The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
User reviews: Very Positive (3,259 reviews)
Release Date: Apr 17, 2014

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Recommended By Curators

"Wargame: Red Dragon is bigger and more impressive than ever, but its poor naval combat is an anchor weighing it down."
Read the full review here.

Recent updates View all (36)

February 13

Patch v610 is now available on Linux too

New coalitions (LANDJUT and NORAD) were not taken into account ingame, thus not granting permission to use prototypes and not even showing up in the lobby.
All of this is fixed with this patch.

4 comments Read more

February 12

New patch (v610) for Windows & Mac

Patchlog v610:

New coalitions (LANDJUT and NORAD) were not taken into account ingame, thus not granting permission to use prototypes and not even showing up in the lobby.
All of this is fixed with this patch.
Linux version will get this fix as soon as possible.

9 comments Read more

About This Game

The new reference in RTS at its best!

The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.

1991: the two blocs confront each other in a new theater of war, Asia, joined by various other countries: Japan, China, North Korea, South Korea, Australia and New Zealand.

You command the military resources of all 17 nations involved, assembling your fighting force from a phenomenal selection of 1,450 units that have been meticulously reproduced from their source! Command tanks, planes, helicopters, new warships and amphibious units in intense battles of unequaled tactical depth. Master the relief of varied, ultra realistic battlefields, dominate the new maritime areas and rewrite history in a conflict that has been directed and designed in stunning detail by development studio Eugen Systems.

Wargame Red Dragon is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
    Minimum:
    • OS: MAC OS X 10.7
    • Processor: INTEL CORE 2 DUO 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    Minimum:
    • OS: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
Helpful customer reviews
947 of 1,053 people (90%) found this review helpful
7 people found this review funny
55.6 hrs on record
Posted: September 30, 2014
Pros:
-Unit variety
-Graphics
-Sound and music
-Gameplay

Cons:
-No dragons included in game.
Was this review helpful? Yes No Funny
287 of 306 people (94%) found this review helpful
1 person found this review funny
1,038.4 hrs on record
Posted: November 12, 2014
800+ hours in Wargame Red Dragon
hundreds of hours on previous wargames.

This is one of the best, if not the best real time strategy ever made.

Wargame has many realistic features such as: ammo, gasoline, morale, veterancy, supplies, recon, with countless possibilities and methods of securing victory, which fit nicely making this a realistic game, while not too complicated.

The game has a steep learning curve, but if you want to play the best RTS out there, you have to get this game!

PS: The devs care about the community and suggested changes are sometimes implemented, especially if it benefits the gameplay, or balance, while staying as close to realism as possible.
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229 of 238 people (96%) found this review helpful
280.5 hrs on record
Posted: October 9, 2014
Wargame: Red Dragon, despite its bare-bones naval combat, is the greatest Wargame to date. It is difficult to write a review in a traditional manner with this game as it has depth akin to a black hole, so I'm just going to list down in-depth pro-cons of this fantastic, fun game.

~PROS:

1. - This game is far more accessible than most folks give it credit to. The controls are not convoluted, nor do things have unnecessary functionalities or five thousand menus to grind through to complete simple tasks. This game is complex in the best possible way for a game of its caliber; the depth of its combat.
This strength makes the game an extremely enjoyable experience as none of it is bogged down by simulation-esque frivolities. Mechanically it is somewhat similar to games like StarCraft (this isn't Harpoon or Jane's Fleet Command ), although the scale is increased one-hundred fold. The game is complicated only in that it requires not only knowledge of units and their roles, but also quick-thinking and problem solving. The learning curve is steep but I'll be damned if I didn't say I had a blast getting to the point where I could consistently win matches.

2. - This is any political/military nut's dream. There is a reason why much of its consistent playerbase is made up of people from /pol/ (don't let that intimidate you, the community is leagues better than most skill-based RTSs). You can simulate any "What If" scenario using countries like the People's Republic of China and North Korea all the way down to nations such as Norway and Sweden. And the game's compelling campaign missions simulate this also; what if the U.K. had not peacefully given back Hong Kong, and had to defend against waves of PLA tanks? You can do everything from sending Navy SEALs behind enemy lines to destroy Soviet command structures to launching massive armored offensives using the latest modern equipment. And it is all (mostly) pinpoint accurate.

3. - The game is well-built, diverse and reliable. They aren't kidding when they say "1,450 units that have been meticulously reproduced from their source!" There are maps ranging from suburban sprawls to massive tracts of forest prime for special forces operations, using anything from Polish commandos to Czechoslovakian airborne. If you find the game enjoyable it is difficult to get away from, as there is so much content to explore and master. Every unit has an easy reference-sheet that you can view at any time, and all of them (save for PACT/NATO copies of Soviet/American equipment) have unique stats. Some countries have more options than others, but that is only to maintain realistic integrity. You cannot expect Norway to have a better military than the United States, but that doesn't mean they wont have superior niche units such as special forces. Countries like Poland and Czechoslovakia recently were balanced in a patch, making them up to snuff with everyone, so you can likely expect more free DLC patches to the other nations as well. Not only that, but this game is incredibly resistant to technical issues. I have not crashed once in all my hours of playing (this always varies with different machines, though, but I've but this game through hell and its always been fine). Your experience will rarely be interrupted.

4. - Deckbuilding is EXTREMELY enjoyable. I've spent half of the time in this game making decks. It may just be personal preference, but because of the thousand+ units, you can find yourself sinking a lot of time into this; not out of necessity, but simply to create fun and personalized armies.

Those are my major PROs. Now I believe I should address the hindrances to the gameplay here.

~CONS:

1. - Naval combat is easily the weakest part of the game. It is painful saying that, honestly, but that is the truth. It is horribly imbalanced, inaccurate and barebones compared to every other part of the game, and this is especially true in NATO's case, but I'll get to that later.
Combat revolves around three principles which usually do not interact with eachother whatsoever; you either mass missile-heavy ships and launch them all at the same time at another blob of ships hoping to get through its CIWS guns, mass low-cost ships and rush them at lower numbers of expensive ships to stun them with cannonfire, or mass aircraft and do the same thing mentioned with the first option. It makes for a very uninspired and boring experience, and although it somewhat resembles small-unit naval combat well, beyond that it is entirely inaccurate. There are no submarines, nor aircraft carriers, no exciting fringe ships such as Soviet battleships. You get a very thin selection of classes which makes large engagements very stale.
The worst part of this feature is that it is terribly imbalanced in favor of PACT. Most of NATO's ships are comprised of Japanese ships, with occasional exceptions. The flagship of NATO is some ship I've never heard of called a "Kongo." No Ticonderoga or Arleigh Burke's here, folks. Just awful surface ships with inaccurately-modeled weapons (harpoons can't hit anything!). This is in vast contrast to Soviet ships which outclass them in nearly every category; superior accuracy, firepower, durability, range, etc. Their flagships are the popular Udaloy/Sovremenny class destroyers, which are infinitely more famous than the Kongo.
Riverboats can be fun (the napalm Minotaur can torch vast swatches of riverland in fire, the SHMEL can launch hundreds of missiles) but are ultimately uninspired as they, too, revolve around massing and throwing at the enemy.

2. - Frustration comes easy at times. Games drag on, especially if you're losing. Comebacks happen often but many times the case comes down to you being dominated for half an hour, and it makes this game a huge time sinkhole. You learn slowly and losses can be draining once you feel you've gotten better at the game than before; it takes constitution to get to a point where the shoe is on the other foot. It is difficult to be carried in this game as well, since it usually comes down to whatever team is best coordinated wins. This is not always the case, as skill is definitely involved and one person on a team can slaughter half the enemy's army through shrewd positioning, but that's an "If."


~PERSONAL RECOMMENDATION:
Yes. If you have an interest in modern military combat, or even if you just like a fun and deep RTS, this is the game for you. I adore it for all of the reasons above, and I think the pros vastly outweigh the cons with this gem of a title. If you can spare the cash and you like the concept, go for it. You won't be disappointed.

EDIT: After playing the free DLC that released a few days ago, mainly on pubs (Which I don't usually do), I realised that I forgot to mention how unfriendly team-wise the game is to new players. Most people you're going to see on Wargame lobbys are going to be in a clan or something of that nature, go into pubs and stomp people. Honestly it's a pretty huge problem with the game and you have to make a choice on if that's acceptable. If you can't make friends or don't have a lot of time to dedicate, then perhaps you should pass unless you're interested in the singleplayer.
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557 of 653 people (85%) found this review helpful
3 people found this review funny
215.0 hrs on record
Posted: November 2, 2014
- 200+ hours on all three games combined = still suck at it.
- Everyone is better than you in multiplayer.
- The AI cheats.

10/10 love this game.
Was this review helpful? Yes No Funny
787 of 946 people (83%) found this review helpful
4 people found this review funny
641.7 hrs on record
Posted: November 28, 2014
DO YOU WANT TO:
- HAVE DRUNK PILOTS REFUSING TO DROP BOMBS AFTER YOU ORDER THEM TO?
- BE CHARGED FOR FUEL BY OTHER PLAYERS?
- RAGE QUIT?
- MAKE OTHER PEOPLE RAGE QUIT?
- HAVE STUPID DISCUSSIONS ON CHAT?
- MAKE FUN OF PEOPLE IN CHAT?
- BE MADE FUN OF IN CHAT?
- DISCUSS POLITCS IN CHAT?
- DISCUSS WORLD DOMINATION IN CHAT?
- PUT UP WITH NATION FANBOYS?
- HAVE HELICOPTERS DO PIROUETTES?
- BIG EXPLOSIONS?
- BIG BOMBS?
- HELP THE GREAT LEADER?
- BE THE BEST (NORTH) KOREA?
- LISTEN TO "IN SOVIET RUSSIA" JOKES?
- BE COMPLETELY FRUSTRATED IN YOUR TEAMMATES?
- BE KICKED FROM SERVERS BECAUSE YOU ARE TOO AWESOME?
- BE KICKED FROM SERVERS BECAUSE YOU SUCK?
- BE KICKED FROM SERVERS BECAUSE SCREW YOU?
- BE TEAMKILLED BY BOMBS?
- BE KILLED BY MAGIC DISAPPEARING LA BAGUETTE?
- BE TOASTED BY THE BURRITO?
- EXPERIENCE STEEL RAIN?
- DEMOLISH ENTIRE TOWNS?
- USE GREAT LEADER TAC NUKE?
- KILL UBER-EXPENSIVE ANTI-EVERYTHING INSANE-HEALTH OP SOVREMENNY WITH CHEAPEST HELI?
- PLAY ULTRA-USEFUL TEAM HELPING AND PLAYING THE OBJECTIVE SUPPORT DECK?
- BE COUNTERED ON ALL ASPECTS?
- COUNTER OTHERS ON ALL ASPECTS?
- USE FLAGS?
- USE COLOURS?
- USE FAIL WHALES?
- FEEL PATRIOTIC WITH YOUR STRONG NATION?
- FEEL ANGRY THAT YOUR NATION IS PATHETIC?
- FEEL THAT THE VATICAN SHOULD BE INCLUDED AS A COUNTRY?
- FEEL STRONK RUSSIAN STEEL?
- GO TO TOWN WITH SPETSNAZ?
- KILL EVERYTHING WITH FALLSCHIRMJAGER?
- HAVE SUKHOI DODGE EVERYTHING?
- SHOOT DOWN THAT MAGIC NIGHTHAWK?
- BIG MISSILES?
- BIG GUNS?
- BE A NINJA?
- BE GENERALLY AWESOME?
- TEAMCARRY?
- WIN AGAINST 4 PEOPLE BY YOURSELF?
- BE CONFUSED AT NAVY (TURTLES!!!)?
- BE AMAZING AT GRAPHICS?
- ASK WHY NO DRAGONS?
- CLIMB THE STEEPEST LEARNING CURVE YOU HAVE SEEN IN A WHILE?
- FEEL A SENSE OF ACCOMPLISHMENT WHEN YOU DO WIN?
- DISCOVER NEW THINGS NOT YET INCLUDED IN THIS PATHETIC LIST?

Wargame Red Dragon 10/10
Was this review helpful? Yes No Funny
115 of 126 people (91%) found this review helpful
1 person found this review funny
1,144.0 hrs on record
Posted: October 9, 2014
One of the best strategy titles ever released. An otherwise perfect game dragged down It's by subpar naval and horrible community. The Wargame series is unique in that it takes away some of the more tedious aspects of RTS games such as base building and resource gathering, but still manages to be more complex and harder to play than most RTS titles.

The scale of this game can be truly staggering, even for veteran players. Even the smallest of maps will divide your forces between two or three fronts, and having a good unit composition (which is key to winning any RTS game) requires combining a lot of different unit types to support each other. You won't be able to win by simply spamming one or even a few types of units. Positioning and logistics are key, even the heaviest armored tank will die like a ♥♥♥♥♥ if hit from the rear and It doesn't really matter how powerful your units' weapons are if they're out of ammo and panicked.

Another feature that sets Wargame apart is the deck building. You're spoiled for choice when it comes to units. With over 1500 units between 17 countries and 7 deck types, you're bound to go up against a bunch of really interesting armies while playing. Objectively weaker nations are given more unit availability, ensuring they stay viable and each nation has their own unique playstyle; UK being the slow moving juggernaut while nations like France hit hard and stay mobile. With the addition of national coalitions to all of this, there's an amazing amount of strategic depth just in nation choices themselves.

Ultimately, this is a game that heavily rewards common sense and intelligent play, if you simply attack move your units without a care in the world, you will get obliterated. This is likely the source of a lot of complaining that the game is "unbalanced", "♥♥♥♥♥♥♥♥" or just "too hard'. I can honestly say that most people I've met who complain about balance talk about the game more than they play it. Spam Artillery? Your opponent will simply fast move into your sectors and destroy you. Forgot to take AA? Enjoy watching your entire army get massacred by a few helicopters.

The game does, however, suffer from a pretty horrible community. Most people seem unnecessarily rude and are so impatient that about 50 people join and leave lobbies before a game can actually get going. The naval aspect of the game is so barebones and poorly balanced that I almost never play naval maps. This is by no means an easy game to get into, but once you get rolling; It's one of the most rewarding experiences you'll have.
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86 of 91 people (95%) found this review helpful
1 person found this review funny
210.6 hrs on record
Posted: November 26, 2014
For prospective buyers, here's what you need to know:

Pros
  • The game features a great number of nationalities, etc that are rarely (if ever) included in games with this sort of setting. Countries such as France, Canada, Norway, Poland, Czechoslovakia, and North Korea are fully playable with their own pallet of men and material to work with. The introduction of the Coalition deck type, which allows you to build your own army of units drawing from a pool of two or more countries, allows nations deemed to be 'minor' to join forces and in many cases become more relevant than the period giants of the United States and the Soviet Union.

  • Red Dragon maintains the playable nations and features of the previous titles. The setting being moved to Asia really just means they've added new nations, and the maps available for multiplayer have shifted to that setting, as well as a time line bump into 1991 for non-prototype units.

  • The units are acceptably rendered. Save for some model and texture nitpicks for grognards and military enthusiasts (ERA tiles in the wrong place, etc) the graphics are overall pleasant.

  • While the ranges of weapon systems represented in the game are by no means realistic, they are still measured in thousands of meters.

  • If you liked World in Conflict, this is the closest thing to a spiritual sequel you will have access to.

Cons
  • You may notice that in the above, I didn't mention the much-advertised naval component. Roughly 50% of this game's seling point, the naval game is completely botched. It's a sloppy mess with no direction, where the prime strategy is to huddle up your ships and pray that their combined CIWS can shoot down incoming missiles. There is no witty maneuvering involved. In multiplayer games, few players bother with the naval maps. And whose who do find an imbalanced implimentation where ComBlock ships objectively trounce NATO vessels every time due to more powerful anti-shipping missiles and better CIWS scores. Eugen is supposedly going to address these issues, but it has been over half a year.

  • Multiplayer community is measured in the hundreds, rather than the thousands one might expect from other genres. RTS games tend to struggle if it's not Starcraft or Company of Heroes. Because the game has boiled down to its hardcore online community, public games tend to be with people who are extremely experienced with the mechanics that will obliterate a new player without the new player having a chance to learn anything. This is definately a game to play with friends, unless you're an RTS pro or a masochist.

  • Modding support is on the low end of the spectrum. Modders can edit unit code and behavior, but there will be no mapping.

  • Previous titles in the franchise, I feel, had better maps.

Overall
I would recommend this game to anyone who has a passion for this era in history and 'what if' scenarios. There is an upcoming (free) DLC worth of content which may or may not address some of the cons I pointed out above. The relative scale of the game is something we don't get to see very often and promises a unique experience. Because the developers are planning to move on to a different franchise after development for Red Dragon ends, there is no fear of this game becoming 'obsolete' in a matter of months.
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98 of 138 people (71%) found this review helpful
1 person found this review funny
413.6 hrs on record
Posted: November 18, 2014
Lost a lot of weight due to forgetting to eat. Lost job because forgot to come into work. Dropped out of school because I didn't know the school year had started. 10/10 would buy again.
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35 of 41 people (85%) found this review helpful
1 person found this review funny
40.3 hrs on record
Posted: December 7, 2014
Wasted all of my planes trying to drop Australian napalm on a Chinese UAZ-469 11/10
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37 of 45 people (82%) found this review helpful
1 person found this review funny
422.7 hrs on record
Posted: November 8, 2014
Developer Eugen takes the RTS genre to a cold war gone hot. Gone is the concept of base building, and resource management. WG:RD introduces players to a realistic RTS unlike anything seen before. No longer will players contend with Actions Per Minute, but rather with tactics, units, and teamwork.

With a blistering amount of units (1500+) they've managed to capture the most minute, and accurate features of nearly every unit. Players will find themselves lost in the sheer number of statiscal difference while attempting to create the perfect army. The complex task of "deck building" becomes simplifed by a restrictions and bonuses. The more you limit your military the more you have available.

Graphically speaking WG:RD shines above almost all RTSs on the market. With almost painstaking authentic detail to units it's a shame to realize they are only utulized when fully zoomed in. The games scale makes it impractical to play any attention more than what's needed.

Although WG:RD is a shining example of the RTS genere; it does fall short with it's limited maps, and often sidelined naval battles. You'll easily find yourself playing the same maps time after time. Not necessarily a bad thing when you have 17 nations to choose from, and more FREE DLC along the way

Wargame: Red Dragon is an armchair generals wet dream. Pick it up today.
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45 of 61 people (74%) found this review helpful
93.0 hrs on record
Posted: November 3, 2014
Everything that is important for the Wargame series has been improved or expanded in Red Dragon. New units, naval battles, large maps, no spam tactics - buy it if you love Wargame series.
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87 of 134 people (65%) found this review helpful
1 person found this review funny
207.9 hrs on record
Posted: October 30, 2014
Got called a noob as I died for the honor of muddah Russia

10/10 Drank vodka and wept

This game has one of the steepest learning curves in existence. Expect that you will probably still not be pro after 100 hours of gameplay. However, in those n00by 100 hours, you enjoy it all. This game is beautiful, the maps, units, everything is very detailed. There is a wide variety of units, but the allocation is kinda uneven, leading to overpowered countrys and weaker nations. Although this is realistic, the developer does a good job attempting to balance things out.

PROS:
Very detailed
Well designed, beautiful maps
Lots of detailed units
Hilarious chat messages
Music is great, although some riffs are copied from other things (google First Squad opening theme)
devs actually give a $%^& what the players have to say, hell, they're gonna add more maps cuz we asked!!! DEVS R GREAT
CONS:
Can be overcomplicated
Needs a lot more ships
PACT navy and NATO navy need to be balanced
unequal allocation of strong units
somewhat difficult community
Artillery spams (mortars, rockets, rocket boats etc.) need to be fixed. Friking smerch (rocket) spams turn the screen into a armageddon of death, prevented both sides from advancing or staying in one place.

IF YOU LIKE RTS BUY THIS GAME SOOOOO GOOD
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74 of 117 people (63%) found this review helpful
2 people found this review funny
25.8 hrs on record
Posted: November 30, 2014
I don't get it.
Was this review helpful? Yes No Funny
33 of 46 people (72%) found this review helpful
1 person found this review funny
8.5 hrs on record
Posted: October 15, 2014
It's time for your brain to work ~
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15 of 15 people (100%) found this review helpful
1 person found this review funny
19.9 hrs on record
Posted: February 11
The Game
The premise of the game is to play on Korean War, and for conflict between Western bloc and Eastern bloc on East Asia. The primary addition of this release is naval warfare, instead of just air and land battle that has been covered in previous series. This release will also (realistically) adds new units to all nations, as years shift to 1990 era. Like in previous series, Wargame series focus on "combined-arms" approach, where tactics and strategies are required, as just simply roll out your best tanks will only see them turned into scraps in a space of few minutes. Like in Wargame series, there are no base building, the only building you would have is the FOB (Forward Operating Base).

Before the battle, you are given option to compose a "deck" of units. Each unit have limitations and advantages. For example, you could bring out newest US armor, the US M1A2 Abrams, but you could only field 2 of them in the battle, and it costs a lot. Or you could bring out M8 AGS tank, it is weaker than Abrams, but you could field more of them, and is more cheaper. You could also set the focus and the theme of your deck. You could focus your deck on Soviet Union units, where you could only field Soviet Union units but be able to field prototype Soviet Union units. You could also focus on the type of your deck. For example, you could focus your deck theme on "Airborne", where you get bonus of deployment to helicopters and aircrafts, but may not be able to field some type of units.

The battles are fought in standard RTS mode. The game uses "true line-of-sight" where trees and buildings could block your vision and your firing solution, creating tactics to hide in the forest, hide in urban areas, etc. Because of this feature, scouting before advancing is really important, so that your tanks did not run into enemy soldiers with anti-tank weapons, or small vehicles with anti-tank missiles. As usual, tanks are the king of open field battles, where their guns and armours could be really beneficial. In the urban areas, it is the areas where infantry and special forces, like SPESTNAZ and Green Beret shine. Aircrafts are fast, but can be shot down by SAMs if they are not careful. Some aircrafts have better counter-measures than the others, allowing greater risk to be taken. On the other hand, careless SAM, who kept their radar on at all times, will also falls prey to SEAD (Suppresion of Enemy Aircraft Defenses) aircrafts, who uses the radar electromagnetic pulse to target the SAM system.

Observations
Important gameplay features and observations:

Complex Games
As outlined above, tactics, mixed arms approach, and fluid tactics are required. There are no units that are truly superior, each unit have weakness that could be exploited. Even in some circumstances, units that usually can't defeat other units could do that. Helicopters could wreak havoc on tanks that are open terrain, but if the helicopter gets close to a tank without detecting the tank, the machine guns on tank could do shot down a helicopter.

Lots of Units
This is quite clear. Each nation is unique, each faction is unique. For example, as historically accurate, the Scandinavian nation don't possess much armor, but possess a lot of mechanized units. US and Soviet Union, as superpowers, have extensive choice of units. The Soviets, as their armor tactic, is focusing on superior armor and ability of their armor to destroy other armor, hence a lot of Soviet units and tanks could fire anti tank missiles. On the other hand, focus their armor strategies on mobility, thus US tanks have better stabilizers to better fire on the move. Soviet choppers are focusing on gunship choppers like the Hind that can mete out huge punishment and took a lot of damage without failing. The US choppers on the other hand focus on mobility, optics, and more accurate AT missile. Each nation have unique units, each nation have different tactics.

Naval Warfare
The naval warfare, on the other hand, have some limitation on units. All naval units on this game is not tied into a particular nation. For example, the US could use a Kongo-class ship, which is obviously not a US ship but a Japanese ship. In some maps, there could be naval and land-air warfare, but there are some exclusive maps that only allows naval and air units. Naval battles are fought with anti-ship missiles, that could be launched by smaller crafts, helicopters, ships, and aircrafts. Interestingly, bigger ships have CIWS to stop missile, thus modern ships that have modern CIWS like Russian ships need to be overwhelmed with missiles.

Multiplayer
There is nothing special in the multiplayer. I find it interesting, you could play in 10v10 map. There are people who despises newbies, though they are usual but I find them in bigger numbers in this game. Though honestly, most of the "newbie-haters" hates newbies because newbies sometimes don't want to listen. Most of the newbies mistake in this game are using too much artilleries, consuming a lot of team supplies (it is limited) and uses aircrafts without thinking.

Look and Feel
The unit looks great, sound great. The maps theme of South Korean and East Asia are great, but we do need maps that represent Europe, as in previous games. The units are richly detailed, a very distinctive. You could find out subtle differences in M11P and M1A1 Abrams. Same tanks, different series. If you compare distinctively different units, like T-90 to T-55, you would see clear differences.

Final Verdict
A great game that should be played for all RTS lovers.
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46 of 71 people (65%) found this review helpful
1 person found this review funny
17.0 hrs on record
Posted: November 15, 2014
Field Rating Review
Graphics 7 Graphics could use a bit more work, infantry mostly need this work. Other than that the graphics are mostly solid.
Gameplay 8 Gameplay is pretty good. Requires strategy and a plan beforehand in order to win most battles. Requires thinking, requires patience. Most military units are made from real life counter-parts, adding into the realism this game delivers.
Overall 8 Wargame recieves a 8 from me because it is overall a great game with a few minor issues ( Mostly balancing issues and the community being a bit less friendly to new players.

This table is small because I couldn't think of anything else to add, most people just play multiplayer which is gameplay.
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24 of 32 people (75%) found this review helpful
1 person found this review funny
62.3 hrs on record
Posted: October 13, 2014
My Review for Wargame: Red Dragon

I have always been a lover for strategy games. I loved playing Empire and Napoleon Total War ( Which I highly recommend playing aswell). But there was a very limited amount of modern war type strategy games. And then I found the Wargame Series.

Gameplay:

Warning: There is a HUGE learning curve for this game. You just can't start off and know how to play well. I recommend reading the 200 page guide(By SandyGunfox) about how to play the game. I remember starting off without reading the 200 page guide and my army got streamrolled. I didn't know what to do. But after the reading the guide I got the hang of the game a bit. But just reading the 200 page guide is not enough , experience is vital for this game. Every game is different, no games are the same. You need to learn how to defend your flanks, how to assault enemy positions and other strategy's for turning the battle into your teams favour. You also need to learn the strength and weaknesses of the unit's you command on the battlefield. It also takes a LONG time to win your first game , this is because EVERYONE on the team is vital to the outcome of the battle, so expect many defeats at first, but when you get more experience and training the wins will come rolling in. Overall this game has a difficult learning curve BUT after learning to play properly the gameplay is amazing.

Gameplay Verdict: 9 / 10

Graphics:

One of the best graphics for a Real-time strategy game I've ever seen. Of course you need a good computer to run it on high settings, but even not on high settings it looks good. The tank battles and Infantry battles in towns look good too. It's also great to see an enemy heavy tank go up in flames as your Spec Ops infantry sneaks up and blows it up, or watch as an artillery barrage kills a vast amount of charging infantry.

Graphics verdict: 8 / 10

Audio:

The game sounds great! The gunshots of infantry battles in towns sound really realistic and going close up on an airplane and hearing the engine as it is getting ready to drop napalm on a load of infantry in a town is amazing!
Audio Verdict: 8 / 10

Overall:

This game barely has any flaws , except that it has a large learning curve, you just can't pick up this game and start playing. But after that the game start's getting better and better as you win more and more battles.This game is amazing and a must buy for any strategy game fan.

Final Verdict: 9 / 10


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37 of 56 people (66%) found this review helpful
1 person found this review funny
18.6 hrs on record
Posted: December 6, 2014
No matter how many hours you put into this game, everybody is still better than you.

6/12 - Rotten Bannanas

Edit: I have been getting some serious life threats due to this review.

glaDes 24 Feb @ 9:37am
Im sorry if i'm good at stratergy games. I bet you suck just as much at starcraft ♥♥♥♥♥. So don't go and write a review on something you kinow ♥♥♥♥ all about.
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10 of 10 people (100%) found this review helpful
1 person found this review funny
46.9 hrs on record
Posted: February 19
I HAVE SUDDENLY CLIMBED THE STEEPEST LEARNING CURVE IN MY LIFE! SO MANY UNITS SO LITTLE SLOTS.

1/0 not disappointed
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11 of 12 people (92%) found this review helpful
394.7 hrs on record
Posted: December 20, 2014
Wargame: Red Dragon

Tl:dr (see bottom)

This game is a must have for all who love Commanding units of different capabilities and stengths.
You have a selection of nations to pick from two side, Allies and Pact.
Mind you that this is not a World War I or World War II game, this game is pretty much modern warfare just before the 21st century. So you have automatic weapons, modern tanks like the M1A1ABRAMS United States modern MBT.
As a continuation of Wargame: Airland Battle you now have control over ships except submarines, command ships, support ships, patrol boats, amphibious crafts, maps are now more coastal and or affected by rivers and or lakes.
Which means you're able to have vehicles or tanks that are amphibious. Also there are more advanced Military air units with more advanced weaponry at their disposal than in Wargame: Airland Battle.

This game is a very huge improvement to the Old versions of Wargame, alot of new additional units ranging from Special forces to Artillery (that are now very devastating as in Wargame:European Escalation). You can call in Naval units. There are a few bugs especially the small bridges at the flanks of big maps that can be fixed, but overall and generally speaking this game is has been a satisfying experience to participate in, despite the difference in skill level and awareness that can be taken by playing with diverse players you meet online it's been fun, and now still playing after months of release. You can make your own deck of hundreds of units ranging from almost all major and minor existing states around the globe e.g USA, USSR(old soviet union of russia), China, North Korea, South Korea, Japan.
Ever since the release of the game there has been hundreds of updates and everytime new units and new modifications has been done and bugs fixed, a very active developing team that responds to user's complaint of bugs and unbalanced units, new units have been added from time to time, and all downloadable content are free of charge once you paid for the game.

Also a new addition is the specialization in the game, where you can specialise and make a deck that is dedicated to your playstyle; for example you can choose to be a support general, in which you would be exempt from using the more advanced tanks and elite infantry, but you get to field more numbers and more experienced artillery units with an additional boost on logistics which makes you a very supportive player that assists your team on support which means long range attacks with artillery and the same time you can call in more volumes of logistical supply units to assist your allies in the frontlines.
This is also just one of the specializations you can pick. you have Airborne, Mechanized, Armored, Marines, Navy, Mechanized. With another additional option to pick the periods that limit the availability of units to be used, a 1985 or 1980, which allows you to play with older units with an added feature with the naval units!
So much options and startegical avenues that you can experiment with without contraints that most developers forget in their games.


In conclusion this game is a very huge improvement to the Old versions of Wargames
- Replayability YES
- Online Very much an active Community - again a knock out playing with friends or a dedicated gaming team
- Maintainence Developers keep a very close eye on servers and bugs aswells as adding content at free of charge. (currently I think the only game developers who do that!)
- I don't know why some people own the game buy don't play it, but this game is absolutely a awesome game, you have free reign on how you approach the battlefied; either by an airassault (helicopter launch) or go conventional land or even more interesting naval approach.

A MUST BUY!!! SUPPORT THIS AMAZINGLY TALENTED AND HARDWORKING DEVELOPERS!!! THEY EARNED IT!!!
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