The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
User reviews: Very Positive (3,559 reviews)
Release Date: Apr 17, 2014

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Buy Wargame Franchise Pack

Includes 3 items: Wargame: Airland Battle, Wargame: European Escalation, Wargame: Red Dragon

 

Recommended By Curators

"Wargame: Red Dragon is bigger and more impressive than ever, but its poor naval combat is an anchor weighing it down."
Read the full review here.

Recent updates View all (36)

February 13

Patch v610 is now available on Linux too

New coalitions (LANDJUT and NORAD) were not taken into account ingame, thus not granting permission to use prototypes and not even showing up in the lobby.
All of this is fixed with this patch.

8 comments Read more

February 12

New patch (v610) for Windows & Mac

Patchlog v610:

New coalitions (LANDJUT and NORAD) were not taken into account ingame, thus not granting permission to use prototypes and not even showing up in the lobby.
All of this is fixed with this patch.
Linux version will get this fix as soon as possible.

10 comments Read more

About This Game

The new reference in RTS at its best!

The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.

1991: the two blocs confront each other in a new theater of war, Asia, joined by various other countries: Japan, China, North Korea, South Korea, Australia and New Zealand.

You command the military resources of all 17 nations involved, assembling your fighting force from a phenomenal selection of 1,450 units that have been meticulously reproduced from their source! Command tanks, planes, helicopters, new warships and amphibious units in intense battles of unequaled tactical depth. Master the relief of varied, ultra realistic battlefields, dominate the new maritime areas and rewrite history in a conflict that has been directed and designed in stunning detail by development studio Eugen Systems.

Wargame Red Dragon is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
    Minimum:
    • OS: MAC OS X 10.7
    • Processor: INTEL CORE 2 DUO 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    Minimum:
    • OS: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
Helpful customer reviews
349 of 373 people (94%) found this review helpful
1,101.2 hrs on record
Posted: November 12, 2014
800+ hours in Wargame Red Dragon
hundreds of hours on previous wargames.

This is one of the best, if not the best real time strategy ever made.

Wargame has many realistic features such as: ammo, gasoline, morale, veterancy, supplies, recon, with countless possibilities and methods of securing victory, which fit nicely making this a realistic game, while not too complicated.

The game has a steep learning curve, but if you want to play the best RTS out there, you have to get this game!

PS: The devs care about the community and suggested changes are sometimes implemented, especially if it benefits the gameplay, or balance, while staying as close to realism as possible.
Was this review helpful? Yes No Funny
911 of 1,086 people (84%) found this review helpful
23 people found this review funny
729.8 hrs on record
Posted: November 28, 2014
DO YOU WANT TO:
- HAVE DRUNK PILOTS REFUSING TO DROP BOMBS AFTER YOU ORDER THEM TO?
- BE CHARGED FOR FUEL BY OTHER PLAYERS?
- RAGE QUIT?
- MAKE OTHER PEOPLE RAGE QUIT?
- HAVE STUPID DISCUSSIONS ON CHAT?
- MAKE FUN OF PEOPLE IN CHAT?
- BE MADE FUN OF IN CHAT?
- DISCUSS POLITCS IN CHAT?
- DISCUSS WORLD DOMINATION IN CHAT?
- PUT UP WITH NATION FANBOYS?
- HAVE HELICOPTERS DO PIROUETTES?
- BIG EXPLOSIONS?
- BIG BOMBS?
- HELP THE GREAT LEADER?
- BE THE BEST (NORTH) KOREA?
- LISTEN TO "IN SOVIET RUSSIA" JOKES?
- BE COMPLETELY FRUSTRATED IN YOUR TEAMMATES?
- BE KICKED FROM SERVERS BECAUSE YOU ARE TOO AWESOME?
- BE KICKED FROM SERVERS BECAUSE YOU SUCK?
- BE KICKED FROM SERVERS BECAUSE SCREW YOU?
- BE TEAMKILLED BY BOMBS?
- BE KILLED BY MAGIC DISAPPEARING LA BAGUETTE?
- BE TOASTED BY THE BURRITO?
- EXPERIENCE STEEL RAIN?
- DEMOLISH ENTIRE TOWNS?
- USE GREAT LEADER TAC NUKE?
- KILL UBER-EXPENSIVE ANTI-EVERYTHING INSANE-HEALTH OP SOVREMENNY WITH CHEAPEST HELI?
- PLAY ULTRA-USEFUL TEAM HELPING AND PLAYING THE OBJECTIVE SUPPORT DECK?
- BE COUNTERED ON ALL ASPECTS?
- COUNTER OTHERS ON ALL ASPECTS?
- USE FLAGS?
- USE COLOURS?
- USE FAIL WHALES?
- FEEL PATRIOTIC WITH YOUR STRONG NATION?
- FEEL ANGRY THAT YOUR NATION IS PATHETIC?
- FEEL THAT THE VATICAN SHOULD BE INCLUDED AS A COUNTRY?
- FEEL STRONK RUSSIAN STEEL?
- GO TO TOWN WITH SPETSNAZ?
- KILL EVERYTHING WITH FALLSCHIRMJAGER?
- HAVE SUKHOI DODGE EVERYTHING?
- SHOOT DOWN THAT MAGIC NIGHTHAWK?
- BIG MISSILES?
- BIG GUNS?
- BE A NINJA?
- BE RUSSIAN?
- BE GENERALLY AWESOME?
- TEAMCARRY?
- DELIEVER FREEDOM?
- WIN AGAINST 4 PEOPLE BY YOURSELF?
- BE CONFUSED AT NAVY (TURTLES!!!)?
- BE AMAZING AT GRAPHICS?
- ASK WHY NO DRAGONS?
- CLIMB THE STEEPEST LEARNING CURVE YOU HAVE SEEN IN A WHILE?


Wargame Red Dragon 10/10
Was this review helpful? Yes No Funny
112 of 119 people (94%) found this review helpful
1 person found this review funny
210.6 hrs on record
Posted: November 26, 2014
For prospective buyers, here's what you need to know:

Pros
  • The game features a great number of nationalities, etc that are rarely (if ever) included in games with this sort of setting. Countries such as France, Canada, Norway, Poland, Czechoslovakia, and North Korea are fully playable with their own pallet of men and material to work with. The introduction of the Coalition deck type, which allows you to build your own army of units drawing from a pool of two or more countries, allows nations deemed to be 'minor' to join forces and in many cases become more relevant than the period giants of the United States and the Soviet Union.

  • Red Dragon maintains the playable nations and features of the previous titles. The setting being moved to Asia really just means they've added new nations, and the maps available for multiplayer have shifted to that setting, as well as a time line bump into 1991 for non-prototype units.

  • The units are acceptably rendered. Save for some model and texture nitpicks for grognards and military enthusiasts (ERA tiles in the wrong place, etc) the graphics are overall pleasant.

  • While the ranges of weapon systems represented in the game are by no means realistic, they are still measured in thousands of meters.

  • If you liked World in Conflict, this is the closest thing to a spiritual sequel you will have access to.

Cons
  • You may notice that in the above, I didn't mention the much-advertised naval component. Roughly 50% of this game's seling point, the naval game is completely botched. It's a sloppy mess with no direction, where the prime strategy is to huddle up your ships and pray that their combined CIWS can shoot down incoming missiles. There is no witty maneuvering involved. In multiplayer games, few players bother with the naval maps. And whose who do find an imbalanced implimentation where ComBlock ships objectively trounce NATO vessels every time due to more powerful anti-shipping missiles and better CIWS scores. Eugen is supposedly going to address these issues, but it has been over half a year.

  • Multiplayer community is measured in the hundreds, rather than the thousands one might expect from other genres. RTS games tend to struggle if it's not Starcraft or Company of Heroes. Because the game has boiled down to its hardcore online community, public games tend to be with people who are extremely experienced with the mechanics that will obliterate a new player without the new player having a chance to learn anything. This is definately a game to play with friends, unless you're an RTS pro or a masochist.

  • Modding support is on the low end of the spectrum. Modders can edit unit code and behavior, but there will be no mapping.

  • Previous titles in the franchise, I feel, had better maps.

Overall
I would recommend this game to anyone who has a passion for this era in history and 'what if' scenarios. There is an upcoming (free) DLC worth of content which may or may not address some of the cons I pointed out above. The relative scale of the game is something we don't get to see very often and promises a unique experience. Because the developers are planning to move on to a different franchise after development for Red Dragon ends, there is no fear of this game becoming 'obsolete' in a matter of months.
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126 of 172 people (73%) found this review helpful
6 people found this review funny
415.6 hrs on record
Posted: November 18, 2014
Lost a lot of weight due to forgetting to eat. Lost job because forgot to come into work. Dropped out of school because I didn't know the school year had started. 10/10 would buy again.
Was this review helpful? Yes No Funny
57 of 69 people (83%) found this review helpful
2 people found this review funny
44.0 hrs on record
Posted: December 7, 2014
Wasted all of my planes trying to drop Australian napalm on a Chinese UAZ-469 11/10
Was this review helpful? Yes No Funny
41 of 51 people (80%) found this review helpful
1 person found this review funny
484.6 hrs on record
Posted: November 8, 2014
Developer Eugen takes the RTS genre to a cold war gone hot. Gone is the concept of base building, and resource management. WG:RD introduces players to a realistic RTS unlike anything seen before. No longer will players contend with Actions Per Minute, but rather with tactics, units, and teamwork.

With a blistering amount of units (1500+) they've managed to capture the most minute, and accurate features of nearly every unit. Players will find themselves lost in the sheer number of statiscal difference while attempting to create the perfect army. The complex task of "deck building" becomes simplifed by a restrictions and bonuses. The more you limit your military the more you have available.

Graphically speaking WG:RD shines above almost all RTSs on the market. With almost painstaking authentic detail to units it's a shame to realize they are only utulized when fully zoomed in. The games scale makes it impractical to play any attention more than what's needed.

Although WG:RD is a shining example of the RTS genere; it does fall short with it's limited maps, and often sidelined naval battles. You'll easily find yourself playing the same maps time after time. Not necessarily a bad thing when you have 17 nations to choose from, and more FREE DLC along the way

Wargame: Red Dragon is an armchair generals wet dream. Pick it up today.
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22 of 23 people (96%) found this review helpful
1 person found this review funny
19.9 hrs on record
Posted: February 11
The Game
The premise of the game is to play on Korean War, and for conflict between Western bloc and Eastern bloc on East Asia. The primary addition of this release is naval warfare, instead of just air and land battle that has been covered in previous series. This release will also (realistically) adds new units to all nations, as years shift to 1990 era. Like in previous series, Wargame series focus on "combined-arms" approach, where tactics and strategies are required, as just simply roll out your best tanks will only see them turned into scraps in a space of few minutes. Like in Wargame series, there are no base building, the only building you would have is the FOB (Forward Operating Base).

Before the battle, you are given option to compose a "deck" of units. Each unit have limitations and advantages. For example, you could bring out newest US armor, the US M1A2 Abrams, but you could only field 2 of them in the battle, and it costs a lot. Or you could bring out M8 AGS tank, it is weaker than Abrams, but you could field more of them, and is more cheaper. You could also set the focus and the theme of your deck. You could focus your deck on Soviet Union units, where you could only field Soviet Union units but be able to field prototype Soviet Union units. You could also focus on the type of your deck. For example, you could focus your deck theme on "Airborne", where you get bonus of deployment to helicopters and aircrafts, but may not be able to field some type of units.

The battles are fought in standard RTS mode. The game uses "true line-of-sight" where trees and buildings could block your vision and your firing solution, creating tactics to hide in the forest, hide in urban areas, etc. Because of this feature, scouting before advancing is really important, so that your tanks did not run into enemy soldiers with anti-tank weapons, or small vehicles with anti-tank missiles. As usual, tanks are the king of open field battles, where their guns and armours could be really beneficial. In the urban areas, it is the areas where infantry and special forces, like SPESTNAZ and Green Beret shine. Aircrafts are fast, but can be shot down by SAMs if they are not careful. Some aircrafts have better counter-measures than the others, allowing greater risk to be taken. On the other hand, careless SAM, who kept their radar on at all times, will also falls prey to SEAD (Suppresion of Enemy Aircraft Defenses) aircrafts, who uses the radar electromagnetic pulse to target the SAM system.

Observations
Important gameplay features and observations:

Complex Games
As outlined above, tactics, mixed arms approach, and fluid tactics are required. There are no units that are truly superior, each unit have weakness that could be exploited. Even in some circumstances, units that usually can't defeat other units could do that. Helicopters could wreak havoc on tanks that are open terrain, but if the helicopter gets close to a tank without detecting the tank, the machine guns on tank could do shot down a helicopter.

Lots of Units
This is quite clear. Each nation is unique, each faction is unique. For example, as historically accurate, the Scandinavian nation don't possess much armor, but possess a lot of mechanized units. US and Soviet Union, as superpowers, have extensive choice of units. The Soviets, as their armor tactic, is focusing on superior armor and ability of their armor to destroy other armor, hence a lot of Soviet units and tanks could fire anti tank missiles. On the other hand, focus their armor strategies on mobility, thus US tanks have better stabilizers to better fire on the move. Soviet choppers are focusing on gunship choppers like the Hind that can mete out huge punishment and took a lot of damage without failing. The US choppers on the other hand focus on mobility, optics, and more accurate AT missile. Each nation have unique units, each nation have different tactics.

Naval Warfare
The naval warfare, on the other hand, have some limitation on units. All naval units on this game is not tied into a particular nation. For example, the US could use a Kongo-class ship, which is obviously not a US ship but a Japanese ship. In some maps, there could be naval and land-air warfare, but there are some exclusive maps that only allows naval and air units. Naval battles are fought with anti-ship missiles, that could be launched by smaller crafts, helicopters, ships, and aircrafts. Interestingly, bigger ships have CIWS to stop missile, thus modern ships that have modern CIWS like Russian ships need to be overwhelmed with missiles.

Multiplayer
There is nothing special in the multiplayer. I find it interesting, you could play in 10v10 map. There are people who despises newbies, though they are usual but I find them in bigger numbers in this game. Though honestly, most of the "newbie-haters" hates newbies because newbies sometimes don't want to listen. Most of the newbies mistake in this game are using too much artilleries, consuming a lot of team supplies (it is limited) and uses aircrafts without thinking.

Look and Feel
The unit looks great, sound great. The maps theme of South Korean and East Asia are great, but we do need maps that represent Europe, as in previous games. The units are richly detailed, a very distinctive. You could find out subtle differences in M11P and M1A1 Abrams. Same tanks, different series. If you compare distinctively different units, like T-90 to T-55, you would see clear differences.

Final Verdict
A great game that should be played for all RTS lovers.
Was this review helpful? Yes No Funny
24 of 27 people (89%) found this review helpful
1 person found this review funny
68.4 hrs on record
Posted: February 19
I HAVE SUDDENLY CLIMBED THE STEEPEST LEARNING CURVE IN MY LIFE! SO MANY UNITS SO LITTLE SLOTS.

1/0 not disappointed
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19 of 21 people (90%) found this review helpful
435.0 hrs on record
Posted: December 20, 2014
Wargame: Red Dragon

Tl:dr (see bottom)

This game is a must have for all who love Commanding units of different capabilities and stengths.
You have a selection of nations to pick from two side, Allies and Pact.
Mind you that this is not a World War I or World War II game, this game is pretty much modern warfare just before the 21st century. So you have automatic weapons, modern tanks like the M1A1ABRAMS United States modern MBT.
As a continuation of Wargame: Airland Battle you now have control over ships except submarines, command ships, support ships, patrol boats, amphibious crafts, maps are now more coastal and or affected by rivers and or lakes.
Which means you're able to have vehicles or tanks that are amphibious. Also there are more advanced Military air units with more advanced weaponry at their disposal than in Wargame: Airland Battle.

This game is a very huge improvement to the Old versions of Wargame, alot of new additional units ranging from Special forces to Artillery (that are now very devastating as in Wargame:European Escalation). You can call in Naval units. There are a few bugs especially the small bridges at the flanks of big maps that can be fixed, but overall and generally speaking this game is has been a satisfying experience to participate in, despite the difference in skill level and awareness that can be taken by playing with diverse players you meet online it's been fun, and now still playing after months of release. You can make your own deck of hundreds of units ranging from almost all major and minor existing states around the globe e.g USA, USSR(old soviet union of russia), China, North Korea, South Korea, Japan.
Ever since the release of the game there has been hundreds of updates and everytime new units and new modifications has been done and bugs fixed, a very active developing team that responds to user's complaint of bugs and unbalanced units, new units have been added from time to time, and all downloadable content are free of charge once you paid for the game.

Also a new addition is the specialization in the game, where you can specialise and make a deck that is dedicated to your playstyle; for example you can choose to be a support general, in which you would be exempt from using the more advanced tanks and elite infantry, but you get to field more numbers and more experienced artillery units with an additional boost on logistics which makes you a very supportive player that assists your team on support which means long range attacks with artillery and the same time you can call in more volumes of logistical supply units to assist your allies in the frontlines.
This is also just one of the specializations you can pick. you have Airborne, Mechanized, Armored, Marines, Navy, Mechanized. With another additional option to pick the periods that limit the availability of units to be used, a 1985 or 1980, which allows you to play with older units with an added feature with the naval units!
So much options and startegical avenues that you can experiment with without contraints that most developers forget in their games.

Now the badside from this good developing team is that they decided to trash this and go to Act of Aggression which is totally going to be a failure because they can't compete with Bilzzard's Starcraft II. They were working on this wonderfull project Wargame with large battlefield which provided tactical creativity. But since EE the team has gone from Exciting to boring by bringing in repetitive and without adding new features with new abilities like rappling or do something more with what they have and improving on their game. The Terrain is still static and no change whatsoever, the earth and the mountains don't have other functions than blocking sight and provide high ground, artillery rounds can still go through mountains, Forests and trees don't burn out after napalm strike, no forest fires >_>. Pilots from planes don't eject from they aircraft. No rescue boats or life boats on cruisers or battleships. Some units with obvious differences have same price for deployment.

However in conclusion this game is a very huge improvement to the Old versions of Wargames but lacks in adding more features and new units who do new things, especially when Seal/UDT special forces equivalent can't even dive and have explosives to plant on enemy locations is not present even after the third game, its pretty repetitive. But aside from the lack of a full step forward the game itself is not horribly mundane, but does quite get to that when maps and the terrain and again units can't do more than what they actually could. (hint try to add more features to what you already have). But to all strategy gamers if you haven't played this game you're missing out alot on a breakthrough on Real Time Strategy games but allas it seems the developers have lost creativity and gone to more mundane and StarCraft II genres with base buildings with spam like Supreme Commander. Its a pity this game has so much potential to be fluid in both gameplay and strategy that I can even name a few things, that they would use this engine to make a traditional medieval or ancient warfare with swords and arrows, and maybe even add cities for siege and what not. Its truely astonishing how its not being done.

The Good points

- Replayability YES
- Online Very much an active Community - again a knock out playing with friends or a dedicated gaming team
- Maintainence Developers keep a very close eye on servers and bugs aswells as adding content at free of charge. (currently I think the only game developers who do that!)
- I don't know why some people own the game buy don't play it, but this game is absolutely a awesome game, you have free reign on how you approach the battlefied; either by an airassault (helicopter launch) or go conventional land or even more interesting naval approach.

The Cons

- tanks and other vehicles face automatically and persistently towards the direction that they insist on disobeying the player's command such flaw such embarassment!
- limited maps
- old maps from EE and AB are not reused
- unit pricing between pact and nato are more advantageous towards nato especially tanks
- no new features only new units but no added abilities.
- sniper units of two men are priced as a ten man recon special forces just because the sniper unit has exceptional stealth which isn't even that exceptional to be honest.
- some elite units like Delta force and the LiJian have verty poor anti tank skills eventhough they are Special Forces <__<.
- no penalty for leaving game.
- tutorial is inadequate for many new players to understand units capabilites.
- units like UDT/Seals or other proffesional diving units are not able to dive under water.
- no submarines
- limited in choosing armored personnel carrier by air or land.
- no paradroping/parachuting from planes eventhough you have paratroopers in the game.
- no tactical nukes or bombs
- no female officers no chicks.
Was this review helpful? Yes No Funny
22 of 28 people (79%) found this review helpful
4 people found this review funny
19.8 hrs on record
Posted: February 9
France can win a battle.

10/10 would french again
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: November 29, 2014
I spent fifteen minutes debating whether to take Spetsnaz GRU or VDV operators, carefully weighing the pros of silenced submachine guns over half-length carbines and 83mm RPGs over 105mm ones. I then had to figure out whether to take them in Ural trucks or Hind gunships, then whether I wanted the A model Hinds with lots of infantry support rockets or the D model Hinds with racks of anti-tank guided missiles.

Two seconds later an F-16 flies over and blows the Hind to pieces, sending my poor GRU operators to tumble to the ground 300 feet blow and splatter against the pavement and the East German APCs they were supposed to be covering. Oh well, at least they won't watch my teammate drive those APCs directly into the Longbows hovering just below the next ridgeline. Should have spent more on Tunguskas...
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41 of 63 people (65%) found this review helpful
1 person found this review funny
18.6 hrs on record
Posted: December 6, 2014
No matter how many hours you put into this game, everybody is still better than you.

6/12 - Rotten Bannanas

Edit: I have been getting some serious life threats due to this review.

glaDes 24 Feb @ 9:37am
Im sorry if i'm good at stratergy games. I bet you suck just as much at starcraft ♥♥♥♥♥. So don't go and write a review on something you kinow ♥♥♥♥ all about.
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80 of 133 people (60%) found this review helpful
1 person found this review funny
25.8 hrs on record
Posted: November 30, 2014
I don't get it.
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15 of 17 people (88%) found this review helpful
1 person found this review funny
235.6 hrs on record
Posted: January 18
Wargame: Red Dragon (AKA Chatgame) is a military technology debate forum where players actively debate on the topic of whether one country makes a better/more-efficient/practical/overpriced piece of war machinery than another. It never ends, nobody ever gives ground, nobodys' views change, and essential nothing is accomplished other than wasting eachothers' time. Endless gameplay.
10/10[/h1]
Was this review helpful? Yes No Funny
47 of 76 people (62%) found this review helpful
1 person found this review funny
17.0 hrs on record
Posted: November 15, 2014
Field Rating Review
Graphics 7 Graphics could use a bit more work, infantry mostly need this work. Other than that the graphics are mostly solid.
Gameplay 8 Gameplay is pretty good. Requires strategy and a plan beforehand in order to win most battles. Requires thinking, requires patience. Most military units are made from real life counter-parts, adding into the realism this game delivers.
Overall 8 Wargame recieves a 8 from me because it is overall a great game with a few minor issues ( Mostly balancing issues and the community being a bit less friendly to new players.

This table is small because I couldn't think of anything else to add, most people just play multiplayer which is gameplay.
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9 of 10 people (90%) found this review helpful
212.8 hrs on record
Posted: December 5, 2014
I love the concept of Real Time Strategy games, but am too damned old to play StarCraft or any RTS that comes close to the APM needed to keep up. Wargame delivers a beautiful RTS, at a pace I can keep up with, using units that I grew up reading about as a Cold War kid. What more could I ask for?

The learning curve is a little on the steep side, and there is definitely room for improvement on the interface front (selecting units, looking at the status of things, etc) but these are all aspects that you get used to with time. Are you on the edge of considering a purchase? Just buy it, you won't regret it, *if* you heed this one piece of advice:

Learn how to use your recon units first and foremost. Most people get frustrated because they never see the enemy before their units start to die. This is because they can't see the enemy, because they're not using their Recon units appropriately. Playing recon takes a little getting used to, but once you have it down, it opens up the rest of the game.
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16 of 25 people (64%) found this review helpful
1 person found this review funny
262.5 hrs on record
Posted: February 10
I played this game once and it was awful.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: February 13
The fact that I can play as North Korea pretty much makes this game a 10/10
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8 of 10 people (80%) found this review helpful
1 person found this review funny
158.0 hrs on record
Posted: November 28, 2014
10/10 would play again, Expect for the naval combat.... that's pretty lame.
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7 of 9 people (78%) found this review helpful
3 people found this review funny
20.2 hrs on record
Posted: February 27
Positives:
- Every unit is based off a real counterpart and they seem very accurate and realistic
- Thousands of units to choose from so there is a huge amount of replayability
- Great fun with friends

Negatives:
- Small and typically immature multiplayer community
- AI is extremely overpowered (Even on the weakest difficulty levels)
- Extremely difficult to get into and certainly not for everyone
- The amount of units can also be classed as a negative considering they all are different and its difficult to understand what each of their special abilities are at first
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