Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
User reviews: Very Positive (12,851 reviews)
Release Date: Dec 13, 2013

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
Read more

Buy 7 Days to Die

AUTUMN SALE! Offer ends December 2


Buy 7 Days to Die 2-Pack

AUTUMN SALE! Offer ends December 2


Recommended By Curators

"Don't eat eggs during a zombie apocalypse!"
Read the full review here.

Recent updates View all (49)

November 25

Alpha 10.1 Hotfix Is Out!

Hey Survivalists,
Alpha 10.1 hotfix is out! Here’s the skinny.

Official Alpha 10.1 Release Notes

91 comments Read more

November 23

Alpha 10 - 32 bit download fix

Hey Survivalists,
we corrected an error on the backend that was causing 32bit users to get the 64bit version of the game. We thank you for your patience and will continue to work hard fixing the worst A10 bugs.

The Fun Pimps

57 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

About This Game

Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival\zombie game they have always wanted. Our goal is to live up to this as much as we can and build a customizable, moddable game that allows users to fine tune their survival and zombie experience to create the experience players and their friends want.

  • Random World Generation - Play Navezgane or roll the dice and dive back into the game with friends in a randomized world with huge cities, towns, rivers, lakes, mountains, valleys, roads and wilderness locations.
  • Create and Destroy - The world terrain, structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time.
  • Terrain Enhancement - The terrain is now both smooth and natural but can still be destroyed and mined.
  • Upgradable Fort Building - Player built structures are assembled from framework which can be upgraded supporting wood, scrap metal and cobblestone upgrade paths. Hammer away just like real building and use Land Claim blocks to protect your fort in PvP.
  • Structural Integrity - Buildings and terrain formations which are too unstable can fall apart if proper supports are not built. Some building materials are stronger than others and pieces which break off and fall can be dangerous or deadly if they fall on you or enemies.
  • Item Crafting & Degradation - With a continually growing list of over 250 recipes, gather resources such as plant fibers, wood and metal to create weapons and tools such as hand made crossbows, knives and hammers. As your tools wear out over time, use your crafting skills to repair them.
  • Plants and Animals - Locate seeds to plant and grow vegetables, and head out into the wilderness to hunt animals once the cabinets in abandoned buildings are already plundered.
  • Stealth System - Sneak past zombies who can see, hear and smell you and smelly items in your inventory and throw rocks to distract them.
  • Buff/Debuff System – Enjoy or deal with a multitude of buffs or debuffs like a caffeine buzz or a broken leg in our rapidly growing Buff/Debuff System.
  • Cooperative Mode - Tired of zombie apocalypses that are more about fighting humans than zombies? Team up with your friends to work with other survivors rather than against them, using group efforts to build settlements and safety.
  • Character Customization - Full Character creation system with face/body morphing and visible clothing.

(Features in various stages of development, which will be added as the project progresses)

  • World Building Tools and Mod Support - Greatly expanded creation tools for players to create their own apocalypse for them and their friends, including Steam Workshop support.
  • Skill Trees - Choose unique character skills and perks to enhance your characters abilities.
  • Drivable Vehicles - The cars in the world have long since decayed, but you may find enough raw parts to build a custom ride.
  • Skills System – Earn XP and upgrade your skills to become the ultimate Bruiser, Gun Nut, Gadget Man, Chemist or Stealth Agent.
  • Missions & Story Points- Do favors for NPC characters in return for experience and rewards, and learn more about what has happened in the world.
  • Infected Wildlife - Wildlife can become infected. There will be bears. Zombie bears.
  • Virtual Reality Headset Support - For the times when wandering through the woods at night isn't quite scary enough.
  • Environmental Temperature - Find shelter or build a campfire. Cold nights or long days in the desert will make a difference.
  • Weather Effects - The weather will change, and it may influence your survival.
  • NPC Characters - Stumble upon the occasional computer controlled character. Talk, trade or engage them. Locate safe houses controlled by them.
  • Professional Soundtrack & Voices - For those who prefer mood setting music to go with their game, and professional screaming.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    • OS: 10.6
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    • OS: Ubuntu 12.04
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8800 GTX | Radeon HD 4770
    • Hard Drive: 1 GB available space
    • Additional Notes: Install size will gradually increase with future updates.
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 460 | Radeon HD 5850
    • Network: Broadband Internet connection
Helpful customer reviews
101 of 111 people (91%) found this review helpful
341.8 hrs on record
Posted: October 28
Early Access Review
Disclaimer: I am writing this from a casual gamer's point-of-view.

My initial reaction to 7 Days to Die (having bought it after Alpha 9.3 came out) was that it was a more realistic and terrifying version of Minecraft. I mean, it's not really like Minecraft, but in a sense it is? Let me put it this way, at least initially, surviving is quite a struggle compared to how simplistic it is in Minecraft. The zombies... are formidable; zombie dogs that are scary enough alone lead to heart-pounding panic in a pack - not to mention the fact that (on default settings) zombies RUN at you at night.

There are some weird glitches here and there with the zombies doing things that I'm fairly certain they shouldn't be doing (clipping through surfaces, bouncing up and down streetlights, once I managed to fall through the world and managed to see this zombie falling with me - I waved), but all in all, the zombies are a huge plus.

I'm a little bit bothered by the hunger mechanism in the game, but it's not a huge issue. I personally believe that for a very realistic game, it's very unrealistic that it takes around 30 pieces of raw corn to sate my hunger. 30 pieces of raw corn is probably around the size of my character's entire torso.

Next up would probably be the graphics. My laptop has a pretty decent graphics card (GTX 760M) so it doesn't really have much of a problem with FPS drops, but I've been told by several people that the new HD textures are causing quite a bit of issues for them. Maybe an option to toggle the texture quality would be nice? That aside, the textures look pretty darned good (to my untrained eye).

The crafting, inventory, and mining systems are pretty similar to those of Minecraft. You have a little grid on which to place materials, wait a certain amount of time, and voila an item is produced! The amount of recipes in the game are pretty diverse for an alpha stage game - yes, there are things that aren't available that I would like to be able to craft, but there is no real shortage of options. The inventory is pretty straightforward. Literally the same as in Minecraft (which actually isn't that bad). Mining is a bit more time consuming and a lot less diverse. There are just layers and layers of stone, some ore here or there (where are you tungsten? where?), and a severe lack of gravel compared to prior patches (please feed my concrete addiction). Mining is pretty monotonous. I try to have a movie playing on my other monitor while I hold down the mouse button. The whole "structural integrity" business doesn't really impact much. Maybe it's just me, but I don't really understand why anyone would attempt to build a random floating object. Zero-gravity fields are a bit too much to ask for on a post-apocolyptic Earth.

After securing a pretty decent base and renewable food and water sources, the game begins to be pretty repetitive. You build your base, you prepare for the big horde every 7 days, you kill the horde, you repair your base, you prepare for the big horde... I find that to be the biggest issue with singleplayer. I mean, exactly how many ways can you kill a horde until it starts to not be as interesting anymore? But, this is still alpha, and I believe that the amount of features out at the moment are pretty sufficient anyways.

The real selling point of this game? Multiplayer. Fighting zombies with friends, fighting enemies with your friends, fighting your friends because they got higher grades on their midterms compared to you. For a game that lacks an end game, a purpose (other than surviving, which honestly gets pretty easy after a while - unless you were masochistic and set all zombies to feral), or a storyline, 7 Days to Die is still pretty darned fun.

Thanks for reading and I hope this helps your decision making some.

Edit: Will change this review for Alpha 10 release after a few days (so the developers can work out all the kinks first)
Was this review helpful? Yes No
90 of 105 people (86%) found this review helpful
29.6 hrs on record
Posted: October 28
Early Access Review
I shall review this game in a series of categories that all zombie games should have, namely:
Character Skills
Game customization
Lag, Graphics, and all that.

1. Survival: 7 Days to die takes a very enjoyable path through surviving, you need to build structures, but you can't simply punch a tree to get the resources, so you have to scavenge before you can fortify, you need to stay well fed and hydrated to get anything done, which is really great, although the game does not incorporate things like anxiety and temperature yet. I hope they will, because those would be great. The Zombies can either be set to running all the time, only running at night, or not running at all, but despite the settings, you will eventually die. I once played a world where I disbled zombie spawning for a week, then set them to never run on the 8th day, and I died at 8:12 AM. I would give survival a 8/10.

2. Crafting: The game has an impressive crafting system, that you don't need a wiki for. You also can't simply create a house in the forest without gathering materials, to make a furnace you will need to either steal a pipe from another player, or loot one from a town. And to make glass jars, you will first need to find one to make a mold with. Unlike minecraft (Which too many parallels are drawn with), you need to find supplies to get better supplies, you can't just craft a gun out of iron ingots without a mold of the gun's components. Sometimes you will need to read a book you find to learn how to make something, (You can't make a wrench without a home repair book, etc. etc.) which makes the crafting feel so much more realistic. Crafting would get a 9/10

3. Character skills: These are kinda lacking in the game, as there is no current skill tree. Which I am slightly glad for. Most games seem to have a "When you kill X enemies, you can increase your knowledge, strength, agility, etc. Which will in turn increase your skills." Which is sorely un-realistic. A proper tree would involve doing an action to increase a skill, which would in turn increase your stats (Shooting a rifle increases your rifle skills, which boosts your marksmanship stat, Sneaking around zombies would increase your stealth skills, which in turn would increase your agility stat.) So if they do incorporate a skill system, I hope they do it that way. But for the current system, I would have to give a 0/10

4. Building: This is probably one of my favorite parts of this game, for it includes physics! You can't pull a minecraft and build a skybase, but if you do, you would need a ton of support beams holding it up. There is also weight in the game, if you stand on an unstable platform, or throw a heavy object onto one, it could collapse, potentially killing yourself and some zombies. I also really love the way you can use voxels to build houses, but the natural terrain will smooth out, making the hills and valleys look realistic. Building gets a well-deserved 10/10

5. Combat: This game has a decent combat system, with melee being your standard "Move in, click to hit, move out." technique, but the ranged combat is where things get a little funner. There is a stealth system, which allows zombies to see, smell, and hear you. Using a gun will make a lot of noise, which will attract more zombies, whereas a crossbow makes next to no noise whatsoever, allowing you to take out a zombie without attracting the horde. The zombies have a decent AI, nothing too special, but smart enough to sometimes avoid your pits-with-spikes traps you lay out. Using the physics in combat is truly enjoyable, (I really love putting explosives around the supports of structures and luring a horde inside, then shooting the explosives and crushing the zombies.) The only things that should be added to the combat would be improved melee, and the ability to make leaf-and-branch coverings over pits, making zombies less aware of them. Combat gets a 7/10

6. Game Customisation: You can either play on a prefabricated world, or a randomly generated world, you cannot create a custome world yet, but the devs have promised that. The amount of settings you can change on your world, however, is amazing. You can control everything from how long the days and nights are, how many airdrops you recieve, how fast you can open things, (Gun safes, cupboards, etc.) to how aggresive the zombies are, how much damage they deal, how long they will search for you if you sneak away, and even how many will spawn. Game Customisation gets a 7/10.

7. Multiplayer: I have not done much with this, but what I have done has been really enjoyable. I have gone on a server, talked to a guy, agreed to meet up, got sniped by his rival, respawned, locked out of a house, trapped in the open all night, found a city, met the guy, traded stuff, locked myself in his house, almost starved while he scavenged, found a gun in his house, teamed up with him, killed a horde of zombs, got bit, I told my friend, and so we started a search for some antibiotics to stop the infection, I almost turned, he killed me, took my things, and left me to respawn all on my own. The multiplayer is really great. The ability to friend people, making your house and coords visible to them, (And theirs to yours) seems to reduce the amount of betrayals, (You don't want to cross someone when they know where you sleep.) Making it a lot more enjoyable than other survival games like minecraft. Multiplayer gets a 8/10

8. Lag, Graphics and the like: The graphics are astounding, with beautifully rendered trees, disgusting zombies, smooth landscapes (The game was originally voxel based, so the smooth hills look beautiful) and amazing locations. It is all so realistic I greatly enjoy it. The game has detail, right down to the grass swaying in the wind. The only problem with this is that it creates an IMMENSE amount of lag. I can get good fps if I stay in a small location, or if I stay away from towns and forests, the ability to reduce video quality is also lacking, so if there was a setting that would cause trees and grass not to sway in the wind, as well as reduce particle effects, those of us who have wimpy computers would be able to enjoy the game so much more. Graphics and Lag get a 5/10 (5 For beautifulness, -5 For intense lag)

So all in all, I would give the game a 8/10 for epic zombie survivalness.

Was this review helpful? Yes No
40 of 45 people (89%) found this review helpful
7.9 hrs on record
Posted: November 15
Early Access Review
Firstly I want to say I’m really enjoying this game
Secondly I WOULD tell what is good about it. But I rather tell you a story.

Once upon a time, in a hell hole, far, far away there was a nameless man who could punch insanely quickly and break bushes with his fists.

He plopped into existence on a remote server. With nothing more than his starting items and a zombie mauling his face due to server latency.

His journey started light heartedly. He came across a body of a dismembered fellow citizen, he politely inquired if the citizen would be requiring that wrench on his persons any longer. The man took the gentleman’s silence as a “yes, please good sir! I cannot bear to have it in my locale any longer!”
The man then starting using the head of the wrench to mate with the faces of walking dead - It was the start of a beautiful relationship and symbiosis between two sentient objects. Man and wrench.

After some through mating with skulls; the wrench began to tire, the man acknowledged his silent partner’s weary state and left her (My lawyers say the wrench must be a she due to gender neutrality) in his inventory to rest.
The man travelled onwards, admiring the fly tippers that had plagued the lander with their rubbish tipping on public highways. “Are there no gentlemen left anymore?” the man asked himself. His companion would retort, is she were not so tired.

The man after many minutes of walking the man was ambushed by 4 gentlemen, all armed with firearms pointed at him.

The gentlemen asked in the most gentlemanly fashion:- “Want 2 help us come build a town :D ?”

That man pondered for a while, this could be a trap. What he was more worried about is that following 4 burley white men into the bushes late at night could ruin his reputation as a stand up and decent gentlemen.
Weighing the risks he agreed politely.
The 5 gentlemen travelled down the road, for what seemed like many hours (20 minutes) until they came across a small town, partially build in the middle of a plains area.

For the next few days the man and his fellow gentlemen laughed, sang, and drank the polluted water from the river merrily. And as a result were plagued by the ungentlemanly affliction of diarrhoea.
Many days passed of incontinence and building.
Then, a large pack of ruffians assaulted the town’s walls.
The more nimble ruffians simply vaulted over the walls IN A MOST UNGENTLEMANLY FASHION while the slower Ruffians pounded on the walls and demanded an audience with us.

I stood upon our half built watch tower. Gazing at the ruffians…
The ungentlemanly behaviour…
The pounding on the walls…
The way they attacked us like feral beasts…
The way they were dressed and many of them unclothed…

Being a gentleman I knew this could only mean one thing. The French had found us.
The walls fell, many died from being driven indoors and (presumably) forced to sample their heathen food.

I did what I could, but there were too many Frenchmen to repel. I came down from my tower, firing my rifle as fast as I could at the hordes of unwashed Frenchmen. I could have sworn one was wielding a baguette.
I was forced inside, I fired my rifle with the most British and gentlemanly fury I could muster.
The Frenchmen piled up by the door. But there was too many.

I then barricaded myself inside – buying myself only time.
In my last efforts, I took out my tired companion. I bashed and bashed and bashed the wall in front of me, breaking through enough to escape.

On the final swing my friend broke into pieces.

I heard her speak to me, broken on the floor…
“Be free”

I ran outside, jumped over the fence and off to freedom.
Then I disconnected.

In a nutshell 7D2D is what early access games should be. It has a good range of features to keep you entertained while updates come out. The devs were friendly and helped me with a FoV problem I had with the game (I suffer from acute simulation sickness).

What put me off is seeing people and curators endorse the game as “like minecraft”

The genre is Voxel world not “Minecraft”, it’s like calling all FPS games “Like CoD”.

There is much I still have to explore and it honestly is one of the best survival games I have ever played. Compared to a game such as DayZ everyone seems rather friendly.

Once you get access to guns everyone loves you (totally unrelated I’m sure).
Definitely worth a pickup. I can’t find much wrong with it.

The only major complaint I have is that the range of melee weapons and a zombie’s reach feels misleading, if a reticule turned green when in range and red when out of melee range I would be happy with this.

Aside from that, completely worth the money - nice to see someone finally did the genre justice.
Was this review helpful? Yes No
32 of 40 people (80%) found this review helpful
16.7 hrs on record
Posted: October 31
Early Access Review
I've just the game and at first I wasn't immediately impressed. I was pleased by the gameplay I'd seen on YouTube but given my limited understanding and (most importantly) my one dimensional thinking, and my first 45 minutes in game were not pleasant. My buddy and I got together with someone who'd been playing a touch longer and she showed us a few things we weren't thinking to do.

My buddy and I come from playing all manner of games but when it comes to survival games, DayZ is where we started REALLY getting into those hardcore kind of unforgiving games. But it is limited in what it all can do. We moved on to DayZ Epoch and even still, given everything it's capable of, we just weren't prepared for this level of construction and destruction. The sheer amount of freedom you have at building and destroying things, is mind boggling. I can safely say, my initial impressions of this game were WRONG. I love this game and I've already begun building my secret underground base. It's insane what I can do.

It won't be for everyone, I know that but really, if you're into minecraft and/or DayZ, give this game a go. It really is something fresh and the devs did a great job here. The only major issues I can level at it, for the moment, is perhaps graphics but I'll take a hit in that department for wonderful gameplay and that's where this delivers. There may be other cons but this game isn't a full release yet so listing them would perhaps be negligent on my part, as given that it's an Alpha, problems are to be expected.
Was this review helpful? Yes No
61 of 95 people (64%) found this review helpful
32.3 hrs on record
Posted: November 9
Early Access Review
Was this review helpful? Yes No
16 of 22 people (73%) found this review helpful
836.9 hrs on record
Posted: October 30
Early Access Review
I'm not really a fan of this new zombie craze. As you can see I don't own DayZ, I don't own many of the zombie games out there. But I do love tower defense games and this adequately sedates my thirst for these types of games.

FunPimps (funny name) did an incredible job on this game already and I would argue that this game is far better than any other alpha I've ever seen. Sure there are bugs, but the bugs are very minor when comparing it to these other games.

The developers keep pushing the beta data back in response to the community in that we're constantly demanding new features to the game. This is a level of customer service you don't see from big game publishers out there like EA. Their About Us page states it best, "We're experienced enough we can't be called indie, but we're small enough to.." define their own limitations.

If you are looking for a really nice single-player, co-op, or multi-player tower-defense, crafting, shooter, you're nuts not to give this game a shot. The price seems to be somewhat reasonable and the developers have shown promising signs of logevity and support.

- Very well-built game for the maturity.
- Easy to loose most of your day in this game
- Highly immersive -- realistic engine and needs
- The developers are responsive and listen to the community's input
- Gameplay is amazing -- hordes of zombies are very unique to this game and get your adriniline flowing during night times.
- Legitimate PVP in this game is very fun and immersive allowing players to build forward operating bases, attack a base and pentrate, and raid another players stuff.

- Multiplayer is not a secure platform and is plauged by hackers and cheaters
- Items and hit-detection is handled by the client, so multi-player is easy to hack/cheat
- The developers can be a bit vague to when the next patch will be
- Excpected bugs as in all alphas
Was this review helpful? Yes No
17 of 25 people (68%) found this review helpful
15.1 hrs on record
Posted: November 4
Early Access Review
7 Days to Die is a post-apocalyptic sandbox game by the aptly-named indie-developer The Fun Pimps. Part role-playing, part crafting, and part base-defense, the overall game takes place in the area surrounding Navazgane County, Arizona, some years after a third World War took place. Whether due to the radiation or some bio weapon, no one knows, but the resulting virus transformed most of the surviving population into the re-animated dead. And, much like the monsters in Stephen King’s Cell, they act as a single-minded being.

Your automatic and understandable thought in looking at this game for the first time is that it looks a great deal like an upgraded Minecraft. In a way, you’re not wrong, and that’s what makes it play so well. The genius of this game is that the creators took what they knew already worked and built on top of it with new features and twists. So, the voxel-based world is built temporarily in a “block” form, though it’s cleverly designed in a way that buildings and roads look much more complex that the “Q-Bert-esque” world you see in most sandbox games.

Naturally, crafting is where you’ll create the tools and weapons you’ll need to survive this post-nuclear world. The crafting is done via a recipe matrix, just as Minecraft is, but it’s been expanded to a 5×5 grid and has been designed so that now you won’t feel a constant need to keep a wiki page open in a side-browser to remember a recipe. Depending on the resources in your inventory, the possible recipes you can build, with what you currently have, will show up on a list next to the crafting grid. It’s still up to you to lay them out in the correct configuration, but once you create the recipe once, you can then simply click on the name of the recipe and it will automatically pull the ingredients out of your inventory. It’s a simple, and yet very welcome feature.

The scavenging and resource system in the game fits perfectly with its post-apocalyptic theme. You also have a hunger and thirst meter so you’ll need to be mindful of where you can find water or food, and it’s done in a way to be interesting but not annoying. Resources in the world come in the appropriate form of scrap metal, wood planks, pieces of cloth, etc. Some resources can be picked by hand or dug up like certain plants or mineral resources, but the majority of the resources you collect will come from scavenging with tools. With a fire-ax, you can cut down a tree or a telephone pole. A pick-ax can break concrete walls or break up iron plating . Scattered randomly around the world are broken metal panels, steel beams, and piles of old garbage. From these, you’ll find all kinds of things you’ll use to build other items. Some can even be broken down further. At one point, I searched an old rusted car and found some hubcaps which could be broken down into scrap metal pieces, which could then either be used to create reinforced plating for my walls or used to create iron ingots for making tools or to craft the game’s vast assortment of booby-traps and explosives.

Exploration has to be approached very carefully, since you are having to watch the safety of your surroundings as well as how many hours you’ll have to explore before the sun goes down and all Hades breaks loose. This goes doubly for when you venture into one of the towns where the urban ruins are surrounded by many more zombies and the dark narrow hallways and stairwells in the multi-story buildings introduce new tactical challenges. But all of these things make for exactly the kind of gameplay you want in a post-apocalyptic title.

A great main feature is the way the game approaches structure integrity and physics. All building materials have different strengths and weaknesses and weight comes into play with that. Just as in the real world, you can’t just keep attaching block after block of wood horizontally in the air and expect it to hold. At some point it’s going to tip over and crash down without support. Wood, however, can be built further out than dirt, and metal much further than either of them — especially if it’s reinforced with truss work. Step too far out on a decaying roof and your body weight will cause you to collapse the chunk your standing on and bring you down with it. I learned this the hard way when I got on a warehouse roof, thinking I had outwitted the zombies below, and smashed right through the ceiling and into the auto repair shop below where they were waiting. Eventually, you’ll catch yourself actually thinking like a true scavenger when you approach a ruined building, quickly assessing how it’s built and if it’s safe. It’s one of those moments that really adds to the immersion. And the physics really shine for those crazy I-wonder-if-this-will-work moments, as it did when I blew up a line of gasoline cans at the base of a broken apartment complex and watched in amusement and shock as the building started to tip and then completely collapsed.

The game is surprisingly complex and if it does have a weakness at all (assuming you consider it a weakness), it’s a realization that there is a lot under the hood and the game isn’t going to tell you what it is. It’s the same initial learning-curve that Minecraft players experience the first time, and one where you’ll want to at least give a quick-glance to a wiki site at the very beginning and get at least SOME idea of what tools do what. I was dead multiple times before I realized the sleeping bag I had crafted served as a selectable re-spawn point, and that I could actually have more than one if I clicked on the “tent” symbol on my map. I also struggled to find certain resources to build common tools, only to realize that I was simply in an area where the dead trees didn’t have the wood necessary for it. Or the fact that when you die, you lose the items in your hot-bar but keep the items in your backpack so the balance between “what you use” and “what you protect” becomes much more important. And then there’s the zombies.

As the developers explain, zombies can hear you, smell you, and see you. The zombies in 7 Days to Die aren’t just lumbering hulks that walk around with no real goal. There are 15 different types: the shrieking spider zombie, the huge acid-vomiting Infected Policeman, the ground-crawling and the vicious and fast-moving Infected Dog just to name a few. Each one with its own attack, movement, and discernible noises. The zombies are affected by light (with the exception of the dogs) and so you find them in the daytime moving slower and much less intelligently. But when the sun goes down… well… that’s when everything changes. When the sun is down and the light is no longer inhibiting them, the zombies go from lumbering undead to ultra-fast monsters to begin hunting you down. Torches and campfires can temporarily slow them, but only as long as they are in the light, and if you haven’t prepared you’ll be dead before you realize you screwed up.

All in all, 7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration. There are an incredibly large amount of things to do in it, and though it’s still considered an early-release game, it feels surprisingly feature-complete even with what it has in its current state. Developers The Fun Pimps mention they still have a large road-map of features they are going to add, including new biomes, new zombies, and new points of interest which include an overall story revolving around the truth behind the zombie outbreak. After what I’ve seen, I can’t wait to see what the future holds.

Highly Recommended, 10/10

Be sure to check out Nerd House Gaming for more reviews!
Was this review helpful? Yes No
18 of 27 people (67%) found this review helpful
94.4 hrs on record
Posted: October 30
Early Access Review
One of the most underrated games. I just wish that the servers didn't suck.
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
153.3 hrs on record
Posted: November 16
Early Access Review
After few tries i decided that i need to build a fort. With a ditch around it. So i had to dig a ditch... I made a lot of dynamite, positioned it where ditch had to be and detonated it. It took me whole in-game day to kill all the sombies that i lured with that explosion.

After i built my fortress in desert biome, with deep ditch and spikes inside, with two outer walls and reinforced cement building in the middle. I thout i am now immortal in this game.

I did hear some zombies though... COnstantly somewhere... Oh well, all the walls are allright so this zombiee must be stuck somewhere.

It took me almost a week to finaly understand where the hell this zombie is. Unfortunately it was not just one zombie, and they were not stuck. They have digged away my mountain and this fortress of mine fell apart on itself with everything i had and killed me. When i returned there was a huge pit with zombies left...

All this building all these resources are now gone... And i have to start from scratch. I was so proud of them though (zombies).

Best game there is. Shooter, slasher, FPS, building game, simulator, you name it. I had never had any other game that "drew me in to play" like this one does.
Was this review helpful? Yes No
28 of 47 people (60%) found this review helpful
21.3 hrs on record
Posted: November 2
Early Access Review
Like minecraft but with better everything.
Was this review helpful? Yes No
14 of 21 people (67%) found this review helpful
144.1 hrs on record
Posted: November 5
Early Access Review
Limitless possibilities of construction of any buildings, mines, bunkers with incredible atmosphere movie "I Am Legend" makes you play and play this game again and again. The game deserves 10 out of 10.
Was this review helpful? Yes No
17 of 27 people (63%) found this review helpful
139.2 hrs on record
Posted: October 30
Early Access Review
First off I would like to say this is a great game, and hope someday in the future when it is completed this game gets ported to the consoles. There is no game that I know of that has crafting, survival, zombies, multiplayer of this caliber. This game is gorgeous. From the moment the sun sets in game, to the moment the sun rises the game is awesome.
When I first tried the game, I was very skeptic, I was like great another zombie shooter game, boy was I wrong.

The amount of depth the game has at this early stage is pretty impressive. The Developers are always actively keeping us up-to-date on their progress and constantly showing pics of improvements coming to the game on their blog.

I'm currently playing on a public pvp server alpha 9.3. When you first go into the game, it is extremely overwhelming as the learning curve is steep. There is no tutorials so you basically would have to ask people online, or look at some YouTube, wiki, and do some trial and error to learn some of the games mechanics. First person shooter players will feel right at home here, as the controls are basic.

When you start your first game, you start out at virtually very little items. You quickly learn that zombies are all around you and you have a limited food supply. You quickly scrounge around in cars, trash bins for food and must collect items to craft basic items to help you with your survival.

The crafting menu is straight forward you start out with know recipes such as a stone axe. Crafting an items is simply as just clicking on what you want to craft from the list, drag the components to the grid and click craft. After a short time the item is crafted. As you progress in the game you will find more new books that unlock new recipes. You can create forges that smelt your mining ores such as iron, and you can create a campfire to cook eggs, and raw deer meat (yes you can kill bambi!). Sleeping bags and beds crafted are used to save home locations so when you die you can respawn at them. You can farm food to grow, such as potatoes or coffee beans.

The map is huge, plenty of room to roam around and explore or go underground and create secret underground bases by digging. Zombies are slow at day and fast at night, there cute and cuddly but enough to easily overwhelm any player base not properly prepared. You will die a lot in this game, from starvation, diseases and other craziness in the game.
So if you’re an explorer or builder type, this game has plenty at its development stage to keep you busy. I recommend playing with friends to enjoy the many "oh ♥♥♥♥" moments you’re going to have trying to survive against hordes of zombies.

What also makes this game unique is the importance of certain blocks in the game that form the many structures in the game such as buildings and farm houses. For example cement blocks have both a structural integrity that can withstand a lot of damage and has a threshold on the amount of blocks it can hold when used for building. Exceeding these capacities when building and not placing the proper foundation to support buildings can cause the whole building to collapse, pretty impressive from an engineering perspective. You can fortify buildings and upgrade doors windows etc., to withstand more damage.

There are many things planned for the game, such as in game vehicles, npc's, and story etc. This game is a good mixture of everything we love in mine craft, left for dead, and fallout games.

It is a great game and I highly recommend!
Was this review helpful? Yes No
21 of 35 people (60%) found this review helpful
4.5 hrs on record
Posted: November 5
Early Access Review
7Days to Dis is so much fun I can base making and various! Zombie Let's put a can of very strong! 
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
434.4 hrs on record
Posted: November 5
Early Access Review
The zombie apocalypse game that everyone has been waiting for. Scavenging, building, crafting, solo, pvp, its all there. The difficulty is about what you would expect from a true apocalypse. I'm addicted, and the game is far from being finished.
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
555.9 hrs on record
Posted: November 20
Early Access Review
In the midst of all these crafting/zombie games the Fun Pimps have pulled off an impressively honest development. 7DTD may not be the flashiest or prettiest game of the bunch but the game mechanics are reliable and the crafting is deep but enjoyable. You can already find servers with one click hosting ofthe game (even in alpha). They still have work to do. There are some glitches in the voxel building system. As of 9.3 there are areas and certain heights the physics glitch and blocks for no rhyme or reason fall apart when they should not. Their one static map Navegane have buildings and bridges that where built before one of their patches but now fall apart when you traverse them since the current physics mechanics no longer hold them up. Despite all that I can (and have) easily setup an instance of the game that my friends can jump on any time and enjoy a couple of hours crafting and battling hordes of zombies. I hope these guys keep going with their development road map and more casual players give this title a try.
Was this review helpful? Yes No
6 of 7 people (86%) found this review helpful
250.8 hrs on record
Posted: November 7
Early Access Review
If Minecraft, Fallout and Left 4 Dead had a baby...
7 Days to Die would be the result.

I've been playing this game since before it hit steam and I must say it's come a long way.
And even from the beginning when it was pre-aplha and the world was all blocky ant it was full of weird bugs I've always felt this game was worth every dolar I spent on it (I think it was 25-35 on their Kickstarter campaign)

Now that the game has hit steam it seems to just keep getting better and better and keeps growing with the community's support. I've seen other early access games fail because they had too much ambition and not enough expertise, funding and manpower and they just collapsed beneath themselves.
But from what I've seen so far this is not the case with 7 Days to Die, even in alpha it is an extremely playable and fun experience that just keeps getting better and better with each update.


1. In my opinion this is a very well made voxel game, I've played what seems like hundreds of "minecraft clones" but they all handled poorly when it came to the mining, building and crafting. However with this game you could basically add in creepers, endermen and sheep and call it Minecraft 2.0, it takes voxel games to the next level without overdoing it so much that it lacks functionality.

2. The infinite terrain seems to handle quite well in single player and in multiplayer. I've played sever hours adventuring on single player as well as on my multiplayer server and it really does seem to just keep going and going with cool places to explore and neat geological formations.

3. The smooth terrain is just oh so beautiful and pretty much 100% functional too. Beautiful hills, lakes, cliffs, forests, deserts and zombie ravaged towns. And it's all mineable/destructible!!

4. The graphics and sound are pretty damn good for a game of this scale and they just keep getting better and running smoother.

5. The Fun Pimps seem to be a very competent and dedicated group of indie developers and have been steadily releasing updates containing tons of cool content as well as fixing bugs along the way. I think they're going to take this game all the way and then some.


1. It is still in alpha and is subject to frequent updates and hotfixes, some of which my cause you to need to start a new save game.

2. If your computer just barely meets the system requirements you may experience performance issues.

3. Maybe it's just because I've been playing too long and I've become desensitized but it's just not as scary as it could be. Zombies are more of a nuisance than a threat and there's something cheezy about being attacked by 4 identical zombie nurses but I'm sure that will improve with time too.

All in all this game is totally worth the bux!
Was this review helpful? Yes No
7 of 9 people (78%) found this review helpful
151.2 hrs on record
Posted: November 18
Early Access Review
Well what can i say about 7daystodie that hasn't been said allready.

The developers of this game,
TFP -AKA- "The Fun Pimp's",
Are a really good bunch of people.

They keep you updated on the main forum as well as Madmoles Tumblr page on any progress and updates the game is due to have.

They have a hell of a lot to do with the community and do actually listen to what people suggest and say.

This game is brilliant.

You get a real sense of achievment when you do start to get things going right.

I have watched this game for a very long time,
Allways pondering whether i should throw down my reddies,
Well guess what,
I wish i had done so alot sooner than waiting up till late alpha 7 - early alpha 8 before finally purchasing.
Still glad that i did though.

Basically, the game is set in the Zombie Apocalypse,
You have to do anything and everything to survive,
That could mean clearing out an area on the map because you need the house as a starting base or just going to the main city's that are dotted all over the map,
Although i wouldnt reccomend that untill you have at least got some supplys in,
Then you are good to go.

The game has numerous options so that you can tailor your own version of how you would like the game to play out,
By this i mean in the settings,
You can have it where the zombies run / walk / run at night / walk in the day,
Airdrops on or off or set to have so many spawn in a set time,
You can also just play on the default settings.

Just one note to potential buyers,
Just remember that the game is still in an ALPHA stage,
Although i must admit, this game is the best i have out of all the early access games that i do own,

One more thing as of 18 November 2014 "now" there is an update due for release soon ALPHA10 - A10,
This update is going to be huge as the random world itself lol,
There is actual character customization of your face,
Burning Zombies "1st iteration" of it,
An enemy activity system so the zeds can sense and find you if you make too much noise or use the forge or campfire,
There's a number of armor items coming in A10
There's just loads to come,
Did i forget to mention that there is going to be more animal's added over time and also the one thing that we really need to traverse the freaking huge map "Vehicles" !.

Just check joel hueninks Tumblr page and read the forums to see the love these guy's put into this game,
You can clearly read and see it.

Joel's Tumblr :

7daystodie forum :

Right then down to whether i would recommend this game to anybody.

DAMN straight i would,
If you have read this far then what are you waiting for,
This game is truly brilliant and a masterpiece in the making,
Well worth every pound i spent on it.

Dont get me wrong, there is the odd bugs like the duplication exploit and a number of others,
None of which i have found to be game breaking to me..

8/10 as it currently stands


I do truly wish TFP's all the best in everything that those guy's do.

Was this review helpful? Yes No
11 of 17 people (65%) found this review helpful
257.6 hrs on record
Posted: November 4
Early Access Review
One of the few true brilliant games available today...this game has endless possibilities.
Was this review helpful? Yes No
12 of 19 people (63%) found this review helpful
78.4 hrs on record
Posted: November 3
Early Access Review
Amazing title. Fun, scary, exciting, and everything I wanted in a zombie game.

Was this review helpful? Yes No
13 of 21 people (62%) found this review helpful
15.9 hrs on record
Posted: October 31
Early Access Review
very awesome game but I wish they would bring back or let people have an option of whether or not they want the radar for zombies mini map thing. Although, I will say, without the radar it is like 50% scarier than it was before.

I recommend buying it, it worth it's money. Even though it's still in alpha and has a few bugs it's pretty good.
Was this review helpful? Yes No