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Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructable voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
Release Date: Dec 13, 2013
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Early Access Game

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What the developers say:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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$24.99

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$39.99

Recent updates View all (25)

Alpha 7.9 patch is here!

April 8th, 2014

Howdy Survivalist’
Alpha 7.9 is out which includes big frame rate optimizations, stealth fixed and many more fixes.

Official Alpha 7.9 Release Notes

117 comments Read more

Alpha 7.8 Get it While it’s Hot!

April 5th, 2014

Alpha 7.8 is out with many new additions, improvements and fixes including: HDR Lighting, Bloom, Adaptive Exposure, Loot Abundancy and Loot Respawn Options, 44 Magnum, new burn forest town, new weapon repair system, new backpack/belt item organization system, new book recipe unlock system, new server admin console, many new recipes, optimizations and much, much more.


Official Alpha 7.8 Release Notes

277 comments Read more
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Reviews

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

About the Game


Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructable voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival\zombie game they have always wanted. Our goal is to live up to this as much as we can and build a customizable, moddable game that allows users to fine tune their survival and zombie experience to create the experience players and their friends want.



  • Create and Destroy - The world terrain, structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time.
  • Structural Integrity - Buildings and terrain formations which are too unstable can fall apart if proper supports are not built. Some building materials are stronger than others and pieces which break off and fall can be dangerous or deadly if they fall on you or enemies.
  • Item Crafting & Degradation - With a continually growing list of over 160 recipes, gather resources such as plant fibers, wood and metal to create weapons and tools such as hand made crossbows, knives and hammers. As your tools wear out over time, use your crafting skills to repair them.
  • Plants and Animals - Locate seeds to plant and grow vegetables, and head out into the wilderness to hunt animals once the cabinets in abandoned buildings are already plundered.
  • Horde Mode - For times when you and your friends want a fast paced blend of combat, construction, shorter game play sessions and a chance to practice with weapons, Horde Mode places you in a small map area to defend against nightly attacks while the military support air-drops supplies during the day.
  • Cooperative Mode - Tired of zombie apocalypses that are more about fighting humans than zombies? Team up with your friends to work with other survivors rather than against them, using group efforts to build settlements and safety.



(Features in various stages of development, which will be added as the project progresses)

  • World Building Tools and Mod Support - Greatly expanded creation tools for players to create their own apocalypse for them and their friends, including Steam Workshop support.
  • Random World Generation - Roll the dice and dive back into the game with friends in a randomized worlds.
  • Character Customization - Choose unique character skills and perks, what your character looks like and choose which clothing and gear to equip them with.
  • Drivable Vehicles - The cars in the world have long since decayed, but you may find enough raw parts to build a custom ride.
  • Missions & Story Points- Do favors for NPC characters in return for experience and rewards, and learn more about what has happened in the world.
  • Infected Wildlife - Wildlife can become infected. There will be bears. Zombie bears.
  • Virtual Reality Headset Support - For the times when wandering through the woods at night isn't quite scary enough.
  • Environmental Temperature - Find shelter or build a campfire. Cold nights or long days in the desert will make a difference.
  • Weather Effects - The weather will change, and it may influence your survival.
  • NPC Characters - Stumble upon the occasional computer controlled character. Talk, trade or engage them. Locate safe houses controlled by them.
  • Professional Soundtrack & Voices - For those who prefer mood setting music to go with their game, and professional screaming.
  • Terrain Enhancement - The terrain will see it's cubic appearance become more smooth and natural.

PC System Requirements

    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8800 GTX | Radeon HD 4770
    • DirectX: Version 10
    • Hard Drive: 1 GB available space
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 460 | Radeon HD 5850
    • Network: Broadband Internet connection

Mac System Requirements

    Minimum:
    • OS: 10.6
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 9800M GTS | Radeon HD 6770M
    • Hard Drive: 1 GB available space
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: Nvidia GT 650M or 750M (strongly recommended)
    • Network: Broadband Internet connection
Helpful customer reviews
8,799 of 12,299 people (72%) found this review helpful
1,436 products in account
9 reviews
10.5 hrs on record
Original Pre-Alpha7 Review - http://screencloud.net/v/D4NS
Original developer comment, finally changed on the 29th January - http://screencloud.net/v/pVOJ
Original response to Developers - http://screencloud.net/v/vOcN
Also had my review marked as abusive for no reason by the developers - http://screencloud.net/v/kkMI

Alpha 7 Review - March 2014

I decided to update my review as it was old and new builds have been released.
Would I recommend the game now? No. For a multitude of reasons.

Gameplay - The game still lags (on the one computer i've tried it on 16gb Ram, Nvidia GeForce 770M, i7 Processor, though I will try it on others also), though not as bad as before which is a plus, the game is now playable if you push the settings right down and it appears the developers have updated the recommended specifications to better match what the game requires.

The updates to the Alpha 7 Build include the ever-so-needed stealth system, a rework of a lot of the in game textures, a looting-timer system (with noise penalties) cooking and a plethora of other things.
There is still no random world generation which I was told would be coming 'soon' by the developers which was the games main selling point for me on their Kickstarter.
They have also removed the ability to punch things for rescources such as wood, which makes the first nights survival down to luck alone, as unless you can find something to break down a tree, you won't be able to build, if you can't build and it hits night you WILL get killed.
Bringing this feature in has serverly hampered the gameplay of the game in order to make it more realistic but it doesn't work. In similar games (Rust, Minecraft, DayZ) you are given the correct tools to start surviving (your hands, a rock, bandages) but not here. You start fully clothed (clothing has no status affect) but with nothing else.
For me the balance between survival realism and zombie-shoot-em-up is wrong.

(EDIT: I am so sick of people telling me you can create an axe by following simple steps. Awesome! You can create an axe! My point was they changed this feature for no reason with no warning and without letting you know it would happen when you next played. I am sure I am not the only person who when they learn something they expect to be told when that thing changes.
I'm glad the developers thought that mid Alpha when the game is still running badly and missing most of the features, that removing punching trees was the most important thing that needed to be done.)

Some gameplay feautures I do like though is the new loot-timing system. Instead of being able to see what is in a lootable container right away there is a short timer which in real life would replicate the opening of the container. There is also a noise penalty if you decided to 'take all' rather than each item individually which does add a nice realism touch to it.
But that is my problem. The game doesn't feel like a sandbox survival game, it feels like a sandbox trying-to-be-everything game. I don't feel compelled to stay alive like I do in Rust, or build an awesome base like I do in Minecraft. I don't feel compelled to do anything in 7 Days to Die at all. I just don't find the game enjoyable.

I've left the various 'bugs' out of the review, because it is an Alpha, and like all other Alpha's it has a ton of bugs, included some that are gamebreaking so beware of those.

In all, the game is a lot better than it was before, but it's still not worth the price and I can't recommend a game where the developers believe that anyone who critisizes thier product is trolling and marks all and any critisism as 'abusive' and requests that Steam comes up with a way to 'anonomusly silence and report' all negative reviews or remarks. I have no desire to continue playing this game, mainly for that reason, though the game not being enjoyable FOR ME is also one. I do think for the price, and genre, there are many games that do the job of 7 Days To Die and are a lot better with better communities. The game does NOT look set to be finished in May, and if it is I believe the product would be completely sub-par. I recommend saving your money.

Edit: Due to the large number of people making new accounts to abuse me and downvote my review (this is for you to choose to believe or not, but you're welcome to check the comment section) it's highly unlikely i'll be updating or commenting on this any further. The fact of the matter is simple, if you choose to read my review then you should accept that this is what I think and how I feel about a game, if you do not want to accept those things you shouldn't be reading a review on a game. Not everyone will like everything, it is as simple as that, and telling me I am wrong for disliking a game does nothing but paint you in a closeminded light and annoy me. Maybe one day this game will be good but the combination of the toxic community, fanboys and developers have completely put me off of trying this game ever again.
Posted: December 13th, 2013
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A developer has responded on Jan 28, 2014 @ 7:11pm
(view response)
236 of 318 people (74%) found this review helpful
60 products in account
1 review
16.0 hrs on record
Although I've seen a fair amount of people downvoting this game, altogether I disagree. Admittedly yes, there are some bugs in this game, but fortunately most people seem to accept that the reason for these is the fact the game is still in Alpha. However most of the complaints on this game I have personally found to be inaccurate, and therefore should not be considered fact by those wishing to purchase the game. The price is a bit steep, but if you enjoy this type of game then I'm sure you will have as much fun as I am.

People say coop isn't working and that they're paying close to $60 to play this game with friends, only to be left alone in a server with error mesages. At first I was also unable to play with friends without going to a public server, but a quick 2-minute YouTube video showed me a very simple way to connect.

They also say the game is laggy, to the point it's unplayable. To be fair, yes I have experienced lag at times that was frustrating. But 100% of the time? Not even close. I'm playing on what isn't even a gaming laptop that's a few years old, hosting a server, and things are fine.

Some say that the gameplay is uneven, which I also believed during my first few playthroughs. But that's because I didn't understand exactly how to play this game, and approached it like other survivals: with the mind frame that I am invincible. That isn't the case at all in this game. You are incredibly vulnerable and will need to put a lot of work into ensuring you can simply survive, let alone more sophistcated things. If you prefer a game where you run around at night killing hundreds of zombies, I don't recommend this game. But if you like knowing that your choices truly have consequences, I completely recommend it. The gameplay isn't uneven at all if you treat the game the way it's meant to be treated (or at least how I believe it should).

Overused textures? Perhaps, but they don't bug me. If I'm stranded in the middle of the desert, I want to feel like it, which is something the developers nailed. But I've found other environments such as the forests to be quite interesting. The fact that there is currently one map that is not randomly generated understandably bothers people, so all I can say is the fact that this remains in Alpha needs to be remembered here. Though this review is for the current game it targets those looking to purchase this game, who need to remember that it will be updated to contain more/improved features.

Overall, I loved this game, but it does have flaws. Most of the flaws are fixable even on your own to create an intricate and enjoyable experience, but others remain to be fixed by the developers. I eagerly look forward to further updates and content for this game and would recommend it to those with interest and experience in games focussing on survival, not superiority.
Posted: February 1st, 2014
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506 of 740 people (68%) found this review helpful
4 products in account
1 review
125.9 hrs on record
First thing first. I've put in 100 hours into this game and this is EXACTLY how I imagine a real zombie apocalypse would be. I think the creaters of this game have hit the nail on the head and even though the alpha is just a taste of what's to come, the balance they have struck between desperate survival vs environment, rush of looting items and mining resources during day so that you can survive during the night is absolutely perfect. And the fact that they put in "structural integrity" REALLY adds to the realism of the game.

Sure the fighting system could be a bit better, and yes it's alpha so there are some minor glitches. But all in all, it feels like it's already a full game and once they release new custom maps and other features, this game is going to be HUGE! So buy the alpha and you won't even TOUCH dayz/rust and a million other copycats ever again. THIS is the game that everyone else wants to be!
Posted: January 3rd, 2014
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1,003 of 1,493 people (67%) found this review helpful
166 products in account
2 reviews
1,073.2 hrs on record
I wrote my review on a fluke. I had no idea that so many people would see it. So since it has become so popular I thought I would revise it a bit.

1.] Open World: Yes currently it is very big, however update 8 will be giving us a world with no boarders. A randomly generated world that will keep replay value longer. A cool fact: The seed that generates the world is in the name of the server!

2.] Co - oP [64] How cool is that! The down side is that the game is not optimized well enough at this stage to handle 64 without unacceptable lag. This is Alpha so I expect an optimization pass will be on the horizon. I run my dedicated server maxed at 8 player Co-oP. Still fun. PVP is an option but I am not a fan.

3.] Yes this is a survival horror. A wonderful sense of anxiety washes over me as I hide in an attic till morning with the sound of zombies tearing the house apart. I took the stairs out with an axe but if they take out to much of the wall the whole house will come down. I guess while I am up here I will start a fire and boil the water I found in the old toilet so its safe to drink.

4.] 1st person fan? yeah me to so I am glad the game is in 1st person. 3rd person fan? hit f5 they go that for you too.

5.] Crafting system. Now this is huge, so much I'm not going to try to explain much. Hundreds of things to find in the world. Find some sticks, pick some grass, turn grass into plant fibers, put that all together and you have a cross bow! NO? You want things that go BOOM? Find 3 small machine guns, take them apart, find some clay and make a mold of the 3 pieces. Create yourself a forge. Scavenge for iron. Smelt the iron down to ingots, and make yourself some bad ♥♥♥ guns. Getting hungry? you better go hunting but don't eat that meat raw! Better get some stones and wood and make a fire? But I cant just throw the meat into the fire? Maybe I can cook it on a stick if I add a stick. Maybe if I add water and a pot I can boil it. Maybe I can grill it. I see I have what I need to build a grill in my inv. PS: boiled meat is harder for Zombies to smell. Point is there is a S#*% load of things to craft. And a cooking system.

6.] Creative Buildings. If you want to live off the land and move from place to place whiles scavenging to survive. This game is great for that! If you want to build a fortress a mile long and a mile high with swimming pools in every bathroom, big screen tvs, a lounge the size of Wallmart, and modern furniture. this game is great for that too. If you rather just play house and build the dream home you could never afford, then you can totally do so. BUT you better play with friends because while your cooking blueberry pies in your modern kitchen "yes you can do that in the game you sissy" Your gonna need someone shooting the zombies outside that want your brains!

7.] Like tower defense? I do. what you build yourself a nice little bunker and you think your safe? Zombies will continually try and destroy your little fortess as they can sense that's there is a blueberry pie making sissy hiding inside. You can of coarse adjust the strength of the materials in your options before you fire up a server to make it more or less a tower defense style.

8.] SANDBOX: Not only does this mean there are many ways to play, although there are. Perhaps you farm the land for crops or hunt the dead to scavenge their bodies, or a nomad who moves through the land, or you build castle, or you specialize in zombie traps, or you build grand dance halls so at night so your fellow survivors have a place to take their minds of the fact that most of humanity is gone and the outside world is a wasteland, maybe you mine for raw iron, lead, coal, copper, potassium nitrate. Well someone has to craft the ammunition. Get your friend and divide the work. There are many server option to change ow the game is played! this allows us to define the style we want o create for ourselves. Choose hoards of ridiculously powerful zombies , ot turn them off and play mindcraft style. Choose for loot to be abundant or make scavenging hard and make basic item less then plentiful for the full effect of a true zombie apocalypse. This is just a few examples of the many server option available. For a full list go google!

9.] No this game does not look like Crysis. However No this game does not look like mindcraft. For a VOXEL "VOLUMETRIC PIXLE" game its very sexy to look at.

10.] THIS GAME IS ALPHA!!!!!! You will find bugs, exploits, and glitches. That's the bad news. Here is the good news. The devs have constantly been working, tweaking, fixing, and adding to this game ever since its debuted. I buy a lot of games and a lot of Alpha. I have to say most Alpha games loose steam, they never really get the near weekly attention and fixes that I have seen in 7 days to die. I purchase this game on day 1 and have been impressed with the update schedule the devs have managed to keep. I think this game will see a final product! Even as is, absolutely is a game. I do not feal like I am playing a partially complete game, more like a game that can change and grow.

11.] As the game is right this moment as I wright these words I give it a very solid 8/10. I do how ever anticipate the game to be better great and more evolved over then next few months and would not be surprise to see it become a 9/10. Nothing will ever be a 10/10 because everything can always be made better. I think the devs know that and that's why this game as evolved into the horror crafting survival beast it has!

12.] Oh , and did I mention ZOMBIES
Posted: December 14th, 2013
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744 of 1,140 people (65%) found this review helpful
32 products in account
1 review
70.6 hrs on record
Just a quick review. I first backed this game when all there was, was a few screenshots and a concept video. I was so excited about this game I pretty much did the digital equilivant of yelling "SHUT UP AND TAKE MY MONEY" and threw my money at them.

Fast forward to now and I'm typing this out. On Steam.

If I've ever had a problem, the devs are quick with responding, and best of all, they're actually people, not mindless automatons. The gameplay is excellent, challenging and most of all, it's fun. Can't wait for future updates!
Posted: December 16th, 2013
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