I simply adore this game. Everything about it makes me happy: the look, the sound, the music, the title and characters and tone of writing, the way the controls feel, and of course the puzzles that deliver your satisfying "a-ha!" moments.
However, most of all what I love about it is the mechanical movement of all the room elements. You see, most of what you actually do in Escape Goat is trigger switches, wary of their consequences, which typically involve all manner of blocks and platforms and electric arcs and explosives changing positions in ways that are necessary for completing the room but will also kill you if you haven't planned things out properly.
What I find so wonderful is that all of these things that change do so along tracks and pulleys and cogs that animate throughout the background. Blocks do not merely shift into new positions but rather travel to them believably and in concert with other moving pieces. This is hardly necessary to the gameplay, but it creates an aesthetic experience that transports me behind the eyes of a child seeing a trip passage in a fireplace or a hidden compartment under a stair for the first time—every time. I sometimes find myself triggering switches without cause, only to study the resulting machinations. It just sparks my imagination, one of those uncategorizable details of videogames that make them a delight uniquely to you.
Will you agree with my feelings? I have no idea, but it's worth a try, wouldn't you say?
Posted: December 4th, 2013