The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
User reviews:
Recent:
Very Positive (176 reviews) - 86% of the 176 user reviews in the last 30 days are positive.
Overall:
Very Positive (5,458 reviews) - 87% of the 5,458 user reviews for this game are positive.
Release Date: Apr 17, 2014

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Recent updates View all (42)

February 16

Map Pack #3 is LIVE!

MAP PACK #3 is finally live!
It will bring to you:

NEW MAPS:
... the ported classic map Thüringer Wald in two variants:
3v3 Snake Pit
3v3 Crossroad

Plus 4 variants of existing maps:
4v4 Heartbreak Ridge
4v4 Crown of Crags
2v2 Operation Chomite
1v1 Death Row


MAP CHANGES :
Based on the feedbacks brought by the community after the release of the previous Map Packs, we have made some changes on the following maps:
Sun of Juche & Final Meltdown: downscaling the reinforcement arrow.
Mud Fight: smaller red spwan sector to balance the "point of contact" near Alpha.
Mud Fight: central sector moved slightly closer to blue side in order not to incorporate another hedge.
Nuclear Winter is Coming (Conquest): increasing one sector's value from 1 to 2.
Punchbowl, removing the contral sector, outside of the town.
Hell in a very small place, central and bottom zones slightly extended in favor of blue side.
38th Perpendicular, increasing the size of India sector to facilitate access to the city above.
Highway (big), central secttor's value increased from 1 to 2.
Wrecks & Rocks, extending Foxtrot sector to include some woods in order to help blue side securing it.

BALANCE:

GENERiC:
- Autocanons noise increased by about 20%
- Tank filters in the armory fixed.
- Light supply vehicles (500 and 800 supply) are now available in Airborne decks
- Howitzer ammo consumption modified to take accuracy and reactivity into account. High end units remain almost the same while low end units benefit from much cheaper ammunitions.
- Aircraft fuel level reordered according to their real stats with weapon load taken into account, ToT normalized to match that fuel load.
- Tank guns accuracy increased according to their range :
1925m +10%
2100m +5%
Some adjustments had to be made to prevent some earlier version to have a better accuracy than the next. Cheap vehicles accuracy didn't strictly follow this rule most of the time. This bonus comes in addition with the individual modifications listed below.
- CSSR T21 Tarasnice recoiless rifle range incresed from 1050m/1225m (infantry and vehicle version) to 1400m
- BLUE MG3 used by line infantry time between bursts increased from 5 to 8sec
- BLUE Centurion AVRE and M728 CEV dispersion increased, the shell used to land to close from the target when missing
- BLUE Eryx's HE suppression damage reduced.

INF:
- Soviet Gornostrelki '90 access to BTR transport series reverted.

- French Légion price reduced from 25$ to 20$

RECO:
- CSSR BPzV Snezka optics reduced to good, price reduced to 30$, avialability set to 12
- Chinese ZTQ-62G price reverted to 60$ (this nerf was supposed to be an alternative to the gun noise nerf)

- British SBS's M72 LAW replaced with a M2 CG, price increased from 25$ to 30$

SUPPORT:
- Soviet Buratino aim time increased from 15s to 20s
- E-German Tunguska availability brought to the level of the Soviet version

- Danish & Japanese HAWKs speed increased to 35kmh like the other HAWKs
- British M270 MLRS restricted to Support decks like all others cluster MLRS

TANKS:
- Soviet T-55AM/AM2/AMV and their foreign variants accuracy increased by 5%
- Soviet T-62 obr75 / M1 / M / MV-1 and foreign variants accuracy increased by 5%
- Soviet T-64A accuracy increased by 5%
- Soviet T-64BM range increased by 175m (a 10$ price nerf have been forgotten here)
- E-German KPz T-72M1 accuracy increased by 5%
- Polish T-55AM2 Merida accuracy increased by 5%
- Polish and Czech T-72M1 Jaguar accuracy increased by 5%
- Czech T-55AM2 Dyna-1 accuracy increased by 5%
- Chinese ZTZ-59-II accuracy increased by 5%
- Chinese ZTZ-59-IIA accuracy increased by 5%
- Chinese ZTZ-85-II accuracy increased by 5%
- Chinese ZTZ-85-II accuracy increased by 5%
- N-Korean CH'ONMA-HO II accuracy increased by 5%
- N-Korean CH'ONMA-HO IV accuracy increased by 5%
- N-Korean CT-72M accuracy increased by 5%

- American M8 AGS price increased from 50$ to 55$
- Japanese Nana-Yon Shiki series reload time after their 4 shot burst increased from 10sec to 12sec
- Japanese and ANZAC M41A1 range increased by 175m
- British Challenger 1 Mk.2 price reduced from 130$ to 125$
- British Challenger 1 Mk.2 price reduced from 155$ to 150$
- British Chieftain Mk.10 range increased by 175m
- French AMX-30B2 Brennus accuracy increased by 5%
- French AMX-13 Harpon range increased by 175m
- Swedish SRTV 103 series accuracy increased by 5%

VEHICLES:
- Soviet BTR-90 price increased from 25$ to 30$ and availability decreased by 1 per card.
- Soviet BTR-70 availability increased by one step
- Soviet BMP-3 number of ATGM carried reduced from 6 to 4
- Soviet late BMP-2 autocannon range increased from 1575m to 1750m
- Soviet early BMP-2 autocannon accuracy fixed, there was a discrepancy between AT and HE accuracy. HE accuracy now match the AT.
- Soviet early BMP-2 autocannon accuracy increased by 5%
- Soviet SU-122-54 price increased from 15$ to 20$
- E-German MT-LB & BTR-70 avalability per card increased by one step
- N-Korean BTR-80A availability brought to the level of the Soviet version

- W-German Marder 2 price increased from 35$ to 40$
- ANZAC Vickers MK.11 LRPV price reduced from 50$ to 45$

HELO:
- Soviet Ataka V missile accuracy reduced from 65%/45% to 60%/45%
- Soviet Ka-50's Vikhr range reduced from 2975 to 2800m
- Soviet Ka-50's Vikhr accuracy changed from 50%/40% to 70%/35%
- Soviet Ka-50's Vikhr speed increased and are fired rapidly one after the others in a burst of 2. (that's the closest from ripple fire we can do without making them F&F)

PLANES:
- Soviet Mig-25PD price increased from 90$ to 100$
- Chinese J-7C veterancy increased by one step
- Chinese J-8C availability increased by 1 step and veterancy reduced by 1 step
- N-Korean Mig-29 9-12B availability increased by one step and veterancy reduced by one step

- American F-14 Tomcat is now available in the AIR tab in addition to the NAVY tab

70 comments Read more

About This Game

The new reference in RTS at its best!

The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.

1991: the two blocs confront each other in a new theater of war, Asia, joined by various other countries: Japan, China, North Korea, South Korea, Australia and New Zealand.

You command the military resources of all 17 nations involved, assembling your fighting force from a phenomenal selection of 1,450 units that have been meticulously reproduced from their source! Command tanks, planes, helicopters, new warships and amphibious units in intense battles of unequaled tactical depth. Master the relief of varied, ultra realistic battlefields, dominate the new maritime areas and rewrite history in a conflict that has been directed and designed in stunning detail by development studio Eugen Systems.

Wargame Red Dragon is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
    Minimum:
    • OS: MAC OS X 10.7
    • Processor: INTEL CORE 2 DUO 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    Minimum:
    • OS: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (176 reviews)
Overall:
Very Positive (5,458 reviews)
Recently Posted
jidi
( 6.0 hrs on record )
Posted: June 30
I want to see this features in the next Wargame series.

I wish that they have a features in multiplayer like; player can able to "choose role" function if the player wish to command units like:

Infantry role infantry with combat transport vehicles, recon vehicles & squad of course (for the players who wish to command infantry soldiers in multiplayer)

Armor role (for the players who wish to command tanks and recon vehicles)

Support role (for the players who wish to command Artillery vehicles, and Anti Air cover & recon vehicles)

Air role (for the players who wish to command Attack helicopter, Recon Attack helicopter and Fighter aircraft)

Not confusing isn't? this is what you called: Tactical Team Strategy game, World in Conflict style in Multiplayer.
(anyway RIP world in conflict online)

The purpose of this is that; if your teammates commanding tanks or Infantry and they busy on killing the enemy hostile, capturing command points in the battle ground, As teammate, your job is to protect or support them with Artillery, Attack helicopter and Fighter Aircraft for air strike fire support.

player able to used "symbol communication" (Requests Menu)

The Requests Menu contains a number of requests that can be sent to your teammates.
Many of the requests require the player to select a location, for example; select the position where the artillery should be placed. The other players will then see an icon on that specific location.

Requests Menu is an extremely powerful and effective way of communicating with other teammates.

TO:
Developer: Eugen Systems
Publisher: Focus Home Interactive

please include this features next time you make a new series of wargame.

I wish that you read my suggestion.

That's all Thanks
Helpful? Yes No Funny
Trooper538
( 944.2 hrs on record )
Posted: June 30
Wargame Red Dragon is by far one of the best forty dollars I have spent on Steam. Wargame has a lose timeframe from about 1950 -1995 and has alot of units to chosefrom. The game is all in real time and focuses on Real Time tactics. Every unit has a counter, even if it is unclear when you start, and the game is very fun for those who enjoy a tactical experience. Furthermore it is fairly realistic and uses all real units from actual countries. The level of detail on these units is Incredible and for those of you gamers who like that will be impressed. In addition to this, there is a deck building element to the game, where you pick what units you want from each country. This allows for near infinite replayability because it is always fun to try new things and you will constantly modify your decks. Multiplayer gaming is also intense, pitting your wits against your enemies while strategizing with your team is something that is really interesting. There is also a reconnaissance and logistic level to the game. The entire map is visible but you need recon to spot the enemy and logistics to keep the tanks fueled and firing.

On the other hand Wargame does have its issues. Singleplayer is very lack luster and isnt too fun. The campaigns are okay but just not all that fun and the AI ruins skirmish. The AI thinks its a great idea to just steamrole which is boring as you learn its tactics easily. However doing a defense with some friends can be fun trying to mount a desperate defense of your last zone.

Pro:
Deck Building is fun and adds Variety
Units are all fairly realistic
you can play as many historical countries
Multiplayer is fun

Con:
Singleplayer modes not as fun
AI isnt smart
STEEP learning curve

for those struggling with the game check out me youtube channel where I have deck guides and replays.
https://www.youtube.com/channel/UC_HLOlf5xnuorfDeW9shbkA
Helpful? Yes No Funny
청둥오리는과일이다
( 48.8 hrs on record )
Posted: June 30
You finally understand why movie stereotype commander sacrifice 20 men instead of one tank

10/10 would send 20 mails to sad mothers again
Helpful? Yes No Funny
Faptimus Prime MK.XXX
( 664.9 hrs on record )
Posted: June 30
Huge learning curve and brutal community. Don't play this game like your other RTS games otherwise you'll get rekt in 10v10 matches. There are tactics in game but you need to understand every units job and just go off on the price and name of the unit. You're better off using cheap infantry with good IFVs than SF units with meh IFVs. Also beware of the redfor ship spam or tank spam in certain maps. Blufor loves to spam jets and helos; wait that's redfor as well. Blufor does love to spam you with f-14s and other high end jets. Armor wise NATO units beat out Warsaw pact units in accuracy and armor for their respective prices. To future buyers there will be three new nations to be added later this year. Those nations are Yugoslavia, Finland both will redfor and Israel for blu. Netherlands is a new nation and with really great unit loadouts. Its ♥♥♥♥♥♥ off the warsaw pact players.


OH BY THE WAY THIS GAME IS FOR FREE WHILE YOU PAY FOR WARCHAT. PROTIP: ASK ABOUT THE F-35. YOU'LL BECOME THE POPULAR GUY IN THE CHAT. EVERYONE WILL GIVE YOU AN OPINION LIKE THEY'RE AN ENGINEER.

666/10 WOULD DERAIL WARCHAT AGAIN.
Helpful? Yes No Funny
Tr00he
( 53.2 hrs on record )
Posted: June 29
CAUTION: I strongly recommend this game, but I give it a thumbs down as I am writing here about the flaws which should be known to be able to enjoy it - I hope the devs will notice, too.


"Wargame: Red Dragon" is the best "Wargame" so far and the only somehow realistic RTS game out there.

Enough is written about the awesome parts, so I will mention here what I dislike about it.

The micromanagement is not well done, other games make it significantly more comfortable to manage your units.

The AI is not very good and so if you are not very good at giving your troops really idiot-proof orders, they will get themselves killed easily.

The great 3D terrain is hard to estimate regarding its angles, so you often have the problem that in mountain or hill areas your troops cannot see or shoot the enemy as they are aiming too high or low.

The more you zoom out, the less precise is the information about where your units are standing. The overview is bad.

There is no playable tutorial to prepare you for all this, so yeah, you will lose a LOT of units and you will lose a LOT of matches against AI or humans until you find out how everything works.

The devs should really work on fixing the problems mentioned above or consider them in their next "Wargame" - it should be more accessible and more comfortable to play, and you should be able to select an AI strategy for your individual units or groups of units so that they can work more autonomously.

Ah, and the naval combat is still bad. It is overpowered and already during the creation of your deck it just feels wrong. You can build a nation-limited deck, e.g. France, and then still add U.S. anti-ship planes or a Japanese Warship for naval combat? This doesn't fit to the rest. And if you already have naval combat, then please, add submarines, too!


So much about the gameplay. Technically, the game is really beautiful. The graphics are nice and the engine is really well-optimized (runs perfectly smooth on any system), and I didn't notice any bugs.

The only thing that is really missing is a better campaign. The game has in theory so much potential to make you feel connected to your troops as every solider even has his own name - so why is there no dramatic story to be told? Instead you play kind of chess, read some text messages and fight random matches against the not-so-bright but at the same time overpowered AI. Quite a disappointment compared to many other RTS gems out there. A scripted campaign to teach you how the game mechanics work (e.g. the campaigns in Blizzard's strategy games) so that you have at least a little chance to survive in multiplayer would be far better.


It is hard to give this game a kinda objective rating as there are no competitors. It somehow has the same problem as the ArmA series - they are ambitious games trying to show a quite realistic approach to warfare, they have significant flaws, but at the same time they have no competitors.

CONS:
Bad AI, bad micromanagement, very bad UI (wrong unit position indications really, really suck!), imbalanced naval combat, disappointing campaign.

PROS:
Sweet engine, great multiplayer, huge variety of nations and units, deck making is fun, endless tactical possibilities and matches with your friends or against them are some of the best ever seen in RTS games.

I'd rate this 7/10

+ 1 point for long-time motivation thanks to awesome multiplayer, map packs and nation packs
+ 1 point for not having any serious competitors and therefore strongly enriching the RTS genre

equals 9/10.

Now go out there, buy it, lose dozens of matches, get frustrated as ♥♥♥♥, try hard and be victorious in the end.
Helpful? Yes No Funny
Smudz
( 15.8 hrs on record )
Posted: June 29
Wragame Red Dragon is an awsome game and it is a game for people who like to play strageagic games. The only things I think needs to be add and only add is that they should get aircraft carriers that cost like 600 or 700 points. And they should make it so boats that hae landing pads should make it so they can have helicopters land on them instead of haveing to go to shore and if there is a cargo ship in the area (within resupply area) the helicopters should be ably to resupply. Right now I would rate this game a 4.7 out of 5. Its a great game I enjoy playing it.
Helpful? Yes No Funny
Jamster
( 128.2 hrs on record )
Posted: June 29
Came for the Koreans, stayed for the global chat. 10/10
Helpful? Yes No Funny
ablietski
( 23.2 hrs on record )
Posted: June 29
The best present day RTS out there!
It has advanced models and thrilling battles.
Only if the AI was a bit better it would've gotten a 10/10...
Helpful? Yes No Funny
Jarl_Balgruuf
( 132.8 hrs on record )
Posted: June 28
Can confirm, Soviet Russia or gulag. In all seriousness the game is fantastic with many great features. Said features include in-depth tactics and unit variation, fun campaigns, naval and land battles, large scale and small scale battles, kickass visuals, and more. GET IT OR THE GULAG AWAITS YOU, CYKAAAA BLYAAATTTT!!!!!!!
Helpful? Yes No Funny
le idling for cards face
( 32.2 hrs on record )
Posted: June 28
Product received for free
the objective of the game is to teamkill and get the most reports on the official forums
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
126 of 142 people (89%) found this review helpful
42 people found this review funny
Recommended
32.2 hrs on record
Posted: June 28
Product received for free
the objective of the game is to teamkill and get the most reports on the official forums
Was this review helpful? Yes No Funny
42 of 47 people (89%) found this review helpful
44 people found this review funny
Recommended
76.1 hrs on record
Posted: June 18
Some really good players of this game might yell "Go read the online manual for how to play newb!!"

*Looks Online*

Manual is 200 pages

*goes back to multiplayer games*

Sends another tank rush with no support

10/10
Was this review helpful? Yes No Funny
64 of 93 people (69%) found this review helpful
120 people found this review funny
Recommended
47.0 hrs on record
Posted: June 4
0/10 French army has no surrender option
Was this review helpful? Yes No Funny
29 of 36 people (81%) found this review helpful
28 people found this review funny
Recommended
120.8 hrs on record
Posted: June 2
that feels when your 150 points mbt got destroyed by 10 points spongebob's infantry,
Was this review helpful? Yes No Funny
18 of 18 people (100%) found this review helpful
2 people found this review funny
Recommended
962.8 hrs on record
Posted: June 1
Currently my Favourite RTS (played all C&C series)
played all the wargame titles in the series.
A lot more thinking than clicking.

The game is very complex in a good way, for new people reading
(There are over 1,000 units! & 17* Nations)

-There is no base building in this game.
-Income is time based, depended on sectors controlled
-Certain sectors have spawn points &/or different point values.
-Decks are used to decide what units can use in battle.

The main game mode is \'Destruction\'
where you have to destroy the enemy units to a specfic value.
If the score is close it can be a draw or a minor victory/defeat.

Units, (Land, Sea, Air)
- own point value; to spawn/destruction
- different armour values,(Front/Side/Rear/Top)
- states; calm, worried, panic etc
- have problems, like detracked, weapons jammed, damaged optics.

Weapons, so many different types, better if you play ingame to understand.
Tank Cannons, Rifles, Laser Guided Bomb, Anti-Radar Missiles, Mortars, Guided Missiles & more.

200 page guide will explain everything (link)
https://steamcommunity.com/sharedfiles/filedetails/?id=247884292

-------------------
Random Notes:
-you can hide the console chat, as its a troll fest usually \'A\' is better than \'B\' arguments.
-just check what the lobby you join, as rules are modified, the 2 extremes are, low or High income. Low income is usually \"Tactical\" as you manage a few units as it is will be a long time before you span more. Or high, which can be Unit spam at times. There is medium income lobbies as well.
- I prefered Wargame EE\'s scripted campaign more than this sandbox style.
- Please used combined arms & recon, if you only use one type of unit you will be heavily countered.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
1 person found this review funny
Recommended
931.8 hrs on record
Posted: June 2
I love this game. The developers and their awesome FREE DLC's! I bought Air Land Battle first. Loved it. Enjoyed it then got Red Dragon. Got 3 free DLC's. One pay for DLC just came out and i bought it as fast as I could. They actually give a ♥♥♥♥ and do things right I feel. Call of Duty and Halo charge you for maps. Not Eugen.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
14 people found this review funny
Recommended
307.4 hrs on record
Posted: June 9
Lots of Russian units, Is good.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
3 people found this review funny
Recommended
424.8 hrs on record
Posted: June 23
Warchat: Red Dragon is the greatest chat room to ever grace mankand with it's presence.

Pros:
-Colors
-Flags
-Russians

Cons?
-The French chat room has 2-3 people in it, max, at any one time

The strategy minigame is great too.

Pros:
-Wonderful co-operative and helpful community
-The sky is almosy always full of artillery shells, mortars, and rockets. every game. always.
-Nothing feels better than penetrating an enemy MBT from behind
-The devs care, they really do, I love them, no homo
-You can tell how good someone is before a match starts just by looking at their name (with some practice)

Cons?
-Will consume your free time
-You will sexually identify as some sort of tank, helocopter, plane, or armored vehicle, (I identify as a BMP3 Russian IFV)
-May develop PTSD from extensive shelling of your infantry
-Your scores may look like this the first 150 or so hours in multiplayer

[/tr]
[/table]


Name Points Losses
xXSMERCHMASTER420Xx/td]
1000 40
(Something in Japaneese or Russian) 750 380
You 80 800
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
83.5 hrs on record
Posted: June 15
An incredibly detailed, satisfying RTS experience. If you're a fan of RTS, don't miss this

Also, shout out to the guys at Eugen for supporting and adding more content constantly
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
Not Recommended
53.2 hrs on record
Posted: June 29
CAUTION: I strongly recommend this game, but I give it a thumbs down as I am writing here about the flaws which should be known to be able to enjoy it - I hope the devs will notice, too.


"Wargame: Red Dragon" is the best "Wargame" so far and the only somehow realistic RTS game out there.

Enough is written about the awesome parts, so I will mention here what I dislike about it.

The micromanagement is not well done, other games make it significantly more comfortable to manage your units.

The AI is not very good and so if you are not very good at giving your troops really idiot-proof orders, they will get themselves killed easily.

The great 3D terrain is hard to estimate regarding its angles, so you often have the problem that in mountain or hill areas your troops cannot see or shoot the enemy as they are aiming too high or low.

The more you zoom out, the less precise is the information about where your units are standing. The overview is bad.

There is no playable tutorial to prepare you for all this, so yeah, you will lose a LOT of units and you will lose a LOT of matches against AI or humans until you find out how everything works.

The devs should really work on fixing the problems mentioned above or consider them in their next "Wargame" - it should be more accessible and more comfortable to play, and you should be able to select an AI strategy for your individual units or groups of units so that they can work more autonomously.

Ah, and the naval combat is still bad. It is overpowered and already during the creation of your deck it just feels wrong. You can build a nation-limited deck, e.g. France, and then still add U.S. anti-ship planes or a Japanese Warship for naval combat? This doesn't fit to the rest. And if you already have naval combat, then please, add submarines, too!


So much about the gameplay. Technically, the game is really beautiful. The graphics are nice and the engine is really well-optimized (runs perfectly smooth on any system), and I didn't notice any bugs.

The only thing that is really missing is a better campaign. The game has in theory so much potential to make you feel connected to your troops as every solider even has his own name - so why is there no dramatic story to be told? Instead you play kind of chess, read some text messages and fight random matches against the not-so-bright but at the same time overpowered AI. Quite a disappointment compared to many other RTS gems out there. A scripted campaign to teach you how the game mechanics work (e.g. the campaigns in Blizzard's strategy games) so that you have at least a little chance to survive in multiplayer would be far better.


It is hard to give this game a kinda objective rating as there are no competitors. It somehow has the same problem as the ArmA series - they are ambitious games trying to show a quite realistic approach to warfare, they have significant flaws, but at the same time they have no competitors.

CONS:
Bad AI, bad micromanagement, very bad UI (wrong unit position indications really, really suck!), imbalanced naval combat, disappointing campaign.

PROS:
Sweet engine, great multiplayer, huge variety of nations and units, deck making is fun, endless tactical possibilities and matches with your friends or against them are some of the best ever seen in RTS games.

I'd rate this 7/10

+ 1 point for long-time motivation thanks to awesome multiplayer, map packs and nation packs
+ 1 point for not having any serious competitors and therefore strongly enriching the RTS genre

equals 9/10.

Now go out there, buy it, lose dozens of matches, get frustrated as ♥♥♥♥, try hard and be victorious in the end.
Was this review helpful? Yes No Funny