Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters.
User reviews: Very Positive (19,120 reviews)
Release Date: Dec 13, 2013

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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"GETTING STARTED! - 7 Days To Die"
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Recent updates View all (64)

April 29

Alpha 11.4 Patch Is Out!

Olá Survivalists,
Apha 11.4 patch fix is out and here is the low down for you cave dwelling survivalists!

As always we cannot guarantee its compatibility with old saved games. If experience any problems please reinstall the game and start a brand new game.


Alpha 11.4 Patch Is Out!

68 comments Read more

April 17

Alpha 11.3 Patch Is Out!

Howdy Survivalists,
We’ve just released our Apha 11.3 patch fixed the worst reported user problems.

This should be compatible with saved games from 11.2 but if you experience any problems please reinstall the game and start a brand new game.


Here’s the details!


131 comments Read more
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Reviews

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

About This Game


Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival\zombie game they have always wanted. Our goal is to live up to this as much as we can and build a customizable, moddable game that allows users to fine tune their survival and zombie experience to create the experience players and their friends want.



  • Random World Generation - Play Navezgane or roll the dice and dive back into the game with friends in a randomized world with huge cities, towns, rivers, lakes, mountains, valleys, roads, bridges, cave systems and wilderness locations.
  • Create and Destroy - The world terrain, structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time.
  • Terrain Enhancement - The terrain is now both smooth and natural but can still be destroyed and mined.
  • Upgradable Fort Building - Player built structures are assembled from framework which can be upgraded supporting sod, wood, cobblestone and concrete upgrade paths. Hammer away just like real building and use Land Claim blocks to protect your fort in PvP.
  • Structural Integrity - Buildings and terrain formations which are too unstable can fall apart if proper supports are not built. Some building materials are stronger than others and pieces which break off and fall can be dangerous or deadly if they fall on you or enemies.
  • Item Crafting & Degradation - With a continually growing list of over 250 recipes, gather resources such as plant fibers, wood and metal to create weapons and tools such as hand made crossbows, knives and hammers. As your tools wear out over time, use your crafting skills to repair them.
  • Quality Ranged Gear - Guns, weapons, tools, armor and clothing have quality ranges which govern attributes to provide hundreds of thousands of item permutations. Level up and craft better quality items to survive.
  • Plants and Animals - Locate seeds to plant and grow vegetables, and head out into the wilderness to hunt animals once the cabinets in abandoned buildings are already plundered.
  • Stealth System - Sneak past zombies who can see, hear and smell you and smelly items in your inventory and throw rocks to distract them.
  • Buff/Debuff System – Enjoy or deal with a multitude of buffs or debuffs like a caffeine buzz or a broken leg in our rapidly growing Buff/Debuff System with over a dozen boosts or ailments.
  • Cooperative Mode - Tired of zombie apocalypses that are more about fighting humans than zombies? Team up with your friends to work with other survivors rather than against them, using group efforts to build settlements and safety.
  • Character Customization - Full Character creation system with face/body morphing, custom skin, eye, hair color, facial hair and a multitude of visible clothing and armor.



(Features in various stages of development, which will be added as the project progresses)

  • World Building Tools and Mod Support - Greatly expanded creation tools for players to create their own apocalypse for them and their friends, including Steam Workshop support.
  • Skill Trees - Choose unique character skills and perks to enhance your characters abilities.
  • Drivable Vehicles - The cars in the world have long since decayed, but you may find enough raw parts to build a custom ride.
  • Skills System – Earn XP and upgrade your skills to become the ultimate Bruiser, Gun Nut, Gadget Man, Chemist or Stealth Agent.
  • Missions & Story Points- Do favors for NPC characters in return for experience and rewards, and learn more about what has happened in the world.
  • Infected Wildlife - Wildlife can become infected. There will be bears. Zombie bears.
  • Virtual Reality Headset Support - For the times when wandering through the woods at night isn't quite scary enough.
  • Environmental Temperature - Find shelter or build a campfire. Cold nights or long days in the desert will make a difference.
  • Weather Effects - The weather will change, and it may influence your survival.
  • NPC Characters - Stumble upon the occasional computer controlled character. Talk, trade or engage them. Locate safe houses controlled by them.
  • Professional Soundtrack & Voices - For those who prefer mood setting music to go with their game, and professional screaming.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: 10.6
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Helpful customer reviews
22 of 25 people (88%) found this review helpful
1 person found this review funny
81.3 hrs on record
Posted: April 6
Early Access Review
I was a HUGE fan of the original (and free) DayZ mod. I have heard too many unfavorable things about the DayZ Standalone game and chose not to play it. Since then, one failed clone after another left me thinking that the whole open world survival genre was going nowhere. Then I discovered this game. At first, 7DTD feels more like a Minecraft mod, but it very quickly proves that it is it's own unique experience. Recommended for anyone who likes open world survival!
Was this review helpful? Yes No Funny
34 of 46 people (74%) found this review helpful
5 people found this review funny
84.0 hrs on record
Posted: April 20
Early Access Review
10/10, Broken Leg Simulator 2015
Was this review helpful? Yes No Funny
22 of 26 people (85%) found this review helpful
1 person found this review funny
936.0 hrs on record
Posted: April 13
Early Access Review
TL/DR at the bottom.

What do you get when you buy this game? Well, if you already know that its a sandbox voxel-based tower-defense inspired rpg survival first person shooter.... damn that's a mouthful right there. So, what do you get? The bestest game ever made (that is still currently in Alpha), that's what!

I never liked Minecraft. I started hating it after some years. I did like DayZ, played a bit but got bored because the maps were too big/empty. I guess I didn't play on the right servers. Then a friend of mine gave me 7 Days. I would have never bought it. No way. That was back during Alpha 9. I had nothing planned that Saturday so I fired up the game. Started digging down with a friend to make an underground base. He was teaching me stuff about the recipes and what not as I was digging. Then he left and I kept on digging a little bit more. And a little more. Then I figured I should go put the trash out since it was already 4am Monday morning... The trash never made it to the street that week. But my base got big, real big! I had like 20 rooms in it, 19 of which were decoys, and I had.... lots of sadness when the server got reset. Little did I know, a game in Alpha stage is often reset...

Wow, ok. Now I know what an alpha is. That **** isn't for me. No way. Or so I thought. Then I told myself that if I had been raided by other players and lost everything it wouldn't have been any different. I love PvP so I can respect that. Then I fired up the game. I didn't have much planned that week. I started digging down with a friend and... another friend bought the game out of nowhere and joined the server we were on. So we dug more. But this time it made no sense to build a palace underground, all I wanted was some PvP resources to make ammos and go shoot people. Then one day I heard the sound of thunder! I mean auger! the sweet, sweet sound of fast-paced destruction! I needed to get me one of these!!!! Then the server got reset.

Wow, ok. Now I really know what an alpha is. **** that!!!! Then I read the patch notes. I must have shouted out loud when I read them. It was filled with godly bits of pure joy. I could feel the love the devs had for the game. And the lack of sleep too. This game was gonna be the bestest ever made. So I fired up the game. That was back when Alpha 10 came out. So I fired up the game. This time I knew the resets would be plentiful but I didn't care, I just wanted to kill as many people as I could before the reset. So I started looking for a server with the exact set of rules I wanted and from those few that had them, some had bad admins, some had too low pop (that would include the one that a friend of mine started and that we tried to get more people into) and others had rules close to what I wanted but not exactly it. So I settled for one of them because having good admins that create a good atmosphere with little to no hackers is essential. And then I had a boatload of fun. Until one thing came out in one of the hotfix: a container that could be locked and couldn't get unlocked by the enemy players, forcing them to destroy or avoid it. No more raiding after that point since everyone would hide their stuff in those and we were not allowed to destroy stuff senselessly.

Wow, ok, no more raiding, I guess Christmas is coming in 2-3 weeks anyway, I've played too many hours already, I got others games that are being neglected. I shall take a break. Then the devs asked for people to register if they were interested in being VIP testers. Hmmm... Maybe I could shorten the duration of my break and lend them a hand, this game has brought out the tester in me I think. Why not? So I became a VIP tester. For a while, **** ***** ** ******** ** ***** *******. And then ****** ** ****** * **** *** ******. The last month before the patch we ****** ****** ** ******* ** ********. It was ridiculous. Becoming a VIP tester was one of the best idea I've had in a while.

While I was a tester I got to see from (just a tiny bit) closer how the devs work, well at least the QA manager. These guys must all have 2 hearts each cause they pour at least one of them daily into this game. This game must be sucking the living life out of them cause they barely sleep. And I'm sure they are enjoying every second of it. By enjoying I mean the sort of joy one gets while eating ramen noodles at 4am because they really really wanna pump out the next patch before going to sleep and they didn't go to the grocery store (who am I kiding, they didn't get them to deliver) in the past week (or was it 2 weeks?).

During the 3 months we tested, I believe more than 700 bugs were (introduced and) fixed, while also switching to Unity 5. Using the word workhorses would just be an insult at this point. These guys are pure dedication and passion.

TL/DR: This is not finished. Its not even close to getting in beta. Its the best alpha game ever made (hum, what about Star Citizen you ask?.... well....) that isn't kickstarted with 40M+ $$. If you like any of these words: sandbox voxel-based tower-defense inspired rpg survival first shooter.... or most importantly the word ZOMBIE, then by all mean, get this game!

P.S.: No, H1Z1 is not as good. Neither is Rust. Even if Rust had a baby with H1Z1, on steroids.... just no.
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
1 person found this review funny
19.8 hrs on record
Posted: April 6
Early Access Review
After having watched some old lets plays from 2013, I was pretty psyched about this game. There's crafting and zombies, two of my favorite elements! I have tried other zombie/craft games that were fairly hyped up when they came, but this looked way cooler. I decided to look it up on steam, and to my surprise my brother whom I have always partnered up with in multiplayer games had it. After asking him if he wanted to do some zombiekilling, I suddenly had something in my inbox. My bro gifted it to me and told me to get my ♥♥♥ on his server, where several of his friends were as well.
When I entered the world, I was pretty freaked out. I was in my underwear in a desert. All alone. Even though it was sunny and in the middle of the day, the sounds combined with the scenery made me incredibly uneasy. After checking the map I saw that I really couldn't be further away from their base. I freaked and ran towards them, and died about five times. (never claimed to be good) I finally spawned well within range, and after a few minutes I found their base. Now, this was some next level fortification. After breaking a few bones trying to get in and not really managing to get anyones attention, a massive zombiehorde came towards me. I finally called my brother on the phone and forced him to show me how to get in. Upon entering they handed me full armor, guns, medkits, a place to put out a bed and showed me around. They really outdid themselves. There were common spaces and everything. After some time we moved up to the roof and started killing some zombones while they bolted past our fort. The next ingame day I was sent out on a scavenging mission (bro takes these kinda games really srsly), and it made me freak out. I had to deal with zombones all by my lonesome and be far away from camp, well until night time. And I still hadn't really learned anything useful about the game, seeing as they had provided me with everything before I could start asking questions. Being by yourself at night in this game without a proper base and proper knowledge is downright terrifying.

Now, this was right before Alpha 11.
The next time we ganged up to play our server was outdated and saves had been deleted. We had to do everything from scratch, and I finally really got to learn how to do crafting because I would die pretty fast if I didn't. I did get infected several times, broke several legs, and got dysentery more than I would like to admit. And I was loving every minute, while simultaneously ♥♥♥♥♥♥♥♥ my pants. I mean, I love their swagger but zombies are still terrifying.

We are still trying to rebuild what we once had, but sitting at night and actually being scared because you could die at any moment is actually way more fun (and gruesome) than being safe and sound inside a fortress. This also goes for having to actually go out and gather/make every last little thing you need too.
I still haven't been able to put in that many hours since I refuse to play it alone, but I love it!

And after that long boring story; on to the game itself!
As I stated, I have tried other games with the same elements. None of these have lived up to my expectations. I was terrified at the start of every last one of them, but that soon wore off. It just gets worse with 7d2d. The atmosphere created by the amazing sounds, the massive landscape with concealed valleys and mountains blocking your view, and the terrifying night/day shifts is just simply amazing. I wanna ♥♥♥♥ my pants when I play these kinda games. And I keep on doing that. There were some complications after Alpha 11 came out, but it is an early access after all. And from what I gather the pimps are pretty involved with their community and active as well, so in time this will probably be one of the greatest zombie mmos out there.

Greatest game i've played for a long time, by far.
Was this review helpful? Yes No Funny
15 of 17 people (88%) found this review helpful
90.6 hrs on record
Posted: April 21
Early Access Review
Easily the best zombie survival game on steam, and probably the most promising alpha I've ever seen. I often watch youtube videos before purchasing a game, and this review has been written with past experience of all the games I've mentioned, with DayZ and H1Z1 being played on friends' accounts. The main reason I recommend this game is because it has some things which are almost unheard of in the zombie survival genre:

1) Zombies. No, not the glitchy, ethereal zombies in DayZ, because Zombies in 7 days obey the laws of physics, and are everywhere, and the regular hordes (completely unheard of in almost every other survival game), as well as variation in zombies keeps combat fresh. We already have vomiting police officer zombies, "feral" zombies that live in caves and take horrendous punishment, undead dogs and mutant hornets. The zombies in 7 days are threats, and, for a long while at least, not a manageable one. By default, they run at night, gaining speed and finesse, turning an already- formidable foe into a nightmare. I won't say much more, but it is called "7 Days to Die" for a reason...

2) It's actually a challenge to survive. This isn't like in H1Z1 where you can live forever off of blueberries until a bear mauls you to death. The scavenging itself is rewarding, but food is low in quantity and far- spread. However, once you survive long enough to have a fortress going, you have time and opportuinty to hunt or farm, where the goals in the game radically shift from getting by on cans to actively improving your wellness, which takes me to the next point:

3) Unique mechanics- Be it the wellness system, weapon quality, the fact that you can get infected and become desperate for a cure, building a base or even simply that zombies run at night, 7 Days has many things that similar games in the genre have merely scraped the surface of, if they've even bothered at all. It's a true game hidden amongst several cash grabs.

4) Singleplayer- This one is probably coming off as a surprise to you right as I read it, but I think it's worth a mention. Singleplayer is a feature that most similar games lack, and that's a really crucial feature for those who want a decent survival game without the constant PvP like in DayZ or H1Z1. It's obviously not initially intended for single player, considering that there's still chat, but it still works, and works wonders.

5) Base building- This isn't like in Unturned or H1Z1 where it is seemingly bolted on as an afterthought. Base building in 7 Days is important (not essential- you can still get by by moving from place to place) for survival in the new world. There are many items easily lootable that serve no practical purpose, but are instead simply decorations to further the impression that base building is a core feature of this game.

6) The devs and community- The Fun Pimps listen to the community, and the community itself is very helpful and supportive. The steep learning curve is quickly offset by the community, who tirelessly answer all questions the noobs may have.

The game itself has regularly been referred to as a mashup of Minecraft and DayZ, but I disagree. From the perspective of a buyer, this may look the case, but it isn't. It's a completely different animal, far greater than the sum of its parts.

Recommended as a 9/10- the learning curve is steep, and there are balance issues, but that's what Alpha was meant to be about. If you're the type of gamer who wants survival, building, a true zombies game or an amalgamation of the three, then this is the game for you, and you won't regret buying it.
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10 of 11 people (91%) found this review helpful
3 people found this review funny
416.9 hrs on record
Posted: April 27
Early Access Review
Day 1: You cry the in the corner of an attic, while eating dog foods.

Day 240: You are eating venison stews like a king in your impenetrable fortress.







jk Nope, Day 3: u broke your leg, walking limp, then shred to bits by a pack of dogs.
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
199.5 hrs on record
Posted: April 14
Early Access Review
EDIT- Its been another few weeks and I am approaching 200 hours in game. I want to update this reiview to reflect how impressed I am. This is revolutionary imho- This is quickly becoming my favorite game ive ever played (and this is still an alpha)- I am on an awespome PVE server with a great community. We have constructed a village, castle and walls with a working farm and are having a blast.I even ended up gifting this game to a friend (something ive never done) and am happy to throw more money at these devs. The updates are coming steady and the game is just...Wow. Its complex,and takes some time to learn how to do things but once the initial learnoing curve has been passed. get ready for a thrill ride. Cannot stress enough how much I love this game. 10/10- Hands down.... And its getting better with every update (although right now if development stopped there is an awesome game already here). Great game, great devs.This one deserves support----------------------------------

If you have ever dreamed of living inside a classic George Romero Movie (NOTLD, Dawn Of The Dead, Day Of The Dead and others that we will pretend never happened)... If you love Zombies but think the direction they have been going in games (i.e. Arcade shooting,non scary , clowns merely there to dispach ) is too much twitch action and not survival horror...

STOP NOW and BUY THIS GAME.

As a huge fan of the genre before it became mainstream this is the game I have been dreaming about since the 1980s. Granted, it isnt perfect, is missing features and is a basic sandbox at this point in time (keepin mind its an EA Alpha) it is the most fun I have had in a game in forever. This game can be terrifying in a way no game has ever been in my experience, It can be stressful as hell, nerve wracking, may cause PTSD , and anxiety- Yet youwill continue to come back for more.

I have about 45 hours played this week as I just bought the game... That is an insane amount of time and evidently my free time is monopolized by trying to survive in this harsh world. When I am unable to play I am thinking of ways to better design my base, am planning raids into neighborhoods and devising what my next move will be- Its outstanding to be this sucked into a game.

Heres the thing- I wrote off EA games for good after buying Day Z- Feel free to read mty review on that game since exactly my complaints are what THIS game fixes. I said I would never buy an unfinished game again. Last week I bought Planet Explorers merely because I wanted to use the item creation tool. I was really impressed by what they have and my faith was restored enough in EA games to give this game a chance although I thought I was going to be disappointed as Ive been with every Zombie game since RE 2 (this is nothing like RE2 except that the Zombies are actually scary and taken seriously)- Damn I was wrong. This is all ive played since buying it and I imagine this will be all I play for some time.

I will be moving on to a dedicated PVE server since as fun as single platyer is (its a blast)- It really is too intense and stressful trying to raid towns and defend your base without someone there to help watch your back. I have literally screamed out loud like a little girl and woke up my poor wife while playing in bed at 3 Am on a laptop... She hates this game. =P

This is a love letter to Zombie fans and to the genre as a whole. If development stopped today I have already gotten my $$$ worth and more and there is years of content with the voxel world, creativity you are allowed and multi-player. That said, there are plans to continue to add things as this gets closer to release and evidently mod support. This is a game I will be playing for years.

Best money ive spent on a game since Morrowind. Hands down.
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10 of 12 people (83%) found this review helpful
391.9 hrs on record
Posted: April 9
Early Access Review
I will say this game is awesome! I have over 300 hours on it in like 4 months and i've had it since Alpha 10, Ill say in the beginning it was very unique with something new around every corner and just many options to proceed in the days ahead, When Alpha 11 came out it changed everything, the updated graphics and new buildings, Zeds, items, and XP system really pushed it forward! I would really recommend this game for those who love to explore scavange and survive!
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
317.6 hrs on record
Posted: April 25
Early Access Review
Best EA game in my library....by a wide margin. Fun Sandbox gameplay and engaged devs. Much more than the standard zombie survival faire and each update is leading to bigger and better things.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
1 person found this review funny
334.4 hrs on record
Posted: April 6
Early Access Review
An Amazing survival sandbox game. its a must buy. Also for an alpha its worth every dime
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
121.1 hrs on record
Posted: April 25
Early Access Review
This game's crafting options turned me into a DIY nut. Early game was spent by a riverside shack I created right next to a river in the forest biome. I surrounded it with corn, cotton, maple tree, blueberry and potato farms. Absolutely zero protection, but I was relatively safe during the night in sneak mode at the top of my 4 block high 7x7 abode wielding my handmade crossbow. Had a hell of a time trying to find all the books I'd need for crafting, particularly the one that would allow me to build a forge. Luckily, I found a cooking pot pretty easily (I know from previous playthroughs how screwed you are when you can't boil your own water). Lived off boiled meat very early, but before long I was making a living baking potatos.

Mid-game, I set up mining operations near my shack mining for stone,lead, iron, coal and potassium nitrate at night, while the hordes passed overhead (mostly) unawares. During the day, I hunted, hit supply drops and did some supply runs on hardware stores and the homes nearby. Stocked up a lot of rebar frames and wood frames plus came across a lot of tools from the hardware store runs. I saved the rebar frames for later, and used the wood frames as fuel for my cooking and forge fires so I could stockpile wood from my maple tree farm. Ended up with a metric ton of animal fat between hunting and those slow bloater zeds, the little I needed to make candles barely made a dent in my stock. Used the corn to make cornmeal, then that to make clay. With the clay and my supply runs, I was able to make molds of all parts of every firearm in the game.

Late-game: prepared to make the defensible, self-sustainable lair of my dreams. 40 x 40, four block high walls topped with barbed wire that are three blocks thick using stone from mining to make concrete (outer layer is reinforced concrete, using the rebar frames from runs; inner two were simple concrete). Surrounded by a 3 block deep moat with sharpened tree trunk traps at the bottom. Entrances on the north, south, east and west sides secured with two metal doors each. Inside, I had enough room to rebuild all my farms, all my forges and cooking fires, a mine, and built a two story house in the center. Have a small lake for water. Now, pretty much the only reason I would HAVE to venture out is to hunt to maintain my stores of animal fat and venison (fat for biofuel and candles, venison for venison stew, which is awesome) and ironically, sand. I use the sand to make glass jars because the game, inexplicably, does not allow you to keep jars after you use water for anything other than drinking (like making venison stew or grain alcohol, which I use with biofuel to make my own gas cans for power tools). Between the iron I've mined and continute to, and the molds I have, I'm able to build any number of guns. Between lead, coal, potassium nitrate and a stockpile of brass (you should really be able to mine this too) I can make any bullet. Have plenty of books for shotgun shell wadding.

That was just one way to go about it. You can be a nomad packing it up during the day and raiding any town or muni building you see. Or you can fortify an existing structure and save on building resource cost. What's most surprising to me is how a game that is in early access, which has made no attempt at a storyline (so far) can really make you ask yourself how you would survive an apocalyptic scenario. Highly recommended, especially if they come through with the dirtbike they said they'd include in the game. Would make late-game looting really fun for the stay-at-home types.
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9 of 12 people (75%) found this review helpful
1 person found this review funny
8.3 hrs on record
Posted: April 6
Early Access Review
After a long time of buying Steam cards, I finally got this game. And the second I got it, I thought it was just a mash of Minecraft and Day Z with no bugs. HOLY ♥♥♥♥ WAS I WRONG...


I am now going to talk about the good parts of the game... and some bad parts...

PROs
- Very large biomes and different types of zombies.
- You can basically build and do everything.
- Very large selection of guns.
- Realistic effects (breaking your leg)

OK... I know that this a Work In Progress, and here are some bad things that might be fixed

CONs
- You can break bones so easily
- Zombies are OP
- SOOO MUCH RAM 2 PLAY!!!!
- Little or no selection of vehicles...

As I said these CONs may be fixed, or there might be more added... thank you for your time to read this and enjoy the best survival game ever! >:)
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6 of 7 people (86%) found this review helpful
2 people found this review funny
71.7 hrs on record
Posted: April 27
Early Access Review
Spent 4 days digging a 3 deep and 5 wide trench.
Then discovered the TNT feature.
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4 of 4 people (100%) found this review helpful
47.0 hrs on record
Posted: April 28
Early Access Review
A work in progress that's starting to grow some moist, delicious meat on its bones. What started out as a basic proof of concept of another voxel crafting simulator with zombies thrown into the mix has slowly begun evolving into a realized apocalyptic world with meaningful danger, character advancement, useful and fun crafting, and looting that is neither lavish nor cruel. Though still lacking in any sort of narrative, simply surviving for its own sake can be an arduous--yet rewarding!--task that is made all the better with the inclusion of both singleplayer and multiplayer modes that allow co-operative and PvP styles of play. Your enemies are the omnipresent zombie menace, your own basic needs, and at your option and risk, other players, and 7 Days to Die has already implemented many honestly fun ways to deal with any of the three of these.

This game is definitely still early access, though it is clear the developers are behind their game for the long haul, evidenced by frequent, meaningful updates. Bugs are as numerous as they are mild, with serious offenders being far in-between. Some recipies and features that are supposed to be there have yet to be added. There are as of yet no answers in the Navesgane wasteland as to why it is radioactive or zombie-plagued. That said, I welcome you to become a part of the early access development of 7 Days to Die, confident that if this game has piqued your interest, then there is certainly enough content to keep you entertained, and much more to come!

Still not sure? Keep it on your wishlist. If nothing else, this is the game worth keeping an eye on.
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4 of 4 people (100%) found this review helpful
1.5 hrs on record
Posted: May 5
Early Access Review
Great game. Would recommend this to anyone that loves a zombie survival crafting game!
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3 of 3 people (100%) found this review helpful
53.0 hrs on record
Posted: May 1
Early Access Review
Great game ith a lot of potential. True open-world sandbox, offers many great in-game functions. Looking foward to other works from the GamePimps!
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3 of 3 people (100%) found this review helpful
32.9 hrs on record
Posted: May 1
Early Access Review
Finally, an amazing game with everything all players want: zombies, sandbox, crafting, survival, updates, and most importantly, DEVS who actally CARE about the community! After so many failed early release games being warped into pointless cashgrabs, it was a huge relief seeing the first game ever truly develop and become amazing right in front of me. The community is wonderful too, the people are so helpful. There are constant resets due to the updates, but it's one of the only games I feel makes you just want to keep playing regardless of losing everything, and the updates are more than worth the resets. It's exciting and scary and takes intelligence (and bravery) to survive. I couldn't recommend a game more.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
139.1 hrs on record
Posted: April 22
Early Access Review
Best purchase I've ever made my entire life..
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4 of 5 people (80%) found this review helpful
1 person found this review funny
120.7 hrs on record
Posted: April 14
Early Access Review
I've got friends...
We've been spelunking.
There was a massive cave-in. We barely made it out live.
There's always one of them right behind you.
Its the end of the world baby! What's not to love?
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7 of 11 people (64%) found this review helpful
1 person found this review funny
467.2 hrs on record
Posted: April 18
Early Access Review
one of the best zombie games I've played, were's the silencer for sniper rifle?
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