The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
User reviews: Very Positive (2,339 reviews)
Release Date: Apr 17, 2014

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Buy Wargame Franchise Pack

Includes 3 items: Wargame: European Escalation, Wargame: Airland Battle, Wargame: Red Dragon

 

Recommended By Curators

"Wargame: Red Dragon is bigger and more impressive than ever, but its poor naval combat is an anchor weighing it down."
Read the full review here.

Recent updates View all (28)

September 9

New version (v.584)

#Discussions_QuoteBlock_Author
- fixing a bug that froze AI when loading one of the "old" campaign's save.
- invalid saves are now clearly visible on "Climb Mount Narodnaia".
- fixing some campaigns' battlegrounp models' errors.
- fixing S-Korean heliborne infantry in "2KW": it now generates an "Alamo-stykle" battle whenever landing in an enemy sector.

----------------------------------------

BALANCE:

#Discussions_QuoteBlock_Author
- fixing some self-propeled artillery turret which couldn't rotate 360°.
- comm& helicopters' base availability set at 6 per card.

#Discussions_QuoteBlock_Author
- Polish T-72M1D stats aligned on the stats of the CSSR T-72M1K.


#Discussions_QuoteBlock_Author
- REDFOR heavy artillery units now fire their full loadout in one salvo (affects Koksan, Pion, Malka).
- REDFOR OSA AK price reduced from 45$ to 40$.
- REDFOR OSA AKM price reduced from 75$ to 65$.
- Chinese HQ-61 service date changed from 1986 to 1988 [size=85](to model the HQ-61A missile variant, but name hasn't been changed yet).[/size]
- Chinese HQ-61 accuracy increased from 40% to 60%.
- N-Korean PON'GAE-2 price reduced from 60$ to 55$.
- Polish NEWA accuracy increased from 55% to 65%.

- BLUFOR Roland 2 missile range vs helicopter increased from 2100m to 2450m.
- W-German FRR ROLAND 2 price reduced from 55$ to 50$.
- W-German FRP ROLAND 2 price reduced from 55$ to 50$.

#Discussions_QuoteBlock_Author
- American Super Cobra gets its AIM-9 back.

----------------------------------------

Also, too many deck specializations' change for this announcement, please check the whole log here:
http://steamcommunity.com/app/251060/discussions/0/616187204224790176/

ːmirageː

8 comments Read more

September 4

New version (v.578)

#Discussions_QuoteBlock_Author
- USSR aircraft carrier model fixed
- Fixed music in opening video
- Fixed minor bugs in english texts
- 51. Attack Sqd. (Chinese unit in Qingdao) can now be attacked even if alone.

#Discussions_QuoteBlock_Author
- Fixing objectives display.
- BEWARE: All saves in the Climb Mount Narodnaia campaign are no longer working. We apologize for the inconvenience.

#Discussions_QuoteBlock_Author
- Gjoll minimap fixed
- Fixed missing filter option in the Armory

#Discussions_QuoteBlock_Author
Following S-Korean unit names changed:
K111 CV -> K111 JIHWI-CHA
KM113A1 CV -> M113A1 JIHWI-CHA
K277 -> K277 JIHWI-CHA
M48A3 CV -> M48A3 JIHWI-CHA
UH-1A ROK -> UH-1A YIDONG-JIHWI-SO
M67 RCL -> JIKSA-HWAGI-BAN
K136 -> K136 KOORYONG
M48A5K2 -> M48A5K WRSA
K111 I-TOW -> K113 I-TOW
K111 TOW-2 -> K113 TOW-2
M45D -> SEUNG-GONG-PO
A-37B -> A-37B Dragonfly
F-16C Block 30 -> F-16C PEACE BRIDGE
F-4DS -> F-4D PEACE PHEASANT I
F-4ES -> F-4E PEACE PHEASANT II
F-86F -> F-86F SABRE
KF-16C Block 52D -> KF-16C ASPJ

Following Chinese unit names changed:
BJ212 PML75 -> BJ212 PWL78
Q-5 -> Q-5I
Q-5II -> Q-5IA

Miscellaneous:
F-104J KYU -> F-104J EIKOH
DDR MiG-29 9-13 -> MiG-29 9-13S
Lynx HA S.2 -> Lynx HAS.2
Kh-25L -> Kh-25ML
F-8E(FN) Twin Colt Mk 12 -> Quad Colt Mk 12
Kh-25L -> Kh-25ML
Ka-52 Kh-25ML -> Kh-25MPU
9M336 -> 3M9
9M336M4 -> 3M9M3
C-701R -> YJ-7R
Yingji-J1 -> C-802
YJ-8 -> YJ-8K
Gsh-23 -> GSh-23L

#Discussions_QuoteBlock_Author
- Soviet 2S23 NONA-SVK speed increased from 60km/h to 80km/h
- N-Korean M1992 SPAAG availability increased to 2 cards.

- American Patriot time between missiles increased from 1 second to 4 seconds, bringing it's rate of fire in line with other long range AA (BUK/HAWK).
- S-Korean K9 Thunder ammo loadout reduced from 105 to 48
- S-Korean K9 Thunder turret can now rotate.
- S-Korean K9 Thunder range increased from 29750 to 41300
- S-Korean K9 Thunder armor increased from 2.2.1.1 to 3.3.2.2.
- French VPM-120 model is fixed

#Discussions_QuoteBlock_Author
- American M1IP RoF reduced from 10 to 9 as other Abrams.

#Discussions_QuoteBlock_Author
- W-German Marder 2 AP gun range reduced from 2100 to 1925m (HE weapon already had a range of 1925m)
- W-German Marder 2 number of ammo carried reduced from 900 to 300
- W-German Marder 2 is not available anymore to Deckungsgruppe

#Discussions_QuoteBlock_Author
- Helicopters rockets are now fired 2 by 2 (except for S-24).

- REDFOR S-24 rockets on helicopter accuracy on the move reduced from 35% to 30% and aim time increased from 0.2 to 1sec

- American A-10A Tunderbold ECM increased from 10% to 20%
- American Apache Longbow now fire it's Hellfire missiles in salvos of 2 with 4sec between salvos.
- American Kiowa Warrior Availability incresaed to 2 cards

#Discussions_QuoteBlock_Author
- N-Korean H-5 flight model fixed
- N-Korean H-5 rear turret visually improved (we could unfortunately not make it work as in reality)
- N-Korean H-5 properly renamed B-5 (export name for the Chinese H-5)
- Chinese JH-7 is now available in every decks not only marine.

- all BLUFOR Harrier with 750kmh turn radius increased from 300 to 350m (the flight model could turn that much)

15 comments Read more

About This Game

The new reference in RTS at its best!

The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.

1991: the two blocs confront each other in a new theater of war, Asia, joined by various other countries: Japan, China, North Korea, South Korea, Australia and New Zealand.

You command the military resources of all 17 nations involved, assembling your fighting force from a phenomenal selection of 1,450 units that have been meticulously reproduced from their source! Command tanks, planes, helicopters, new warships and amphibious units in intense battles of unequaled tactical depth. Master the relief of varied, ultra realistic battlefields, dominate the new maritime areas and rewrite history in a conflict that has been directed and designed in stunning detail by development studio Eugen Systems.

Wargame Red Dragon is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
    Minimum:
    • OS: MAC OS X 10.7
    • Processor: INTEL CORE 2 DUO 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    Minimum:
    • OS: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
Helpful customer reviews
15 of 16 people (94%) found this review helpful
600.2 hrs on record
One of the best strategy titles ever released. An otherwise perfect game dragged down It's by subpar naval and horrible community. The Wargame series is unique in that it takes away some of the more tedious aspects of RTS games such as base building and resource gathering, but still manages to be more complex and harder to play than most RTS titles.

The scale of this game can be truly staggering, even for veteran players. Even the smallest of maps will divide your forces between two or three fronts, and having a good unit composition (which is key to winning any RTS game) requires combining a lot of different unit types to support each other. You won't be able to win by simply spamming one or even a few types of units. Positioning and logistics are key, even the heaviest armored tank will die like a ♥♥♥♥♥ if hit from the rear and It doesn't really matter how powerful your units' weapons are if they're out of ammo and panicked.

Another feature that sets Wargame apart is the deck building. You're spoiled for choice when it comes to units. With over 1500 units between 17 countries and 7 deck types, you're bound to go up against a bunch of really interesting armies while playing. Objectively weaker nations are given more unit availability, ensuring they stay viable and each nation has their own unique playstyle; UK being the slow moving juggernaut while nations like France hit hard and stay mobile. With the addition of national coalitions to all of this, there's an amazing amount of strategic depth just in nation choices themselves.

Ultimately, this is a game that heavily rewards common sense and intelligent play, if you simply attack move your units without a care in the world, you will get obliterated. This is likely the source of a lot of complaining that the game is "unbalanced", "♥♥♥♥♥♥♥♥" or just "too hard'. I can honestly say that most people I've met who complain about balance talk about the game more than they play it. Spam Artillery? Your opponent will simply fast move into your sectors and destroy you. Forgot to take AA? Enjoy watching your entire army get massacred by a few helicopters.

The game does, however, suffer from a pretty horrible community. Most people seem unnecessarily rude and are so impatient that about 50 people join and leave lobbies before a game can actually get going. The naval aspect of the game is so barebones and poorly balanced that I almost never play naval maps. This is by no means an easy game to get into, but once you get rolling; It's one of the most rewarding experiences you'll have.
Posted: October 9
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9 of 9 people (100%) found this review helpful
232.9 hrs on record
Wargame: Red Dragon, despite its bare-bones naval combat, is the greatest Wargame to date. It is difficult to write a review in a traditional manner with this game as it has depth akin to a black hole, so I'm just going to list down in-depth pro-cons of this fantastic, fun game.

~PROS:

1. - This game is far more accessible than most folks give it credit to. The controls are not convoluted, nor do things have unnecessary functionalities or five thousand menus to grind through to complete simple tasks. This game is complex in the best possible way for a game of its caliber; the depth of its combat.
This strength makes the game an extremely enjoyable experience as none of it is bogged down by simulation-esque frivolities. Mechanically it is somewhat similar to games like StarCraft (this isn't Harpoon or Jane's Fleet Command ), although the scale is increased one-hundred fold. The game is complicated only in that it requires not only knowledge of units and their roles, but also quick-thinking and problem solving. The learning curve is steep but I'll be damned if I didn't say I had a blast getting to the point where I could consistently win matches.

2. - This is any political/military nut's dream. There is a reason why much of its consistent playerbase is made up of people from /pol/ (don't let that intimidate you, the community is leagues better than most skill-based RTSs). You can simulate any "What If" scenario using countries like the People's Republic of China and North Korea all the way down to nations such as Norway and Sweden. And the game's compelling campaign missions simulate this also; what if the U.K. had not peacefully given back Hong Kong, and had to defend against waves of PLA tanks? You can do everything from sending Navy SEALs behind enemy lines to destroy Soviet command structures to launching massive armored offensives using the latest modern equipment. And it is all (mostly) pinpoint accurate.

3. - The game is well-built, diverse and reliable. They aren't kidding when they say "1,450 units that have been meticulously reproduced from their source!" There are maps ranging from suburban sprawls to massive tracts of forest prime for special forces operations, using anything from Polish commandos to Czechoslovakian airborne. If you find the game enjoyable it is difficult to get away from, as there is so much content to explore and master. Every unit has an easy reference-sheet that you can view at any time, and all of them (save for PACT/NATO copies of Soviet/American equipment) have unique stats. Some countries have more options than others, but that is only to maintain realistic integrity. You cannot expect Norway to have a better military than the United States, but that doesn't mean they wont have superior niche units such as special forces. Countries like Poland and Czechoslovakia recently were balanced in a patch, making them up to snuff with everyone, so you can likely expect more free DLC patches to the other nations as well. Not only that, but this game is incredibly resistant to technical issues. I have not crashed once in all my hours of playing (this always varies with different machines, though, but I've but this game through hell and its always been fine). Your experience will rarely be interrupted.

4. - Deckbuilding is EXTREMELY enjoyable. I've spent half of the time in this game making decks. It may just be personal preference, but because of the thousand+ units, you can find yourself sinking a lot of time into this; not out of necessity, but simply to create fun and personalized armies.

Those are my major PROs. Now I believe I should address the hindrances to the gameplay here.

~CONS:

1. - Naval combat is easily the weakest part of the game. It is painful saying that, honestly, but that is the truth. It is horribly imbalanced, inaccurate and barebones compared to every other part of the game, and this is especially true in NATO's case, but I'll get to that later.
Combat revolves around three principles which usually do not interact with eachother whatsoever; you either mass missile-heavy ships and launch them all at the same time at another blob of ships hoping to get through its CIWS guns, mass low-cost ships and rush them at lower numbers of expensive ships to stun them with cannonfire, or mass aircraft and do the same thing mentioned with the first option. It makes for a very uninspired and boring experience, and although it somewhat resembles small-unit naval combat well, beyond that it is entirely inaccurate. There are no submarines, nor aircraft carriers, no exciting fringe ships such as Soviet battleships. You get a very thin selection of classes which makes large engagements very stale.
The worst part of this feature is that it is terribly imbalanced in favor of PACT. Most of NATO's ships are comprised of Japanese ships, with occasional exceptions. The flagship of NATO is some ship I've never heard of called a "Kongo." No Ticonderoga or Arleigh Burke's here, folks. Just awful surface ships with inaccurately-modeled weapons (harpoons can't hit anything!). This is in vast contrast to Soviet ships which outclass them in nearly every category; superior accuracy, firepower, durability, range, etc. Their flagships are the popular Udaloy/Sovremenny class destroyers, which are infinitely more famous than the Kongo.
Riverboats can be fun (the napalm Minotaur can torch vast swatches of riverland in fire, the SHMEL can launch hundreds of missiles) but are ultimately uninspired as they, too, revolve around massing and throwing at the enemy.

2. - Frustration comes easy at times. Games drag on, especially if you're losing. Comebacks happen often but many times the case comes down to you being dominated for half an hour, and it makes this game a huge time sinkhole. You learn slowly and losses can be draining once you feel you've gotten better at the game than before; it takes constitution to get to a point where the shoe is on the other foot. It is difficult to be carried in this game as well, since it usually comes down to whatever team is best coordinated wins. This is not always the case, as skill is definitely involved and one person on a team can slaughter half the enemy's army through shrewd positioning, but that's an "If."


~PERSONAL RECOMMENDATION:
Yes. If you have an interest in modern military combat, or even if you just like a fun and deep RTS, this is the game for you. I adore it for all of the reasons above, and I think the pros vastly outweigh the cons with this gem of a title. If you can spare the cash and you like the concept, go for it. You won't be disappointed.
Posted: October 9
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7 of 7 people (100%) found this review helpful
55.6 hrs on record
Pros:
-Unit variety
-Graphics
-Sound and music
-Gameplay

Cons:
-No dragons included in game.
Posted: September 30
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4 of 4 people (100%) found this review helpful
4.1 hrs on record
Best RTS I've ever played to be honest, you are in control of almost everything. There is so much content and different things you can do. So many little details you can see all the little fire fights. I say if you have the money and you like RTS's go for it!
Posted: October 13
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5 of 6 people (83%) found this review helpful
94.4 hrs on record
What more could you want out of a game? Never have I been able to remove slopes, rice eyes, pinkos, gooks and reds with such ease and efficiency. Nothing is more satisfying than setting fire to a building full of no good slants, and gunning them down as they pour out of it. Truely a game made for the gods.
Posted: October 2
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3 of 3 people (100%) found this review helpful
45.2 hrs on record
My Review for Wargame: Red Dragon

I have always been a lover for strategy games. I loved playing Empire and Napoleon Total War ( Which I highly recommend playing aswell). But there was a very limited amount of modern war type strategy games. And then I found the Wargame Series.

Gameplay:

Warning: There is a HUGE learning curve for this game. You just can't start off and know how to play well. I recommend reading the 200 page guide(By SandyGunfox) about how to play the game. I remember starting off without reading the 200 page guide and my army got streamrolled. I didn't know what to do. But after the reading the guide I got the hang of the game a bit. But just reading the 200 page guide is not enough , experience is vital for this game. Every game is different, no games are the same. You need to learn how to defend your flanks, how to assault enemy positions and other strategy's for turning the battle into your teams favour. You also need to learn the strength and weaknesses of the unit's you command on the battlefield. It also takes a LONG time to win your first game , this is because EVERYONE on the team is vital to the outcome of the battle, so expect many defeats at first, but when you get more experience and training the wins will come rolling in. Overall this game has a difficult learning curve BUT after learning to play properly the gameplay is amazing.

Gameplay Verdict: 9 / 10

Graphics:

One of the best graphics for a Real-time strategy game I've ever seen. Of course you need a good computer to run it on high settings, but even not on high settings it looks good. The tank battles and Infantry battles in towns look good too. It's also great to see an enemy heavy tank go up in flames as your Spec Ops infantry sneaks up and blows it up, or watch as an artillery barrage kills a vast amount of charging infantry.

Graphics verdict: 8 / 10

Audio:

The game sounds great! The gunshots of infantry battles in towns sound really realistic and going close up on an airplane and hearing the engine as it is getting ready to drop napalm on a load of infantry in a town is amazing!
Audio Verdict: 8 / 10

Overall:

This game barely has any flaws , except that it has a large learning curve, you just can't pick up this game and start playing. But after that the game start's getting better and better as you win more and more battles.This game is amazing and a must buy for any strategy game fan.

Final Verdict: 9 / 10


Posted: October 13
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2 of 2 people (100%) found this review helpful
31.1 hrs on record
Лушая игра в этом жанре и в этой серии!
Posted: September 30
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2 of 2 people (100%) found this review helpful
240.1 hrs on record
Base startegy game at the moment.
Posted: October 4
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2 of 2 people (100%) found this review helpful
8.5 hrs on record
It's time for your brain to work ~
Posted: October 15
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2 of 2 people (100%) found this review helpful
64.7 hrs on record
The best RTS. 11/10
If you like modern vehicles used in a strategy game, its the best ever
Posted: October 15
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2 of 2 people (100%) found this review helpful
91.2 hrs on record
A lot of people say that this is just an update of the last Wargames. They would be right, if there werent substantial amounts of changes from ALB.
Not only is Navy included, but the devs are constantly adding new content and free DLC packages out to their community. These games have super high replayability and endless amounts of hours of gameplay in them. Its a shame that games like these are overshadowed at times by micromanagement RTS games like CoH 2. I feel the combination on large scale war mixed with the unit by unit commanding is so immersive that you cant not play it.
Posted: October 2
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2 of 2 people (100%) found this review helpful
575.4 hrs on record
Warnning!! DO NOT play this game if you are not so happy!

But, if you are ready to lose hundreds of good souls, to drop few expensive planes, to waste your mighty armored group, and more importantly to beat the fiercest tanks in the world, to kill the hopeless infantries, to bomb a small peaceful town and to DIE FOR FREEDOM, this is the very game you must have!
Posted: October 1
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1 of 1 people (100%) found this review helpful
373.5 hrs on record
I love it.
Posted: September 29
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1 of 1 people (100%) found this review helpful
71.7 hrs on record
This game will challenge anyone who enjoys RTS. It takes a little while at first to understand how to play as the tutorials are not helpful, but after watching several YouTube videos I figured the basics out. With regards to the Navy action, it is fun just buying a medium sized ship or two and sailing around shooting down air craft, blowing up unsuspecting land units, or sinking other ships.

The land battles are very complicated, it is not easy taking over the map by just selecting a whole bunch of high end units and sending them to an area, you must move your units in a layered fashion very slowly. Sending in a tank or helicopter rush is just a waste of good units. You need infantry and artillery as well as plenty of support vehicles, otherwise your tanks and helicopters are useless. With regards to the air units, wow... not at all easy to use as they get shot down in seconds if you are not extremely careful, and those air planes are very expensive. Being Canadian, I can't help but play Canada. I like the proto types they included for Canada, but still, it is a big challenge to win (my win loss ratio is horrible) but that has not stopped me! Go Canada Go!
Posted: September 29
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1 of 1 people (100%) found this review helpful
149.8 hrs on record
Wargame Red Dragon will challenge even the most veteran RTS players and has one of the toughest learning curves of any game I have played being more of the ARMA of the RTS world.

Featuring a huge sense of depth and content, Wargame offers alot, while at first may seem challenging and if playing against the more veteran players in the multiplayer you will be defeated very swifty. However with time and persistence and especially if you read Sandygunfox's guide Here you will find the game gets alot easier but there will still be alot to learn!

As well as this the game is constantly being updated with balance fixes and with alot of free dlc adding more campaigns, units and possibly more maps or nations this game is getting better and better.

Highly recommend to RTS fans and those who enjoy indepth strategy realism.
Posted: October 1
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1 of 1 people (100%) found this review helpful
51.2 hrs on record
This game is quite amazing, the graphics are great, they actually paid some attention to the units, and the overall gameplay is amazing. I would recommend this game to everyone who is considering buying it. What are you still doing reading reviews? Buy it already!
Posted: October 15
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1 of 1 people (100%) found this review helpful
193.5 hrs on record
Latest version for mac, crashes really often on russian campaing in maps: obama, and gobo, I can't play at all :( please fix it.
Posted: October 3
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1 of 1 people (100%) found this review helpful
1.7 hrs on record
Ok ok, I loved Wargame Escalation Europe. It was fresh and highly realistic with huge maps to accomidate the ranges of modern warfare. So Red Dragon and even Airland battle really aren't justified in their full game price. Not enough has changed in the games. I'm sure some modders could easily have made both sequals to Wargame EE for free. Anyways unless super cheap on a steam sale do not buy.
Posted: October 5
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Serious waste of money
Posted: October 10
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4 of 7 people (57%) found this review helpful
127.5 hrs on record
Wargame Red Dragon is the latest in the series with the navy as it's newest component in it's gameplay. Unfortuantly, the naval component is nothing to be proud of. Most matches you will find ingame use land/air maps only, that shows alot about the quality of the naval gameplay. When you look at the navy in deck building, your not going to see alot of options to pick from, each type of boat has about 1 alternative at best.

Certain things that should have been changed when they released Red Dragon, but they hasn't. It's stupid how you can only put one "squad" in a chinnook and it's equivlents. This was fix was not done in Airland Battle due to the Engine's liminitations, you would think in Red Dragon they would improve their engine significantly.

So to end it shortly, in terms of quality, Wargame Red Dragon feels like a DLC to Airland Battle. Is it worth it the cash? For me it's hard to say.
Posted: October 24
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