HOW LONG WILL YOU SURVIVE? 7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and...
User reviews:
Recent:
Mostly Positive (1,029 reviews) - 74% of the 1,029 user reviews in the last 30 days are positive.
Overall:
Very Positive (29,949 reviews) - 80% of the 29,949 user reviews for this game are positive.
Release Date: Dec 13, 2013

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What the developers have to say:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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Recent updates View all (97)

April 30

Alpha 14.6 is out!

Hey Survivalist,
Alpha 14.6 is out for you with many fixes, optimizations and improvements.


Alpha 14.6 Official Release Notes

275 comments Read more

April 7

Alpha 14.5 Is Out!

Hey Survivalists,
We have another release for you with some great bug fixes and improvements.

For those who have reported crashes please try updating your video card drivers, cleaning out your files in your C:\Users\name\AppData\Roaming\7DaysToDieAppData folder and reinstalling the game. Note this is should be compatible with all Alpha Alpha 14 on up saved games. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems. We believe the crashes are Unity related and are still investigating this.


Alpha 14.5 Is Out!


And for those of you haven’t heard the news Telltale Publishing in conjunction with The Fun Pimps are bringing ‘7 Days to Die’ to both consoles!

7 Days Coming To Consoles!

309 comments Read more
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Reviews

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

About This Game

HOW LONG WILL YOU SURVIVE?

7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

GAME FEATURES

  • Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
  • Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with nearly 400 recipes.
  • Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable.
  • Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
  • Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.
  • Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.
  • Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 300 locations.
  • Combat – Encounter a wide variety zombie archetypes including special infected with unique behaviors and attacks.
  • Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.
  • Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.
  • Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.
  • Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points.
  • Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.
  • Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.
  • Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt wild animals.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: 10.7
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (1,029 reviews)
Overall:
Very Positive (29,949 reviews)
Recently Posted
climbingmatt
( 430.9 hrs on record )
Early Access Review
Posted: May 26
Like: Challenging to survive, fun to play, this game provides endless hours of entertainment and building.

Dislike: Multiplayer servers: No Fun since they are player managed and player controlled -- blech. Would probably be fun if you had several friends who played together on multiplayer on a somewhat private server.

Wishlest:

1. Managed subscription servers. I hate the player managed servers because it always seems like the person/people that set up the server controls everything (obviously). Would be nice to have a set of subscription servers that are not managed by players.

2. With managed subscription servers -- add lots of quests with regular quest management and some sort of story line.

3. Not sure if this is possible already -- but if i get enough radiation protection should be able to venture into radiation zones and find cool stuff.

4. More types of zombies, the same old zombies get old after a while

5. Maybe some NPCs that are not zombies -- with quests

6. Venturing across radiation zones, can find other habitable zones.

7. With managed servers, enable trading

8. Lots more stuff to create, more food options. This is already pretty good, but it does start getting repetitive at a certain level.

Helpful? Yes No Funny
Rip
( 32.7 hrs on record )
Early Access Review
Posted: May 26
we need cars
Helpful? Yes No Funny
Ditto
( 222.8 hrs on record )
Early Access Review
Posted: May 26
I would recommend this game to anyone who likes building/survival games. 10/10
Helpful? Yes No Funny
vitoswag
( 78.9 hrs on record )
Early Access Review
Posted: May 26
Great game i love it
Helpful? Yes No Funny
WalkingBread
( 54.5 hrs on record )
Early Access Review
Posted: May 25
*3 years from now*
Great News! Alpha 52.1 is out!
Helpful? Yes No Funny
Chef Ken
( 97.1 hrs on record )
Early Access Review
Posted: May 25
Alright so the reason why i thumbed this down, was because of the problems that the game still has, which effects the imersion heavily and yes I am aware this is still Alpha

One thing that often occurs inside my own home is a zombie horde, which sounds ridiculous, right? Why even stay in a home if you can never be safe from zombies without even doing anything? Thats just one of the problems that they need to fix
Another problem is the screamer zombie. That ♥♥♥♥♥ op, dude. I understand that it was added in to make the game a lot harder, but i feel like there is still something off about it. We should have at least an option in our world settings to disable screamers or even those fat cops that shoot bile at you, or even dogs. Some people like playing the game without them because it gets a lot less annoying

Then there is the weird backpack time drop. If you die and cant get to your backpack in time, the backpack ♥♥♥♥ing disappears. Crazy, right? Even if you're running away from a horde and trying your best to kill them off one by one to only find out that afterwards, all your hardwork is gone. There is no point in having the backpack to be able to disappear.

The situation that i was in, was that I was using a forge for the first time and placed it in my house. Now i know not to do that and to place it somewhere farther away from my house if i want to do anything, because zombies can sense the amount of heat given off of furnaces and campfires and are attracted to it.

Basically, im not saying that the game should be easier, but it should be configurable so it would fit the preferences of everybody who wants to be bothered by the little errors and annoyances in this game.

This is a good game and has a lot of potential, but there are a lot of things that can make this game unplayable
Helpful? Yes No Funny
Skinkk
( 374.9 hrs on record )
Early Access Review
Posted: May 25
I have been playing this game for about three years, it has paid for itself a thousand times over. Ugly, bit glitchy, super fun.
Helpful? Yes No Funny
Il Duce
( 514.1 hrs on record )
Early Access Review
Posted: May 25
7D2D gets two big thumbs up from me.

Survival is but only one aspect of the game; the other half is building. Every block in the game can be demolished, usually for resources. There are two map styles, Navezgane and Random Gen. Random Gen is the only way to go, at least after ones first or second playthrough. The worlds are enormous. As in, running from the southern tip to the northern tip can take (and I am just ballparking here) 30-45 minutes. East/west, being the same thing as each map is spherical. It would probably take 10-20 hours just running around to discover most of the POI's on a given map, if one did not interact and focused solely on traveling.

Most of the single player mode is focused on getting set up for the zombie horde, which arrives every 7th day. The goal here is to generally fortify up a building or make your own. There are random hordes (very often in single player), zombie dog hordes etc, that will attack on other days. The default settings are that zombies walk in the day and run at night. It is possible to make them walk all the time or run all the time as well. Night starts at 22:00 and with the run/walk setup it really makes one cognizant of the time. There is an extreme sense of urgency to get to a secure location before nightfall, that I have never experienced in other games. For this reason alone I would give the game an easy recommendation.

The hordes at first are fun to fight but eventually (for me around 200hrs) they just because too easy. With the right set-up, overfortification, or the use of spikes, it becomes almost trivial. Wooden spikes are probably the biggest offender because they are incredibly cheap to craft and placing row after row after row outside of a base then even the heartiest 7 day horde will be torn apart before they even make it to your base. There are other simple ways to shut down the zombies, such as destroying the bottom rung of a ladder and jumping up to climb it. This prevents them from ever getting up unless they walk on another zombies head. Then again simply placing a block at the top of the ladder further prevents this. So the only way to be "unsafe" is for them to actually tear down the building, which in my experience almost never happens even on high difficulties (they will ravage a building but usually they end up digging into the ground after a certain point).

The building aspect of this game is also incredible. It is possible to build almost any structure you can think of with a wide variety of block types and textures(definitely could use more textures though). There is also a physics system in this game so be sure to have things supported or they WILL collapse. There are countless hours of fun available in the building system alone.

Multiplayer is much of the same but with the additional adrenaline filled moments of pvp (if on a PvP server). Finding players is often done by just listening; and with good surround sound headphones it is easy to narrow down their exact direction. The zombies are still there and the 7 day hordes still come. Most MP servers have mods such as zcoins (coins per zombie kill) and in game item shops to spend your coins. Depending on what it is in the shop I typically don't have a problem with it, but I do severely dislike the servers that have "zgates" and other teleportation methods. Using transportation like these takes away from the game in a large way because it gets rid of many meaningful choices. I won't go on a tandem here but I could write several pages about why I believe teleportation to be a terrible decision for servers (I know many people like them, the same people who enjoy teleporting into dungeons/instances across the map in MMORPGS, except takes away much, much more). My biggest peeve other than that with multiplayer is the fact that most people live in holes deep underground, scared ♥♥♥♥♥♥♥♥ (on pvp and pve servers alike). Gimme a break people!

It is possible to tweak almost every aspect of the game via the .xml files. Very easy to do and highly recommended!

For solo settings or pve multiplayer with friends I recommend (if not listed then default):
Difficulty: 4 - Nice balance between too easy and just plain annoying. On 6, many of the zombies take far too long to kill, especially starting out (not that its hard, using the techniques listed above make 6 difficulty trivial). This just allows for zombies to have the kind of health you'd expect them to have, and not be like your main tank in whatever MMO you play. Bow + Zombie bear at your wall with its head in a weird spot so you can't shoot it inside or out + 6 difficulty = 20 minutes of shooting it.

Block durabilty: 50% - Initially, normal block durability isn't terrible (and on MP servers it usually is 100%), but after a few playthroughs it is nice to not spend the majority of ones game hacking away at a tree or rock. Although this makes it possible to gather resources faster, it also means that ALL blocks have less durability. Meaning zombies break through your walls twice as fast (Fun fun!).

Spawning: Very high(150%) - More zombies = more fun. To my knowledge this does not affect the horde nights, just the amount of random zombies that will spawn in each area.

Drop on death: Delete all - Only way to play if doing PvE (I've killed myself more times with my own landmines or accidentally hitting a gas barrel by being in a rush than anything).

Day length: 40 minutes (or less) - This one is huge and really makes a big impact on how difficult the game is. Longer days mean more scavenging time, more base building etc. A 2 hour in-game day means even on 6 difficulty the game is an absolute joke because that gives too much time to prepare. For me, 40 minutes gives me the right amount of time to feel like I am not accomplishing everything I need to and to work better the next day. I would even be willing to dial it down to 30 minutes, but that is as low as I would go. Most MP servers have the default 50 minutes (which is fine for that setting).

Now, those are just the game enforced settings but there are also self imposed rules that can make the PvE more enjoyable that I always follow:
-No spikes
-No mining underground (its easy to get all the resources on the surface by scrapping metal objects or mining surface nodes)
-No base building underground
-No blocks on top of ladders (I do take out the bottom rung, but this allows them to still get up albeit slower)
-Dog run speed decreased from 1.6 to 1.4 (perma-delete all a bit harsh at 1.6, this still makes them much faster than running zombies at night, but allows a slightly better chance to survive should you meet more than 1 (which is very common).
-Zombie walk speed increased from 0.2 to 0.3. (requires the player to now loot and scoot rather than take their time). The 0.1 really is a huge difference in-game.
-Xp multiplier 2 (I have NOT tried this out yet, but if I do another playthrough I will be implementing it.) Weapons especially level too slowly. As an example, I have a playthrough largely alternating between crossbow and sledge with nearly 4k zombie kills and am not even at 30/100 on either skill yet. The average player will never hit 30 in a single playthrough without dumping points into them, let alone come anywhere near 100 (hell triple might not be bad, at that amount I expect to be maxed or near maxed). Grinding skills out in multiplayer isn't bad, it adds longevity to the game and seperates players from each other in a good way (farmer friends, toolsmithing friends, scavenging friends etc.) Until of course you max everything yourself.

I also try to live in prefabs only, although doing some basebuilding with this ruleset is also enjoyable.
Helpful? Yes No Funny
AgentSquidbeak
( 142.4 hrs on record )
Early Access Review
Posted: May 25
Stories at the bottom :P


(i am terrible at serious reviews so gimme a break here a'ight?)



for starters, this game is amazing, by far one of my favorite games, why? its an early access game that the developers have FAR from abandoned, they update the game maybe once a week or something, so its definitely not an abandoned game *cough* dayz *cough* so let me do a bit of a pros and cons here...


pros:

not abandoned, updated often

great crafting system, almost always something to craft

great zombie sounds, not just the one voice actor recording with a cheap mic that's in some survival games, the zombie sounds are one of my favorite things (a weird favorite thing about a game i know, but they're great :P)

great to play with friends (or with family, i play with my family a bit)

cons:

this is the hardest bit actually, in my 106 hours playtime (at the time of writing this review, i might have 153 or something when ur reading this :P) i haven't found many bad things...

kinda annoying when the snow covers up graphics, i have a computer that can handle decent amounts of graphics, but when i go into a biome with snow in all of the graphics are covered up, yet my fps doesn't get better. (this isn't really a con since it would happen in real life, its just something that's kinda annoying)

sometimes i think scavenger should be a bit easier, i mean i know this is like a hardcore survival game, and im a bit of a noob sometimes, but its the easiest setting yet i usually die maybe once or twice per game day... but still, i am a massive noob :P

that's pretty much all i can think of, so all in all i would rate this 9.5/10, amazing game developers! my favorite game by far! keep up the good work :D


and now its story time :3











STORY #1


-spawned in
-punched pig
-punched tree
-got wood
-punched plants
-got fiber
-punched rocks
-got stone
-make hatchet
-find zombie
-kill zombie
-find house
-break into house
-break down door of house
-try to place new door down
-zombie comes in
-zombie kills me
-rage


IGN 11/10
would rage again


STORY #2



-spawn in with friends
-keep dying until we find eachother
-i die
-my friends take shelter in gas station
-i find gas station
-i get mauled by a zombie before i get in
-i respawn
-i find gas station again
-i finally get inside
-me and one of my friends punch down a metal door with our chuck norris fists
-go inside
-see toilet
-loot toilet
-get 3 bottled murky water
-get 2 human turds
-put turd in hotbar
-equip turd
-find out you can throw turd
-throw turd at friend
-we all laugh
-we leave gas station
-we make new world
-we all find eachother quite quickly
-we make a house
-i try to put a door in the house
-i try to put things around the door so i can place it
-my friend tells me i missed the top block of the door
-facepalm
-laugh
-finally place door down
-go exploring with one of my friends while the other one stays home and works on his "office"
-we find LOTS of gun parts
-i notice i have a shotgun schematic and all the parts for a sawed off shotgun
-make shotgun
-load shotgun
-shoot random zombie with shotgun
-zombie's head gets blown off
-laugh maniacally
-blow lots of zombies heads off
-find gun store book
-get recipe for bullet casings and tips
-find shotgun shell schematic
-make 30 shotgun shells
-laugh maniacally again
-blow more zombies heads off while my friend shoots them with a bow
-we become a great team
-friend #1 decides to quit the game for good until he gets a better computer because he was getting 2 fps when me and friend #2 were getting 30
-me and friend #2 make a new world
-we find a log cabin in the snow
-we fortify the cabin
-place down like 20 torches
-get attacked by 5 spider zombies
-spider zombies spawn hundreds of zombies
-scream
-abandon base
-go into forest with no snow
-make a max security bunker
-friend leaves for a bit
-i look things up on the wiki
-find out 20 torches would attract spider zombies about 3 per day
-facepalm hard
-tell friend we need to make floodlights soon
-read up on traps
-find out that we can make a huge hole for them to die from a fall
-make yet another new world
-fortify hardware store
-make max security working stiff tool store
-friend says he wants to make a different base
-i ask why
-he feels like it
-good enough reason for me
-fortify hospital in town
-constantly getting attacked by bears/dogs/zombies/feral zombies
-make forge
-make steel fire axe
-continuously blow zombies heads off with said fire axe
-laughing manically again
-my friend is worried about my sanity
-I'm worried about my sanity
-go chasing butterflies and completely forget about it
-make an even new max security base
-make it out of cobblestone
-tell friend we needa cement mixer so we can get cement
-look at recipies in forge
-see cement
-cement
-cement
-cement *echo*
-facepalm
-upgrade base to concrete
-yell victory cry
-be happy
-name hammer bob
-my friend is still concerned about my sanity

10/10 sanity simulator 2016

(if you're reading this and you see it again in the future, its because i copy and paste my old review with updates on the story so it's in the newest page, don't h8 m8
Helpful? Yes No Funny
Cactipethical
( 7.5 hrs on record )
Early Access Review
Posted: May 25
it took away my game
Helpful? Yes No Funny
[IM]-Arcane-Cannon
( 55.2 hrs on record )
Early Access Review
Posted: May 25
10/10
Probably Would Get rekt on night 10 again.
More seriously though its a great game and me and my friends love this game.
Helpful? Yes No Funny
(AppleCow) Infamousdoggy
( 40.8 hrs on record )
Early Access Review
Posted: May 25
I've owned this game for a year or two and me and my friend got it so we could play together. It started off a little buggy but overtime this game has progressed so much. I stopped playing the game for a few months got back on recently and my friend and I have cranked like 12 hours in 2 days. I love day 7 and the every seven day system and it gives a challenge to the game and it adds variety. The game has a lot of potential for when it gets to full release. And I've heard its even being released on next gen consoles. This game is amazing and I highly recommend it.
Helpful? Yes No Funny
[P.T.S] The Afro Yak
( 49.5 hrs on record )
Early Access Review
Posted: May 25
buy it now
Helpful? Yes No Funny
xxVfighterxx
( 54.9 hrs on record )
Early Access Review
Posted: May 25
this game is awesome and trilling and its just like MC but way more harder and theres quite a few bugs but some of them will not affect ur game (its still a Early access) and dats y im playing dis game (thx funpimps)
Helpful? Yes No Funny
mattydelsol
( 46.1 hrs on record )
Early Access Review
Posted: May 25
Challenging learning curve in the beginning, However once you learn how to build and defend your base, The challenge all but disappears, i havent tried online PVP yet, but from a single player perspective the zombies are little more than an annoyance after a few 7 day hordes. The game is Totally worth your money, especially with all the planned features that will be coming with it, However if Online isnt your thing, be prepared to shelve it for awhile until the quest system gets better (its really bare bones right now)
Helpful? Yes No Funny
Hxstatesman
( 449.1 hrs on record )
Early Access Review
Posted: May 25
I just want to play the damn game again!! its been since the random rush release of ALPHA 14 that made myself, and another 8 of my friends unable to play this game, and yet i had some one say that ony 1% of the players cant play due to crash's! well 8 out of 8 of my mate's can not play it anymore, and one has brand new alienware desktop that is worth more than my daily drive and not even 6 months old, yet it crashes on is comp aswell, i would really like for them to maybe go back a bit on whatever they did and find out why myself and my friends can not get this game to stay running.
Helpful? Yes No Funny
The3rd_LibrariaN
( 9.6 hrs on record )
Early Access Review
Posted: May 25
I really liked this game before but now it doesn't work on my gaming computer and it have got so boring, not worth your money unless it gets a good discount!
4/10 - Swedish Guy
Helpful? Yes No Funny
djgoatslayer
( 15.7 hrs on record )
Early Access Review
Posted: May 25
dont buy if youre a mac user, no longer since last update
Helpful? Yes No Funny
(Thepuffin)
( 405.0 hrs on record )
Early Access Review
Posted: May 25
Game was lots of fun but the most recent patch has made it unplayable for me due to a mac error. I have looked on the forum and it seems others have had this problem. If you have a PC get it if you have a Mac they dont care about your client your better off finding something else.
Helpful? Yes No Funny
slashfighter
( 39.3 hrs on record )
Early Access Review
Posted: May 24
Cool game, which is stuffed with features.

+ Huge and complex crafting system
+ World Generator and pre defined Worlds
+ Voxel-Destruction
+ Cool Survival Mechanics
+ Character Creation
+ Many Items, Tools, Weapons
+ Building

- Sometimes Performance
- Steep learning curve
- Zombie dogs
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
69 of 84 people (82%) found this review helpful
13 people found this review funny
Recommended
2,073.4 hrs on record
Early Access Review
Posted: May 5
I have owned this game since the ground was Minecraft cubes. I have a million (okay, that's hyperbole) other games and this is the one I always keep coming back to. I've watched as the land has smoothed out, a skill tree has been added, trees and zombies have been beautified, and additional zombies have been added, among other things.

If you are listening to a review from someone who has recently downvoted because of an upgrade, keep in mind that The Fun Pimps are constantly monitoring player feedback and responding to it. Ultimately, this is an alpha and there will be times when things happen that take away an aspect of the game that you are used to or that is part of your usual play style, but you can try a new play style for a while then return to it when it's reintroduced after The Fun Pimps are able to respond to the complaints.

Now, how about some pros and cons from someone who has some real gameplay in?

Pros:
Continual work from The Fun Pimps. I don't think any other alpha can boast this kind of attention from its creators.

Certain levels of hilarity.

You can make Lucille!

The game runs beautifully on my $500 laptop that is overloaded with programs for college.
Creative play

Biome Variety

Skill Improvement Increases Damage, Item Quality, Access to New Skills.

Building materials respond to zombie damage in a logical manner.

Physics are logical.

Choice of randomly generated world or predetermined world.

POIs everywhere to loot.

Many challenging things to craft and improve.

New quests to be accepted or not.

Zombies aren't the only things to hunt.

You're never truly safe.

Combat requires technique and improves with practice.

Today is my last day of finals (Okay, not relevant to 7 Days to Die, but definitely a pro in my life).

Cons (Build 14.8)

You have to kill dogs (Yeah, it should be on doesthedogdie/gaming.com (I made the gaming part up...the website just exists for movies).

Caves can be too steep leading to unexpected injuries and difficulty leaving.

I had a couple of games where zombies just disappeared and wouldn't spawn, despite setting enemy spawn rate to the max.

Water slows you when walking through it and I think that swimming should be faster than walking.

Temperature system is still wonky.

Bears. I hate bears. Bears are sneaky jerks that don't fight fair.

Verdict:

If you don't like change, don't get this, or any other Alpha game.

If you don't have patience, don't get this, or any other Alpha game.

If you don't like challenging combat, don't get this game.

If you like variety and seeing how a game grows over time, get this game.

If you like the idea of going from a guy or gal in his or her underwear to a survival king or queen, get this game.

If you like creating things that become better and better quality as time passes, get this game.

*Exit, pursued by a bear*
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25 of 34 people (74%) found this review helpful
Recommended
176.9 hrs on record
Early Access Review
Posted: May 12
I bought 7 days to die for myself and a friend in a Post-Final exams splurge.
Accidentially pulled a 24-hour gaming session. Barely survived zombies on day 14 tunneling underneath our base, forcing us to go out into the night.

It's almost needless to say that this game has captured my attention and my heart.
tl;dr
I wholeheartedly recommend this game, even though it is in alpha.

This is my list of pros and cons, as of 5/12/16:

PROS
  • Amazingly immersive gameplay.
  • Incredible diversity of crafting options.
  • Scavenging feels intense and exciting.
  • Power-gathering materials is immensely rewarding and oddly calming.
  • Good balance between realistic and simple mechanics for
  • Vast options for difficulty settings, not just in terms of combat, but also regarding death penalties, loot rarity, Length of daylight, in-game time compared to real life time settings, and much more. You'll never feel that this game is "too easy".

CONS
  • /STACK OVERLOAD
  • /STACK OVERLOAD EXCEPTION
  • DOGS, MAN. If you get an unlucky spawn and find yourself being chased by dogs before you have at least a level 100 bow, you're dead.
  • Melee combat needs tweaking for hit detection and range, ESPECIALLY on multiplayer.
  • Ranged weapon aimpoints need adjustment (not aligning with weapon).
  • Rare Glitch: Corpses disappearing immediately after killing zombies.
  • Occasionally, Enemy Pathing leads them to eitirely avoid
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57 of 92 people (62%) found this review helpful
16 people found this review funny
Recommended
4.9 hrs on record
Early Access Review
Posted: May 5
Better than DayZ
Was this review helpful? Yes No Funny
30 of 48 people (63%) found this review helpful
2 people found this review funny
Recommended
105.6 hrs on record
Early Access Review
Posted: May 2
Probably the best survival & crafting game ever made. You can never get bored, there's always something to do and gives you the "just one more turn"-ish kind of addiction. Although still in Alpha i can 100% say that i've seen games released by major studios in a way worse state than this "alpha". Very active developers, releasing patches very often.
If you want a game that's really about survival, building and crafting - this is the one.
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5 of 6 people (83%) found this review helpful
Recommended
472.3 hrs on record
Early Access Review
Posted: May 24
Pros:
-Tons of items, recipes, weapons, zombies, animals, food, plants, clothes, armor, building pieces, and more to loot/build/explore/kill.
-Many hours of things to do.
-In-depth survival features such as hunger, thirst, stamina, temperature, armor, injuries and illnesses, with various buffs that affect most of these things.
-A true sandbox where you can build anywhere you like. Dig underground, repair and reinforce an existing building, or build an all new structure. Upgrade your build from wood to scrap to concrete etc.
-Challenging zombies.
-A nice crafting system.
-A persistent character progression system where you can allocate points into areas you want to specialize in. This adds quite a bit of longevity to the game IMO.

Cons:
-Wot.

7 Days to Die is one of my favorite games. The devs have done a great job. They communicate with the community(even accepting help from the community to fix/shape the game), and almost every new milestone alpha build feels like a brand new game(really, look at the first few releases of the game and compare them to now---quite an amazing difference IMO). I think this game deserves way more publicity and players. Hopefully the console release will fix that. It gets a lot of flack for its graphics but I don't think it looks that bad honestly.
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9 of 14 people (64%) found this review helpful
Not Recommended
292.6 hrs on record
Early Access Review
Posted: May 21
The update that was supposed to save the game - the one that added minibikes - is actually the patch that made me stop playing.

Its a horrid, buggy mess. The best version of this game was DEFINITELY alpha11. Hands-down.

It's too bad, because he's finally getting around to adding features that would have been nice. It's too bad that the entire flow/balance of the game is totally ruined now especially with all the quality/leveling mechanics.

Really disappointed with how much worse this game is than when I bought it.
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24 of 43 people (56%) found this review helpful
Not Recommended
202.8 hrs on record
Early Access Review
Posted: April 30
Been wanting to invest time in this for years off and on. Review continues to be updated

As of this writing, 14.5 horde bug (feral horde spawning and running right for your X,Y cords every night) makes it near unplayable.
Bumped to experimental 14.6, feral bug seems fixes, but spawning still broken (such as spawning inside small house (15x15 blocks) you secured as you log in, or spawning on the street behind (5 feet away or so) just seconds after you checked). Feral Walkers on day 21 absurd jump in difficulty for two lvl 30 players (5 shotgun blasts to the face meant nothing for them).
Even watched a zombie spawn (14.5 build) inside the back yard in the Land Claim Block footprint, walk into the house, up the stairs, break down bedroom door, and walk to and start hitting land claim block while we followed him 4-5 blocks behind.

Fun voxel game I think, but continuely plagued by really bad Zombie AI and spawn/generation. The game really has two strong selling points, the crafting/minging/building aspect, and the zombie survial aspect. Sadly, the buggy latter completely invalidates the former.
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16 of 28 people (57%) found this review helpful
1 person found this review funny
Not Recommended
155.4 hrs on record
Early Access Review
Posted: May 3
I used to enjoy this game very much, but recent patches have broken the game to the point where it either doesn't launch, or is extremely buggy when playing. I would love to change my review to Recommend the game once glaringly obvious bugs are fixed (I've tried playing on both Linux and OS X).
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23 of 42 people (55%) found this review helpful
2 people found this review funny
Not Recommended
1,369.5 hrs on record
Early Access Review
Posted: April 30
If you have yet to buy this game, I recommend waiting because the developers have cut a lot of content and have stated on their forums that this game is pretty much done. They (Mademole [aka Joel Huenink]) have stated that they are artists and not coders and this has lead to them removing anything new they add because it leads to game breaking bugs that they can't figure out how to fix. It has also been stated that all of the things they want to add to the game are going to be saved for the "sequel". This game had soo much potential but it was all wasted. If you want to play with single player or host for maybe a friend or two, you should be fine. This game was built on singleplayer and multiplayer just won't work properly. That is why The Fun Pimps are reducing Random Generated map sizes and recommending a MAXIMUM of only 8 players on the server at a time. Unless you want to pay $100 a month for a beast of a dedicated server or build your own box, follow their recommendation.

P.S. The Fun Pimps are saying otherwise but lately the game has been optimized for a surprise console release via Telltale Games. This is why a lot of content got cut. The developers don't have enough memory to work with because the game is built on x32. Just recently a lot of players were having problems because the x64 launcher wasn't even working properly. They were forced to use the x32.
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42 of 79 people (53%) found this review helpful
3 people found this review funny
Not Recommended
2.4 hrs on record
Early Access Review
Posted: May 11
Liked the game just fine, until I got banned from their forums for posting about a REAL issue that I was having. Some Moderator banned me "PERMENANTLY" from their forums for posting about a simple problem I was having with their game and my version of Windows. He/She said I was "trolling". If expressing a problem that you're having with someones game is trolling, a lot of people are going to get banned. This was uncalled for and until the ban is lifted, there wont be more thought given to my recommendation or to this game!
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25 of 46 people (54%) found this review helpful
2 people found this review funny
Not Recommended
21.9 hrs on record
Early Access Review
Posted: May 7
I bought this game some time ago and enjoyed my time with it, even though I had trouble running it on my rig at the time.
Recently I decide to reinstall it to see how much it's changed and, honestly, it's worse than I remember it. The optimization is no better than it was a year and a half ago, running like hot garbage on my rig which more than meets the recommnded specs. The mouse sensitivity is all sorts of messed up no matter what setting it's on, some of the textures honestly look worse than whan I originally bought it, the new crafting system is needlessly complex, the combat is absolutely awful, and I just can't recommend this game to anyone looking to buy it for $25. I really miss what the game was a year and a half ago because, honestly, it's not worth it.
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26 of 48 people (54%) found this review helpful
14 people found this review funny
Not Recommended
375.7 hrs on record
Early Access Review
Posted: May 6
Product received for free
Oh hey, look, a new update that adds a bunch of cool stuff! I really hope they fixed that annoying console error that kept popping up when I op-

NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
IndexOutOfRangeException: Array index out of range

... nope, they didn't.
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9 of 15 people (60%) found this review helpful
Recommended
258.0 hrs on record
Early Access Review
Posted: May 18
Awesome game! It's a great game to get 2-4+ friends together and batton down the hatches. There's various roles to play which can be done solo, or divided among your friends.. Everything from Looting towns, crafting items, building a base, mining ect.. I have a game with a few buddies we've probably each put 50+ hours into and keep exploring/ making new Forward Operating Bases. There's something new around every corner to keep you entertained.
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15 of 27 people (56%) found this review helpful
Not Recommended
771.1 hrs on record
Early Access Review
Posted: April 27
Hard facts after 770 hours of gameplay

I gotta say that this game is not what i payed for and changed a lot mostly to the worse. It used to be fun but it becomes more and more of a ridiculous grindfest and if u have a job or you study but want to get far in the game then forget it...
(i played in a group of 4 and it was still just lots of grinding with no end)
The developers try to force you to spent more time in game by making simple things more complicated with every so rare patch instead of actaully adding new content to the game that would keep u busy on advanced stages. On advanced stages its exactly as boring as it was, now it will just take you longer to get there.. trough lots boring and time consuming endless grinding...
Terrible , lazy solution if you ask me.

PROS:
Great Building aspect.

CONS:

- Object/Weapons textures could be way better i mean even the original not HD Skyrim was better and that game is like what 3-4 years old now?The landscape textures are just bad, but they added HD light effects? set your priorities straight...
Sound quality is super cheap. Game performance is poorly optimized if you can talk about optimization at all.

-Glitchy graphics like see trough ground textures. You may eventualy fall trough such a glitch into a endless fall.
Glitching terrain textures which will form some awkward shapes and block your path so you could even get stuck in them.

-Glitchy zombie animations (which can get you killed)

-Lags ,many lags, even if your machine fits the optimal requirments or is above.

- Finding a decent community is very hard.

- Too many hackers and no decent protection to keep them out.

- Leveling... Well this is the worst level/upgrade system you ever saw besides of the fact that it kills immersion and dances on its grave, It just feels not realistic and annoying as if it was pushed in just to exist because hey all other games have that so lets kinda have one too.All the drops are now level adjusted says you have no chance of getting any even partly decent weapon/tool. It sells it self as a realistic survival game right, says it depends on scavenging and looting for things which will help you to keep the fight and stay alive... those are things which depend on luck , you should be able to find something great or trash... here you will find only trash till you get to a higher level no exception. Where is the thrill of what is in the next house im going to loot? What keeps me motivated to go on? 20 more levels of trash and no hope? probably not.

-Extreme time consuming farming for resources. I get it here they wanted to make it suddnly more realistic on this part right? And they did it, exactly on the spot where no one would like it to be.
I mean did i buy a mining or wood chopping simulator and didnt know it?
If i would love to spent hours and hours on braking stone and chopping wood i could as well just go outside now and do it in real life.
Immersion is great but not in everything.

- Bugs spawn endless stream of hordes for several days which will ♥♥♥♥ your base.
At this moment kiss your ammo good bey (which is hard to get) not only because the hords will really not end but also because now you will miss your target even if you aim dead on.
Why? Because you dont have the skill points spent on this type of a weapon.... and that is supposed to be a ego shooter? a game where your true aim doesnt count for sh*t?

-You will spent most of the day just eating and drinking or searching for food and drink. There is no end to your thirst and hunger.

- Now the furnace takes like two hours or so (real life time) just to let you use the resources u grinded hours for already.And that is only for you to be able to start crafting and that doesnt include the long crafting times yet.

- The weapons and tool crafting system is insanely bad, back in time you would have to advance from wood to iron to steel as far as you would get those... now u have to level up tool smithing to insanity just to get a dam pickaxe which will not break after some couple of hits. I dont start on the guns.

- Devs dont listen to the community and seem only to fix things which are ultimatly game breaking while closing eyes on other known bugs.

- Fixes take too long or dont happen in some cases, even though they tend to releas some hot fixes after every patch there are too many bugs which survived over a very long period of time.

- I see no new content for almost a year and god this game lacks on that.
And when they do add some little new thing to the game, that thing is going to be bugged!
like those mini bikes,that took you hours maybe days to put together and would glitch trough the ground on your first ride saying bey bey. just one of many examples.

-PvP is crap. Besides the hackers that will destroy your base no one can raid anyone! Because of the land-claim block which makes buildings indestructible.
Again one point where they need more immersion but hey stone chopping realism was top priority i guess so they had to leave the less important game aspects out.


I could go on for a longer list but i think this is enough info to form a opinion on the product.
Its very sad how they keep ruining this game.
And by now the game it self looks like a dead end. Sadly i see no future for this project, I would be happy if they would prove me wrong though.

Do i recommend this game? No, definitly not anymore!
I would strongly recommend to not buy it at the current stage.
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3 of 4 people (75%) found this review helpful
Not Recommended
30.5 hrs on record
Early Access Review
Posted: April 30
Wish there was a way to go back to the older versions. The game has become more laggy and buggy. Less fun to play and you die very fast because zombies kill you from farther than you can hit them. Older versions were Amazing and wish I could go back to them. DO NOT BUY THIS GAME. IT IS NOT WORTH IT ANYMORE.
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3 of 4 people (75%) found this review helpful
Not Recommended
396.3 hrs on record
Early Access Review
Posted: May 2
My friend and i Love this game to bits. The problem with it is the constant rushed updates that fix nothing except allowing you to play 2 seconds longer before it crashs. The money hungry advirtising while the game isnt stable is another problem. after A14 was released and ♥♥♥♥ on most the supporters. while they were still left not being able to play. this company completely ignores there crys, but will wave there new console version infront of everyone like a massive insult.

i made a post like this reveiw in the discussions area, only for them to delete it and call me a troll.
mean while my money is in there pockets.

wait a few years before even spending 25 dollars on this game, you are better off smoking that 25 bucks in a joint.
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3 of 4 people (75%) found this review helpful
Not Recommended
2.8 hrs on record
Early Access Review
Posted: May 7
every since the new update I havent got to play. I played it once and was like this game is cool. then bought it and got an update crashes ethier 20 seconds into playing or on loading screen. guess ill have to wait for the update to fix this.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
Not Recommended
2.3 hrs on record
Early Access Review
Posted: April 28
I am only writing this to say i am really disappointed with my purchase. I believe my PC is good enough to run this game as it runs other high demand games well but i cannot take a step without the game freezing and getting the not responding message. I was really looking forward to playing 7 days after watching various playthroughs but all's i have is a completely unplayable game.

When or if this can be sorted then i will look forward to many hours on this game and writing what i'm sure will be a positive review.
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3 of 4 people (75%) found this review helpful
Not Recommended
565.1 hrs on record
Early Access Review
Posted: April 29
As one of the two most promising early access titles on steam, this game is everything you dream of: a voxel survival simulator.

You can go anywhere you like, build whatever you want and destroy any block in the game. Hell, with a good shotgun and ammo you might be able to destroy a block in one shot. And with the statics that one block missing might make the room crumble and burry you inside the ruins if you're not careful. I don't need to say more.



I have been around since at least alpha 7.0. And the Fun Pimps really do their best: we get regular updates and the game gets more beautiful and more content every update. It is quite exciting to watch it grow and to discover a major update every 4-6 months.

I really want to love this game, and even put in a lot of effort (dozens of hours, since I'm particularly unlucky) to get the different versions to run. I was able to cope with the fact that:

-The early game got frustratingly hard since 7D2D lacks any endgame content once you got all the perfect equip.
-Big structures that reach for the sky make the performance plummet.
-Glitches you need to know or else they will kill you (preferably on a perfect savegame).
-Glitches that loose your stuff.
-All the crashes.
And the fact that it's not really fun unless you're playing with friends.




However, it doesn't matter how much I want to love this game, I CAN NOT STAND THE STUTTER ANYMORE. I have an I7 4900MQ, 16gb RAM and a gtx765m with 2gb. That laptop was upper middle - high end the year it was bought, which incidentally is the same year than 7D2D came out (2013). And I could even play on good settings if I cared for graphics. But even if I put the resolution to 640x480 with the lowest settings, which gets me stable 100fps with 190fps peaks, the stutter is persistant. It is not much and a spectator might have a hard time noticing it, but once you noticed it you can't unsee it. It prevents the immersion into the game more than any bug that makes you behave "unaturally" (like allways putting your bike back in your backpack). I can not kill one single zombie, without anticipating the effect the stutter has on my aim.

And trust me I have tried everything, at this point only two things could make an improvement: installing the game on a SSD or a Ramdisk, both terrible solutions with no garantuee of success. The stutter has been there for at least 3 versions (it is hard to tell when it begun since at one point there was no 64bit version yet). And since this last update (A14) was the "big performance update" and they announced a console release after that, there is virtually no more hope left that this issue will one day be properly addressed.




So conclusion: game-breaking stuttering on some systems (even the good ones). Do not buy unless you own a high end desktop from 2019 (literally! I'm serious, no exaggeration) and you're determined to go trough any effort it takes to make that old game run on your spacevessel.

I did not want to review 7D2D before it is released but I am utterly frustrated and needed to rant somewhere where no mindless fanboy can give me bad advice or defend a position he doesn't benefit from personally, out of pure ideologism. I will change it if anything improves.
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3 of 4 people (75%) found this review helpful
Not Recommended
32.2 hrs on record
Early Access Review
Posted: May 9
It might as well be called 7 seconds to crash, my computer meets the recommended hardware for this game but whether or not the game runs for more then a minute is hit or miss. Don't know why that is when I played the game in earlier, more "unstable" stages it actually worked better. Hopefully in future updates something will change and I'll be able to get my money's worth out of this game, since I do have high hopes for it.
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