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In the year 1905, Albert Einstein published the theory of special relativity, suggesting that nothing could move faster than the speed of light. What if any mortal could break that constant? Stretch it beyond its limits? Would human beings finally be able to find a way to cheat death and win over immorality?
Release Date: Mar 7, 2014
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Constant C: Alpha - The Comic Prequel Vol. 1

April 30th, 2014

Introducing Constant C: Alpha, the official prologue to the hit puzzle-platformer game, Constant C!



The origins of the Superluminal Project and its key players are revealed through this official tie-in comic. Read Volume One for free in its entirety here: http://constantcgame.com/media/comic/.

The [Superluminal Project] was initiated by the most brilliant scientists on earth under the guidance of the President and Professor Nicholas in the hopes of controlling the flow of time and space itself. The project was developed in a remote outer space research station with the full backing of the earth government. No expense was spared and the amount of resources dedicated to the project was unheard of in human history. This monumental undertaking bore with it the hopes and the expectations of all mankind regarding space and time travel... but how did such a project come to be? Who were the scientists bold enough to attempt controlling time and space? Find out now in Constant C: Alpha!

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About the Game

In the year 1905, Albert Einstein published the theory of special relativity, suggesting that nothing could move faster than the speed of light. What if any mortal could break that constant? Stretch it beyond its limits? Would human beings finally be able to find a way to cheat death and win over immorality? Or is it Chaos that follows the manipulation of time and gravity?

Constant C is a 2D puzzle platformer with two core gameplay mechanics - Gravity Shifting and the Time Field. Using these two mechanics in the game, the player controls the momentum of various objects to complete each level.

Dive into the world of Constant C, where rules of fundamental physics no longer apply. In a space station far away from Earth, mysterious events have triggered the distortion of time. Journey through the game as a lone robot, who uncovers the truth behind the incident step by step, and finds the purpose of his own creation.

Feature

  • Gravitational Shift + Control Time Flow = Momentum Manipulation
  • Over 100+ mind-twisting levels
  • 2D skeletal animation with cute character designs
  • Created a unique futuristic, mysterious atmosphere with beautiful lightning
  • Kickass soundtracks

Gameplay

Gravitational Shift

Momentum Manipulation

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8, Windows XP
    • Processor: Intel Duo Core Processor or Up
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 Graphic Card
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    Recommended:
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
Helpful customer reviews
50 of 59 people (85%) found this review helpful
79 products in account
1 review
1.2 hrs on record
I've play this game on Desura. Puzzles are well design. Make your hurt your brain when you are struggling, but also feel very smart when you finally figure it out. I highly recommend this game to anyone that wants an interesting and challenging puzzle platformer, or anyone that just like something new and fun. Music is fantastic. The new Time Attack Mode really is very intense. There are also a lot more new Levels in Time Attack Mode!
Posted: March 12th, 2014
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14 of 14 people (100%) found this review helpful
1,355 products in account
15 reviews
3.1 hrs on record
Great puzzle game with good level design and nice soundtrack. You play as a robot in a space station, unlocking abilities to control gravity and time as you go. Around the robot is a small radius that affects time/gravity, and you can control that on a larger scale as you progress through the game. These abilities affect items to help you platform and collect parts to save the space station. [Added]: this game will make your brain hurt :p

It's not a forgiving game and you will have to restart the level sometimes if you are unable to reverse a mistake, but the good thing is they designed the rooms to be broken down in short intervals so so far I have not gotten overly frustrated. Learning in this game is very rewarding - every time I die (oil splatters will remain on the screen as a reminder!) I come back armed with what I learned and the game will congratulate you on that every single time and it is oh so satisfying. You also gradually unlock the backstory of the space station and yourself, which is another nice touch.

Really enjoying this game so far, and hope others can give this little gem a shot as well!
Posted: March 17th, 2014
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8 of 8 people (100%) found this review helpful
479 products in account
6 reviews
23.2 hrs on record
The descriptions and preview video for this game are misleading. Yes, you play a mighty space robot with superluminal powers of gravity manipulation and time-distortion, fit to solve platform puzzle mazes and collect trophies. However, under your matte-black stealthed paintwork, your body is biomechanical blancmange. Your ninja-coating is actually a sweet sugary crust coloured with squid ink. You will want to run away from many environmental elements. You will be afraid, and you will die. A lot. So much so, you will even get achievements for dying the most.

The levels are fairly well-designed puzzles involving physics which is quite "oily". Moving about feels like gliding on an oil-slicked surface; rarely will you be able to get objects to move the exact same way twice. You mainly interact with environments by moving near things to cause them to move, and by adjusting gravity in three directions. Causing objects (and you) to fall about. Haphazardly chaotic at first, then merely dangerously with more skill. This will cause you to die a lot, because touching almost anything which moves within your time-distortion field causes it to summarily destroy you with great violence. Sometimes falls no more than twice the length of your character's height cause you to explode. Anything falling on you causes you to explode. Touching anything which looks remotely harmful causes you to explode.

Thankfully there are no lives in this game, and restarting the level is a matter of waiting out the inevitable explosion animation (which is mercifully short). It is likely the restart button will be pressed early and often in anticipation of subsequent attempts. You will also lock yourself into various puzzles from which your only way out is suicide in order to restart. To give a basic impression of the game would be to say players spend most of their time quietly contemplating static puzzles, before dying over and over trying to solve them within the confines of the physics engine. Eventually, the frustration at things never quite falling the way you want them to will make you quit for awhile, unless you're being paid by the level, or suffer from obsessive-compulsive disorder.

At the time of writing, the "kickass soundtrack" hasn't kicked in yet. Don't be fooled by the upbeat tune in the preview video, I've not heard anything like it after hours of play. So far the music has been very soothing, minimalist, or so atmospheric as to be barely present. The writing comprising the plot is an interesting dichotomy, because there are many child-like elements interspersed with mature ideas. In my view the exchanges and monologues don't last quite long enough to be satisfying, and unfortunately there is no voice acting. Perhaps because the dialog is not the game's strongest point.

There has been a little foreshadowing of the only other active character in the main storyline. It gives away very little as to why characters do whatever they are doing, and without playing more even I won't know what nefarious deeds have wrought the situation onboard the superluminal project space station... only time-travel will tell (see what I did there?). However, I'm not sure I have the patience to complete Constant C levels at a rate which would keep me interested in the story. My seven-year-old would become frustrated with this game in about ten minutes before going back to playing Minecraft-esque games where the feeling of achievement can be much stronger. This game is like a cross-pollination of: "Super Meat Boy", "Splosion Man", and "Braid", so if you're buying for children, perhaps try those before playing Constant C or frustration and engagement failure await you.
Posted: April 1st, 2014
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3 of 3 people (100%) found this review helpful
88 products in account
2 reviews
4.9 hrs on record
Great game, better if you have a gamepad. The gravity control is genius.
Posted: March 20th, 2014
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4 of 5 people (80%) found this review helpful
101 products in account
1 review
6.5 hrs on record
Only on the second set of levels, but this game is pretty relaxing ... I'm just sitting here playing it and watching an episode of The League ... overall smooth, great with controller and entertaining thus far.
Posted: March 14th, 2014
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