NOTE: This is a shortened review without screenshots.For my full review, please visit
RealGamerReviewsIntro:
Binding of Isaac: Rebirth is a remake of the original BOI, which was released in 2011 to much fanfare. It plays as a 2D, top-down rogue-like dungeon-crawler, but what makes it so special is the huge amount of content and unlockables, making each run through the game unique and
incredibly addictive. This might be my favourite game of 2014, and I would recommend that everyone give this game a spin.
Story:
The story is loosely based on the biblical story that shares the same name. The narrative is told in the form of a brief stick figure-drawn animated video which plays at the start of the game. The gist of it is that you play as Isaac, a normal infant sitting around doing what a baby does whilst his mother sits around watching Christian broadcasts on TV. One day, his mother begins to hear voices from God, telling her that her son has been corrupted and must be killed. Your job is to guide Isaac through the basement to escape your deranged mother.
Gameplay:
Binding of Isaac: Rebirth is a 2D, top-down, twin-stick shooter with rogue-like elements. Left stick/D-pad on the controller (WASD on keyboard) controls the characters movement whilst the right stick/face buttons (Arrow keys on keyboard) each control one of four directions that your character shoots in. Shoulder buttons are relegated to the use of items. Full configuration is also available if the initial lot didn’t tickle your fancy. Controls are tight and responsive – getting hit by anything in this game will always be your fault, never the game’s controls for screwing you over.
During each level, you travel from room to room (which are generally locked until each enemy in the room is defeated), killing enemies, collecting items and ultimately fighting a boss. Defeating the boss drops an item and unlocks the next level down, going from the basement all the way to the necropolis (and beyond – but telling you where would be a slight spoiler).
Collectables that are found in each level are randomised, leading for a very unique experience each time you boot up the game. These collectables are divided into a number of groups, including items, trinkets, tarot cards and pills, each of which changes your character in some way. The game contains hundreds of items, which are randomised for each playthrough, making every playthrough a unique one.
Death is permanent in this game. Therefore, when your character dies (or alternatively, you complete one run by “finishing the game”, you lose all items and begin again at the start of the game. However, items and characters that you unlock through a single playthrough can now appear as the random items that can occur in subsequent playthroughs, making successful playthroughs matter. The game boasts 10 unlockable characters in addition to Isaac, each of which is unlocked when certain conditions are met (i.e. Cain is unlocked once you have 55 coins in your possession in a single playthrough). Each character has its own statistics (health, damage, speed) as well as starting items. Whilst some of the characters differ in somewhat subtle ways, other characters such as Azazel offer a very different approach to the game, due to the fact that he begins with zero red hearts (meaning that he cannot gain hearts to heal like most other characters) and the fact that he flies and shoots a short-range and damaging beam rather than the round tears that Isaac shoots. This character variation, in addition to the hundreds of unlockable items, helps to keep the game fresh and interesting, even after many, many hours and playthroughs.
Rebirth offers a decent amount of challenge, particularly for players who are new to the franchise. Whilst the earlier rooms are fairly straightforward, later levels become increasingly more difficult, although never
unfair. Every runthrough in Rebirth is beatable, although some runs are considereably easier than others due to the randomised items you find and the enemies you run into. With that said most runs with average items remain fairly difficult from start to finish, which requires the player to remain vigilant and rewards tight play.
The game offers a large variety of enemies, each with their unique attacks and patterns. After playing the game for over 60 hours (split between Steam and the Vita version), I still encountered enemies in the game that I had never seen before. The game also offers a decent number of different bosses which appear at the end of each level. There are plenty of unique bosses, all with fairly unique and interesting patterns of attack which must be exploited in order to succeed. Later levels also have more difficult, “champion” versions which turn up the challenge and keeps you on your toes. Unfortunately, some of the bosses (such as Monstro) become stupendously easy after dispatching of them many … many times. This is worsened by the fact that these bosses usually appear towards the start of the game, where your character is at its weakest, therefore requiring a longer period of time to beat.
For those itching for some extra challenge, Rebirth gives you the option of playing “hard mode”, which offers more difficult enemies, less health/items and more frequent curse levels, which impose a random detrimental effect on the player. In addition, Rebirth offers 20 unique challenge modes which each impose a handicap on the player at the start of the run. Players playing on the hard difficulty or with challenges are rewarded with unlockable items (for subsequent playthroughs) that are otherwise unavailable to players.
Rebirth also boasts an all co-operative mode. The second player steals a heart from the first player and plays as a flying baby that can attack and take damage, but is unable to use or collect items for the player. It’s very reminiscent of Tails from the earlier 2D Sonic the Hedgehog games. The game does a great job at not allowing the co-op mode of the game throw off the difficulty-balance like many other titles with co-op do.
Presentation
Rebirth sheds the flash-based engine (used in the original BOI) for a 16-bit sprite-based engine… Think
The Legend of Zelda: Link to the Past with a far gloomier and gorier aesthetic. Whether or not it looks better than the original BOI is debatable, but the limits set by the flash format have been removed. Most notably, this gets rid of the regular frame drops that plagued the original game.
The aesthetic is cartoony, but also dark, gloomy and gory. You’ll encounter some absolutely disturbing enemies, including skinless bodies, babies with bleeding eyes and even a living foetus – which would be terrifying if not for the comical nature in which they are drawn.
Music is also appropriately eerie, although some tracks are definitely more memorable than others. It's adequate, but for the most part isn't anything special. Despite loving this game to death, I can't say I've ever wanted to listen to the music outside the game.
Overall impression:
As a person that never really played much of the original
Binding of Isaac, I was pleasantly surprised to find out just how much I loved this game. Despite the relatively simple premise of the game, the game offers so much content, and 40-or-so hours into the game, I still haven’t unlocked a majority of the items and more importantly, I still have the desire to play it… a lot. There’s a lot of bang for your buck in this title, and the improvements and additions to the original game make it a strict upgrade, and a worthwhile purchase even for those who have played the original to death.