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Damned: A Randomized Online Horror Game - What is Damned? Damned is a randomized online horror game for up to 5 players (4 survivors and 1 monster). You’ll be able to play as one of four people trapped in different haunted places (hotels, hospitals, etc).
Release Date: Sep 26, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“We want you helping us design and develop Damned! You'll have lots of fun time scaring your friends or being scared by them. You'll be helping us find bugs and glitches (including the bizarre/funny ones) and you'll be able to feel the game and contribute with your thoughts and suggestions. Join the Damned community!”
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Buy Damned

$19.99

Buy Damned 4-Pack

$59.99

Recent updates View all (50)

Update Beta Version 1.10a (Stage and crash fixes)

July 30th, 2014

Stage
- Fixed Mary unable to pass catwalk in the Factory.
- Fixed unpickable key at Bright Hotel.

Gameplay
- Left click now will not be disabled by the insanity system.

Bugs
- Fixed bug causing crash when running the game with some peripherals plugged in.
- Fixed bug unabling voice pitch to work when playing a monster.
- Fixed bug causing crash when entering/leaving a lobby.
- Fixed bug causing crash related to arms insanity effect.
- Fixed bug related to overlaying pause layout over the “start game” layout.
- Fixed bug causing unexpected behavior when the host starts the game while a client was in the pause screen.
- Fixed bug causing chatbox to appear using ENTER instead of using the key set in the controls options.
- Fixed bug causing chatbox to open when pressing ENTER to start a match.
- Fixed bug allowing the player to pick a battery and grab an object at the same time (rare).

2 comments Read more

Update Beta Version 1.9a

July 23rd, 2014

Changelog


Gameplay
- Changed amount of traps auto-activated when playing Phantom from 30% to 20%.

Audio
- All the musics got a revision

Visual
- New Loading Screens added

Bugs
- Fixed bug causing last characters to be kept in players avatars when entering a match that’s on the countdown to go to lobby.
- Fixed bug causing sound to start playing at maximum volume for a few frames when opening the game.
- Fixed bug with holding mouse button in the gui (while dragging a scrollbar, etc).

7 comments Read more
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Reviews

“...in Damned if things are happening then it’s because whomever is in control of the monster is right there in the room...That’s a really smart idea...”
RockPaperShotgun.com

“What sounds really cool...is the stuff you can do while playing the monster.”
Kotaku.com

“...Damned has a unique premise...”
Eurogamer.com

About the Game

Damned: A Randomized Online Horror Game

- What is Damned?

Damned is a randomized online horror game for up to 5 players (4 survivors and 1 monster).
You’ll be able to play as one of four people trapped in different haunted places (hotels, hospitals, etc).
As a survivor your main objective will be finding your way out, as well as helping your friends get out too. You’ll often find yourself on the edge, hearing and seeing ghostly things, trying to find keys and items to help in your escape. And sometimes you’ll find yourself running desperately from a monster, who’s there only to find and kill you and your friends.
You’ll also be able to play as the monster. The game will feature different monsters, each one unique in its gameplay and hunting style.

- What kind of horror game is Damned?

Damned explores the sense of being defenseless against a powerful supernatural force. The survivors can’t directly affect the monster in any way. When it’s there to get you, your only chance is to run and hide.
This perception of being defenseless is very strong, primal and terrifying, it builds up anxiety and makes you really scared, fearing any unexplained noise or movement.
This is how Damned creates horror in a multiplayer game session, and we believe it to be super effective! (tested and approved!)

- Why is Damned a randomized game?

Every stage in Damned is randomized:
  • Almost all the objects in a stage may or may not appear;
  • The item system is fully random too, randomizing which item will appear in the game, and where it'll be;
  • The way to win a match as a survivor is also randomized;
  • Even the stage may trigger random events to scare the survivors inside.

- Why is Damned a competitive and cooperative game?

Because in a full game, with 4 survivors and 1 monster, there’ll be a survivor “team” cooperating to try and escape together, and at the same time they’ll be competing against a monster, trying to flee from him and deny each one of its attempt to hunt and kill a survivor.

- How to play as a survivor?

As a survivor you’ll be cooperating with your friends (up to 4 survivors in a single game session):
You and your friends will be searching the level for keys and items to help in your escape;
Each survivor will have a flashlight that can be turned on and off, helping you see your surroundings, but at the same time letting the monster know where you are;
The survivors will be able to manipulate objects throughout the hotel, like drawers, doors, safes, cabinets, wardrobes;
Challenge yourself to find the exit and get out alive.

- How to play as the monster?

As the monster, your game will be all about competing alone against the survivors team.
The game will feature different monsters, each one unique in its play style. It's up to you to play a few rounds with each monster and decide which one works best for you.
How are you going to hunt and kill the survivors?

- Why is Damned worth buying?

Because it’s fun!
It’s really scary, you’ll find yourself on the edge a lot of times, trying to evade the monster or trying to pay closer attention because you don’t know if the sound you just heard is some random noise or if it is the monster haunting you.
It’s a real horror game, it explores deeply the feeling of being completely defenseless against a powerful force that can finish you easily. Your only choice is to run and hide!
And also because it’s really fun to play as the monster as well. You’ll keep haunting and building up anxiety in people, making them terribly scared of you. We really put you in the skin of a terrifying monster.

- Links and contact:

Got any questions and/or suggestions? We want to hear your opinion, please contact us: contact@9heads.com

Damned: www.damned-game.com
9heads Game Studios: www.9heads.com
Facebook: www.facebook.com/9heads
Twitter: www.twitter.com/9headsGames

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: 2.0+ GHz (quad core recommended);
    • Memory: 3 GB RAM
    • Graphics: ATI Radeon HD 2000+, nVidia GeForce FX 6 series
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz (quad core)
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 4850, GeForce GT 645M
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
Helpful customer reviews
39 of 41 people (95%) found this review helpful
86 products in account
1 review
64.4 hrs on record
Early Access Review
Damned is one of those games where you play with your friends to be scared with them or to scare them.

Damned has built on the horror genre in it's own unique way; The monster (Currently "Lurker" and "Phantom") are player controlled, while four other players search around a myriad of different "levels", such as "Pines Grill Restaraunt", "Black Lake Asylum" and "Bodom Hotel" looking for keys to unlock certain doors to escape the horrors within..Either that or they'll be shreadded carcasses in the next few minutes.

Currently in 0.71b Alpha, the game is VERY buggy, unoptimised and uncompleted. But its a gem. If you are willling to contribute to the development of this game, then consider giving it a go.
For an Idea of how the game plays, look towards these two videos showcasing two maps, "Factory" and "Black Lake Asylum" from the survivor's viewpoint, alongside Cpt_Aylott!


FACTORY: https://www.youtube.com/watch?v=gK-IFu1rATc


Black Lake Asylum: https://www.youtube.com/watch?v=jk6VBUhGTXU

Overall, I'll give Damned a 8/10 for its ability to make me ♥♥♥♥ myself countless times, even after clocking 53 hours on the game.
Posted: March 18th, 2014
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21 of 24 people (88%) found this review helpful
240 products in account
16 reviews
13.4 hrs on record
Early Access Review
I never thought a horror game like this could be scary, but it's terrifying in the most hilarious of ways. A must-have for a group of friends.
Posted: February 19th, 2014
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28 of 41 people (68%) found this review helpful
52 products in account
2 reviews
0.6 hrs on record
Early Access Review
there were only 14 servers, only 2 of them were public, and everyone was yelling at me in spanish. 10/10 will play again.
Posted: February 22nd, 2014
Was this review helpful? Yes No
26 of 39 people (67%) found this review helpful
77 products in account
2 reviews
27.1 hrs on record
Early Access Review
I want to like this game, I really do. It's a great concept and great gameplay. The only problem my friends and I can hardly play it due to it being absolutely broken (unstable). Start up Damned, find out it's still broken, reverify files, start up damned, rinse and repeat. It's a freaking chore to play one match and that's if everyone else doesn't end up crashing. The game has been out (not offically released) 9 months now and the devs have recently released their third monster and another map. I really wish they would just focus purely on stablizing this game first then creating new monsters and maps. I know it's still in Beta but there has been PLENTY of games that would have been atleast some what stable by now. Bottom line don't get this game until you hear it's been stablized, which if the dev's keep going the way they have been, will be a very long while.
Posted: June 26th, 2014
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53 of 94 people (56%) found this review helpful
97 products in account
2 reviews
82.9 hrs on record
Early Access Review
2SPOOKY!
Posted: February 19th, 2014
Was this review helpful? Yes No
263 of 276 people (95%) found this review helpful
174 products in account
1 review
25.7 hrs on record
Early Access Review
I picked this game up late Alpha 0.56a and I got very addicted, very quickly. The game at the moment is riddled with bugs but for the first full two days of gameplay, it didn’t bother me whatsoever, each time I disconnected I found myself rushing to get back in to return my endless search for keys and then the doors for those keys.

One thing that I found that is a bit negative towards the game is the Phantom, I don’t consider it overpowered but I consider it is… how to put it. Not used correctly. The game is suppose, in my mind be a survival horror. In other words I find that the goal of the monster whatever type that may be, should be to try to scare the survivors in any possible way, from talking creepy in the microphone to chasing a survivor, and letting them get away. I’ve found the best matches I’ve had are with people who just installed the game, the environment is new, they don’t know the mechanics of it yet and pretty much anything give them a little jump. Nothing is more satisfying as the monster to hear them scream and run when you spawn behind them, and give them a little growl. I don’t think the majority of the community follows this ideal of the monster however.

I’ve noticed in most lobbies people let everything stay on random. But, sometimes you have someone select something, and nearly 99% of the time they choose the Phantom. Then exactly what I expect happens, the phantom rushes the spawning points kills all the survivors in cramped narrow hallways then proceeds to give remarks like. “Yes!” and “Owned!” in the lobby, like they actually accomplished anything more than simple spawn killing. The impact on the survivors is that they didn’t care, they didn’t get scared, and it was a match that wasn’t worth there time or will ever stay in their memory.

Now, I’ve had a few good matches with the Phantom, but I can count on my hand how many times it happens. Now I don’t think it should be removed, it is a perfectly valid monster and I think it is quite well balanced for what it is. But perhaps one thought. From my understanding the monster works on player proximity and sound from traps, to footstep and flashlights being turned on and off. We as a player base do not fully understand the Phantom, but perhaps, the proximity effect should be removed, and replaced with an ‘aura’ the Phantom could put up from time to time, anyone in that aura would be detected. This move would need a decent cool down timer so that the Phantom could just not hang out in doorways and spike it whenever. To balance this more if a player springs any trap whatsoever the phantom should be alerted no matter the distance, this would strike fear in the heart of the player not knowing how far the phantom is, but knowing he is now on his way, and they need to calmly, slowly move away. This effect could be done with something on the Phantoms over display, perhaps a pulse that gives off slower intervals far away and faster intervals closer. The trap and the player would have a shimmering outline around it, the trap until the Phantom reached the location and the player the standard time as currently.

I feel as a player the next thing that should be looked at should be the crashing issues, and also allow players to save there log in information and password so on the occasion they do crash, they are not scrambling to enter their information to rejoin their friends.

Once this is corrected I feel that monsters in general should have scaring non damaging moves and abilities with great range to keep the players on edge and fresh. Jump scares are great but if they are used over and over again it loses its effect, think Dead Space. It would be great if for example the lurker could enter a non-damage form, he could see the players but they can’t see him. He could make things move, blood drip from the walls, doors slam as players draw closer to them, fade a players vision to black, move them to another location on the map and then allow them to see again. This games potential is honestly non ending. I feel like this could turn out to be the greatest horror game of the next decade. I wish the game developers much luck and I hope they read all of this, and consider some of what I said.
Posted: November 29th, 2013
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