HOW LONG WILL YOU SURVIVE? 7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and...
User reviews:
Recent:
Mostly Positive (1,718 reviews) - 75% of the 1,718 user reviews in the last 30 days are positive.
Overall:
Very Positive (29,487 reviews) - 80% of the 29,487 user reviews for this game are positive.
Release Date: Dec 13, 2013

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What the developers have to say:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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Recent updates View all (97)

April 30

Alpha 14.6 is out!

Hey Survivalist,
Alpha 14.6 is out for you with many fixes, optimizations and improvements.


Alpha 14.6 Official Release Notes

178 comments Read more

April 7

Alpha 14.5 Is Out!

Hey Survivalists,
We have another release for you with some great bug fixes and improvements.

For those who have reported crashes please try updating your video card drivers, cleaning out your files in your C:\Users\name\AppData\Roaming\7DaysToDieAppData folder and reinstalling the game. Note this is should be compatible with all Alpha Alpha 14 on up saved games. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems. We believe the crashes are Unity related and are still investigating this.


Alpha 14.5 Is Out!


And for those of you haven’t heard the news Telltale Publishing in conjunction with The Fun Pimps are bringing ‘7 Days to Die’ to both consoles!

7 Days Coming To Consoles!

308 comments Read more
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Reviews

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

About This Game

HOW LONG WILL YOU SURVIVE?

7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

GAME FEATURES

  • Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
  • Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with nearly 400 recipes.
  • Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable.
  • Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
  • Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.
  • Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.
  • Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 300 locations.
  • Combat – Encounter a wide variety zombie archetypes including special infected with unique behaviors and attacks.
  • Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.
  • Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.
  • Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.
  • Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points.
  • Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.
  • Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.
  • Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt wild animals.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: 10.7
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (1,718 reviews)
Overall:
Very Positive (29,487 reviews)
Recently Posted
Sickem
( 182.9 hrs on record )
Early Access Review
Posted: May 3
People hating on it for glitches, its early access, and at that I personally haven't experienced many glitches lately other than a couple minibike problems...
For the people complaining about zombies being overpowered/tear through things... They are, thats what makes it fun, learning how to get good and understand some of the mechanics.
One thing I recommend having is a group of friends, I haven't been on online servers much lately but when I am they are abysmal in my opinion, if you get a few people to play with it becomes so much better.
If you don't like bugs, don't buy it in early access.
The developers have also been very active and productive for a while now, and that makes this that much better.
Helpful? Yes No Funny
Khorne Flakes
( 51.7 hrs on record )
Early Access Review
Posted: May 3
Oh, what potential this game has. But here, here is the samll catch. IT DOES NOT WORK! It used to work, but now it's ♥♥♥♥ed. I would very much like refund.

I used to love this game, it was a lot of fun. Glitchy, but fun. ~Loads Up Game~ Oh look the wonderful world of 7 days to die... crashes. So me thinks "Oh its just this funny lil' game being funny." Load it up again...crashes...and again...and again.

Fix your bloody game. I understand It's in alpha, but for ♥♥♥♥s sake. I find it stupid how you are expanding the game, while the content already in game, is glitchy as ♥♥♥♥. Not only that. You are porting it over to console. Please fix this game, or explain why it's not working, or I demand, DEMAND, a full refund.

And for you the customer, save yourself the money, and go Vermintide or some ♥♥♥♥.
Helpful? Yes No Funny
SiLvR PaNdA
( 1.4 hrs on record )
Early Access Review
Posted: May 3
sucks
Helpful? Yes No Funny
Ravalin
( 175.2 hrs on record )
Early Access Review
Posted: May 3
Be prepared to die from magical GPS zombie dogs that can eat through concrete and the weather. Shame they nerf log spikes and other useful things. Maybe they will fix it by the time to goes to the console kids... maybe not.
Helpful? Yes No Funny
Weston
( 21.3 hrs on record )
Early Access Review
Posted: May 3
KInda like minecraft, but not
Helpful? Yes No Funny
Last Tabs
( 23.8 hrs on record )
Early Access Review
Posted: May 3
Love this game to bits, but after the new release for the Alpha the game started stuttering and lagging, and the bugs are just horrific. Not reccomending it until this is fixed, but I will change this to a positive review once these bugs are sorted out.
Helpful? Yes No Funny
megadrek
( 101.9 hrs on record )
Early Access Review
Posted: May 3
Awesome game! The gameplay is really immersive. The stories that come from playing this game could be worthy of a novel.
Helpful? Yes No Funny
Šasha
( 34.1 hrs on record )
Early Access Review
Posted: May 3
Latest update made the game, im getting fps drops. My fps was 55 maximum before 14.6 update, now its 23 fps!
Helpful? Yes No Funny
Neros
( 255.0 hrs on record )
Early Access Review
Posted: May 3
I've been playing this for a while now and it's only getting better. Maybe one of the best survival/crafting games.

Pros:
- Great crafting system
- Open World with pre-designed or procedural map
- Building and upgrading system
- RPG Elements
- A nice collection of zombies
- Very few bugs for an alpha release
- Devs keep improving the game
Cons:
- Graphics could get better
- It lacks a story
Helpful? Yes No Funny
Přema
( 188.3 hrs on record )
Early Access Review
Posted: May 3
I can still recommend this game, I am not pleased with temperature feature they added

BUT just type in console "weathersurvival off" and problem solved, so if you find temperature annoying too just turn it off
It is best zombie survival game out there:)
Helpful? Yes No Funny
ascorbicacid
( 447.8 hrs on record )
Early Access Review
Posted: May 2
I can't recommend this game enough. I've been playing since Alpha 11, around June 2015. The only thing the devs are bad at are guessing release dates. They listen to the community, implement changes based on feedback, and are constantly refining the balance and the mechanics. They're taking full advantage of their huge community to test some (occasionally odd) rad ideas, and not all of them make the cut! This thing is in Alpha, and people sometimes forget what that truly means.

I've played probably about 350 actual hours, and through all the bugs, i've never been disapppointed.
Don't listen to the negative reviewers. They only delete forum posts if they're totally slanderous or non-constructive.

If you like Minecraft and/or Left for Dead, and enjoy a focus on realism without drowning in it, this is for you.
Helpful? Yes No Funny
Karma Karma Khameleon
( 33.4 hrs on record )
Early Access Review
Posted: May 2
Look at my hair. LOOK AT IT <<<<<<<. I'm currently playing this game with a laptop; all the settings low. I'm huddled up in a corner in a very basic Minecraft-esque cabin with literally nothing on me... So then, I start scavengeing for food and water. I come across a very strange looking player base -- a tower soaring at the sky. The door....locked, The base... has about 100 blocks dug out around it so people and zomboz can fall down into oblivion (The game is still in alpha so you might dig into another sky LOL), I manage to find a hidden stairway that leads to a CRAP ton of corn. Grabbed all of it, of course >:D

Long story short, came back down to see the player with an assault rifle on his microphone, saying "Drop what you are doing and go". I dropped the corn, my pistol with no ammo, a bunch of building items and iron but keeping all of my food and water I need to survive -- he goes, "Now go on your merry way", I walk slowly and say "Thank you so much for sparing me!" on my push-to-mic option only to get one shotted in the head and losing all of the food and water I needed to survive.

Don't trust anyone. Or do. I am not a psychologist. 10/10 even for alpha. Welcome to The Walking Dead the game.
Helpful? Yes No Funny
JonnyBlaze
( 396.3 hrs on record )
Early Access Review
Posted: May 2
My friend and i Love this game to bits. The problem with it is the constant rushed updates that fix nothing except allowing you to play 2 seconds longer before it crashs. The money hungry advirtising while the game isnt stable is another problem. after A14 was released and ♥♥♥♥ on most the supporters. while they were still left not being able to play. this company completely ignores there crys, but will wave there new console version infront of everyone like a massive insult.

i made a post like this reveiw in the discussions area, only for them to delete it and call me a troll.
mean while my money is in there pockets.

wait a few years before even spending 25 dollars on this game, you are better off smoking that 25 bucks in a joint.
Helpful? Yes No Funny
Tamanni
( 985.5 hrs on record )
Early Access Review
Posted: May 2
very good game, there are lots of changes that are constantly being made to the game some good some not so good but over all the game is fun if you dont mind the changes and deal with the glitches that comes with an alpha.
Helpful? Yes No Funny
Seabearsrock
( 47.8 hrs on record )
Early Access Review
Posted: May 2
This is a really fun game but it is painfully obvious it is still in Alpha stage. There's a lot of bugs, especially on my Mac. It should only get more and more polished though thankfully.
Helpful? Yes No Funny
Halcyon
( 26.8 hrs on record )
Early Access Review
Posted: May 2
I like this game. good potential. They need to fix the annoying bugs thou. Zombies spawn on top of you, ladders dont work, and the E button wont load any crafting station or use the boxes. Still works for my inventory so i know it isnt the keyboard. Other than this its a pretty fun game and can be scary as hell
Helpful? Yes No Funny
Stone_Templar
( 126.6 hrs on record )
Early Access Review
Posted: May 2
It was day 7 and I knew I wasn't going to be ready. Too little ammo found in time, too few hours spent prepping the walls. Worst of all, I didn't have enough light, not by a long shot. Those last few flicks of sun glimmering gold through the trees made my stomach lurch. Behind me, where the shadows of night grew, there was screaming in the distance. The dogs reached me first, packs of baying hounds, savagely driving across the field laden with spikes. Some went down, yet others ran even with prongs of wood embedded in them, uncaring, mindless zombies. I unloaded rifle rounds with unsteady shots, I couldn't help but shake, the sound of wailing grew ever stronger and before even a few dogs were down the rest of the undead were swarming the front wall. Flesh clambering over flesh, driving some down into the spikes only to climb over thier own dead and ascend. Spider zombies scaling the walls from behind, forcing me to turn my back to them and fire the last of my ammo. There was nothing left to do but desperate measures. I had found her in the trunk of a car, pure steel, heavy as sin. I named her Vera after my lost ones. Zombies were soft, and the sledge was hard as it arced down onto the first. Bones crunched, it collapsed, step back, swing again. More screaming. This time it was me. They were going down, but so was I. No choice. I lied about the ammo thing. I left one. In the pistol. Under this entire thing I had placed every last barrel of gas I had found. And that last bullet well... it sank into the metal with a flash and as I watched pieces of zombie all around me and my fort shatter I was sure I was done for, ears battered and ringing from the explosion. When I opened my eyes in a fine haze of falling red mist, I could see the blast was just right. Just far enough away to spare me, shivering, bruised, covered in gore, atop the shattered smouldering ruins of my fort. It was time to eat some soup and splint my arm, in a few hours the sun would rise, and I would need to prepare much. Day 7 it seems, was just the beginning.

This game keeps getting better and better.
Helpful? Yes No Funny
hoinarut
( 105.6 hrs on record )
Early Access Review
Posted: May 2
Probably the best survival & crafting game ever made. You can never get bored, there's always something to do and gives you the "just one more turn"-ish kind of addiction. Although still in Alpha i can 100% say that i've seen games released by major studios in a way worse state than this "alpha". Very active developers, releasing patches very often.
If you want a game that's really about survival, building and crafting - this is the one.
Helpful? Yes No Funny
mariomenm sentrybuster
( 67.1 hrs on record )
Early Access Review
Posted: May 2
good game , very nice to play
Helpful? Yes No Funny
Ono_Gaming
( 101.7 hrs on record )
Early Access Review
Posted: May 2
Very fun, challenging and crazy game. Want a purpose to your traveling around the game, looting and building? This game has it. You can't just build and forget it, constant upgrading, searching for food and thinking about your next steps. Got time to just sit around? I don't think so, you sleep on your job and you will pay the price. Playing with friends just brings that much more to the game.

LOVE THIS GAME.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
114 of 125 people (91%) found this review helpful
52 people found this review funny
Recommended
903.7 hrs on record
Early Access Review
Posted: April 12
7 Days to Die has been one of the most immersive game experiences I've ever had.

I discovered this game upon the recommendation of a friend and gave it a shot, sometime during alpha 9 or 10. We both spawned in the wasteland and spent panicked hours trying to avoid the undead while scavenging what we could. So great was our noobishness that we'd actually chow down on raw eggs and old sham sandwiches in a pinch just to regain our hunger, ignorant to the fact that we were slowly poisoning and killing ourselves as we struggled to stay ahead of the dead and cowered on rooftops at night, listening to the rushed footsteps of sprinting zombies as they tried to sniff us out, emboldened and strengthened by the lack of sunlight.

I was a fool to think we were safe.

After repeated breaking of legs and the development of bloody diarrhea, dysentery and an infecton, I actually ended up killing myself to purge myself of my ailments and settled with my friend near the banks of a river, ignorant to what would happen to us on the 7th night or the fact that I was sacrificing my wellness, growing frail and weak as my max health and stamina was reduced to a whopping 60. Day 7 rolled by with no incidents, giving us more time to stockpile on resources and think we were safe in our hastily designed log cabin towers, guarded by nothing but stick-based spikes and amateur trenches dug into the soft sands of southwestern Navezgane.

Then Day 14 happened.

My friend was outside when a massive day horde approached our homes, watching helplessly as I ended up getting trapped, and surrounded in our besieged base. The buzzing of hornets and the groans and vomiting zombified police officers turning an otherwise beautiful day into a horror show. She managed to sneak back in, but spent the entire time having a panic attack as the undead began to eat at the foundations of our towers like termites, destroying everything we had worked for. Glancing out of the windows on the top floor, our attempts to snipe at the numerous walkers proved futile as we resigned ourselves to a slow death and complete loss of everything we had worked for in our first fourteen days of play...

Then we broke out the chainsaws.

In a surge of blood and gore, we -barely- managed to carve our way out through the undead and ran out into the surrounding desert with no supplies but the clothes on our backs and few jars of water and canned food we always kept on our persons. We contemplated quitting and starting over, but decided to push on and rebuild. After many running battles, we managed to reclaim our ruined towers before the evening rolled by, and spent a few nights huddled in the relative safety of one of the interior rooms, and scavenge what little supplies that had survived the onslaught while filling the holes with what little materials we could cobble together.

Then we found it...

A small campsite, isolated and on the other side of a hill where our original ruined towers stood. For some reason, we decided to settle there, digging deep underground and building a series of bunker networks that we connected into one super-compound. With our supplies safe, we built connecting tunnels to a nearby town and heavily fortified one of the buildings there with every material we could find back then, sandstone, sand, stone, wood, scrap metal, you name it. We made a point to make our stand there every 7 days, retreating into our tunnels when the going got tough, which was pretty much every single day until day 35.

After a long and terrible night...

We managed to keep the Horde out, and surged out of our bunker during the day to meet them head on. After mopping up the remnants, we squared off against multiple waves before the undead fell silent, we had avenged our horrible defeat at day 14. To commemorate our victory, we built a giant tower with a sniper perch and elegant roof over our bunker, complete with beer coolers and chairs. We named it Isengard, surrounding our perimeter with layers and layers of (then-invulnerable) log cabin spikes and smashed the undead repeatedly from that day 35 onward. Gone were the days of our frailty as our wellness surged to 200, replacing old sham sandwiches with meat stew, blueberry pie and goldenrod tea. We even went back to our old base and refurbished it, combining our two towers into one giant platform where we housed giant, closed farm, connected to our main base through a series of tunnels. This lasted until a patch-induced server wipe ended our adventure, but we had learned valuable lessons. We were hardened.



In short,

10/10, would get bloody diarrhea and build Isengard again.
Was this review helpful? Yes No Funny
32 of 37 people (86%) found this review helpful
6 people found this review funny
Recommended
601.6 hrs on record
Early Access Review
Posted: April 24
I have played 7 days for a while, just recently got back into it and I have to say I love the changes they have made, the little quests will help out new players, the new crafting interface is well constucted and the crafting menu still blows me away. There is a lot of detail in the crafting system which I love. It's not just a zombie hoard in this game it's a loot hoard.
This game after months of playing still gives me the heebeegeebies, I hide like a little kid and if talking to my buddies I lower my voice thinking the zombies will hear me if I talk to loud. The sounds they make give me the chills and I just want to turn my computer off and never turn it on again. But as a grown adult I tell myself it's just a damn game...LOL..
*Thumbs up*
Was this review helpful? Yes No Funny
55 of 90 people (61%) found this review helpful
6 people found this review funny
Not Recommended
293.2 hrs on record
Early Access Review
Posted: April 22
I played this game before Steam and was a very excited supporter of early access. Most of my 200+ hours were spent in the first few months came out. I enjoyed the crafting options for buildings, tools, weapons. The combat was loads of fun, and I had an amazing time using the many different ways to kill zombies with traps, weapons and environmental destruction. I was hooked after a Gas station explosion chained to all the oil drums as a zombie horde attacked.

I know games change in Early Access and I do feel that I got my money's worth for the time I played. Sadly, I currently find the game unplayable. Some of the biggest issues for me are...
- Zombies can hit you farther out than you can hit them with a melee weapon (Absolutely horrendous in multi player, but still bad in single player). I have a 2-3 foot spiked club and can't hit the zombie punching me from 4-6 blocks away!?!
- The cross hair targeting for any weapon is randomly inaccurate. (Enjoy wasting all that ammo you spent hours gathering resources for and forced time spent crafting it up?)
- Crafting has become overly complex, not in options, but with the steps you have to go through to even find what you need to craft in the GUI menu's. (Can't see the recipe for the mini bike frame, unless inside the forge GUI)
- AI glitching. (Watching zombies circle 4 blocks for a few mins before killing it or having one run away from you in the middle of a fight, is funny to watch but not great game play.)
- Terrain glitches (Fall through the world to your death anyone?)

I'm not including frame rates, or view distance issues, due to not being able to test properly on different computers.

Many people have found ways to work around the glitch-ridden combat and just accept the obtuse crafting mechanics, but I don't feel that I should have to do that for a game about killing zombies and crafting for base creation. I would rather watch it on YouTube.

Being able to have a zombie fall and crawl at me, after hitting them in the leg is great, but if I can't attack or kill it due to glitches, sloppy targeting, or a weapon blocking the screen, then I personally can't enjoy it.

At this point I feel, that having more time and money may have caused a loss of focus on game play. I loved this game before and want to again. Hopefully the Fun Pimps will be able to correct these issues at some point. If that happens, I will happily change this review.
Was this review helpful? Yes No Funny
71 of 122 people (58%) found this review helpful
10 people found this review funny
Not Recommended
729.5 hrs on record
Early Access Review
Posted: April 8
This game is all but done for, many broken promises for content, and now they're spending our EA money on a console port for a game thats still DEEP in alpha instead of finishing their game or at least getting it into a beta (should call the game 7ytb, aka 7 years to beta). Their forum is laughable as anything remotely considered negative feedback is instantly shut down by the forum mods. Spend your hard earned money elsewhere.
Was this review helpful? Yes No Funny
32 of 53 people (60%) found this review helpful
3 people found this review funny
Not Recommended
168.3 hrs on record
Early Access Review
Posted: April 23
I've enjoyed this game for so long, and actually I am changing my POSITIVE review to a negative. I've enjoyed this game for so long and put many hours (like most of the negative reviews here) to have it get worse over time. This game was brilliant and by far one of my favorite games on my STEAM library.

I'm writing this review because I bought this game as soon as it came out on STEAM and I have waited YEARS for a full release. However, we the community have gotten nothing but bad updates, and round about bug fixes that usually don't do much. When they revamped the game in 13-14 I played a little more and enjoyed the game. Then I saw they wanted to make this game a CONSOLE game when this game is DEEP into Alpha and they don't want to finisht the game until they finish their console game. Ya'know this isn't a bad game, this is one of the best zombie survival crafting games I have ever played but because they don't wanna finish this, I feel like I have been abandoned by the devlopers.
Was this review helpful? Yes No Funny
42 of 73 people (58%) found this review helpful
12 people found this review funny
Not Recommended
27.5 hrs on record
Early Access Review
Posted: April 18
Should be called 7 Seconds to Crash.

Earlier versions worked, but this one just crashes crashes and crashes.

EDIT 2016.04.30: While I can load earlier versions of the program using the BETA options, this game hasn't worked otherwise since v.14.4.

I wouldn't recommend this game until these bugs are worked out.
Was this review helpful? Yes No Funny
29 of 49 people (59%) found this review helpful
1 person found this review funny
Not Recommended
459.1 hrs on record
Early Access Review
Posted: April 15
In alpha, releases are slow and buggy. Each release fixes some bugs while creating new ones. The game lacks direction as the devs keep redesigning major parts of the crafting system, not necessarily for the better. Multiplayer is limited because of major performance issues. Servers keep crashing. Considering the success the kickstarter I would expect better development in the alpha stage.

I would not recommend it until out of alpha stage.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
105.6 hrs on record
Early Access Review
Posted: May 2
Probably the best survival & crafting game ever made. You can never get bored, there's always something to do and gives you the "just one more turn"-ish kind of addiction. Although still in Alpha i can 100% say that i've seen games released by major studios in a way worse state than this "alpha". Very active developers, releasing patches very often.
If you want a game that's really about survival, building and crafting - this is the one.
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
Recommended
117.5 hrs on record
Early Access Review
Posted: April 12
I noticed there are a quite a few negative reviews added recently about the game so I was a little reluctant to give it a try. That’s why I decided to write my first review - I do not think the reviews are representative of the game, they nearly put me off buying a game that I am enjoying a lot.

First thing I really like is that you can play this game exactly how you want to. You want creative mode for building, farming and exploring? It’s there. You're fed up with the zombies? you can remove them or reduce their numbers, want more of a challenge? Make more zombies and give them the ability to run day and night or increase their health. You can tailor the game exactly to your favourite gameplay. As well as the menu options, the spawn settings are stored in XML files which you can edit to customise further still.

The balance of the whole game IMO is very good. Everything has been designed in such a way that you have to get out and explore. To begin you can make a few items/tools/weapons. To unlock more you have to read schematics or books which you can only find by looting buildings. The better schematics and weapons are mostly found in the cities which is where you find the most dangerous zombies, forcing you to take risks if you want to progress.

A lot of these survival games are all about grinding materials, with 7DTD I never really feel like it’s a grind, especially once you start getting decent tools. Breaking safes can take a while but you normally get decent rewards for it. You can very quickly get enough materials to build a basic house. You can farm some of the plants and most of your materials will come from looting buildings and rubbish.

The zombie types have been chosen well to give a good variety. You are mostly safe to walk around during the day, but there are dogs and bears that still keep you on your toes, at night, everything is dangerous. Some can climb, some have a ranged attack, some can run faster than others and some crawl around in the grass.

The entire world is destructible, so you can dig into the ground and mine anywhere in the map, destroy, rebuild or fortify buildings etc. The immersion -ambient sounds in the game are brilliant. The wind, the howling of dogs at night and the footsteps of zombies all add up to a really good experience. Many times I have been caught out by zombies creeping up on me and made me jump. The graphics IMO are very good considering the size and detail of the maps.

The only negative I have is the zombies seem to be able to see through walls, but the game is still Alpha so this may improve in future.
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19 of 31 people (61%) found this review helpful
Not Recommended
13.5 hrs on record
Early Access Review
Posted: April 9
How about you finish the game first and than port it to consoles??? its not just that it stopped bein fun after some gameplay tweaks and such but now its even unplayeble because of all the crashing and glitching. but hey the money from pc community has ran out well lets just grab it from consoles too with our unfinished paper looking product... worst than EA honestly.
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11 of 16 people (69%) found this review helpful
Recommended
1,257.0 hrs on record
Early Access Review
Posted: April 8
Slightly Addictive gameplay?? with nearly 1200 hours under my belt I'd say yes indeed.
The game just keep's getting better but never losing what makes it addictive, the constant work towards something better, with the constant fear of loss.

The fully destructable world and the voxel building and crafting put it a step ahead of ARK : Srvival and the like, because you can build whatever you like, trenches, bases, defenses, it's not predefined like it is in games like ARK.
It's LEGO, you craft block by block.

The new RPG Skills and Perk tree really do a great job in fleshing out your character and brings skill benefits for working together in a small group with specialists, you can still play solo, you just need to be a little more frugal with your skill points spending.

Lots of servers out there, hugly active multiplayer, building your own server is pretty easy if yo udont like the way others are set up.

AAA+++ for the Fun Pimps, they keep working on this little gem of a game and the love and care shines through.

Follow Joel on the dev diary here http://joelhuenink.tumblr.com/
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14 of 22 people (64%) found this review helpful
Not Recommended
926.3 hrs on record
Early Access Review
Posted: April 8
I was a big fan of this game before alpha 14 played over 800 hours it was so much fun.

Why would you put in a temperature system that doesn't work its just stupid I have never commented on a game before but in it's current state I wouldn't pay $1 for this game. The temperature on the random map is beyond a joke 138 fahrenheit or 57.7 celsius for 80% of the gameplay and walking so slow that you just what to quit playing it.

Please do us all a favour and take out or fix the temperature system, I dont care which one I just want to be able to play it.
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14 of 22 people (64%) found this review helpful
Not Recommended
54.1 hrs on record
Early Access Review
Posted: April 22
It breaks my heart to do this but this version has really killed the game. I have tried to run it 3 times and it crashed every one of those three times. For me at least, in its current form it is completely unplayable. I will load the game and the second I turn to the left or the right, the game crashes.

I have spent a lot of time playing this game so I am sad to say, I am pretty unimpressed by the latest installation. Especially considering the game really should be finished by now.
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13 of 21 people (62%) found this review helpful
Not Recommended
8.3 hrs on record
Early Access Review
Posted: April 14
I normally wouldn't bring something like this to a review, but I question whether the developers care after four versions of the game have been release and none of them did anything to resolve a major bug I had. To add insult to injury, the game actually runs a little bit worse for me in the latest version as of writing this. (Alpha 14.5)

I've not seen anyone complain about this on Windows, so if you have a Windows computer, you might actually have a decent time. If you run a Mac or Linux machine, you're going to have a bad time if the devs don't do something about this. To sum up the issue I, and many others apparently had, very large chunks of the terrain texture were missing. It's a nuisance in singleplayer, but part of the reason it bothered me so much is it's an arguable exploit for multiplayer, as it would allow you to see things through the terrain that other players could not.

The game itself is great. Alpha 13 was a bit grindy, and I'm probably not the only person who thinks that. Still, Alpha 14 would a great experience if not for what seems to be neglect from the developers. For the record, I would have this review changed to a positive one within a few hours if the developers finally fix this issue.
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14 of 23 people (61%) found this review helpful
Not Recommended
611.4 hrs on record
Early Access Review
Posted: April 11
7 Days To Die
is about looting-crafting-base building-survirval 'taking place in a open zombie infested world

Pros:
looting
learn new crafting recipes
building
survirval in general food/water/over heat/freezing to death
zombie hunting
Many options to tweak & setup the game as you want!

Cons:
Zombie spawn are really bad and can make zombies spawn right on top of your head
or 2 feets behind you.

Sounds are incredible poorly made and 50% of time will play a few seconds
after it should have stopped.

Optimization basically none at all since they dont know how to optimize a open world game
it seems at this point!

Textures/models/animations looks worse than a game from 2010 (Dead Island)

We was promised many more weapons
+ vehicles & electricity in our buildings, but looks like we not are getting that :(

Note: There are only 2 months left until game is completed from today
where i write this small review

unless they work their butts off here in the last final weeks left,
then i have to give it a thumbs down.
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14 of 23 people (61%) found this review helpful
Not Recommended
25.2 hrs on record
Early Access Review
Posted: April 11
this game was good but since the updates takes ages to load and EAC backend kicks you to home page on most servers avalible and this game gets x box one go ahead laughable
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15 of 25 people (60%) found this review helpful
Not Recommended
760.1 hrs on record
Early Access Review
Posted: April 23
A year ago, I would have recommended this game highly. I spent hours and hours building bases, crafting weapons, surviving hordes, and the ambiance of the game was so well crafted I found myself having nightmares about getting overrun by zombies.

But Alpha 13 was a bad start and Alpha 14 has just made the game downright unplayable. I think they've focused so much on securing deals with Telltale, they've lost focus on delivering a quality experience to their original gamers.

Here are my complaints:
1) the weather system is ridiculously illogical - I've been in heatstroke during a snowstorm. As a player, you will spend nearly all your time just searching for water and drinking red tea. This is not hyperbole - in a 24 hour day, I spend about 16 hours just trying to keep myself hydrated.

2) while the graphics have improved dramatically, the bugs they've introduced are horrible. Zombies randomly clip through walls. Hornets spawn an endless stream of zombies so hordes several days.

3) it's become a grinding-based game just trying to accumulate enough materials to build and maintain a base. Exploration isn't all that possible now unless you play the game fully-nomadic, in which case, you desperately need a minibike and loads of gas so you can simply outrun the bugged hordes.

4) quests and skills weren't thought out well. They're there just to be there, not because they add any value to the game experience.

5) on any difficulty above Scavenger, due to the spawning bugs, the game becomes impossible to survive as the weapon balancing has been readjusted so your guns are virtually useless vs. the literal hundreds of zombies that will come your way.

I really, really wish they'd focus less on the aesthetics and understand that gameplay is more than appearance.
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17 of 29 people (59%) found this review helpful
1 person found this review funny
Not Recommended
1,118.8 hrs on record
Early Access Review
Posted: April 14
It being in Alpha I expected bugs and problems.I played it and enjoyed it.
As the patches came and went my game started to stutter and lag.
The more patches the worst the game got untill 14.4 when it gave up
after 5 secs in game. The Pimps are adding new hair or hats but the core game
is unplayable at least for me.
Don't think if you have high specs and it runs at the moment you'll be playing
much longer. It's only a matter of time.
I wish the Pimps well sticking it on consoles but they are already turning their
back on the PC players by not sorting the fundementals out.

As time passes and I review my review more and more people are having basic
to run problems,To avoid frustration please put off your purchase of this game.
The Fun Pimps may have been carried away by the success of their title.
I fear greed is now motivating the way ahead.
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7 of 10 people (70%) found this review helpful
Not Recommended
493.5 hrs on record
Early Access Review
Posted: April 30
**UPDATED**
Game Recommended for the Brave of Heart ONLY

Can't recommend it unless you get your kicks out of finding bugs and issues with the game. In that case DO BUY it because you can spend your entire game time finding boat loads of them. Don't expect them to get fixed though if you report them.

Pros:
  • you get to kill Zeds
  • you get to build and design structures any way you like
  • they have added a few really neat systems like the temp control and skill lvls
  • more to come

Cons:
  • often when killing Zeds hits donít register (therefore you donít kill Zed)
  • issues that are reported are often not fixed example: minibikes disappearing, comparability with various OS
  • devs who donít give a rats behind about their games patrons
    when players get a little nasty about the devs being incompetent ??????s, they in turn become toxic right back. They have no sense of costumer mindfulness. They are egotistical ??? hats that have their heads shoved so far up said anatomy that they cant properly develop this game.
  • As of Alpha 14.6 OSX players are unable to play. This is a known issue by the devs and they should be fixing ASAP

The game has been released on Windows, OSX and Linux. You would expect for that to continue throughout the development of this game. So far they have not continued as would be expected. I am an unfortunate soul who has to run games on OSX which I most painfully understand is not the best gaming platform to choose. BUT the point being is that this game has been compatible with OSX so far. Why are the devs now releasing updates that are not compatible with OSX? Not to say that it is a new thing for the devs to release an update or hot fix that only ends up creating more issues to chase. These devs are MASTERS at creating fires, apparently, so that they can chase those fires. They have developed an avalanche of bugs and issues that have clearly swept them out of their depth rendering them incapable of cleaning up the mess they created.

Over three years this game has been slowly added to, content wise, but has not been getting any better. The player experience has gradually worsened. Several servers I have played on have had to be wiped 1000+ days into development (player development that is). Massive "hubs", player settlements, character stats (in game player progression)LOST. All lost due to an update requiring a server wipe for reasons of compatibility I assume. This is only one infuriating example of loss of desire to continue this game.

MOST LIKELY A POSITIVE

Now in recent news just prior to the release of Alpha 14.6 the devs announce they are partnering with another developing team (Telltale Games) to help them bring this "game" to console. I have to wonder, as a player/investor, am I being left to fend for myself as a computer player? They have not yet mastered "their" initial creation (not even close) and they are already pursuing new direction for 7D2D.

Oh, side note!

They were using pre-made Unity store assets. The original zombies, most of the original animals, including the bear (not the zombie bear) were all purchased for in game content. The zombie sounds were also pre-purchased assets. These were not their original works of creativity. All of this is fine, but when they are going to act like they made them when all they did was buy them, there's a level of dishonesty there that cannot be overlooked. What does this say about the devs not to mention the 3 years of crap they have already shown us.†

All in all my time was enjoyable in game, but it gets very tiring and laborious when you have to restart so many times do to required wipes. I wish the best for this game! I have thoroughly enjoyed it. None the less there has been nearly as much frustration dealing with the issues that come with (seemingly) every update.

IF YOU PLAN TO PURCHASE and you do not heed my warning so be it. Maybe, just maybe, the devs will eventually create something great... but it seems it will take the aid of outsiders (Telltale Games) to make that happen.
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8 of 12 people (67%) found this review helpful
2 people found this review funny
Recommended
144.0 hrs on record
Early Access Review
Posted: April 19
The best game i have ever played
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