Includes the base game and soundtrack DLC
A new technical fix update is here. I hope your new year is off to a pleasant start!
•Fix: “shaking” movement on map which could occur when playing with VSync disabled.
•Fix: Defeating a wandering encounter while on the sides of the screen could result in a bugged cinematic with the player running endlessly off screen. That’s ice cold, SK. At least stick around long enough to their departing dialogue!
•Fix: German typo in opening text.
•Linux: Improved audio configuration. For more check out Linux Audio Troubleshooting Thread
•Additional controller support. Thank you for continuing to submit your devices!
•Controller bindings made from within Steam (Big Picture, etc) are no longer overridden by bindings within the game’s controller database.
•Fix: Crash when a large number of controllers are connected.
Winter Greetings! A new patch is here with a bundle of nice additions in store. Whether you fancy yourself a speed runner or consider yourself a completionist, here are some new treats to make your run that much smoother!
If moment-to-moment updates aren't your thing, you should stop by the Update Plans thread inside the forums! We'll continue to update there when we have news on our big Updates.
•New: Relic Quick Select! Enable this within the controller options menu to allow quickly cycling through relics without needing to open the menu. Press both relic cycle buttons at the same time to unequip your current relic. Relics can also be switched to instantly with the number keys!
•New: Full Screen Effects Toggle. Shovel Knight occasionally makes use of effects which causes a large portion of the screen to change colors to add emphasis to certain events. This setting disables these effects or makes them less intense.
•New: Item Totals Menu! Once you have cleared the final stage (or in Game+) you can display your song scroll collection tally for a particular stage with the “Select” button. This holiday, how about getting your favorite local Bard what he’s always wanted?!
•Adjustment: Any map encounter past Reize will not spawn until either Reize is defeated or 1 hour of game time has elapsed. Speedy knights no longer need to roll the dice on map encounter movements so late in a run.
•Adjustment: Missile leading up to Treasure Knight's front door has been slowed down slightly.
•Adjustment: Specter Knight’s opening scythe toss is a bit more predictable.
•Adjustment: Relic button’s default controller binding moved to the upper-most face button of controller instead of right shoulder button.
•Fix: Grammatical errors in text for: French, Italian, and German. Thanks everyone, who contacted us with corrections, keep ‘em coming!
•Fix: Error which caused the in-game clock to not count up while at the Troupple Pond or campfire. Note: This fix makes the “Hurry Up!” achievement slightly harder!
•Fix: “Left Stick/L3” and “Right Stick/R3” not displaying in menus when using a Sony or Microsoft controller.
•Fix: Right direction button displaying a left dpad icon within the controller binding menus when using a Sony or Microsoft controller.
•Windows: Performance improvements
•Mac/Linux: Fix: Render crash on startup when using slightly older software based OpenGL version.
•Added Shane Calimlim to the credits. He's been here for a while -- but welcome aboard just the same! Without his ongoing engine improvements, debugging support, and drastic overhauls to our build system then these kinds of patches wouldn't be happening! Hurray for continuous integration!
“Shovel Knight is one of the best platformers I've ever played, period.”
9.5 – Destructoid
“Whether you were weaned on an NES like I was, or don't yet know what you missed in a time before you were born, Shovel Knight is an absolute must-play.”
9.0 – IGN
“Shovel Knight is so much more than a love letter to the genre — it is, in fact, the kind of game people write love letters about.”
9.0 – Polygon
©2014 Yacht Club Games L.L.C.
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