I've spent more for less, especially in terms of horror games. While this isn't perfect, it IS made by a small team, and they have done an amazing job at creating that suspenseful, horror feeling.
The first time I played, It was in alpha, I spawned inside of a bathroom, walked over to the door, only to have a gas heater make a bang and start hissing as it spewed out gas, scaring the living daylights out of me, and that was only 15 seconds into the match.
I tried to open the door, but it was locked, so I figured i'd look for a key.
I heard this very strange eerie noise, which I later discovered was the noise of the monster when it was nearby in it's ethereal form, it gave me chills, and I had nowhere to hide but some toilet cubicals....which...having watched The Relic...I did not want to go into the toilet cubicals at all, as it pretty much means death.
So I ran into a toilet cubical anyway....hid for a moment by shutting the door, and all was ok, so came back out, looked for the key to the other bathroom door, but there was that noise again, that spine chilling, hair raising noise, which I thought might be the noise of the monster being nearby, so I quickly ran back into the cubical, hastily shutting the door, and standing dead still.
I then hear this wierd "boom" noise, like a subtle bass drop, thinking that maybe it is just ambient noise. I hope in my mind that if I turn around, there won't be a monster, so I turn around inside of the cubical.....and there it is, towering over me, staring at me with it's angry, evil, googly eyes, scaring the living ♥♥♥♥ out of me, and causing me to scramble to try and open the door in terror. Thankfully, before he could do anything, he disappeared back into his ethereal form...but after that, I had to quit, I had a near heart attack.
It is very rare for a horror game to give me that kind of suspence. The culmination of almost dead silent ambient music and sound, with dusty atmospheric environments, lit only by subtle lighting, or narrow lighting of the player's torch, along with sound cue's to let you know when the monster is nearby, as well as objects that do something sudden, to both scare you, but let the monster know where you are (it can't see you in ethereal form)....is just downright creepy, and I like this very much.
And THAT is just when you play as a human!
When you play as a monster, you can have so much fun, toying with the little humans, messing with their minds, trying to catch them out, trap them and kill them, or just pop up in a toilet cubical behind them while they hide, then suddenly disappear again :P
The variety of monsters to choose from, may be limited, but it does change the gameplay dynamics, making it interesting and unpredictable for everyone.
The environments are also very well done, large enough to get lost in, but well designed in every aspect, from textures and details, to the actual layout and interactivity of the environment.
It costs me nearly $20 for lunch in a day, and that lasts me maybe 15mins. $20 for a game that has given me hours of enjoyment (if you like pooping yourself) isn't really that much at all.
It pains me to see that gamers expect $20 games to be AAA quality with billion dollar budgets with an army of developers. I would gladly pay twice the amount, or even 3 times the amount for this game....in fact, I have, I bought my friends some copies too, because it's so damn awesome.
Buy it, you won't regret it!