Summary: Tries to be like Metroid, but fails in a lot of ways. There are far too many flaws in the game design, as well as flaws in the execution to make this a good game.
Good atmosphere, adequate enemy design. It was fun exploring parts of the ship. The map I feel was done well.
I mentioned metroidvania-esque gameplay but this game is mostly linear. Not much reason to backtrack except for collectables and secrets. Due to the linear level design, whenever there's an enemy that's too strong to be easily killed, you're always forced to just power through it. There's not even a way to avoid enemies; jumping over them just hits an invisible wall and lets them get off a free shot. When you first enounter an armored enemy, you're at the the elevator to the next area and can't get past them, so the computer tells you "find some better ammo" but that's in the next section.
There are numerous points where you will get killed if you don't know what you're doing, but I wouldn't call them "puzzles." They consist of "don't shine your flashlight on this" and "you need to shine your flashlight on this" and "uh oh there's a light shining on this thing, there shouldn't be light on this thing, shoot it." They're not puzzles.
Game design issues:
- It's repetitive: go through corridor, climb ladder, shoot enemy, rinse, repeat.
- Enemies are really stupid -- if they're offscreen they won't attack you.
- When the computer's doing a voice over, sometimes there are enemies you're shooting so you can't hear that important piece of dialog, and you can't repeat it either.
- Certain points in the game function as enemy farms, so there's basically infinite resources. Why even bother counting resources if they're infinite?
Technical issues (could be fixed):
- It's really poorly-adapted to controller despite touting "full controller support." The UI is next to impossible to navigate with a controller; I knew it was going to be bad news when I was trying to set the options using the controller and I was on a button in the top right of the page, pressed LEFT and then was on a button on the very bottom of the page. Wouldn't have been so bad except every UI in the game behaves like this. A little bit of controller testing could have prevented this guys.
- There are entire map sections where the FPS just took a nose dive. Once I did some exploring in one of these rooms and found an easter egg that was extremely beautifully animated with detailed models. WAT? This shouldn't happen! Obviously the game isn't designed to stop offscreen animations, resulting in poor overall performance.
- Killing tentacles on the ceiling results in the loot spawning above the ceiling, which can't be collected.
- Killing tentacles in the scene background results in loot spawning in the background plane, which can't be collected.
The verdict: This game is an unfinished mess.