Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons.
User reviews:
Recent:
Very Positive (14 reviews) - 92% of the 14 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,502 reviews) - 91% of the 1,502 user reviews for this game are positive.
Release Date: Oct 15, 2014

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About This Game

Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons and mines. If the prisoners wish to make it out alive, they have to overcome the challenges devised by the ominous mastermind of the island.

Powers of perception and logic are more important than sheer force is, since Legend of Grimrock 2 puts a heavy emphasis on exploration, survival and challenging puzzles. Discover powerful ancient artifacts from hidden secret chambers and buried treasures. Arm your champions, cast spells and craft enchanted potions and bombs to aid you in fighting the dreadful monsters in highly tactical real-time combat.

Design, share and play custom scenarios with the included Dungeon Editor! Create your own adventures and fill them with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio!

Get ready to venture forth and uncover the secrets of Nex!

Key Features:

  • Explore the wilderness and the dungeons of Isle of Nex: walk in ancient forests riddled with mysterious magical statues, fight the denizens of poison fuming swamps, dive in the Forgotten River in search of treasure, uncover secrets hidden deep below…
  • More than 20 hours of pure blooded dungeon crawling gameplay with grid-based movement and thousands of squares filled with hidden switches, pressure plates, secret doors, riddles, deadly traps and more.
  • Cast spells with runes, craft potions and bombs, fight murderous monsters with a large variety of melee-, ranged and thrown weapons, as well as firearms.
  • Create a party of four characters and customize them with 8 character classes, 5 races, and numerous skills and traits. Collect experience to hone their skills and discover improved equipment and magical artefacts.
  • 42 different kind of monsters including 30 new foes unique to Isle of Nex.
  • Play custom adventures created by others or make your own with Dungeon Editor.
  • More depth, variety and open ended exploration than in Legend of Grimrock 1. Enhanced AI, spell casting, puzzle mechanics and skill systems.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core 2.33 GHz Intel or 3.0 GHz AMD
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX 8800, AMD Radeon 4850 or Intel HD Graphics 5200 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280×720 and 1024×768.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core 2.66 Ghz Intel or 3.2 GHz AMD
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 660 Ti or AMD Radeon 6850 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280×720 and 1024×768.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Minimum:
    • OS: Mac OS X 10.7.5 or later
    • Processor: 1.4 GHz dual-core Intel Core i5 processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2 capable graphics card, Intel HD Graphics 5000 minimum
    • Storage: 2 GB available space
    • Additional Notes: Low Rendering Quality setting is recommended on Mac models without dedicated graphics cards such as the Macbook Air
    Recommended:
    • OS: Mac OS X 10.8.5 or later
    • Processor: 2.5 GHz dual-core Intel Core i5 processor
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2 capable graphics card, Geforce GT 650M or better recommended
    • Storage: 2 GB available space
Customer reviews
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Recent:
Very Positive (14 reviews)
Overall:
Very Positive (1,502 reviews)
Recently Posted
Someot
( 3.3 hrs on record )
Posted: June 26
Man, I'm really trying to like it, and I'm going to keep trying, but I just can't bring myself to enjoy this.

The combat is similar to LoG 1, but enemies are much tougher. Not in a difficult way, but in a tedious way. It takes way too many hits to kill even the most basic of enemies and it gets boring after a few hours.

The above-ground island portion isn't really that great. I think they were going for an open world kind feel, but it doesn't work. I only find myself having fun when I go underground to the dungeons, but those parts don't last nearly as long as I'd like.

The Puzzles aren't great. They're either too simple, have a stupid solution involving searching the walls for a hidden button, or require an item you don't have yet. Or maybe you missed it all the way back, you have no way of knowing.

There's no real sense of doom like in Grimrock 1. Then, I had no idea how far down I was or what was next. Now I just find a puzzle, see if I can solve it, and if I can't I look for a dungeon.

They try to replicate the mysterious story of Grimrock 1 by adding the Island Master, but it's not as interesting or thrilling. "Ooh some dude brought you to his spooky island with monsters and traps, scary..." Reminds me of the first live action Scooby Doo movie.

Like I said, I'm going to keep trying because I loved Grimrock 1 so much, but I'm having a lot of trouble enjoying this one and I can't give it a positive review.
Helpful? Yes No Funny
šтøIeи
( 8.1 hrs on record )
Posted: June 24
Good adventure game.
Helpful? Yes No Funny
Tarrant
( 52.2 hrs on record )
Posted: June 24
Best dungeon crawler in a decade, maybe more.
Helpful? Yes No Funny
wista37
( 4.5 hrs on record )
Posted: June 21
Legend of Grimrock 2 has got great graphics, storyline and is very good to play. Recommend this game to my friends.
Helpful? Yes No Funny
Flatline
( 287.8 hrs on record )
Posted: June 20
Even better than Grimrock 1.
Helpful? Yes No Funny
Furies75
( 39.5 hrs on record )
Posted: June 18
OK...i Just finished Grimrock 2 -- around 30 hours to complete. Yes it was frustrating, but i think all in all, it was a great game well worth the cash i paid for it. A little heavy on the puzzle side -- some made me wanna punch my LCD. Monsters don't really regenerate so you can play a whole game without the stats to finish it. Combat system pretty old-scool...but functional. The boss battles do require tactics. I almost quit a few times thinking the game was broken or fights just too unfair, but changed tactics, saved a few times mid battle and got through it.

It's strange to think how thourough I was going through the game looking for secrets that I only found about 50% of the secrets. I just don't see where the clues were that led to the other 50% of the secrets...Maybe the designer did that for replayability? My friend tells me there are some good MOD dungeons out there for this game. To be honest, I think I'm done and ready to move on to the next game.
Helpful? Yes No Funny
Rocket Tacos
( 7.3 hrs on record )
Posted: June 18
A surprisingly great find, hadnt played the 1st one so I had no idea what I was in for. Awesome combination of rpg and puzzle solving story while under constant attack fromt the dungeon mobs, and hunger. Try it if you think your good at survival adventures.
Helpful? Yes No Funny
matti.tornio
( 31.3 hrs on record )
Posted: June 15
Better than the original Grimrock in pretty much every way. As long as you enjoy this kind of old-school RPG, you can't really go wrong with Grimrock 2. On the other hand, between the challenging puzzles and the overall diffuculty this game is certainly not for everyone. I played through the game on normal.

The good:
- Nice varied locations
- While still not perfect, the RPG mechanics are a big improvement over Grimrock 1
- Lots of puzzles and secrets

The bad:
- Some of the enemies force you to rethink your tactics, but overall the combat is still fairly clunky and heavily based on kiting. This was certainly the weakest part of the game for me
- Loot distribution felt off, there were huge caps in the game where there were no upgrades for certain weapon types

The ugly:
- Many of the puzzles are very obtuse, this is the one area where the game is probably even worse than the original
Helpful? Yes No Funny
monstergear
( 66.1 hrs on record )
Posted: June 11
Brilliant, carefully crafted game that is leaps and bounds ahead of its predecessor (which was already great).
Helpful? Yes No Funny
Evil Squid
( 30.4 hrs on record )
Posted: June 7
Product received for free
I got Legend of Grimrock 2 as a gift around two years ago, played it until I killed the Viper Roots, put it down, and didn't touch it for another two years.

After resolving to pick it up again and not set it down until I was finished, I can say that LoGII does everything from LoGI, and more.

While LoGI was entirely set in the claustrophobic confines of Grimrock, a giant dungeon built in the mountains, LoGII takes place on the Isle of Nex, with over 10 unique environments, 5 bosses, and more of the fun rune-based magic, hunting for rare items, and secrets that made LoGI so great. The level design and puzzles are on point, reminescent of classic dungeon crawlers like Dungeon Master. Many old enemies return from LoGI, with a few new ones to mix up the joyful shuffle-foot slice and cast combat routine of the original.

My only real complaint about Grimrock II is the difficulty: either I don't recall how difficult LoGI was, or this game is on steroids. Enemies deal insane amounts of damage and are bulky as hell, making combat difficult if you get pinned between two enemies or a wall. Nostalgic enemies as well, while great, seem to be added in as sort of a fanservice thing (the Herder's Den comes to mind as such, as well as the Crowverns that only appear in one area.)

Despite that, Legends of Grimrock II is more of the same greatness that made LoGI so fun, now with added plot outside of "escape the Dungeon." Would heartily reccomend, if you're a fan of the original or looking for a good Dungeon Crawler.

Just remember to plan your characters properly, or else you'll be in for a bad time.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
30.4 hrs on record
Posted: June 7
Product received for free
I got Legend of Grimrock 2 as a gift around two years ago, played it until I killed the Viper Roots, put it down, and didn't touch it for another two years.

After resolving to pick it up again and not set it down until I was finished, I can say that LoGII does everything from LoGI, and more.

While LoGI was entirely set in the claustrophobic confines of Grimrock, a giant dungeon built in the mountains, LoGII takes place on the Isle of Nex, with over 10 unique environments, 5 bosses, and more of the fun rune-based magic, hunting for rare items, and secrets that made LoGI so great. The level design and puzzles are on point, reminescent of classic dungeon crawlers like Dungeon Master. Many old enemies return from LoGI, with a few new ones to mix up the joyful shuffle-foot slice and cast combat routine of the original.

My only real complaint about Grimrock II is the difficulty: either I don't recall how difficult LoGI was, or this game is on steroids. Enemies deal insane amounts of damage and are bulky as hell, making combat difficult if you get pinned between two enemies or a wall. Nostalgic enemies as well, while great, seem to be added in as sort of a fanservice thing (the Herder's Den comes to mind as such, as well as the Crowverns that only appear in one area.)

Despite that, Legends of Grimrock II is more of the same greatness that made LoGI so fun, now with added plot outside of "escape the Dungeon." Would heartily reccomend, if you're a fan of the original or looking for a good Dungeon Crawler.

Just remember to plan your characters properly, or else you'll be in for a bad time.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
52.2 hrs on record
Posted: June 24
Best dungeon crawler in a decade, maybe more.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
31.3 hrs on record
Posted: June 15
Better than the original Grimrock in pretty much every way. As long as you enjoy this kind of old-school RPG, you can't really go wrong with Grimrock 2. On the other hand, between the challenging puzzles and the overall diffuculty this game is certainly not for everyone. I played through the game on normal.

The good:
- Nice varied locations
- While still not perfect, the RPG mechanics are a big improvement over Grimrock 1
- Lots of puzzles and secrets

The bad:
- Some of the enemies force you to rethink your tactics, but overall the combat is still fairly clunky and heavily based on kiting. This was certainly the weakest part of the game for me
- Loot distribution felt off, there were huge caps in the game where there were no upgrades for certain weapon types

The ugly:
- Many of the puzzles are very obtuse, this is the one area where the game is probably even worse than the original
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
287.8 hrs on record
Posted: June 20
Even better than Grimrock 1.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
4.5 hrs on record
Posted: June 21
Legend of Grimrock 2 has got great graphics, storyline and is very good to play. Recommend this game to my friends.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
39.5 hrs on record
Posted: June 18
OK...i Just finished Grimrock 2 -- around 30 hours to complete. Yes it was frustrating, but i think all in all, it was a great game well worth the cash i paid for it. A little heavy on the puzzle side -- some made me wanna punch my LCD. Monsters don't really regenerate so you can play a whole game without the stats to finish it. Combat system pretty old-scool...but functional. The boss battles do require tactics. I almost quit a few times thinking the game was broken or fights just too unfair, but changed tactics, saved a few times mid battle and got through it.

It's strange to think how thourough I was going through the game looking for secrets that I only found about 50% of the secrets. I just don't see where the clues were that led to the other 50% of the secrets...Maybe the designer did that for replayability? My friend tells me there are some good MOD dungeons out there for this game. To be honest, I think I'm done and ready to move on to the next game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
3.3 hrs on record
Posted: June 26
Man, I'm really trying to like it, and I'm going to keep trying, but I just can't bring myself to enjoy this.

The combat is similar to LoG 1, but enemies are much tougher. Not in a difficult way, but in a tedious way. It takes way too many hits to kill even the most basic of enemies and it gets boring after a few hours.

The above-ground island portion isn't really that great. I think they were going for an open world kind feel, but it doesn't work. I only find myself having fun when I go underground to the dungeons, but those parts don't last nearly as long as I'd like.

The Puzzles aren't great. They're either too simple, have a stupid solution involving searching the walls for a hidden button, or require an item you don't have yet. Or maybe you missed it all the way back, you have no way of knowing.

There's no real sense of doom like in Grimrock 1. Then, I had no idea how far down I was or what was next. Now I just find a puzzle, see if I can solve it, and if I can't I look for a dungeon.

They try to replicate the mysterious story of Grimrock 1 by adding the Island Master, but it's not as interesting or thrilling. "Ooh some dude brought you to his spooky island with monsters and traps, scary..." Reminds me of the first live action Scooby Doo movie.

Like I said, I'm going to keep trying because I loved Grimrock 1 so much, but I'm having a lot of trouble enjoying this one and I can't give it a positive review.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
699 of 725 people (96%) found this review helpful
4 people found this review funny
Recommended
131.1 hrs on record
Posted: October 15, 2014
Legend of Grimrock 2 is a game that truly deserves the ‘2’ behind the title. It’s bigger and better than Grimrock 1 in every regard while staying true to the feel and gameplay concept of its predecessor.

Not surprisingly Grimrock 2 is still a dungeon crawler in the spirit of games like Dungeon Master or Eye of the Beholder. You move your party of four characters through the gameworld using a grid based movement system, solve puzzles and kill monsters in real-time combat along the way.

So what did change since Grimrock 1? Quite a lot.

Instead of a single, linear dungeon you now have a semi-open world with beautiful outdoor locations and lots of different dungeons to explore. And you can explore them in almost any order, so if you get stuck on a puzzle you don’t have to check out a walkthrough guide to proceed, instead you can go somewhere else and come back later with new ideas or hints in your backpack. One other advantage of it is the games' increased replayability – in Grimrock 1 you maybe missed a few secret areas while fighting your way through the dungeon, in Grimrock 2 you can finish the game without ever seeing a good part of the gameworld.

Combat is much more challenging now, enemies move and react faster. Their AI was improved as well so many of the cheap tactics that you could use in Grimrock 1 don’t work anymore. Single, slow monsters can still be defeated quite easily using the ‘strafe and run’ tactic, but there are more than enough challenging fights with multiple and/or fast enemies.

The UI and some of the gameplay mechanics were overhauled as well. The skill system is more versatile and makes more sense now, alchemy is more useful as there is a larger variety of more powerful and interesting potions available, there are new weapon types like firearms and many other detail changes.

And of course there is much more content – the game is easily twice as long as the first game, there are more different dungeon types, beautifully crafted outdoor locations, more different weapons, more different enemies, more puzzles, more everything.

If you are interested at all in the genre this is a must-buy. It doesn’t get any better than this…until Legend of Grimrock 3 comes out.
Was this review helpful? Yes No Funny
183 of 190 people (96%) found this review helpful
3 people found this review funny
Recommended
44.4 hrs on record
Posted: October 16, 2014
Legend of Grimrock 2 is a perfect sequel! Stands beautifully on it's own, and expands on all the greatness of the first. Best of all, instead of exploring a single dark multi-level dungeon, now you get a whole island to explore! Each area filled with it's own dungeons, and each dungeon filled with challenging puzzles and secrets. I dare say that there is almost a Skyrim level of content here, as far as exploration and secrets go. And they've even fixed the some of the silly issues/exploits that sometimes made the first game too easy. Once in a rare while I even got the feeling that the game was trolling me a little, in a fun way tho.

For those that don't know, Legend of Grimrock is a dungeon crawler, in the style of those old 90s D&D PC games like Dungeon Master, Eye of the Beholder or Ultima Underworld; Except with beautiful modern graphics, and all the benefits of modern game-play mechanics (there's even a day/night cycle on the island). Movement is sorta grid-based like those old games, but movement and combat happen in real time, not paused-turn-based. This creates an interesting hybrid of old school movement-rules, mixed with real-time stat-based cool-down-turn combat. If an enemy is too strong to face head-on, you can kite them around and try to dodge their attacks, but you also have to stop long enough to land your own attacks. You level your character's stats and skills just like any other stat-leveling RPG, and thankfully Grimrock's stat-system is easy to understand, and works exactly how you expect. Just like the first Grimrock, stat management is satisfying and fun, if that's your thing.

Legend of Grimrock 2 does quite a few things better than 1. Not only are the locations, puzzles, and monsters more varied.. They've also GREATLY improved the monsters' AI, to the point where it's DOWN RIGHT SCARY how intelligent they can be. They did this to make monsters more challenging, because in the first game once you learned how to kite around one monster, you could pretty much do the exact same thing to every other monster in the game, to the point where stats would become less important because you could just manually dodge around everything.
LoG2 "solves" that problem, by making the AI more clever, varied, and unpredictable. Try to kite around the wrong monster, and he might see it coming and have a counter attack ready for you, or they might ambush you with a special ability you've never seen before, or sometimes even just start running away, so you have to chase to get your experience points. Now it's a perfect balance of needing to have good character-stats, a good strategy, and needing to know/learn each monster's behaviors. Kiting around monsters is still an important aspect to combat, but it's no longer an easy-win strategy, by any means.
There's also a few non-standard enemies, who's AI seems to be on a whole separate level from the rest.. That's where it starts to get freaky.. I wont spoil anything, but the way these things behave sometimes, at least in comparison to the other monsters, you'll swear they're really alive!

Grimrock 1 took place entirely inside a multi-level dungeon. It was huge, and each few levels had their own theme for the walls, and sometimes their own set of monsters. It was great at the time, and enough to keep you exploring, but if LoG2 only offered us that again, I think it would have gotten old/dull fast. Luckily LoG2 gives us waay more to explore, the whole island of Nex! With outside locations as well as underground ones, forests, beaches, swamps, even the occasional castle and underwater area, and I'm not even listing them all. Oh, and the outdoor areas, while allowing you more freedom to explore and things to look at, still have a great dungeon-layout feel. The locations and visuals never get dull.

Bottom line, Legend of Grimrock 2 is a great game, that deserves way more recognition. It's every bit as good as a big-budget mainstream title, and is WELL worth your money! It will keep you solving puzzles, fighting monsters, and exploring for at least 20 hours, more if you're hunting secrets, and it manages to stay fun and addictive the whole time. And like Grimrock 1, The puzzles and riddles, while challenging and sometimes quite elaborate, give a great sense of accomplishment when solved, and reward the player with cool loot or new areas.
If you like this type of game or the general genre, certainly give this one a shot, it wont disappoint. If you're new to the genre, both LoG games are a great place to start. ;)
And if you liked the first one, what the heck are you waiting for?!
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154 of 162 people (95%) found this review helpful
3 people found this review funny
Recommended
31.8 hrs on record
Posted: June 10, 2015
Basic review for the first one:
Review of first one

What I liked:
  • OMG it's outside this time, and it's got day, night cycle
  • New spells, classes, enemy variety
  • Discovery in this game is still fun
  • The puzzles are still good ( had to resort to a guide for more than the first game)
What You Need to Know:
  • New enemy tactics and kinds of enemies to fight (AOE attacks, grabs and better counters to kiting)
  • There is no voice acting, cutscenes or anything to get in the way of pure gaming.
  • A freaking rope!! (so no more damaging your group by jumping off cliffs to get secrets)
  • Not much weapon variety
  • Lighting is so freaking good

Compared to the first game:
  • Combat tactics and variety is improved
  • Less puzzles are easy to figure out on your own ( less logical ones, more WTF do I do one)
  • Final boss is not as fun as the first one. I think because the map is too open. I didn't even die once fighting him
  • Added way more classes and one new race
My Score:
A

Paid: $12
Completed in: 31 hours

Games similar:
  • Dungeons of Dredmor
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