Gravity ghosts is a 2D long hair terraforming ghost girl star collector simulator! The game can be completed under an hour in a speedrun however a normal run will probably take around 2-4 hours depending on how slow you go through all the content.
Story
+Saving pets bring out memories
The story follows a ghost girl collecting stars in the sky looking for not only her memories but how to help those in her past. Along her adventures she will meet many guardians who will challenge her for the planet cores. Upon returning the cores to the black hole thats formed in the middle of the galaxy, the planets will be return suspended in cryostasis state until terraformed by her powers.
The story was interesting to see unfold as the series of events clashed since I did it somewhat out of order though I was still able to grasp what happened, I redid all the memories at the main hub to fully comprehend the story. None of the characters were the typical good/bad types but rather humans who were trying to live their lives by their own accord. Collecting the memories was really worthwhile especially to grasp a better understanding of what was going on..
Progression
+Stars unlock doors, levels, and branches
+Each branch requires only the power achieved within it
+Heart levels give abilities to your character
The stars are the main way of progressing through the game. Once you start getting stars you will notice the dotted lines on the map becomes solid which means you can proceed onto the next level. The branches have optional ways to proceed, which results in the ability to miss abilities that could help, or memories to explain more of the backstory.
Note: Only the planet cores are necessary to beat the game.
Heart levels give abilities are helpful in proceeding through levels with ease. The abilities range from being able to jump higher, making you weigh more, being able to float higher in the air, becoming immaterial, and having the ability to terraform without using hair. These abilities have a variety of uses throughout the levels and will generally be helpful.
The immaterial ability for example makes it possible to phase through planets, which helps get to a star or exist when normally blocked by other planets that you gravitate towards.
Hub
+Gather all the planet cores/activate them
+Memories can be replayed
Bringing back the planet cores earned from the guardians, to the black hole rebuilds the planet in a chronic state that requires you to use a certain element in order to awaken it. This element required is the same one you earned within the branch you also got the core from.
The memories unlocked can be replayed anytime in the hub area simply by interacting with the animals that are on the floating asteroids. Keep in mind there is normally 2 of them per location so if you happen to be missing any of them they should be indicated on the map with a skeleton.
Mechanics
+Gravity between planets depends on terraform
+Hair is used to terraform
The physics on the planets is pretty well done considering that there is a variety of effects you can achieve through changing the terraform of the planet. For example changing a planet to the extremely hot type will make you propelled further from it.
Playing around with terraforming is a great way to learn how to grab stars though its not necessary for the most part if you have been collecting those power abilities for your character.
Collecting leafs will make your hair grow which is used to not only carry animal spirits but to terraform planets. Running out of hair makes you unable to terraform however you can go back and collect more leafs from any level since they respawn. This I thought would be useful until later on where I had the ability to terraform without consuming hair than I completely ignored leafs altogether.
The game has some elements of a puzzle game however it felt more like playing a game purely for the atmosphere attributes and having fun with the terraforming abilities of your character when fight against gravity in order to succeed. I found myself enjoying the race against the clock the second time I played the game in order to try and get the achievement for beating it under 50 minutes. Sadly, I failed quite miserably but felt like I enjoyed my time and will attempt it again in the future.
Soundtrack
When first opening the game I noticed how good the soundtrack was when it went from the tick tocking of the night to a more tranquil space outwardly feel. The game features a soundtrack that ranges from indian music to space which is a nice mix of both the background of the character and the current situation she found herself in.
Art
The game’s appearance story wise feels like a old style pop up book especially with the animations of the mouth. The voice acting I thought could be better however the overall presentation was pleasant. During the gameplay itself I enjoyed the surreal mix of indian and space appearance you took as a ghost the mix was somewhat comical but effective.
Conclusion
I always thought what if Orbital Gear decided to take its gravity components and focus strictly on single player experience and I got my answer. A well made puzzle space game going through a journey and tale of a girl’s memories with mechanics that expand the experience that gravity has to offer.