The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
User reviews: Very Positive (4,032 reviews)
Release Date: Apr 17, 2014

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Buy Wargame: Red Dragon

Packages that include this game

Buy Wargame Franchise Pack

Includes 3 items: Wargame: Airland Battle, Wargame: European Escalation, Wargame: Red Dragon

Buy Focus Selection Pack (2015)

Includes 21 items: Farming Simulator 2013 Titanium Edition, Wargame: Red Dragon, Bound By Flame, Mars: War Logs, Styx: Master of Shadows, Space Run, Etherium, Pro Cycling Manager 2015, Cities XXL, Contrast, Faery - Legends of Avalon, Final Exam, Blood Bowl: Chaos Edition, Of Orcs And Men, Game of Thrones, Another World – 20th Anniversary Edition, Runaway, A Road Adventure, Runaway, The Dream of The Turtle, Runaway: A Twist of Fate, Yesterday, R.A.W. Realms of Ancient War

 

Recommended By Curators

"Wargame: Red Dragon is bigger and more impressive than ever, but its poor naval combat is an anchor weighing it down."
Read the full review here.

Recent updates View all (38)

July 10

POLL: NEW MAPS FOR RED DRAGON.

In order to accede to one of Red Dragon's community’s main request, Eugen Systems has decided to add new maps to the game.

And since many among you have been lobbying for the porting of European Escalation or AirLand Battle classic maps to the new installment, we have decided to organize a poll to let you vote for your favorite ones.

The most popular will be redone, with Asian assets, and included to Red Dragon.

Read more here:
http://aoa.eugensystems.com/poll-bringing-new-maps-red-dragon/

90 comments Read more

June 1

WARGAME FRANCHISE PACK on sale on Steam today!

For the next 30 hours, you can get all three Wargame instalments for 12,49€.
http://store.steampowered.com/sub/45320/

Don't miss it! :)

12 comments Read more

About This Game

The new reference in RTS at its best!

The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.

1991: the two blocs confront each other in a new theater of war, Asia, joined by various other countries: Japan, China, North Korea, South Korea, Australia and New Zealand.

You command the military resources of all 17 nations involved, assembling your fighting force from a phenomenal selection of 1,450 units that have been meticulously reproduced from their source! Command tanks, planes, helicopters, new warships and amphibious units in intense battles of unequaled tactical depth. Master the relief of varied, ultra realistic battlefields, dominate the new maritime areas and rewrite history in a conflict that has been directed and designed in stunning detail by development studio Eugen Systems.

Wargame Red Dragon is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
    Minimum:
    • OS: MAC OS X 10.7
    • Processor: INTEL CORE 2 DUO 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    Minimum:
    • OS: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
Helpful customer reviews
37 of 47 people (79%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: June 7
Got called noob and told to uninstall on every multiplayer game I entered.
Was this review helpful? Yes No Funny
19 of 20 people (95%) found this review helpful
1 person found this review funny
542.7 hrs on record
Posted: March 11
It's a bit late for a proper review but why not.

Overview

If you know the series, Red Dragon doesn't really change much. Take ALB and add a few more countries and more units. A few more maps. A dubious artillery buff, to say the least. And there you go.

If you don't know the series, well... Get it now. Especially if you are even remotely interested in military or real time strategy.

Specifics

The main thing that Red Dragon purports to innovate from the previous series iterations is naval combat. It's a great idea on paper but of difficult execution, and unfortunately Eugen didn't pull it off. The ideas of amphibious invasions, maritme support, and even straight out naval battle are all exciting. But somehow it doesn't deliver. The scale is wrong, the balance is off, the tactics are not right, and the naval gameplay is down right terrible. You won't even find multiplayer games for naval battles. On the positive side, it is a somewhat cool novelty for the single player campaign -- with the caveat that if you are focusing on the campaign you are missing out in what makes this game great: Multiplayer.

The one cool innovation though is amphibious units in a small scale. You're able to cross rivers with APCs and such. That's applicable to many maps and it does change the gameplay, giving access to more areas of the map and changing the dynamics around bridges and water. Unfortunately, don't expect to run water-dedicated units.

The maps are improved. There are a few new ones of course, and in general they are more varied. They have a more rugged terrain which is better than ALBs and much better than EE's flatlands, Where there are larger hills in RD they are more accessible, especially for infantry. The down side of it is that the number of maps is rather small. If you play quite a bit you'll quite soon find yourself thinking "oh no, not this map again". It's a shame, really, as a large number of maps could add so much to replayability. If Eugen can't deliver it I can't help but think how much this game would benefit from the Steam workshop for player-made maps, or anything of the sort. Unfortunately I don't think it'll ever happen.

The community has its problems too, especially if you are looking for pickup games. Pub-stomping is widespread, and a huge problem of playing with randoms is the rage-quitting. It happens more in bigger matches (and especially with 10v10) but it does happen in smaller ones too. Your team mate starts out with 2 expensive jets, flies them into enemy territory and gets them all shot down, and since he lost so many points he immediately quits 30 seconds into the match leaving the team seriously jeopardized. That's the norm rather than an exception, quite unfortunately.

The solution for that is the same as for many games: Try to play with people you trust. It's not hard to find people online to play with, so do it.

Lastly in terms of gameplay is the artillery buff. I have to say I hate it. Arty in ALB worked just fine but apparently too many people complained it was not lethal enough. No, let me rephrase it: People who didn't know how to use artillery said it was useless. Unfortunately Eugene listened and now arty is a sniping machine that can pin-point kill units across the map.

To start with that irks me because it's unrealistic as ♥♥♥♥. Yeah, I know. Wargame is not meant to be realistic anyway. But it's nice if it has at least some resemblance. The purpose of artillery in the battlefield is not to shred whole armies to pieces with every salvo. Its uses are to affect morale, to wear out and injure, and to majorly suppress whole areas of effect. Shelling is quite the annoyance but it doesn't cause major casualties to dug in units, not even to infantry. But in Red Dragon, one salvo will destroy numerous units and you'll snipe even armoured vehicles with surprising ease.

Its effects on gameplay are double-sided. On the one hand this buff could be a good thing to deny the opportunity to do trench warfare. You have to be on the move frequently for if you stop an arty salvo will come and destroy a lot of what you have. Giving you incentives to move is not a bad thing. Bad players will invest too much on arty (since it's so powered) so you can just steamrole their defenses and keep moving. The bad thing is that some matches risk turning into a ♥♥♥♥ shell flinging contest between the two sides and that's as dull as it goes. Shame.

As for the rest, graphics are absolutely fantastic although you won't be seeing their best part most of the time since you'll be zoomed out to better control your troops. But it's cool to, every once in a while, zoom in close to the battle and see your troops on the ground. Plus it's a great feature for the replays. The controls are simple and effective, if only a bit demanding on the side of micro-management of some units. I'd prefer some options other RTS titles have such as "skirmish" with which your troops will keep a safe distance from the enemy by themselves. In Wargame you have to tell your troops everything and they'll act as lemmings. The sounds are there: Not great but they do their job, although if you are a sound freak you'll likely find them lacking.

One very last thing is that the tutorials and whatnot are ridiculously lacking. Red Dragon is not friendly to new players. But since European Escalation and Airland Battle go on sales often, some times for as little of £1, it might be useful to pick one of those up for doing the tutorials alone.

Conclusion

There are to reasons why you shouldn't pick this game up: If you have played EE or ALB and haven't liked it (because RD is more of the same, with small tweaks), or if you are certain the genre doesn't interest you. Anything else and this is a must-have, especially if you can get to play with friends. Just try to do the great tutorials available in the previous titles and/or watch some youtube videos with the basic dos and don'ts.
Was this review helpful? Yes No Funny
212 of 358 people (59%) found this review helpful
1 person found this review funny
140.1 hrs on record
Posted: May 29
The first Wargames was pretty awesome, totally new. The second Wargames introduced some interesting stuff, but really could be best described as "now with airplanes!"

Red Dragon of all the series is least functional. It had a half-hearted "navy" layer added that was so comically broken that it was more or less left unchanged after it was terminally broken in the beta. There's such a lack of focus, while there's thousands of units, only maybe a few dozen are actually relevant, and frequently they're represented by marginal quality models clearly done by the lowest bidder. Worse, the developer itself refuses to change models that are 100% wrong, or entirely substandard quality because someone on their forums hurt their feelings once.

Please note the last statement is entirely 100% true. They call the no-updated-models thing the "UGBEAR" policy after said poster.

In terms of gameplay it goes more or less like the following:

1. Single Player:

Terrible. It's your more or less bog standard skirmish maps arrayed in a sequence, with a tissue paper thin "strategic" level. The AI is frankly too ♥♥♥♥♥ to do anything but "drive towards things!" which it will do with gusto. The key to any mission is successfully destroying whatever blob the AI has summoned forth before it destroys whatever much smaller blob you were allocated for the mission is destroyed.

Then pair this with some really stupid choices in terms of campaign design (Fact: Did you know South Korea's defense hinges on French and German intervention?), and just how many damned times you'll fight on the same map, doing the same thing, with the same units against the same total lack of objectives except "DESTOY TANKS," and it's really quite telling how few folks play singleplayer more than a few missions.

Which is rather a shame, the campaigns in the first Wargame were quite well put together, challenging missions with a wide variety of objectives and terrain.

Additional caveats:

a. This is the least Asian game to be set in Asia since video games were made. You basically have two terrain types, Europe with Pagodas, or the American Southwest with Pagodas. These two terrain types represent everything from the Russian far-east, to Tokyo.

b. Again, despite being a game oriented on events in Asia, most of the effort went into making the European countries in game larger and more full of weirdo stuff that never actually reached service. The Asian factions, the ones that you would think would command some attention in a game called "Red Dragon" are very poorly realized and hardly worth playing. The Chinese forces are a curious mix of equipment China never had, and total exclusion of several key systems they used extensively, the Anzac formations are pure crap, and the North Korean force, which arguably are pretty central to a game that spends so much time in Korea are....terrible. Not gameplay terrible, but poorly researched, poorly realized, and ultimately best skipped.

2. Multiplayer

The best way to describe it is whatever broken cheesy tactic of the month on a loop. MRLS type rockets are powerful this week? STANDBY FOR ROCKET SWARMS ALL MATCH AND NOTHING ELSE. Super-cheap planes spammed out? It's going to be raining planes for a few days. Somehow crappy bottom tier infantry becomes way too cost effective? Waves of mans for forever.

You'll note a recoccuring theme. It's not even like "the heavy tank shuffle!" or some other weird tactic just works really well. From the first Wargame, to the last most of your games start with a spammy spam rush or artillery spam and end with same.

It's all right if you're playing with a friend, or folks you know aren't douches. But public matches are an exercise in pulling your own teeth out.

Which ties into a few subtopics on multiplayer:

a. There's only a handful of "good" maps, which is to say, ones that are not broken/unbalanced etc. And you'll play on all those maps within the first day of playing the game more than once. It gets old, fast.

b. Many of the maps are...boring. Like imagine a flat open field. Put a river through it. Add some trees. CONGRATS! I just described several of the maps you'll be playing on.

3. Eugen is a terrible company.

Here's things they do okay:

+You do not have to pay for any of their DLC.
+Wargames EE was pretty good!
+As far as I can tell, none of them are terrorists.

Here's things that make them marginal

-They do not deliver on promised features, and then lie/have really bad excuses why it's your fault those features do not exist. Examples:
a. Red Dragon was promised to have sufficent ships to fully flesh out the smaller combatants of all the factions that had Navies. This is several times over not the case. If you want to play Naval stuff (which you shouldn't do anyway because its pretty terrible), as NATO your force is an all nations dreamteam of Japanese, French....and really skip the American and British stuff because it's not like either of those countries had Navies anyway (and are represented by a bad frigate and a not really used in number missile boat, and a terrible frigate respectively).
b. A map pack was promised with the last major patch. It was claimed the maps were being withheld because...well either to give the dev team more time to work on fixing a HUGE exploit that went more or less un-fixed for a month or so, or because we're sinners and don't deserve maps I guess? Either way the maps have never showed up, and asking about them on the game's forums will get you either banned, or at the least the thread locked without comment.
c. Think of it like this. You know those Twilight Zone episodes, where the guy finds a Genie in a lamp, and he gets his wishes, but the wishes are some jacked up terrible version of what he wished for? That's Eugen in a nutshell. Folks who played mostly US forces were concerned that oddly enough, despite the USAF being the largest air force in the world, is having some major issues with air to air combat. Eugen's fix to this was to add in the PATRIOT missile system, which did not fix the US's lackluster air to air capabilities, but did totally break the rest of the air force part of the game as now there was a SAM site that could shoot down things over half the map. Broken part broken, and new game breaking element added in for giggles.

-Their community manager is pretty much the biggest troll on their forums. You have a problem with how things are balanced? Honhonhon, you watch too many movies. You say something unkind about France? He's going to be insulting as he can get away with, and then get you banned if you say so much as anything but stating a devout love of froglegs and terrible movies full of ennui.

- Things stay broken for reasons known only to God. You can shoot down helicopters in this game with artillery. Like seriously, here's Mr. Helicopter hovering along, and OH NO INDIRECT FIRE! helicopter is dead. This is stupid. This is also the reality of the game since the first one. This has never been fixed, or addressed. This is also but one of several brokey broke features that have remained with Wargames since 2011 or so. You get some vague answer about "the engine cannot handle it" but that's a bit like saying the Ford Pinto is designed in a way that causes it to catch fire, so drive safe! vs fixing it when you make a new one.

I really could go on. I'm still annoyed enough when I see this game on my list though to finally write this review. This really is not the game for you. If you want a good RTS, there's plenty of better ones out there. If you want a good cold war game? God avoid this mess, it's pretty much like if Tom Clancy was french and mildly mentally handicapped version of the cold war. If you want realism, this game is just as much not for you.

Perhaps you could instead try a nice game of chess?
Was this review helpful? Yes No Funny
16 of 17 people (94%) found this review helpful
1 person found this review funny
756.4 hrs on record
Posted: May 31
So, Wargame is 75% off and you're here in the reviews trying to figure out whether to buy it or not. Well if you like a (mostly) realistic strategy game then Wargame is for you. But beware of the steep learning curve ahead. While there are some faults with this game such as semi incompetent AI and cheesy multiplayer starting strats the game is mostly good. With over 1500 real life units to choose from across a ton of countries and coalitions you have plenty of deck combinations to choose. I've played all 3 iterations of wargame and I can say that while they all have their pros and cons Wargame Red Dragon is the one to get.

I am also part of the Wargame subreddit (http://www.reddit.com/r/wargame) Here, there are loads of people who have played the game for many many hours who will answer any and all questions you may have. Don't have a Reddit account and want a quicker response? Well we also have a TeamSpeak that is set up and run by the community, the address is 92.222.252.202:9990 and you are free to join and talk to us about the game eve if you haven't got it and/or are still on the fence about buying it. Having someone there to teach you about the game and being able to give you tips on the fly is such a great and easy way to learn.

To summarise, yes I would get it at it's price but beware as it has a steep learning curve. Feel free to join our Sub-Reddit and TeamSpeak to learn more about how to play the game and have fun in the process. Oh and if you want to talk to me about Wargame, feel free to give me a poke on the TeamSpeak if I'm on, my name is mbetts.
Was this review helpful? Yes No Funny
25 of 33 people (76%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: May 31
This game taught me that without any fuel helicopters and jets can't fly and tanks don't advance even when I'm commanding them with my deep RUSSIAN voice.
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