Verfasst: 9. August
Disclaimer: this score is full of sarcasm and irony. As always.
Score out of 10:
-Graphics: 1.0-9.0, what should I say...? It's a real Card game, with, you know, real cards...
-Game engine: 6.2, has some minor flaws, like "keybindings" options without even working keys, except mouse, and long waiting time for main menu (i suppose it's whole game resetting process), but that's all acceptable.
-Game mechanics: Board version 8.0 / Binary version 0.0 (it's not a smile), see below.
-Game addiction: 9.5, like any Rogue-like game with permadeath.
-Gameplay: 8.1, really strange for such simple, but it's interesting.
So, it's hard to judge this game for two reasons. First of all, it's a digital remake of old board game. Second of all, it's a 2014 now.
Game developers had not so many options to make it nice to old fans and new-coming players. At least to make user interface perfect, while you are not able to change or improve game mechanics. Why I can not turn "intro" comics OFF by default? Why the hell all three active areas (Cards deck, HTH-Shoot-da-Whoop and Roll buttons, Continue button) are in three different corners of the screen? Why asking always for something, that's present in single (weapon for Hth, for example). Why always Rolling character in beggining with SO many dumb button press? There is a rule : program should wait for user interaction IF and ONLY IF user can change the state of program. Here you have to press 7 times some "skip"-like button, just to see numbers appear on the screen. Hell, thanks, but no.
On the one hand, game mechanics are pure random in nature: "adventure map" - shuffled card deck, combat - dice based.
On the other hand, game is hard to play and has a "moment of choice", moreover game will always punish you for mistake. You are not only skipping turns, waiting for some "random" output and lucky end. You have enough possibilities to change outcome, though they are limited.
The original game lacks of "horizontal balance": most of ingame items (cloth, weapon, device) can be separed on usefull in 100% cases and useless in 100% cases. That's bad. Another problem is small amount of such items at all.
With all that said : it's fun to play. Although, this game cannot be called Rogue-like for multiple reasons, it shares some of their properties, which makes it perfect for me, but me boring for others. AGAIN total score for this game makes more sense than it looks like: 1d6+4 out of 10.