Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
User reviews: Very Positive (19,543 reviews)
Release Date: Dec 13, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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"GETTING STARTED! - 7 Days To Die"
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Recent updates View all (64)

April 29

Alpha 11.4 Patch Is Out!

Olá Survivalists,
Apha 11.4 patch fix is out and here is the low down for you cave dwelling survivalists!

As always we cannot guarantee its compatibility with old saved games. If experience any problems please reinstall the game and start a brand new game.


Alpha 11.4 Patch Is Out!

88 comments Read more

April 17

Alpha 11.3 Patch Is Out!

Howdy Survivalists,
We’ve just released our Apha 11.3 patch fixed the worst reported user problems.

This should be compatible with saved games from 11.2 but if you experience any problems please reinstall the game and start a brand new game.


Here’s the details!


131 comments Read more
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Reviews

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

About This Game


Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival\zombie game they have always wanted. Our goal is to live up to this as much as we can and build a customizable, moddable game that allows users to fine tune their survival and zombie experience to create the experience players and their friends want.



  • Random World Generation - Play Navezgane or roll the dice and dive back into the game with friends in a randomized world with huge cities, towns, rivers, lakes, mountains, valleys, roads, bridges, cave systems and wilderness locations.
  • Create and Destroy - The world terrain, structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time.
  • Terrain Enhancement - The terrain is now both smooth and natural but can still be destroyed and mined.
  • Upgradable Fort Building - Player built structures are assembled from framework which can be upgraded supporting sod, wood, cobblestone and concrete upgrade paths. Hammer away just like real building and use Land Claim blocks to protect your fort in PvP.
  • Structural Integrity - Buildings and terrain formations which are too unstable can fall apart if proper supports are not built. Some building materials are stronger than others and pieces which break off and fall can be dangerous or deadly if they fall on you or enemies.
  • Item Crafting & Degradation - With a continually growing list of over 250 recipes, gather resources such as plant fibers, wood and metal to create weapons and tools such as hand made crossbows, knives and hammers. As your tools wear out over time, use your crafting skills to repair them.
  • Quality Ranged Gear - Guns, weapons, tools, armor and clothing have quality ranges which govern attributes to provide hundreds of thousands of item permutations. Level up and craft better quality items to survive.
  • Plants and Animals - Locate seeds to plant and grow vegetables, and head out into the wilderness to hunt animals once the cabinets in abandoned buildings are already plundered.
  • Stealth System - Sneak past zombies who can see, hear and smell you and smelly items in your inventory and throw rocks to distract them.
  • Buff/Debuff System – Enjoy or deal with a multitude of buffs or debuffs like a caffeine buzz or a broken leg in our rapidly growing Buff/Debuff System with over a dozen boosts or ailments.
  • Cooperative Mode - Tired of zombie apocalypses that are more about fighting humans than zombies? Team up with your friends to work with other survivors rather than against them, using group efforts to build settlements and safety.
  • Character Customization - Full Character creation system with face/body morphing, custom skin, eye, hair color, facial hair and a multitude of visible clothing and armor.



(Features in various stages of development, which will be added as the project progresses)

  • World Building Tools and Mod Support - Greatly expanded creation tools for players to create their own apocalypse for them and their friends, including Steam Workshop support.
  • Skill Trees - Choose unique character skills and perks to enhance your characters abilities.
  • Drivable Vehicles - The cars in the world have long since decayed, but you may find enough raw parts to build a custom ride.
  • Skills System – Earn XP and upgrade your skills to become the ultimate Bruiser, Gun Nut, Gadget Man, Chemist or Stealth Agent.
  • Missions & Story Points- Do favors for NPC characters in return for experience and rewards, and learn more about what has happened in the world.
  • Infected Wildlife - Wildlife can become infected. There will be bears. Zombie bears.
  • Virtual Reality Headset Support - For the times when wandering through the woods at night isn't quite scary enough.
  • Environmental Temperature - Find shelter or build a campfire. Cold nights or long days in the desert will make a difference.
  • Weather Effects - The weather will change, and it may influence your survival.
  • NPC Characters - Stumble upon the occasional computer controlled character. Talk, trade or engage them. Locate safe houses controlled by them.
  • Professional Soundtrack & Voices - For those who prefer mood setting music to go with their game, and professional screaming.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: 10.6
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Helpful customer reviews
141 of 164 people (86%) found this review helpful
75 people found this review funny
417.6 hrs on record
Posted: April 27
Early Access Review
Day 1: You cry the in the corner of an attic, while eating dog foods.

Day 240: You are eating venison stews like a king in your impenetrable fortress.







jk Nope, Day 3: u broke your leg, walking limp, then shred to bits by a pack of dogs.
Was this review helpful? Yes No Funny
66 of 68 people (97%) found this review helpful
2 people found this review funny
127.1 hrs on record
Posted: April 25
Early Access Review
This game's crafting options turned me into a DIY nut. Early game was spent by a riverside shack I created right next to a river in the forest biome. I surrounded it with corn, cotton, maple tree, blueberry and potato farms. Absolutely zero protection, but I was relatively safe during the night in sneak mode at the top of my 4 block high 7x7 abode wielding my handmade crossbow. Had a hell of a time trying to find all the books I'd need for crafting, particularly the one that would allow me to build a forge. Luckily, I found a cooking pot pretty easily (I know from previous playthroughs how screwed you are when you can't boil your own water). Lived off boiled meat very early, but before long I was making a living baking potatos.

Mid-game, I set up mining operations near my shack mining for stone,lead, iron, coal and potassium nitrate at night, while the hordes passed overhead (mostly) unawares. During the day, I hunted, hit supply drops and did some supply runs on hardware stores and the homes nearby. Stocked up a lot of rebar frames and wood frames plus came across a lot of tools from the hardware store runs. I saved the rebar frames for later, and used the wood frames as fuel for my cooking and forge fires so I could stockpile wood from my maple tree farm. Ended up with a metric ton of animal fat between hunting and those slow bloater zeds, the little I needed to make candles barely made a dent in my stock. Used the corn to make cornmeal, then that to make clay. With the clay and my supply runs, I was able to make molds of all parts of every firearm in the game.

Late-game: prepared to make the defensible, self-sustainable lair of my dreams. 40 x 40, four block high walls topped with barbed wire that are three blocks thick using stone from mining to make concrete (outer layer is reinforced concrete, using the rebar frames from runs; inner two were simple concrete). Surrounded by a 3 block deep moat with sharpened tree trunk traps at the bottom. Entrances on the north, south, east and west sides secured with two metal doors each. Inside, I had enough room to rebuild all my farms, all my forges and cooking fires, a mine, and built a two story house in the center. Have a small lake for water. Now, pretty much the only reason I would HAVE to venture out is to hunt to maintain my stores of animal fat and venison (fat for biofuel and candles, venison for venison stew, which is awesome) and ironically, sand. I use the sand to make glass jars because the game, inexplicably, does not allow you to keep jars after you use water for anything other than drinking (like making venison stew or grain alcohol, which I use with biofuel to make my own gas cans for power tools). Between the iron I've mined and continute to, and the molds I have, I'm able to build any number of guns. Between lead, coal, potassium nitrate and a stockpile of brass (you should really be able to mine this too) I can make any bullet. Have plenty of books for shotgun shell wadding.

That was just one way to go about it. You can be a nomad packing it up during the day and raiding any town or muni building you see. Or you can fortify an existing structure and save on building resource cost. What's most surprising to me is how a game that is in early access, which has made no attempt at a storyline (so far) can really make you ask yourself how you would survive an apocalyptic scenario. Highly recommended, especially if they come through with the dirtbike they said they'd include in the game. Would make late-game looting really fun for the stay-at-home types.
Was this review helpful? Yes No Funny
61 of 72 people (85%) found this review helpful
29 people found this review funny
113.3 hrs on record
Posted: May 5
Early Access Review
Found invisible zombie and died.... Went stealthily exploring and died... Had raw pork and died.... Tripped on a zombie and go infected and died.... Broke my legs jumping into the water running from fast zombies and died... collapsed a barn on my head picking up a haybale and died...

10/10 Would die again

If they could get rid of ONE thing it would be the dogs.
Was this review helpful? Yes No Funny
52 of 59 people (88%) found this review helpful
47 people found this review funny
13.6 hrs on record
Posted: May 15
Early Access Review
> Made a cave house.
> Lived in cave house.
> Mined a little more of the house.
> House collapsed.
> I have a Broken Leg.
> I get eaten by Zombies.

10/10 would make a cave house again
Was this review helpful? Yes No Funny
30 of 32 people (94%) found this review helpful
76.9 hrs on record
Posted: May 7
Early Access Review
This in-development little gem really took me by surprise. I expected it to be just like every other zombie survival out there. In fact, while it incorporates many of the features we've come to expect in zombie and survival games, it also introduces us to new features, The smell of food attracting zombies, zombies using their senses to find you, being actively hunted, not to mention an array of different zombies, bloaters, bloated zombies who spit poison, ember zombies that catch you on fire if they hit you, runners, tree climbers, etc. The playing map is similar to minecraft, in that it goes on forever and there are different biomes. Everything is breakable in game, zombies can actually collapse houses by causing enough structural damage, which they will do if they sense you but can't find you. Remember this is still in development, so there are a few bugs, clipping issues etc; However, this game has virtually unlimited potential and has won me over already.
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32 of 38 people (84%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: May 5
Early Access Review
Great game. Would recommend this to anyone that loves a zombie survival crafting game!
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
18 people found this review funny
44.1 hrs on record
Posted: May 6
Early Access Review
Step 1: Made a bow and some arrows. Because tutorials rule.
Step 2: ran towards a city.
Step 3: Saw zombies and shot them because I was afraid.
Step 4: ran into a house and got some items.
Step 5: turned around.
Step 6: Crapped my pants, because Mr. Zombie thought it would be funny to scare me by being right behind me.

11/10 Would Crap my pants again.
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
1 person found this review funny
154.8 hrs on record
Posted: May 11
Early Access Review
Quite literally the ONLY zombie survival game in existence with nice, active devs who listen to the community, and doesn't have any EA related shenanigans, like, at ALL.

Sure it's Alpha and the game is still quite crude, but it has a ton of potential. And as I claimed before, no penny-pinching shenanigans from the devs. Pay once, and you're done.
Was this review helpful? Yes No Funny
27 of 37 people (73%) found this review helpful
10 people found this review funny
71.7 hrs on record
Posted: April 27
Early Access Review
Spent 4 days digging a 3 deep and 5 wide trench.
Then discovered the TNT feature.
Was this review helpful? Yes No Funny
21 of 27 people (78%) found this review helpful
1 person found this review funny
322.9 hrs on record
Posted: April 25
Early Access Review
Best EA game in my library....by a wide margin. Fun Sandbox gameplay and engaged devs. Much more than the standard zombie survival faire and each update is leading to bigger and better things.
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
102.7 hrs on record
Posted: May 7
Early Access Review
If you want a good zombie suvival game, this is literally the best game out there to come of that genre and to be the best for a long long time.

Even if you want no zombies and to get used to playing the game, you can turn them off and play yourself to get familiar with it, or better yet like myself play on hard difficulties and make looting percentages rather low to give yourself a 7DTD fallout 3 feel world ending.
Was this review helpful? Yes No Funny
21 of 31 people (68%) found this review helpful
5 people found this review funny
138.0 hrs on record
Posted: May 3
Early Access Review
7 Days to Splint

10/10
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
7 people found this review funny
8.4 hrs on record
Posted: May 17
Early Access Review
Live underneath gas station, in a hole that I dug out with a shovel made of rocks. Only leave in the mornings to scavenge through trash for food, so that I do not have to contend with zombies using the aforementioned shovel made of rocks...

10/10 I have accepted this as my life now.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
2 people found this review funny
104.1 hrs on record
Posted: May 2
Early Access Review
SSSSSSoooooooo hard!!!!! never got a good startup. i play for days / weeks trying to get a good startup and still i die over and over and over and over again...... i hate it 10/10 :DDDD
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
2 people found this review funny
48.1 hrs on record
Posted: May 11
Early Access Review
Friends, I have killed a lot of zombies. Tallying my stats from Steam, I have spent over 2100 hours in games fighting zombies. That's almost 3 months of real time. Of all those games, 14 were devoted specifically to anti-zed combat. In L4D2 alone, thanks to the Steam stat-tracking data, I can tell you that I have over 337,000 confirmed kills. That's a lot of zombies. And that's not even including all the zombie killing I've done outside of Steam in games like Minecraft.

So, when I write a review for a game like 7 Days to Die, I think I'm qualified to give an informed opinion. Hopefully, it will also be an interesting or entertaining one. But this time I'm going to make it short and sweet because I haven't gone terribly far into the game as yet, and also because this is an early/pre-release review. 7DtD is a work in progress, it's true. And, as such, it still has some bugs, though not that many in my limited experience. And the rumors are true: it's an ugly game, mostly. I'm not here to give an in-depth review, however, I'm here to tell you why I like this game and why you should give it a chance.

To give you just a taste, imagine if you combined Minecraft with DayZ and got rid of the terrible community of snarks, hackers, and griefers (DayZ players, you know what I mean), all while fixing the zombies so that they not only work, but work smart instead of hard. Yes, at times I can't help feeling that the same people who did the art for Killing Floor had something to do with this gem, but think of 7DtD as the one who can't coast on looks alone who instead tries hard to bring something to the table besides inane meteorological commentary. If 7DtD has anything, it's brainzzz... No, I'm serious, it's a smart game with smartly done zombies.

Imagine playing minecraft in a world without the blocky style (or the odd beauty that accompanies it at times), where instead of laughing at vanilla zombies you run and sneak and generally fear for your life because they are "coming to get you, Barbara..." (sorry, I had to... the flying turtles made me). Imagine a world where you choose between Romero or 28 style zed, where said zed can smell if you're carrying some rabbit or deer meat on your person, where zombo can hear you searching that house because you broke a window to get in and then had to break into a fortified area to get at the safe you spied between the boards over the doorway, where the walking dead might be easy one on one, but damning and deadly should you not stay on top of your game and get cornered by a horde, where you never know what the game is going to throw at you next because although some things remain predictable, those things seem refreshingly logical and limited.

You take down an infected nurse and find some medical supplies. You search a car and find some auto parts. Medicines are where you'd expect them. Guns are where you'd expect them. Food and supplies are pretty much where you'd expect them. You're not going to find a wolf carrying a sack of gold or a rat carrying bits of materials for you to use in crafting. Sometimes, a town will have a pharmacy and be full of rare medical supplies. Sometimes, a town will have a weapons supplier that has nothing left on its shelves. Sometimes you'll stumble into a snowy region or a fallout zone and find some unusual things. Sometimes you'll feel the game is unfair, but it's up to you to set your boundaries because, like Minecraft, you can set the game to creative and enable cheats if that's the way you want to play it. Run from those zombies, or fly, the choice is up to you. Either way, I've solidly enjoyed my brief time in this game and I urge you to consider not skipping it even though you may feel that you've killed all the zombies you could want to kill in one lifetime.

My one qualifier on my recommendation is that you should factor into your decision whether you will be able to play this game with friends because, like Minecraft, it's perhaps most fun when it's done with people you care about and enjoy spending time with.

Thanks for reading. Hope to see you in game soon.

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15 of 21 people (71%) found this review helpful
6 people found this review funny
2.9 hrs on record
Posted: May 15
Early Access Review
"It's like Skyrim with zombies" 10/10 IGN
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
1 person found this review funny
109.1 hrs on record
Posted: May 13
Early Access Review
leg breaking sim 2015 everyone/everyone would break their legs every five ♥♥♥♥ing seconds

jokes aside the game is really solid and looks good with unity five it does give a meaty challenge and good guns are really hard to get and best of all! YOU WONT BE GUNNED DOWN FOR BAKED BEANS THE MOMENT YOU SPAWN
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
70.2 hrs on record
Posted: May 1
Early Access Review
Finally, an amazing game with everything all players want: zombies, sandbox, crafting, survival, updates, and most importantly, DEVS who actally CARE about the community! After so many failed early release games being warped into pointless cashgrabs, it was a huge relief seeing the first game ever truly develop and become amazing right in front of me. The community is wonderful too, the people are so helpful. There are constant resets due to the updates, but it's one of the only games I feel makes you just want to keep playing regardless of losing everything, and the updates are more than worth the resets. It's exciting and scary and takes intelligence (and bravery) to survive. I couldn't recommend a game more.
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6 of 6 people (100%) found this review helpful
103.8 hrs on record
Posted: May 16
Early Access Review
I've played most of the survival games out there, and this has to be by
FAR the best one available. The Devs are very active, and are adding
things at a very reasonable rate, with consistent patches and updates.

This game just has everything you want. Zombies, and tons of them,
especially at night when they turn into 28 days later crack zombies.

Building, you can build underground, above ground, build castles, huts,
shelters, expansions on already existing buildings. The things I've seen
in this game amaze me. The creativity of some people is astounding. I've
literally seen kilometer long tunnels leading from a base, to a nearby town.
I've also seen castles surrounded with spikes, and hidden doors / passages.

The looting system is also great. Items generally spawn every 7 in-game
days which is a very reasonable amount of time. The randomly generated
maps are amazing, and literally endless so you have to potential to find
hundreds of towns, etc. So much freedom you can even deconstruct
buildings in towns, use dynamite to blow things up, chainsaws, augers.

The leveling system is very well done too, and very unique as it hasn't been
done in other popular survival games. As you level up, you become more
efficient at crafting - being able to create higher tier items. At first, you'll
be able to create Faulty items, which are the lowest quality, as you level you'll
be able to create from Faulty - Poor - Good - Fine - Great - Flawless. It takes
forever to gain a high enough level to make flawless items so you can spend
lots of time leveling up which adds highly to the game playability.

There's also PVE servers for people who don't want to deal with PVP. Every
server I've joined, the admins are great and active. If anything happens, they're
generally happy to help regardless of the situation.

Highly recommend this game over every other survival game available.
Don't read anymore reviews. This game is in Alpha, and is very playable
and has lots to offer in content, features, and enjoyment.



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7 of 9 people (78%) found this review helpful
66.0 hrs on record
Posted: May 6
Early Access Review
Do I wish to recommend this game? Yes.
Look further down for a longer explanation.
I recommend this game, simply because the game is brilliant and it only gets better with multiplayer. This is a great game for you and your friends and you are gonna have a good time. However, this is not a perfect game at all and I will list my impressions of this game so far (remember it's early access, things can change).

+
You can play alone, with friends on LAN and on servers
Game cointains Navezgane-map and random generation. Navezgane will be boring to play after a while because you will get to know the map quite well. Random generation, however, will create your world entirely random as for landscape and prefabs via a seed system like in Minecraft.
Many recipes for craftable items for building, weaponry, armory, food, drink, medicin. You start with basic recipes and will unluck some as you find recipe books.
Smart gravity, fitness and quality system makes the game a lot of fun; even after 10 hours because the world feels alive, you can improve your stamina, so there is a reason for playing it awhile and the quality range as for weapons and tools makes many items unique and rewards the player for her/his hard work.
Many lootable places such as houses (small ones, tall ones, big ones), waste bunkers, cinemas, supermarkets, shopping carts, vaults, weapon shops, gas stations, banks and apartment buildings.
Different types of enemies: Zombies (feral zombie, slow zombie, fast zombie, nurse zombie, spider zombie), dogs, bees. There are animals as well (although they're not aggressive. Bears will come in an update soon, though)

-
The game is not optimized at all, even after switching to Unity 5 (the engine on which the game is build).
Even on a high-end pc, this game won't look particularly beautiful, at best it will look decent.
Different bugs (which might/might not be fixed) such as: Texture flickering, extreme impact from small jumps resulthing in sprained or broken legs, some zombie bodies will bug out (you'll know when it happends).
There are too many server wipes and not enough people to fill out the variety of servers.

Final conclusion and a comment:
Currently, the game is 8/10 in terms of overall quality. Play it for gameplay and content, not graphics. Otherwise, you will be disappointed. As for my final comment, I will talk a little about the developers: The Fun Pimps. The game is, as you might already know, in early access and it is being updated frequently. These updates are big updates cointaining huge chances such as Unity 5 and random generation, but also smaller updates addressing bugfixes and improvents. In other words, the updates are very various. However, as for the developers, communication isn't what they do best. When they wanted to switch to Unity 5, it took months and many people was frustrated because of the lack of information on steam. However, if you are interested in their project, whether you have the game or not, check out their tumblr account. Look for Joel Huenink on Tumblr and youtube and you will get an insight as to what they are currently working on.
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