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Damned: A Randomized Online Horror Game - What is Damned? Damned is a randomized online horror game for up to 5 players (4 survivors and 1 monster). You’ll be able to play as one of four people trapped in different haunted places (hotels, hospitals, etc).
Data di rilascio: 26 Set 2013
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Cosa dicono gli sviluppatori:

“We want you helping us design and develop Damned! You'll have lots of fun time scaring your friends or being scared by them. You'll be helping us find bugs and glitches (including the bizarre/funny ones) and you'll be able to feel the game and contribute with your thoughts and suggestions. Join the Damned community!”
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Acquista Damned 4-Pack

Aggiornamenti recenti Visualizza tutti (34)

Back to Version 0.77a

22 Aprile 2014

We found the error in the server and now version 0.77a is up. :)

9 commenti Ulteriori informazioni

Rolled back to version 0.75a (again)

17 Aprile 2014

Guys, we are having some issues in the server side of version 0.77a...

So, we rolled back to 0.75a to make the game playable until we fix the new server.

Sorry for having to roll back again, but unfortunately some things get out of control when we want to upload cool stuff for you guys as soon as they're done.

We'll try and release updates on Mondays from now on, so we'll have the time to fix any issues that may appear before weekends.

Best,
Aymar.

3 commenti Ulteriori informazioni
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Recensioni

“...in Damned if things are happening then it’s because whomever is in control of the monster is right there in the room...That’s a really smart idea...”
RockPaperShotgun.com

“What sounds really cool...is the stuff you can do while playing the monster.”
Kotaku.com

“...Damned has a unique premise...”
Eurogamer.com

Informazioni sul gioco

Damned: A Randomized Online Horror Game

- What is Damned?

Damned is a randomized online horror game for up to 5 players (4 survivors and 1 monster).
You’ll be able to play as one of four people trapped in different haunted places (hotels, hospitals, etc).
As a survivor your main objective will be finding your way out, as well as helping your friends get out too. You’ll often find yourself on the edge, hearing and seeing ghostly things, trying to find keys and items to help in your escape. And sometimes you’ll find yourself running desperately from a monster, who’s there only to find and kill you and your friends.
You’ll also be able to play as the monster. The game will feature different monsters, each one unique in its gameplay and hunting style.

- What kind of horror game is Damned?

Damned explores the sense of being defenseless against a powerful supernatural force. The survivors can’t directly affect the monster in any way. When it’s there to get you, your only chance is to run and hide.
This perception of being defenseless is very strong, primal and terrifying, it builds up anxiety and makes you really scared, fearing any unexplained noise or movement.
This is how Damned creates horror in a multiplayer game session, and we believe it to be super effective! (tested and approved!)

- Why is Damned a randomized game?

Every stage in Damned is randomized:
  • Almost all the objects in a stage may or may not appear;
  • The item system is fully random too, randomizing which item will appear in the game, and where it'll be;
  • The way to win a match as a survivor is also randomized;
  • Even the stage may trigger random events to scare the survivors inside.

- Why is Damned a competitive and cooperative game?

Because in a full game, with 4 survivors and 1 monster, there’ll be a survivor “team” cooperating to try and escape together, and at the same time they’ll be competing against a monster, trying to flee from him and deny each one of its attempt to hunt and kill a survivor.

- How to play as a survivor?

As a survivor you’ll be cooperating with your friends (up to 4 survivors in a single game session):
You and your friends will be searching the level for keys and items to help in your escape;
Each survivor will have a flashlight that can be turned on and off, helping you see your surroundings, but at the same time letting the monster know where you are;
The survivors will be able to manipulate objects throughout the hotel, like drawers, doors, safes, cabinets, wardrobes;
Challenge yourself to find the exit and get out alive.

- How to play as the monster?

As the monster, your game will be all about competing alone against the survivors team.
The game will feature different monsters, each one unique in its play style. It's up to you to play a few rounds with each monster and decide which one works best for you.
How are you going to hunt and kill the survivors?

- Why is Damned worth buying?

Because it’s fun!
It’s really scary, you’ll find yourself on the edge a lot of times, trying to evade the monster or trying to pay closer attention because you don’t know if the sound you just heard is some random noise or if it is the monster haunting you.
It’s a real horror game, it explores deeply the feeling of being completely defenseless against a powerful force that can finish you easily. Your only choice is to run and hide!
And also because it’s really fun to play as the monster as well. You’ll keep haunting and building up anxiety in people, making them terribly scared of you. We really put you in the skin of a terrifying monster.

- Links and contact:

Got any questions and/or suggestions? We want to hear your opinion, please contact us: contact@9heads.com

Damned: www.damned-game.com
9heads Game Studios: www.9heads.com
Facebook: www.facebook.com/9heads
Twitter: www.twitter.com/9headsGames

Requisiti di sistema

    Minimum:
    • OS: Windows Vista
    • Processor: 2.0+ GHz (quad core recommended);
    • Memory: 3 GB RAM
    • Graphics: ATI Radeon HD 2000+, nVidia GeForce FX 6 series
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz (quad core)
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 4850, GeForce GT 645M
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
Recensioni utili dai clienti
228 di 239 persone (95%) hanno trovato questa recensione utile
165 prodotti nell'account
1 recensione
25.7 ore in totale
I picked this game up late Alpha 0.56a and I got very addicted, very quickly. The game at the moment is riddled with bugs but for the first full two days of gameplay, it didn’t bother me whatsoever, each time I disconnected I found myself rushing to get back in to return my endless search for keys and then the doors for those keys.

One thing that I found that is a bit negative towards the game is the Phantom, I don’t consider it overpowered but I consider it is… how to put it. Not used correctly. The game is suppose, in my mind be a survival horror. In other words I find that the goal of the monster whatever type that may be, should be to try to scare the survivors in any possible way, from talking creepy in the microphone to chasing a survivor, and letting them get away. I’ve found the best matches I’ve had are with people who just installed the game, the environment is new, they don’t know the mechanics of it yet and pretty much anything give them a little jump. Nothing is more satisfying as the monster to hear them scream and run when you spawn behind them, and give them a little growl. I don’t think the majority of the community follows this ideal of the monster however.

I’ve noticed in most lobbies people let everything stay on random. But, sometimes you have someone select something, and nearly 99% of the time they choose the Phantom. Then exactly what I expect happens, the phantom rushes the spawning points kills all the survivors in cramped narrow hallways then proceeds to give remarks like. “Yes!” and “Owned!” in the lobby, like they actually accomplished anything more than simple spawn killing. The impact on the survivors is that they didn’t care, they didn’t get scared, and it was a match that wasn’t worth there time or will ever stay in their memory.

Now, I’ve had a few good matches with the Phantom, but I can count on my hand how many times it happens. Now I don’t think it should be removed, it is a perfectly valid monster and I think it is quite well balanced for what it is. But perhaps one thought. From my understanding the monster works on player proximity and sound from traps, to footstep and flashlights being turned on and off. We as a player base do not fully understand the Phantom, but perhaps, the proximity effect should be removed, and replaced with an ‘aura’ the Phantom could put up from time to time, anyone in that aura would be detected. This move would need a decent cool down timer so that the Phantom could just not hang out in doorways and spike it whenever. To balance this more if a player springs any trap whatsoever the phantom should be alerted no matter the distance, this would strike fear in the heart of the player not knowing how far the phantom is, but knowing he is now on his way, and they need to calmly, slowly move away. This effect could be done with something on the Phantoms over display, perhaps a pulse that gives off slower intervals far away and faster intervals closer. The trap and the player would have a shimmering outline around it, the trap until the Phantom reached the location and the player the standard time as currently.

I feel as a player the next thing that should be looked at should be the crashing issues, and also allow players to save there log in information and password so on the occasion they do crash, they are not scrambling to enter their information to rejoin their friends.

Once this is corrected I feel that monsters in general should have scaring non damaging moves and abilities with great range to keep the players on edge and fresh. Jump scares are great but if they are used over and over again it loses its effect, think Dead Space. It would be great if for example the lurker could enter a non-damage form, he could see the players but they can’t see him. He could make things move, blood drip from the walls, doors slam as players draw closer to them, fade a players vision to black, move them to another location on the map and then allow them to see again. This games potential is honestly non ending. I feel like this could turn out to be the greatest horror game of the next decade. I wish the game developers much luck and I hope they read all of this, and consider some of what I said.
Pubblicata: 29 Novembre 2013
Questa recensione ti è stata utile? No
22 di 34 persone (65%) hanno trovato questa recensione utile
173 prodotti nell'account
1 recensione
4.1 ore in totale
The fear of the monster being player controlled and knowing where to look for you.
Monster hunting music wont activate until you look at him and when you do it will scare the ♥♥♥♥ out of you.
Devs did an amazing job on this and i am sure you will enjoy it, its an amazing mp coop game
Pubblicata: 25 Novembre 2013
Questa recensione ti è stata utile? No
19 di 32 persone (59%) hanno trovato questa recensione utile
202 prodotti nell'account
35 recensioni
3.5 ore in totale
EDIT: The game has now been fixed and you can play with friends on the same internet connection! So that's excellent news.
ANOTHER EDIT: So now you can play with people on the same connection, but you have to be using direct ethernet connections. No wifi! What an odd issue.
The game's scary enough and has a cool concept and a generous number of levels. Loads of fun to play with friends. You'll probably like it!
Pubblicata: 27 Novembre 2013
Questa recensione ti è stata utile? No
8 di 12 persone (67%) hanno trovato questa recensione utile
84 prodotti nell'account
2 recensioni
60.8 ore in totale
2SPOOKY!
Pubblicata: 19 Febbraio 2014
Questa recensione ti è stata utile? No
2 di 2 persone (100%) hanno trovato questa recensione utile
40 prodotti nell'account
1 recensione
2.6 ore in totale
Extremly good concept but VERY slow developers. I bought this game 6 months ago and hardly anything has changed. You have an unpolished diamond that you refuse to shape.

A shame.
Pubblicata: 12 Aprile 2014
Questa recensione ti è stata utile? No