TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce.
User reviews: Very Positive (442 reviews)
Release Date: Mar 11, 2014

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Recent updates View all (4)

June 30

1.1.19 - Balance + Stability Update

I'm experimenting with some new content for TowerFall, but I took a break to put together this quick update. It's mostly about tying up loose ends, on both the design and tech sides of the game :)

We've got one new variant: Regenerating Shields. It should help beef up the 3v1 juggernaut matches that seem to be popular lately. I'm excited to see what else it gets used for.

Balance changes include some tweaks to the Backfire levelset, and an important change to how Bottomless Treasure works that should improve 1v1 tournament play.

For stability I've improved the replay recording to help performance on weaker machines. See below for details!

Thanks for playing, and keep the feedback coming.


The full changelog:


  • New variant: Regenerating Shields
  • Powerups spawned from the bottomless treasure chest will now timeout and despawn after 5 seconds
  • Rebalanced a few Backfire versus mode level layouts
  • Removed Start with Super Bomb Arrows from the random variants pool

  • Went back to using XNA on Windows
  • Added option to set replay recording mode: Use GPU, Use CPU, or Off. Use GPU is now the default (was previously done on CPU) and should be faster on most systems
  • Added option to disable controller rumble
  • Added option to disable controller discovery, and removed startup argument that did the same thing. If you were using the startup argument, you'll have to go to the options menu to disable it again
  • Fixed the Matt Makes Games intro being out of sync with the music when vsync is disabled

15 comments Read more

May 29

1.1.18 - Mac and Linux launch + New Variants + Shirts!

We launched TowerFall Ascension on Mac and Linux today! We also added 5 new variants, most based on player suggestions.

Plus Fangamer released official TowerFall shirts and stickers this week!

The new Variants:
Speed Boots - Run 40% faster! Works great with Encumbrance as well
Regenerating Arrows - If you're out of arrows, wait 1.5 seconds and you'll magically gain one
Anti-Gravity Arrows - Arrows never fall, and always seek
Small Quivers - Reduces your max arrow count to 3
Infinite Drills - Drill arrows will drill through every surface they hit, forever

Now we're up to 75 variants :D As always your feedback has been super helpful - have fun!


The full changelog:

New Stuff:

  • Mac and Linux support! Thanks to Ethan Lee
  • Added five new variants: Regenerating Arrows, Infinite Drills, Anti-Gravity Arrows, Small Quivers, Speed Boots

  • On Windows, switched the game to SDL2 and MonoGame (thanks to Ethan Lee). This should lower the system requirements, improve gamepad support, and help with porting. You can still play the XNA version by switching to the 'xna' game branch

  • Fixed the new variant '!' on the variants menu not drawing with the correct transparency

16 comments Read more


“the new gold standard in the local multiplayer renaissance”
9.5 / 10 – Polygon

“I’m loath to christen a new classic before the sheen has worn off, but TowerFall seems for all the world to be headed toward that hallowed ground. It may be straightforward, yes, but it’s also aggressively focused, humbly spectacular, and nearly unimpeachable in its design. To use that most dangerous, most reductive of words, it’s fun.”
10 / 10 – EGM

“TowerFall succeeds at everything it attempts so spectacularly that, we're convinced, it is destined to be remembered as one of the best multiplayer games of all time.”

About This Game

TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce. Loot treasure chests for game-changing power-ups, master the art of catching arrows out of the air, or descend on your foes and stomp them into submission. TowerFall is best played competitively with friends, cross-legged on the floor within punching distance of each other.

New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against.

New features in TowerFall Ascension include:
  • Brand new 1- or 2-player co-op Quest mode
  • 50 additional Versus arenas, for a total of 120 unique maps
  • More game-changing power-ups, such as Drill Arrows that burrow through walls
  • 4 new unlockable, playable archers, for a total of 8
  • A huge list of variants to customize your matches - a total of 75 ways to mix things up
  • Plenty of hidden secrets and surprises to discover with your friends

System Requirements

    • OS: Windows Vista or newer
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 10
    • Hard Drive: 400 MB available space
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB available space
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Intel Core i3 M380
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB available space
Helpful customer reviews
4 of 4 people (100%) found this review helpful
12.6 hrs on record
Posted: October 9

The single player "Quest" mode is so complex and fun that you won't care about there not being any online multiplayer. I would say this game is an 8-bit Smash Brothers, but IT'S BETTER.

Super Simple gameplay with tons of complexity made every round of play an endless variety of chaos that compels you to get better and better. I've put 10 hours in single player, and I'm not even half way through it.

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1 of 1 people (100%) found this review helpful
43.0 hrs on record
Posted: October 26
Greatest couch-Multiplayer since Bomberman 5 (snes). We adore it!
Quest-and Trial mode are also quite enjoyable,
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1 of 13 people (8%) found this review helpful
10.3 hrs on record
Posted: October 9
Was this review helpful? Yes No
1 of 21 people (5%) found this review helpful
4.9 hrs on record
Posted: October 1
I would not recommend this game because of its controls, gameplay and theres not much for the money you pay. so i would not reccomend this game
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46.3 hrs on record
Posted: September 29
I have mixed feelings about this game. Overall, the game is extremely well polished. The graphics, sound effects, and game mechanics are outstanding. Multiplayer is really where this game shines. Up to four archers battling for chaotic supremacy. There's different "variations" of gameplay to choose from when playing multiplayer which really help mix it up when the stock gameplay becomes boring.

The somewhat crappy part about multiplayer though is that you have to unlock new stages and archers by playing the single player (or duo) "quest" mode. This is where things take a downward slope.

The difficulty is way over the top. Each mob has it's own unique abilities, which is great, but the AI is possibly the worst I've ever seen. Normally when people say "the worst" they mean dumb or too easy. TowerFall is the exact opposite. The AI doesn't really do anything 'on its own', it simply reacts to the user's input. Sure, there's some "dumb" enemies like goos or slugs that walk around the map and occasionally jump at the player but most of the mobs react as soon as the player it's the dodge, jump, or fire action. Like for example the second I press fire, the enemy archer dodges. Every-single-time. Like wise with certain flying mobs. The second I fire an arrow, they dodge. They will always dodge it. Likewise when they fire an arrow. If you dodge, they will fire a second arrow. If you jump, they will reaim and fire another arrow, hitting you everytime. The only way I've found to effectively kill an enemy archer is to unleash a barrage of at least 3 arrows. It's exceptionally stupid.

That being said, I think this is a really fun multiplayer game. While you have to unlock all the features through single player "quest" mode where you'll have to deal with the abysmal AI, the mutiplayer aspect is s great that I can ignore that.
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27.3 hrs on record
Posted: October 10
Great game, but I bought it for the online multiplayer without realizing it's local multiplayer only.

Made me get friends.

8/10 got me friends but made me realize I'm an idiot.
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13.9 hrs on record
Posted: October 3
This is one of the funnest local multiplayer games I've played since N64. Plug your PC into the TV, Grab 3 friends, plug in xbox controllers, and have a great time!
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6.3 hrs on record
Posted: October 14
This is my most favourite video game. DEFINATELY worth it.
Was this review helpful? Yes No
6.2 hrs on record
Posted: October 13
This game is awesome. While it may take some time to get used to just how it works, and the arrows curving 45 degrees in order to find their mark, it's great fun considering everyone is finally on the same playing field (a bit of a rarity these days). Pure 1v1/2v2 or ffa chaos in a tiny room with numerous power-ups and a great variety of arrow types, it's especially fun if you can get your entire group in the same physical room, on the same system. Only then does the fun truly begin.
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178.4 hrs on record
Posted: October 6
This game is my LIFE! My favorite character is Assassin Prince.
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5.8 hrs on record
Posted: October 4
Really love the art for this game. It's simplistic enough to imply detail in the right places, and polished enough to really flesh out a whole game world with. The skull animations when you die look really clean.

Played this at my cousin's went home and bought it for myself and another cousin. They really need to make an update to this game to add online multiplayer. Local is fun but no one hangs out together anymore. I understand that since this was an OUYA game that the update may never come.

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12.6 hrs on record
Posted: October 4
Amazing treat for a local co-op.
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1.9 hrs on record
Posted: October 5
Perfect party game with absolutely wonderful gameplay. Pick this up and grab four controllers next time you're together with some friends.
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23 of 26 people (88%) found this review helpful
14.7 hrs on record
Posted: June 20
I've brought this game to a lot of my friends, and it has ALWAYS been a hit in 10 minutes or less.
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12 of 12 people (100%) found this review helpful
4.0 hrs on record
Posted: September 12
I consider this a must own for anyone who typically plays games with friends in the same room. The cooperative Quest mode is challenging and fun, while the competitive Head Hunter and Death Match modes bring in some fierce action. The secrets and endless combinations of arrows, treasure, and wacky options make for a unique match every time.
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6 of 6 people (100%) found this review helpful
52.0 hrs on record
Posted: June 28
Understand :
1) this is a controller game; KB controls are fine.. just not practical
2) learn your jumps

I die a little inside for every friend of mine that does not own Towerfall.

Admittedly, you could justify not wanting to buy TF because of getting the most out of the main attraction, Local Multiplayer, requires a mobile comp solution as well as 2+ controllers. But you have to understand that:

a) TF more than accomplishes the role of being the go to "mobile comp; 2+ controllers"-type game.
b) TF: Ascension, introduces Quest-Mode and Trial mode that provide excellent opportunities to single-player train while friends aren't around.
c) Quest Mode is so good a challenge that it could stand on its on. We all came looking for the multiplayer but finishing Quest Mode with all red/gold skulls will make you a master multiplayer competitor master.

TF contains many more subtleties that you will come to love and adore. I dare not spoil you.
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4 of 4 people (100%) found this review helpful
49.5 hrs on record
Posted: June 20
The best 'couch' experience on PC. Easy to pick up with a fairly high skill ceiling, tight controls and tighter design.

Don't consider buying this if you don't have friends to play with and controllers for them to use.

Controls can't be rebound without the use of additional software and some controllers don't play nice.
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2 of 2 people (100%) found this review helpful
2.2 hrs on record
Posted: June 28
This is a great game!
It was the Ouya seller for quite a while and finally came to PC.
Grab your friends, get your controllers out and have a blast.

This is a fast-paced multiplayer platformer focused on reacting quickly to the other players and the changing environment. I have yet to play a game without laughing and getting punched.

Con: local multiplayer only
Pro: everything else

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2 of 2 people (100%) found this review helpful
164.2 hrs on record
Posted: September 19
A perfect local multiplayer game really, Co-op or VS.
The great thing is they are always adding things and so I'm surprised and amazed nearly everytime I fire the game up with some friends.
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2 of 2 people (100%) found this review helpful
4.6 hrs on record
Posted: June 24
Amazingly fun. Tremendous replay value.
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