribution algorithm to dynamically calculate all relevant instances each frame for rendering and physics. This allows enormous densely packed scenes with minimal overhead. The results are blazingly fast, efficient, and easy to use. In fact, our new system is so advanced it's featured in the book Game Engine Gems 3.

Advanced Graphics
Leadwerks makes AAA graphics achievable with hardware tessellation, geometry shaders, and a deferred renderer with up to 32x MSAA. Our renderer redefines realtime with image quality more like a cg render than real-time games of the past. The use of OpenGL 4.0 provides equivalent graphics to DirectX 11, with cross-platform support across operating systems, for future expansion.

Built-in Level Design Tools
Build game levels from scratch right in our editor with constructive solid geometry. Our tools make it easy to sketch out your design and bring your ideas to life. Anyone can build their own game worlds in Leadwerks, without having to be an expert artist.

Integrated Lua Script Editor
We integrated Lua right into Leadwerks because of its proven track records in hundreds of commercial games including Crysis, World of Warcraft, and Garry's Mod. Lua integrates seamlessly with native code for rapid prototyping and instant control. The built-in debugger lets you pause your game, step through code, and inspect every variable in the program in real-time. Lua is perfect for beginners, and the integrated Just-In-Time (JIT) compiler ensures your games will keep running fast as they grow. (Please note that C++ programming support requires the Standard Edition DLC.)

Visual Flowgraph for Advanced Game Mechanics
Our unique visual flowgraph enables designers to set up game mechanics, build interactions, and design advanced scripted sequences, without touching a line of code. The flowgraph system integrates seamlessly with Lua script, allowing script programmers to expose their own functions and add new possibilities for gameplay.

Royalty-Free License
Your games you make are yours. Yours to play, yours to sell, yours to give away, and do as you please. You will never be charged royalties for any game you make in Leadwerks. And because we only rely on free open-source middleware libraries, you never have to worry about purchasing expensive licenses from third parties.

Free Self-Publishing to Steam Workshop
Leadwerks Game Launcher is a new way to distribute games. You can publish your Lua-based games from Leadwerks Editor, then send a link to your friends to play without installers, plugins, or zip files. Use this to get your game in front of players and build a following. Games can be played on the desktop with a PC or in the living room with a Steam Machine. (Does not support Workshop publishing of C++ games.)

Steam Features

  • Download and publish game content with Steam Workshop.
  • Publish your Lua game to the Workshop for other users to play.
  • Publish image renders and YouTube videos directly to Steam from the editor.
  • Built-in Steamworks support makes your game ready to publish to Steam.

Graphics

  • OpenGL 4.0 deferred renderer with uniform lighting model supports any number of lights, all casting soft dynamic shadows.
  • Up to 32x hardware MSAA makes rendered images incredibly sharp and detailed.
  • Full support for vertex, fragment, geometry, and tessellation shaders.
  • Dynamic megatexture terrain provides fast rendering of terrains with many layers.
  • Hierarchical hardware occlusion queries provides fast visibility testing.
  • Hardware tessellation for dynamic real surface displacement on the GPU.
  • Normal mapping with specular and cubemap reflections.
  • Instanced rendering allows fast drawing of large volumes of objects.
  • Hardware skinning provides fast skinned animation.
  • Deferred transparency with multiple overlapping layers of shading.
  • Real-time mesh modification.
  • Trilinear and up to 16x anisotropic filtering.
  • Blend and transition animation sequences.
  • Extract animation sequences in the editor.

Editor

  • Automatic asset management reloads models and textures when they are modified from another application.
  • Drag and drop import of FBX, DDS, BMP, JPG, PNG, TGA, and PSD files.
  • Visual interface controls every aspect of the art pipeline.
  • Constructive solid geometry modeling tools.
  • Brush primitives include box, wedge, cylinder, sphere, arch, tube, and torus.
  • Automatic UV mapping.
  • Brush smooth groups.
  • GPU-accelerated terrain editor makes sculpting silky smooth and fast.
  • Built-in shader editor with instant visualization and error highlighting.
  • Native user interface is used on each supported platform.

Programming

  • Built-in Lua script editor with debugger, code stepping, and syntax highlighting.
  • Visual flowgraph lets you connect objects to control game interactions and set up scripted sequences.
  • Launch your game and debug the Lua virtual machine as it runs.
  • API design with an object-oriented command set lets you code any type of game.
  • Entity scripts provide a per-object hook interface.
  • Direct programming gives you control over your game's loop and program structure.
  • Script variables are displayed in a visual interface and reloaded in real-time.

AI

  • Navmesh pathfinding provides automatic AI navigation that works everywhere.
  • Character controller movement seamlessly integrated with physics and pathfinding systems.
  • Set entities to automatically chase another object or navigate to a position.

Physics

  • Fast and accurate rigid body physics.
  • Constraints including hinge, ball, and sliding joints.
  • Joint actuators provide fast and stable motorized constraints for doors, robotic arms, and other motion.
  • Automatic physics shape calculation.
  • Generate physics shapes in the editor from models or brushes.
  • Swept collision.
  • Raycasting with lines or spheres.

Particles

  • Real-time particle editor with instant visualization.
  • Emission volumes include box, sphere, cylinder, tube, and cone.
  • Adjustable curve graph for alpha and scale.
  • Particle animation sheets with adjustable frame counts and layout.
  • Velocity-based rotation for directional particles like sparks.

Sound

  • 3D sound spatialization.
  • Emit a sound from any entity.
  • Automatic channel management frees up unneeded channels.
  • Skip to any time in sound.

Configuration requise

Windows
SteamOS + Linux
    Minimale :
    • Système d'exploitation : Windows Vista, 7, 8, 8.1, or 10
    • Processeur : 2.0 ghz dual core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Nvidia, AMD, or Intel OpenGL 4.0 / DirectX 11 graphics.
    • DirectX : Version 11
    • Espace disque : 2 GB d'espace disque disponible
    • Notes supplémentaires : Non-English characters including Cyrillic in the user path are not supported.
    Minimale :
    • Système d'exploitation : Ubuntu 14.04 LTS 64-bit
    • Processeur : 2.0 ghz dual core 64-bit
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Nvidia or AMD OpenGL 4.0 graphics card with proprietary drivers
    • Espace disque : 2 GB d'espace disque disponible
    • Notes supplémentaires : Intel graphics drivers do not presently support OpenGL 4.0 on Linux. Non-English characters including Cyrillic in the user path are not supported.
    Recommandée :
    • Graphiques : Nvidia graphics card is recommended on Linux.

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