Damned: A Randomized Online Horror Game - What is Damned? Damned is a randomized online horror game for up to 5 players (4 survivors and 1 monster). You’ll be able to play as one of four people trapped in different haunted places (hotels, hospitals, etc).
User reviews:
Recent:
Mostly Positive (49 reviews) - 71% of the 49 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,833 reviews) - 74% of the 2,833 user reviews for this game are positive.
Release Date: Oct 6, 2014

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Recent updates View all (77)

March 4

Update Version 2.0 RC14 [Small Fixes and Balances]

Update Version 2.0 RC14

Balance

  • Decreased the time to reset traps with Phantom from 260 to 200 seconds.
  • Decreased the number of traps for Fallen transform from 12 to 14 for 9 to 12.

Bugs
  • Fixed some issues with keys and doors mainly on the Black Lake Woods.

24 comments Read more

Reviews

“...in Damned if things are happening then it’s because whomever is in control of the monster is right there in the room...That’s a really smart idea...”
RockPaperShotgun.com

“What sounds really cool...is the stuff you can do while playing the monster.”
Kotaku.com

“...Damned has a unique premise...”
Eurogamer.com

About This Game

Damned: A Randomized Online Horror Game

- What is Damned?

Damned is a randomized online horror game for up to 5 players (4 survivors and 1 monster).
You’ll be able to play as one of four people trapped in different haunted places (hotels, hospitals, etc).
As a survivor your main objective will be finding your way out, as well as helping your friends get out too. You’ll often find yourself on the edge, hearing and seeing ghostly things, trying to find keys and items to help in your escape. And sometimes you’ll find yourself running desperately from a monster, who’s there only to find and kill you and your friends.
You’ll also be able to play as the monster. The game will feature different monsters, each one unique in its gameplay and hunting style.

- What kind of horror game is Damned?

Damned explores the sense of being defenseless against a powerful supernatural force. The survivors can’t directly affect the monster in any way. When it’s there to get you, your only chance is to run and hide.
This perception of being defenseless is very strong, primal and terrifying, it builds up anxiety and makes you really scared, fearing any unexplained noise or movement.
This is how Damned creates horror in a multiplayer game session, and we believe it to be super effective! (tested and approved!)

- Why is Damned a randomized game?

Every stage in Damned is randomized:
  • Almost all the objects in a stage may or may not appear;
  • The item system is fully random too, randomizing which item will appear in the game, and where it'll be;
  • The way to win a match as a survivor is also randomized;
  • Even the stage may trigger random events to scare the survivors inside.

- Why is Damned a competitive and cooperative game?

Because in a full game, with 4 survivors and 1 monster, there’ll be a survivor “team” cooperating to try and escape together, and at the same time they’ll be competing against a monster, trying to flee from him and deny each one of its attempt to hunt and kill a survivor.

- How to play as a survivor?

As a survivor you’ll be cooperating with your friends (up to 4 survivors in a single game session):
You and your friends will be searching the level for keys and items to help in your escape;
Each survivor will have a flashlight that can be turned on and off, helping you see your surroundings, but at the same time letting the monster know where you are;
The survivors will be able to manipulate objects throughout the hotel, like drawers, doors, safes, cabinets, wardrobes;
Challenge yourself to find the exit and get out alive.

- How to play as the monster?

As the monster, your game will be all about competing alone against the survivors team.
The game will feature different monsters, each one unique in its play style. It's up to you to play a few rounds with each monster and decide which one works best for you.
How are you going to hunt and kill the survivors?

- Why is Damned worth buying?

Because it’s fun!
It’s really scary, you’ll find yourself on the edge a lot of times, trying to evade the monster or trying to pay closer attention because you don’t know if the sound you just heard is some random noise or if it is the monster haunting you.
It’s a real horror game, it explores deeply the feeling of being completely defenseless against a powerful force that can finish you easily. Your only choice is to run and hide!
And also because it’s really fun to play as the monster as well. You’ll keep haunting and building up anxiety in people, making them terribly scared of you. We really put you in the skin of a terrifying monster.

- Links and contact:

Got any questions and/or suggestions? We want to hear your opinion, please contact us: contact@9heads.com

Damned: http://www.damned-game.com
9heads Game Studios: http://www.9heads.com
Facebook: http://www.facebook.com/9heads
Twitter: http://www.twitter.com/9headsGames

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: 2.0+ GHz (quad core recommended);
    • Memory: 3 GB RAM
    • Graphics: ATI Radeon HD 2000+, nVidia GeForce FX 6 series
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz (quad core)
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 4850, GeForce GT 645M
    • DirectX: Version 9.0
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (49 reviews)
Overall:
Mostly Positive (2,833 reviews)
Recently Posted
natertaters7
( 2.6 hrs on record )
Posted: July 26
Old game, new review

Got my scaredy-cat 'I'll never play a horror game' friend to play it with me
Wifi broke
Monster glitched through walls to him

10/10 would use to scar my friend again
Helpful? Yes No Funny
WEIER
( 242.1 hrs on record )
Posted: July 25
久玩不厌!!!感觉地图能增加几个新的就好了!!给这游戏做更好的优化就完美了。
Helpful? Yes No Funny
Lerenax
( 5.2 hrs on record )
Posted: July 25
Damned horror game. This is great
Helpful? Yes No Funny
PaleoTurtle
( 51.7 hrs on record )
Posted: July 21
This is basicly Dead by Daylight but it's actually scary. In all honesty though, this is one of the most wonderful games I have ever had the pleasure of playing. It is in my opinion, the paramount of Multiplayer Horror and it is one of the few in that Genre to be honestly scary. The game would be very close to perfect, but if I said it was I would be lieing. There is ofcourse as with any game, the occasional bug and at times it may be hard to find an open game for you to play due to the occasional lack of games and players. But the game itself is simply impecceble, the atmosphere instills genuine feelings of suspense and fear and the monsters are as ingenious as they are terrifying. And this game accomplishes all of that on Multiplayer. It's a shame it isnt more popular but honestly; buy this game. It's a must have. You'll be looking for keys for weeks!
Helpful? Yes No Funny
Haxxarenz
( 0.7 hrs on record )
Posted: July 20
SCARE TO PLAy
Helpful? Yes No Funny
Rex Draco
( 8.3 hrs on record )
Posted: July 18
I wish I could play this one more, it's a blast with friends.

You know what, I'll put it out there for anyone looking... It's not worth the price. It's a bit steep and this game is a bit buggy at times. It used to be so unbareable before, but that has been fixed. You know what, despite all the terrible problems my friends and I had, from not being able to connect to losing connection in about once every three or four games, we still played the damn game. Why? It's damn good, pun intended.

There is many horror games out there with the enemies controllable. Typically, they stop feeling like horror games and more like competitive games. This one? It did a fantastic job keeping the game feel like a horror game. Though I myself only got scared only so few often (the only game that really consistently got me was Fatal Frame tbh), my friends would regularly scream in the headset. You have no idea how enjoyable and satisfying it is when you're the one causing that. So not only is it fun to be survivors, it's fun to be monsters.

However, maybe not at first. The thing is, this game has a very steep learning curve, all from trial and erroring and random google search. The thing is, this game doesn't tell you a whole lot. You kinda just dive in and figure it out. Once you get over that hurdle, it's a ♥♥♥♥ing fantastic experience.

The variety of monsters is great, all with different rules and gameplay mechanics that makes the game feel fresh for everyone. Some requires you to be sneaky, some requires you to be aggressive, some requires you to just be lucky. They're all fun to play for different reasons, some more than others.

The human players have a simple goal of to simply progress. The levels change a bit, forcing players to look all over for keys and the likes. They have no way to fight the creatures for the most parts other than understanding some creatures require you to hide or else they can activate their attack by looking at you for too long. The human players really do feel like they're just trying to survive.

The graphics, they're below mediocre. Goods news is that it's so dark, you'll rarely notice how bad they are. The atmosphere, the lighting, it all makes up for it all in my opinion. I'm not going to lie, I cannot stand some old 3D games, I am only human. I cannot even play PSOne games anymore because of my new set of standards. However, this game doesn't trigger any sore eyes. It is set up just fine.

There is no single player, sadly, and online is pretty dead. Get this game on sale, get your friends on board, and have the time of your life. It has a four pack, use it.

8/10 (I give this score out a lot)

Pros-
Good gameplay, not too complexed and your goal is typically easy to figure out
Great atmosphere, feels like a true horror game
Variety of monsters, level resets that are always different, this isn't like L4D where it's always the same and you just speed run.

Cons-
It does feel pretty old sometimes. Definitely hope the developer makes a good sequel someday.
Graphics are far from pretty, but you will not notice them too often with the lighting
Game has its share of bugs
Learning curve, it's obnoxious.
The price, jesus christ... wait for a sale.
Helpful? Yes No Funny
panda
( 10.8 hrs on record )
Posted: July 15
Very scary game
Helpful? Yes No Funny
Antonio Marcus Boscetti
( 21.2 hrs on record )
Posted: July 14
these "damn"ed devs need to either quit developing this game or quit their day jobs to develop this game
Helpful? Yes No Funny
Dashrath
( 0.7 hrs on record )
Posted: July 11
I bought this game and there were no US players or games.
Helpful? Yes No Funny
✪Z3R0
( 13.7 hrs on record )
Posted: July 9
Dont waste 20$ on this ♥♥♥♥♥♥ game just buy dead by daylight
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
8.3 hrs on record
Posted: July 18
I wish I could play this one more, it's a blast with friends.

You know what, I'll put it out there for anyone looking... It's not worth the price. It's a bit steep and this game is a bit buggy at times. It used to be so unbareable before, but that has been fixed. You know what, despite all the terrible problems my friends and I had, from not being able to connect to losing connection in about once every three or four games, we still played the damn game. Why? It's damn good, pun intended.

There is many horror games out there with the enemies controllable. Typically, they stop feeling like horror games and more like competitive games. This one? It did a fantastic job keeping the game feel like a horror game. Though I myself only got scared only so few often (the only game that really consistently got me was Fatal Frame tbh), my friends would regularly scream in the headset. You have no idea how enjoyable and satisfying it is when you're the one causing that. So not only is it fun to be survivors, it's fun to be monsters.

However, maybe not at first. The thing is, this game has a very steep learning curve, all from trial and erroring and random google search. The thing is, this game doesn't tell you a whole lot. You kinda just dive in and figure it out. Once you get over that hurdle, it's a ♥♥♥♥ing fantastic experience.

The variety of monsters is great, all with different rules and gameplay mechanics that makes the game feel fresh for everyone. Some requires you to be sneaky, some requires you to be aggressive, some requires you to just be lucky. They're all fun to play for different reasons, some more than others.

The human players have a simple goal of to simply progress. The levels change a bit, forcing players to look all over for keys and the likes. They have no way to fight the creatures for the most parts other than understanding some creatures require you to hide or else they can activate their attack by looking at you for too long. The human players really do feel like they're just trying to survive.

The graphics, they're below mediocre. Goods news is that it's so dark, you'll rarely notice how bad they are. The atmosphere, the lighting, it all makes up for it all in my opinion. I'm not going to lie, I cannot stand some old 3D games, I am only human. I cannot even play PSOne games anymore because of my new set of standards. However, this game doesn't trigger any sore eyes. It is set up just fine.

There is no single player, sadly, and online is pretty dead. Get this game on sale, get your friends on board, and have the time of your life. It has a four pack, use it.

8/10 (I give this score out a lot)

Pros-
Good gameplay, not too complexed and your goal is typically easy to figure out
Great atmosphere, feels like a true horror game
Variety of monsters, level resets that are always different, this isn't like L4D where it's always the same and you just speed run.

Cons-
It does feel pretty old sometimes. Definitely hope the developer makes a good sequel someday.
Graphics are far from pretty, but you will not notice them too often with the lighting
Game has its share of bugs
Learning curve, it's obnoxious.
The price, jesus christ... wait for a sale.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
10.8 hrs on record
Posted: July 15
Very scary game
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
5.2 hrs on record
Posted: July 25
Damned horror game. This is great
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
5.0 hrs on record
Posted: June 27
This is a great game to play with friends for a good laugh and spook. Few issues with bugs but it's a good cheap alternative to some of the pricier games out there.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
349 of 371 people (94%) found this review helpful
Recommended
27.9 hrs on record
Early Access Review
Posted: November 29, 2013
I picked this game up late Alpha 0.56a and I got very addicted, very quickly. The game at the moment is riddled with bugs but for the first full two days of gameplay, it didn’t bother me whatsoever, each time I disconnected I found myself rushing to get back in to return my endless search for keys and then the doors for those keys.

One thing that I found that is a bit negative towards the game is the Phantom, I don’t consider it overpowered but I consider it is… how to put it. Not used correctly. The game is suppose, in my mind be a survival horror. In other words I find that the goal of the monster whatever type that may be, should be to try to scare the survivors in any possible way, from talking creepy in the microphone to chasing a survivor, and letting them get away. I’ve found the best matches I’ve had are with people who just installed the game, the environment is new, they don’t know the mechanics of it yet and pretty much anything give them a little jump. Nothing is more satisfying as the monster to hear them scream and run when you spawn behind them, and give them a little growl. I don’t think the majority of the community follows this ideal of the monster however.

I’ve noticed in most lobbies people let everything stay on random. But, sometimes you have someone select something, and nearly 99% of the time they choose the Phantom. Then exactly what I expect happens, the phantom rushes the spawning points kills all the survivors in cramped narrow hallways then proceeds to give remarks like. “Yes!” and “Owned!” in the lobby, like they actually accomplished anything more than simple spawn killing. The impact on the survivors is that they didn’t care, they didn’t get scared, and it was a match that wasn’t worth there time or will ever stay in their memory.

Now, I’ve had a few good matches with the Phantom, but I can count on my hand how many times it happens. Now I don’t think it should be removed, it is a perfectly valid monster and I think it is quite well balanced for what it is. But perhaps one thought. From my understanding the monster works on player proximity and sound from traps, to footstep and flashlights being turned on and off. We as a player base do not fully understand the Phantom, but perhaps, the proximity effect should be removed, and replaced with an ‘aura’ the Phantom could put up from time to time, anyone in that aura would be detected. This move would need a decent cool down timer so that the Phantom could just not hang out in doorways and spike it whenever. To balance this more if a player springs any trap whatsoever the phantom should be alerted no matter the distance, this would strike fear in the heart of the player not knowing how far the phantom is, but knowing he is now on his way, and they need to calmly, slowly move away. This effect could be done with something on the Phantoms over display, perhaps a pulse that gives off slower intervals far away and faster intervals closer. The trap and the player would have a shimmering outline around it, the trap until the Phantom reached the location and the player the standard time as currently.

I feel as a player the next thing that should be looked at should be the crashing issues, and also allow players to save there log in information and password so on the occasion they do crash, they are not scrambling to enter their information to rejoin their friends.

Once this is corrected I feel that monsters in general should have scaring non damaging moves and abilities with great range to keep the players on edge and fresh. Jump scares are great but if they are used over and over again it loses its effect, think Dead Space. It would be great if for example the lurker could enter a non-damage form, he could see the players but they can’t see him. He could make things move, blood drip from the walls, doors slam as players draw closer to them, fade a players vision to black, move them to another location on the map and then allow them to see again. This games potential is honestly non ending. I feel like this could turn out to be the greatest horror game of the next decade. I wish the game developers much luck and I hope they read all of this, and consider some of what I said.
Was this review helpful? Yes No Funny
272 of 300 people (91%) found this review helpful
100 people found this review funny
Recommended
21.9 hrs on record
Posted: November 1, 2014
8/10 Still this game has lots and lots of potential, hey! but it offers what you wanted from the game! it scares the ♥♥♥♥ out of you! would recommend.

-below are anti monster guides on how to not be detected by the player-controlled monsters/ghosts





Overall basics
Rule 1. Don't pick up the batteries just because they are there. The batteries you pick up replace your previous battery. Meaning that if you pick up 2 you waste 1. Wait for your battery to be low before picking another up. This will save you in the late-game.

Rule 2. Voice chat is C, stop asking

Rule 3. When a monster is chasing you, DO NOT RUN TOWARDS TEAMMATES. All monsters are good at killing clustered survivors. Run in the opposite direction and let the others survive.

Rule 4. Help any new players with the basics. The more you help, the more chance this game has of seeing a real release.

Rule 5. Be aware of your surroundings. Know where you could go in case of emergency (this will depend on the monster you fight).

Rule 6. Sometimes things bug, get used to it.

Rule 7. I decide what qualifies as a "rule", get used to it
Anti-Lurker
The lurker is the OG monster. So if you be creepin' up on his turf, gonna get a beat down!

But, if you can't help it here are some tips.

Lurker fact: The lurker has a "ghost" form and a physical form. He can HEAR you in ghost form (like, the gamer has to use his actual ears (unlike the phantom)), but he can only KILL you in human form.

Lurker Fact: IF THE MUSIC CHANGES THAT MEANS HE'S NEAR! GET TO COVER!

Lurker Fact: The lurker sets traps by clicking on items in the environment. When YOU set off a trap (e.g. you set off a grandfather clock), be careful. He might have heard you.

Lurker Fact: The lurker CANNOT stay in his physical form for long. He has about 30-40 seconds in his physical form to kill you. If he stays in physical form for the whole time, he will be unable to use physical form for a while (2 minutes?). The shorter he stays in physical form, the less his cooldown will be (down to 13 seconds from a <2 second physical form)

Rule 1: Avoid traps! If you are playing against a monster who's main way of tracking you down is traps... AVOID THEM! Stay away from clocks, radiators, boards, light fixtures, toilets (these are the worst), ladders, wiji boards, and jack-o-lanterns if possible.

Rule 2: In the beginning of the match you have about 45 seconds of free time before the lurker CAN appear. Use it wisely and progress as much as you can in this time. Remember to stop running at least 20-seconds before you think that he'll appear (to charge sprint to maximum).

Rule 3: Doors! On maps with lots of small rooms, you can just go in a room, shut the door, and block it with your body. He can't get in... so.... it's good!

Rule 4: Tables! On maps that have wide open rooms, your best bet is to sprint away from him or to put a table between you and him. Then, just keep moving away from the side he moves to.

Rule 5: Flashlight! If the lurker didn't see you when he spawned, TURN IT OFF. He has bad eyesight and hiding is possible.

Rule 6: Don't look at him when running away. You'll slow down and die. A quick glance will suffice.
Anti-Phantom
The phantom is the least fun monster to play as, and the most fun monster to play against. He is hard to learn how to play against, but once you get the hang of it, it's really quite fun!

Phantom Fact: THE PHANTOM CAN'T SEE YOU. STOP RUNNING AWAY ALL THE TIME!

Phantom Fact: READ THE ONE ABOVE AGAIN!

Phantom Fact: The phantom can HEAR what you do. When you do something loud, the player that is playing the phantom will have you appear as bright white that can shine through obstacles and walls on his screen. Avoid: clicking the flashlight, overly clicking on doors and safes, RUNNING, walking very near the phantom, RUNNING, walking on top of the phantom, setting off traps, RUNNING

Rule 1: STOP CROUCH WALKING, IT DOESN'T HELP, AND IT MAKES YOU LOOK STUPID.

Rule 2: DON'T RUN TOWARDS TEAMMATES WHEN HE'S CHASING YOU!

Rule 3: NO RUNNING

Rule 4: If the phantom does "see" you, run as far away as you can. After about 5 seconds, the music will become more peaceful. When this happens, IMMEDIATELY CHANGE DIRECTIONS. This will send the phantom looking for you in a part of the map that is empty.

Rule 5: Leave all doors wide open, he can't see them. Closing them will just get in YOUR way.

Rule 6: STOP RUNNING, I'M SERIOUS! YOU JUST KEEP DYING!
Anti-Mary
Mary is scary!

Mary fact: Mary gains energy over time. She uses this for her 2 main abilities, Teleport and Frenzy.

Mary Fact: Mary gains energy if you are near her. This does not include when there is a CLOSED door inbetween you and her.

Mary Fact: She's really slow most of the time, but when she frenzies, you CANNOT outrun her.

Mary Fact: You can look to the left, you can look to the right, you can look behind you, you can look under your bed, you can look under your dresser, but don't look up... she doesn't like to be seen.

Rule 1: don't get near her

Rule 2: don't get near her

Rule 3: don't get near her

Rule 4: all of the above

Rule 5: So... you got near her... idiot! Well if she frenzies you still have a chance. Start sprinting in RANDOM DIRECTIONS. Mary is super fast, so it's really easy for her to overshoot you. Doing a random pattern of sprint can save your life. You only need to survive for 8 seconds anyway.

Rule 6: DON'T GET NEAR HER
Conclusion
Don't die
Was this review helpful? Yes No Funny
156 of 176 people (89%) found this review helpful
10 people found this review funny
Recommended
43.6 hrs on record
Posted: December 15, 2014
I'm writing this now, still a little stressed and in the throws of an adrenaline high caused by my friends. First and foremost, play this game with a group of friends who are bad at the game along side you and can get better with you. Playing with randoms online will not help you learn in this HIGH stress environment and the current how-to guides online are only so helpful.

Here's what you get:
You're one of the survivors in the haunted hotel/asylum/hospital, and your on a scavenger hunt for keys to open the various locked doors on the map. As you creep around, you deal with randomly generated hauntings that do aweful things like make the dark screen darker, mysterious spooky noises play in your ear, or keyboard keys can even be disabled. All temporary.
And thats all before your friend takes control of one of three monsters and attempts to murder you before you get the silver key and escape.

The keys and tools are all hidden in obscure places, anything from in drawers of desks to the garbage can in the woods. But never somewhere completly random like the middle of the floor of a ball room. They are hidden well, but not unfairly at all. The rest of the challenge is finding what doors they unlock. Eventually leading out.

The Three Monsters:
As of now there are only three creatures to threaten you and they all garner a different approach to avoid. Here's the long/short;
Lurker sets traps to try to pinpoint your location and materializes in a blink for a few seconds at a time. You pretty much just run from him like an old monster movie. Bracing doors and sobbing until he's gone.

The phantom is 'blind' and only sees players who make a lot of noise. People complain about him being Overpowered but thats mostly because they run around and get slapped instantly. You need to be sneaking when this ghoul roams the halls.

Then there's mary. She randomly teleports around the map, and if she fills up her spooky-meter she frenzies and can run at you rather than her usual trundle. Think the Witch from Left 4 Dead, popping and locking through the dining room looking for victims.

The Good:
-Very different kind of game play. If you have a group of friends you dont mind never wanting to talk to again, team up and go scavenger hunting.
-This is a HORROR game, not an FPS. When you see the monster you run. There are no guns, just a flashlight. This might sound like a negative, but it really helps amp up the FEAR
-Atmosphere. This might be a little generic, but they really do try to use your less obvious senses to pick up on the creepy factor. You get trained to listen for traps and musical queues, little details, that when you finally do see something. It hits hard and helps you scare.

The Bad
-Crashes. There seems to be a lot of crashes between my friends and I. Hardware capability dont seem to be the issue, and if someone drops midgame, they wont be able to get back in. They'll only be able to spectate.
-Genuine stress level. It might not be a problem to everyone, but I get genuinly stressed out. Legs tight. Hands sweating. Worrying about ever little step. This is why you play with friends. Let the strange monster creeping on you be your pal. Not some mook on teh interwebs.

Final Verdict:
Love it. Go in on a 4 pack with your friends. Maybe hope it winds up on a sale. Hopefully the crashes get patched out and new features like new monsters and different playable characters get added. But this is not a game I can compare to any other experience very well.

If players could jump back in if they were kicked and the crashes were resolved I would say full price is worth it. As it stands now, $19.99 is a little steep for what feels like early access material. However I still love the experience. And few things are as satisfying as hearing your friends fill their diapers over skype as you pop out around the corner.
Was this review helpful? Yes No Funny
170 of 201 people (85%) found this review helpful
200 people found this review funny
Recommended
5.5 hrs on record
Posted: October 15, 2015
*Walking around in a creepy as hell abandonded sanitorium*
*Hear John Cena theme faintly in the distance*
*John Cena theme becomes louder*
*See some Alma-looking girl sprinting down the hallway at me*
*John Cena theme full blast now*
*Dead*

10/10
Was this review helpful? Yes No Funny
139 of 159 people (87%) found this review helpful
119 people found this review funny
Recommended
17.5 hrs on record
Posted: June 14, 2015
Joined a game with 4 friends.

I am marry.

I stare at them as they hide behind doors.

They laugh, thinking I will never get into the enclosed room.

They take turns running around the kitchen like idiots... I kill one of them.

They go into a panic and lock themselves in a room with one door.

They are staring out the glass panel looking for me, little do they know, I teleported in the room with them.

*Wheres marry at man!?, I don't know!" * This was great fun to hear while I creep up to them, "Hey... Have you guys looked behind you lately...?"

They got stuck in the door trying to escape.

10/10 would get doors stuck again.
Was this review helpful? Yes No Funny
84 of 93 people (90%) found this review helpful
14 people found this review funny
Recommended
16.8 hrs on record
Posted: April 4, 2015
My reviews are primarily on the silly side (because I am a buffoon), but for this game I think I've got time to sit down grab a brew and do a full review.

I got this game waaay back when it initially released, with it's 1 monster (Lurker) and 4 maps. (Back then, I was heavily into Amnesia: The Dark Descent and the mods being created for Amnesia; so horror was my Wheaties, couldn't start the day without it). So suffice it to say, when this game came to my attention I was like "Heck yeah, horror gaming with friends! GIMME!". So I sat myself down, enveloped in complete darkness with no source of light save for my monitor, and played...

[Gameplay]
I was pleasantly surprised to find that the game plays much like Amnesia! Hell yeah! Albeit, a somewhat less intuitive version, still fun though. The game goes essentially like this, find lousy keys to open doors to find better keys that open doors that lead to a silver key that goes to a door that leads to your freedom (along the way you'll want to find a crowbar or something to unblock the escape door, meh). All the while listening for sound cues to let you know whether the monster is nearby or not.

[Conclusion]
Upon finishing a session, my friends were somewhat dismissive, whilst I saw the potential in this game and could ignore the rough edges (random crashing, Amnesia click and drag bugginess). I continued playing the game month after month, update after update, and found my experience never altering; to this day I keep thinking to myself "This game has potential". And that's where I am today, while this game has seen the additions of two more monsters (Phantom, and Mary) and is now at a total of 12 maps, has added the 'Insanity' mechanic (seeing things that aren't there), and has come out of Early Access, I still feel that so much more can be done with this game. In fact, I think at the end of this review I will whip up a list of additions and alterations that I believe would improve this game.
But before that, I would like to say,

As it stands this game is indeed worth buying if you are a true fan of horror genre gaming, and to those that ARE NOT, wait till a Summer Sale or something because the $19.99 price tag might be a little high for most people.

Overall, this game gets my stamp of approval (for what it's worth), good job 9Heads Game Studios! You proved that a multiplayer horror experience IS possible.

[Extras]
Oh good, you're still here! You're probably here for my personal Additions and Alterations That Would Improve This Game ( aka. AATWITG, working title).

1. Why Lurker No Go "Here's Johnny" On That Door?
I think that considering that the Phantom and Mary are just straight up more dangerous than the Lurker, that giving him the ability to break down doors would add to the primal terror of a vicious creature that wants your innards to be outtards. I mean his hands don't even look like they can even grasp a door handle let alone turn it.

2. Insanity, I See Goofy Faces...
Overall, I love the Insanity system, I love it to death. But the faces, those goofy looking faces are just silly! Have you ever walked around in the dark, and had a sensation that you were about to come face to face with something, like you think you can see something that is just out of sight and out of focus, when all of a sudden it's right up in your face like a deranged dermatologist! You couldn't tell what it was, you just know it gave you semi-whiplash. Yeah that, do that!

3. Insanity, Why My Legs Be Broken?
Okay, this one is a little finicky. But sometimes when your Insanity reachs the point where you can't move or see, is alright, accept when you're trying to escape a monster! I get it, you see arms coming out of the walls grabbing at you, you slow down and think about your life, but when a monster wants to push your ♥♥♥♥ in! I think you got bigger problems. (Disable Insanity temporarily when in danger, that's all I'm saying GG).

4. Insanity Addition: Tunnel-Vision.
Some horror games are doing it! Damned sure as shootin' can! You know that optical illusion that causes you to percieve the room or floor or what have you to stretch out further and further away. Yep that's a winner!

5. Need Me a Little Pick-Me-Up.
This just a suggestion, but how about the ability to revive buddies? Like a chance that they survived the attack from a monster and are knocked unconscious, whilst unconscious the incapacitated player engages a nightmare scenario that they have to beat in order to wake up or wait until an other player resuscitates them. However, if blood begins to pool, that is a sure sign that the victim is beyond saving.

6. More Scenarios for Success.
Escape is a fine solution, but for those more brave souls why not include an alternative. Excorsism, Slay the Monster (aka. Monster Bane), Sacrifice (appease the monster). I don't know suggest your own! I just think that more can be done here.

That's all I can think of at the moment, add your own suggestions if you want to. Thank you dear reader, for listening to me babble! You're good people.
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