A Games Workshop fan of the 1980's will probably remember this. I however was neither of these. In fact it wasn't until the Exploration Sale (2014), that I found this game whilst browsing the usual Warhammer 40k games and came across this little gem. Since I'm neither a child of the 80's, nor was I a Games Workshop fan, I believe I can provide a fresh, unbiased review of this game. So please bear with me.
First off, this game is completely about the luck of the roll. You roll for everything in this game, and I love it! You begin the game with a comic strip intro, and then you begin the game. You have to roll d6's to get your stats. There are no RPG "select this stat?" After you have rolled for your stats, you get some basic points that you can use to aquire weapons, HTH (Hand To Hand) weapons, and or clothing. But you must keep in mind you have a very, and I do mean very, limited amount of points, which usually for me, winds up being one gun, one HTH weapon, and that is all.
After all this prep you begin the game full. You are thrust into New York with a background picture, on your left are cards, to your right, your actions. You turn a card face up, and then you proceed from there. Once you turn it face up, if it is an enemy, you must roll the d6, depending on what you chose. As a short example. Say you turn over a card and it is a zombie, you select say HTH, once done, a combat roll will happen and based on your starting stats, you must equal or beat a certain roll. Or conversely, you can use your weapon, say a rifle. If you roll badly though, you can and will miss and as a last resort, you will be forced into HTH or even made to try and escape the threat.
You go through the apartment blocks, and roll your way to victory! But not all the cards are of course enemies, you have some empty room cards, to which you must roll your d6's to see if anything lurks around the corner. You can get item cards, medical pack cards etc. But the majority of what you will be doing is rolling against the cards that are enemies. Once you have a chance to escape a building, you must roll through some more cards to make it out alive. Which if like me, you have been left with nothing but your HTH weapon, can be very tense.
To make it to the end you need good rolls, and you need to watch your bottom bar which includes a venom and radiation meter. If either fill up, it doesn't look hopeful for you. Amongst the threats lurking behind each card backing, is the ever present timer. Everything you do takes time. Be it reloading a weapon. Using an item. And such. Once it becomes night, your stats may go down and it may just get that bit extra harder. As if it wasn't hard enough!
I'd recommend this game based on it's original HARD difficulty alone as it is brutal and who knows if you will get the rolls you need. If you're a die fan, then sadly this game only uses d6 dices. The game has the mentallity for just "one more roll, I just need one more good roll!"
You will be pulling your hair out with bad rolls.