HOW LONG WILL YOU SURVIVE? 7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and...
User reviews:
Overall:
Very Positive (29,463 reviews) - 80% of the 29,463 user reviews for this game are positive.
Release Date: Dec 13, 2013

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”
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Recent updates View all (97)

April 30

Alpha 14.6 is out!

Hey Survivalist,
Alpha 14.6 is out for you with many fixes, optimizations and improvements.


Alpha 14.6 Official Release Notes

165 comments Read more

April 7

Alpha 14.5 Is Out!

Hey Survivalists,
We have another release for you with some great bug fixes and improvements.

For those who have reported crashes please try updating your video card drivers, cleaning out your files in your C:\Users\name\AppData\Roaming\7DaysToDieAppData folder and reinstalling the game. Note this is should be compatible with all Alpha Alpha 14 on up saved games. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems. We believe the crashes are Unity related and are still investigating this.


Alpha 14.5 Is Out!


And for those of you haven’t heard the news Telltale Publishing in conjunction with The Fun Pimps are bringing ‘7 Days to Die’ to both consoles!

7 Days Coming To Consoles!

308 comments Read more
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Reviews

“7 Days to Die achieves exactly what it sets out to be. It’s a fun and intense post-apocalyptic sandbox with all the right mix of base-defense, scavenging, and exploration.”
8.3 – Shoost

“7 Days to Die is like Minecraft with Gravity. Building defenses with friends and huddling in the corner hoping no zombies get through can be great fun. But what keeps me coming back to the game is the TNT.”
Kotaku

“7 Days to Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.”
Rock, Paper, Shotgun

About This Game

HOW LONG WILL YOU SURVIVE?

7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

GAME FEATURES

  • Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
  • Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with nearly 400 recipes.
  • Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable.
  • Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
  • Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.
  • Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.
  • Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 300 locations.
  • Combat – Encounter a wide variety zombie archetypes including special infected with unique behaviors and attacks.
  • Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.
  • Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.
  • Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.
  • Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points.
  • Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.
  • Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.
  • Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt wild animals.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: Sound Card: DirectX® Compatible
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: 10.7
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512MB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 6 GB RAM
    • Graphics: 2 GB Dedicated Memory
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Helpful customer reviews
99 of 108 people (92%) found this review helpful
46 people found this review funny
903.7 hrs on record
Posted: April 12
Early Access Review
7 Days to Die has been one of the most immersive game experiences I've ever had.

I discovered this game upon the recommendation of a friend and gave it a shot, sometime during alpha 9 or 10. We both spawned in the wasteland and spent panicked hours trying to avoid the undead while scavenging what we could. So great was our noobishness that we'd actually chow down on raw eggs and old sham sandwiches in a pinch just to regain our hunger, ignorant to the fact that we were slowly poisoning and killing ourselves as we struggled to stay ahead of the dead and cowered on rooftops at night, listening to the rushed footsteps of sprinting zombies as they tried to sniff us out, emboldened and strengthened by the lack of sunlight.

I was a fool to think we were safe.

After repeated breaking of legs and the development of bloody diarrhea, dysentery and an infecton, I actually ended up killing myself to purge myself of my ailments and settled with my friend near the banks of a river, ignorant to what would happen to us on the 7th night or the fact that I was sacrificing my wellness, growing frail and weak as my max health and stamina was reduced to a whopping 60. Day 7 rolled by with no incidents, giving us more time to stockpile on resources and think we were safe in our hastily designed log cabin towers, guarded by nothing but stick-based spikes and amateur trenches dug into the soft sands of southwestern Navezgane.

Then Day 14 happened.

My friend was outside when a massive day horde approached our homes, watching helplessly as I ended up getting trapped, and surrounded in our besieged base. The buzzing of hornets and the groans and vomiting zombified police officers turning an otherwise beautiful day into a horror show. She managed to sneak back in, but spent the entire time having a panic attack as the undead began to eat at the foundations of our towers like termites, destroying everything we had worked for. Glancing out of the windows on the top floor, our attempts to snipe at the numerous walkers proved futile as we resigned ourselves to a slow death and complete loss of everything we had worked for in our first fourteen days of play...

Then we broke out the chainsaws.

In a surge of blood and gore, we -barely- managed to carve our way out through the undead and ran out into the surrounding desert with no supplies but the clothes on our backs and few jars of water and canned food we always kept on our persons. We contemplated quitting and starting over, but decided to push on and rebuild. After many running battles, we managed to reclaim our ruined towers before the evening rolled by, and spent a few nights huddled in the relative safety of one of the interior rooms, and scavenge what little supplies that had survived the onslaught while filling the holes with what little materials we could cobble together.

Then we found it...

A small campsite, isolated and on the other side of a hill where our original ruined towers stood. For some reason, we decided to settle there, digging deep underground and building a series of bunker networks that we connected into one super-compound. With our supplies safe, we built connecting tunnels to a nearby town and heavily fortified one of the buildings there with every material we could find back then, sandstone, sand, stone, wood, scrap metal, you name it. We made a point to make our stand there every 7 days, retreating into our tunnels when the going got tough, which was pretty much every single day until day 35.

After a long and terrible night...

We managed to keep the Horde out, and surged out of our bunker during the day to meet them head on. After mopping up the remnants, we squared off against multiple waves before the undead fell silent, we had avenged our horrible defeat at day 14. To commemorate our victory, we built a giant tower with a sniper perch and elegant roof over our bunker, complete with beer coolers and chairs. We named it Isengard, surrounding our perimeter with layers and layers of (then-invulnerable) log cabin spikes and smashed the undead repeatedly from that day 35 onward. Gone were the days of our frailty as our wellness surged to 200, replacing old sham sandwiches with meat stew, blueberry pie and goldenrod tea. We even went back to our old base and refurbished it, combining our two towers into one giant platform where we housed giant, closed farm, connected to our main base through a series of tunnels. This lasted until a patch-induced server wipe ended our adventure, but we had learned valuable lessons. We were hardened.



In short,

10/10, would get bloody diarrhea and build Isengard again.
Was this review helpful? Yes No Funny
26 of 30 people (87%) found this review helpful
6 people found this review funny
590.5 hrs on record
Posted: April 24
Early Access Review
I have played 7 days for a while, just recently got back into it and I have to say I love the changes they have made, the little quests will help out new players, the new crafting interface is well constucted and the crafting menu still blows me away. There is a lot of detail in the crafting system which I love. It's not just a zombie hoard in this game it's a loot hoard.
This game after months of playing still gives me the heebeegeebies, I hide like a little kid and if talking to my buddies I lower my voice thinking the zombies will hear me if I talk to loud. The sounds they make give me the chills and I just want to turn my computer off and never turn it on again. But as a grown adult I tell myself it's just a damn game...LOL..
*Thumbs up*
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52 of 78 people (67%) found this review helpful
6 people found this review funny
293.2 hrs on record
Posted: April 22
Early Access Review
I played this game before Steam and was a very excited supporter of early access. Most of my 200+ hours were spent in the first few months came out. I enjoyed the crafting options for buildings, tools, weapons. The combat was loads of fun, and I had an amazing time using the many different ways to kill zombies with traps, weapons and environmental destruction. I was hooked after a Gas station explosion chained to all the oil drums as a zombie horde attacked.

I know games change in Early Access and I do feel that I got my money's worth for the time I played. Sadly, I currently find the game unplayable. Some of the biggest issues for me are...
- Zombies can hit you farther out than you can hit them with a melee weapon (Absolutely horrendous in multi player, but still bad in single player). I have a 2-3 foot spiked club and can't hit the zombie punching me from 4-6 blocks away!?!
- The cross hair targeting for any weapon is randomly inaccurate. (Enjoy wasting all that ammo you spent hours gathering resources for and forced time spent crafting it up?)
- Crafting has become overly complex, not in options, but with the steps you have to go through to even find what you need to craft in the GUI menu's. (Can't see the recipe for the mini bike frame, unless inside the forge GUI)
- AI glitching. (Watching zombies circle 4 blocks for a few mins before killing it or having one run away from you in the middle of a fight, is funny to watch but not great game play.)
- Terrain glitches (Fall through the world to your death anyone?)

I'm not including frame rates, or view distance issues, due to not being able to test properly on different computers.

Many people have found ways to work around the glitch-ridden combat and just accept the obtuse crafting mechanics, but I don't feel that I should have to do that for a game about killing zombies and crafting for base creation. I would rather watch it on YouTube.

Being able to have a zombie fall and crawl at me, after hitting them in the leg is great, but if I can't attack or kill it due to glitches, sloppy targeting, or a weapon blocking the screen, then I personally can't enjoy it.

At this point I feel, that having more time and money may have caused a loss of focus on game play. I loved this game before and want to again. Hopefully the Fun Pimps will be able to correct these issues at some point. If that happens, I will happily change this review.
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66 of 109 people (61%) found this review helpful
9 people found this review funny
729.5 hrs on record
Posted: April 8
Early Access Review
This game is all but done for, many broken promises for content, and now they're spending our EA money on a console port for a game thats still DEEP in alpha instead of finishing their game or at least getting it into a beta (should call the game 7ytb, aka 7 years to beta). Their forum is laughable as anything remotely considered negative feedback is instantly shut down by the forum mods. Spend your hard earned money elsewhere.
Was this review helpful? Yes No Funny
28 of 43 people (65%) found this review helpful
1 person found this review funny
458.9 hrs on record
Posted: April 15
Early Access Review
In alpha, releases are slow and buggy. Each release fixes some bugs while creating new ones. The game lacks direction as the devs keep redesigning major parts of the crafting system, not necessarily for the better. Multiplayer is limited because of major performance issues. Servers keep crashing. Considering the success the kickstarter I would expect better development in the alpha stage.

I would not recommend it until out of alpha stage.
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