From the creator of the Gundemonium Collection comes a thrilling new 2D action-platformer! Help Bunny escape the Devils’ Labyrinth and defeat the 7 Devils in this hilariously over-the-top action-platformer game. Battle through a large, connected map filled with unique enemies, traps, and puzzles.
ユーザーレビュー:
Overall:
ほぼ好評 (226 件のレビュー) - このゲームのユーザーレビュー 226 件中 70% が好評です
リリース日: 2013年9月26日

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Bunny Must Die! Chelsea and the 7 Devils を購入する

 

このゲームについて

From the creator of the Gundemonium Collection comes a thrilling new 2D action-platformer!
Help Bunny escape the Devils’ Labyrinth and defeat the 7 Devils in this hilariously over-the-top action-platformer game. Battle through a large, connected map filled with unique enemies, traps, and puzzles. Use magical items like the Sylph Shooter and the Hyper Heels to power up and defeat the 7 Devils. Manipulate the fabric of time to solve puzzles and survive. Will Bunny be rid of those new ears she so despises? Only with your assistance can she brave this dangerous maze...

Key features:

  • Beautiful hand-drawn 2D graphics
  • Over-the-top comical style with a charming storyline
  • Play through 7 dangerous areas and battle 7 powerful Devils
  • 2 versions: Choose between the original graphics or new remixed sprites
  • Acquire magical items, new abilities and manipulate time to solve puzzles
  • A new arranged soundtrack by Woofle (Gundemonium Collection), alongside the original
  • Full arranged soundtrack in high-quality MP3 format for listening outside of the game
  • Japanese language support now available!
Download Demo http://bunnymustdie.com/demo/

システム要件

    最低:
    • OS: Windows® XP, Vista, or Windows 7
    • プロセッサー: Intel® 1 GHz Processor or comparable
    • メモリー: 256 MB RAM
    • グラフィック: DirectX® 9-level Graphics Card
    • DirectX: Version 9.0c
    • ストレージ: 500 MB 利用可能
    • サウンドカード: DirectSound-compatible Sound Card
    推奨:
    • OS: Windows 7
    • プロセッサー: Intel® 2 GHz Processor or comparable
    • メモリー: 512 MB RAM
    • グラフィック: DirectX® 9-level Graphics Card
    • DirectX: Version 9.0c
    • ストレージ: 500 MB 利用可能
    • サウンドカード: DirectSound-compatible Sound Card
Customer reviews
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Overall:
ほぼ好評 (226 件のレビュー)
Recently Posted
taronin
( 記録時間: 3.8 時間 )
投稿日: 5月19日
This game looked appealing from the store page, but the controls are frustrating to the point of making the game almost unplayable to me. For a game with a similar premise where the controls are actually responsive, check out Rabi-Ribi instead.

EDIT To expand on the problems a bit after spending a bit longer with the game:

The problem is the mechanics of the controls. In particular:

First, when in an attack animation, including after releasing the attack button for most of a second, the character can't turn around, and the game ignores any attempt to do so. This means that attempts to attack, stop attacking, and turn around, and then attack again often result in the second attack going the wrong direction because the directional input wasn't accepted.

Second, the character doesn't stop moving in the air when you release the directional input. You can turn them around by pressing the opposite direction, but the only way to jump off a platform and fall straight down onto one directly below is to do an incredibly awkward zig-zag, pressing left and right repeatedly all the way down. This mechanic alone makes the platforming sections of the game way harder than they need to be.

Either of these flaws taken alone would seriously reduce the enjoyability of the game, but taken together they are a total deal-breaker. They're both awful design choices for a platformer, and they go directly against the expectations set by nearly every other game in the genre.

Beyond the controls themselves, the game has a few other more forgivable flaws. For example, it lacks any "continue" or "reload from checkpoint" facility. In a game where death is frequent and expected, going through the extra two or three screens to load your save game from the title screen every time gets annoying quickly. Also, as other reviews have noted, the weapon-switching system is based on random pick-ups that essentially erase your current weapon, many of them in central areas. This often creates annoying avoid-the-powerup puzzles when you are simply trying to explore but don't want to lose your current weapon.
KHRS
( 記録時間: 0.6 時間 )
投稿日: 5月19日
1. Once I saw people comparing this to the ultimate meme game, Dark Souls, I knew that was a bad sign.

2. I expected this game to be difficult and it is, but it's artificial difficulty. It's a game with average difficulty that's boosted to very difficult because of the horrible controls.

3. I don't mind chinese hentais (that's chinese for cartoons) but this is just a bit too cringy for me. I understand the style they were going for and they did a good job of it, but it just doesn't appeal to me. That's not a critique of the game, I just didn't like it.

Overall: I wanted to like this game but it's just not fun. I like difficult games but this just sucks. Horrible controls, even worse mechanics... I just don't see any appeal in it. $10 is way too much for this nonsense. The $5 I paid for it was too much. Don't buy this, there are way more challenging yet fun games out there that are worth the money.
Thighs
( 記録時間: 0.7 時間 )
投稿日: 5月16日
Disappointed with DARK SOULS III in general and feeling it pandered too much (and Bandai Namco support pandered to little when prompted to return my ability to play online for some reason), I find Bunny Must Die! Chelsea and the 7 Devils is a better sequel.
le wrong generation
( 記録時間: 10.1 時間 )
投稿日: 5月15日
its gooooooooooooooooooooooooooooooooooooooooooooooooooooooooood
Jyenesispon
( 記録時間: 0.6 時間 )
投稿日: 4月27日
ダッシュができないのはなぜー
Gumball Watterson
( 記録時間: 14.0 時間 )
投稿日: 4月4日
This is possibly the worst Metroidvania I've ever played. Doesn't help that the voices get grating and the controls are beyond stiff. If you desperately want a bunny themed Metroidvania I recommend you get Rabi-Ribi instead. That game's controls at least worked.
Edit:I just beat it and the ending is not satisfying if you don't collect 7 hourglasses. I'm glad I don't have to suffer through this piece of ♥♥♥♥ any longer. Do Not Buy This Game. If a friend gifts it to you they are a bad friend.
Mikaroni
( 記録時間: 0.8 時間 )
投稿日: 3月27日
This game is not very good. It's playable, and almost enjoyable.
Lizzakat Blades
( 記録時間: 0.7 時間 )
投稿日: 3月19日
The people who say bad stuff about this game probably hate games....shure its not the best but i liketed it a lot!!!! 7/10
=(e)= Spat856
( 記録時間: 2.5 時間 )
投稿日: 3月12日
Ive just picked up the game and Its pretty fun so far. Im not sure why there are so many bad reviews that have been deemed "helpful". The only thing I can say for certain is this game reuses alot of the same sound effects repeatedly and it makes the game look (or sounds) really lazily done in that factor. Besides that, this game its solid!
Aquaserge
( 記録時間: 12.6 時間 )
投稿日: 3月9日
Absolutly hated this game. Granted I am not much of a "punish yourself till you cry" type of gamer, but the controls and Metroid-esque jumping style just kills it for me. The story made little to no sense, but then again I couldn't finish the game. After viewing some gameplay videos of this game I couldn't have beaten Chelsea with Bunny anyway because I didn't collect enough power-ups, and I'll be damned if I go back and try and find them.

If "I Want to Be the Guy" or "Kazai Mario" is your type of game, you'll probably love this. If bullet hell is your style of game, you might like this. If punish games + bullet hell sounds like heaven, then you just hit jackpot. If not, stay away. Far, far away.
Cin
( 記録時間: 13.3 時間 )
投稿日: 3月2日
Short Version:
Are you looking for a hard metroidvania with time-controlling abilities? Then this is for you! Just keep in mind that the controls can be clunky. Personally I like the extra layer of challenge it brings, but for some players this has dragged down (or even outright ruined) their experience. The story is very silly (but fun!) so this is a game you play mainly for the gameplay/challenge.

Unless you really, really love bunny girls or have a strong craving for a metroidvania, I'd recommend you wait with this one until it's on sale.

Long Version:

I played this game a couple years ago, so when I saw it greenlit on steam it was an instant buy. It's a classic for me, and so far I've had a blast revisiting it. With that said, let's get to the review.

The story is very basic - Bunny got cursed with cat ears, get's lost, and now it's revenge time! The entire game is very silly in a good way, one boss in particular if you play classic. Speaking of, you can chose between classic and updated graphics and soundtrack. Personally I prefer the classic, but the updated version isn't bad either. Just make sure you play through the thermeowclear plant on classic.

As for the gameplay...
The controls definitely take some getting used to. You can't turn when attacking, there's no ducking, there's at least three different jumps, the dash triggers extremely easy and apparently ledges have a gravity of their own. For some people this completely ruins the game, while others see the unusual controls as part of the challenge. Personally I like how I'm forced to think differently compared to many other platformers.
Speaking of challenge, this game is hard. Some of the secrets are devilishly hard to find, the weapon system requires you consider your choices, the controls force you to think differently, and overall this game was designed specifically to make bunny die. A lot. Collecting upgrades is also incredibly rewarding - there isn't a single one that won't be worth it.
One major feature is the ability to control time, which I love. It creates a nice contrast to the normally chaotic gameplay. It's utilized very well and creates quite a few interesting puzzles. The only thing to keep in mind is that your time ability will be very lackluster until you've collected enough upgrades to unlock the eternal stop.

Other than that, the only thing to keep in mind is that when starting the game, DON'T pick fullscreen. A lot of players have had problems with that, and fixing it, while not too complicated, can still be very annoying.

Some personal tips:
- You can wall jump up a single wall. Exploit this to save time
- Save your Bunny Dolls for the final boss
- There's three different jumps: standing jump, walking jump, and dashing jump.
- Try to find as many items as you can. You're missing out on half the game if you don't.
- There's lots of objects that can be destroyed or even walked through, and there's usually no hint as to where they are. Have fun!
Vetyt
( 記録時間: 1.2 時間 )
投稿日: 3月2日
This game is a platformer.

Controlls are terrible.

Combine the two and you have a recipe for a frustrating game with artificially high difficulty (which feels like is there only to lenghten the game).
coolRONz
( 記録時間: 0.2 時間 )
投稿日: 2月28日
Not the worst game by any means, but given the fact so many games better for $10 makes it a hard sell. First off you need to pickup abilities, for example the firt thing you will think is your joystick isnt working, she only runs forward, you need to pickup an ability when you first start the game. Not a bad thing, just a strange way of playing a platformer to me. When started the game in fullscreen, the screen was black, had to go into the compatability settings and "run in 640x480 screen resolution" not a big issue, but its hard to recommmend a game that doesnt work out of the box. If you like oldschool platformers its a gem, but only at a discounted price.
Sven++
( 記録時間: 0.4 時間 )
投稿日: 2月28日
The controls are a nightmare. Maybe I'm just bad, but I can't even geet past the first boss because it feels like I'm fighting more against the control scheme than the enemies.
I want to like this game, but I can't even get far enough to get any enjoyment out of this.
epicfail236
( 記録時間: 0.6 時間 )
投稿日: 2月25日
Date: 2/24/16
Review Number: 26
Game: Bunny Must Die! Chelsea and the 7 devils.
From (Creator Publisher): Platine Dispositif
Played On: Steambox w/Controller
Steam Price as of Review: $9.99
Total Time played: 30 Minutes
Review:

The next game to come up on the randomizer, another indie platformer, this time a game called Bunny Must Die long subtitle goes here by Platine Dispositif. Now, indie platformers haven't necessarily been kind to me for the last several reviews, and when I initially had a couple of controller issues, I was concerned that that trend was going to continue. However, after about five minutes of tweaking the default controller settings and I was surprised to find myself correcting... myself. Behind the slightly subpar graphics and slightly off controls is a surprisingly snappy metroidvania clone. As this is an indie game created by a smaller developer, the game seems significantly smaller than most other clones of the kings of platformers, however the gameplay is interesting, and the unique ability of the main character to both slow and reverse time is a refreshing new take on the old weapon/missile pattern. Both the voices and the soundtrack are nothing necessarily special but fit the game very well in both tone and style, though the lack of voiceovers during the cutscenes seems like a miss. The gameplay in general is delightfully metroid, with only a few minor flaws. The control scheme is simple enough, with three main buttons to handle everything, though the controls are not always the most precise, and I would often find myself jumping in the opposite direction I was moving, which can become frustrating in precision platforming.

All in all, I feel like this game is certainly worthy of the genre, even if it's nothing special within it. A decent buy if it's on sale, especially if you're not currently playing one.

Game’s Fate: Kept. The last metroidvania I actually played actively was the trope namer, so until a better one comes up on the randomizer, this one will do nicely.
Buy/No Buy: It's pretty good. I know there are better ones out there, but if you see this on sale, it's totally worth the money. Buy.
KEBLAOMEGA
( 記録時間: 16.5 時間 )
投稿日: 2月22日
I love metroidvania games and very difficult platformers so I thought this game, advertised to me as a combination of the two, would be perfect. There is a lot of potential in the level design, powerups, and humor of the game. However, the game is made too frustrating by the annoying control scheme and the fact that the difficulty is often plagued by seemingly unavoidable hits at times. I finished the game strictly because of my unfortunate obsessiveness, but would not replay it and would not recommend it to someone else who hasn't played it. There was a time (~10 years ago when it was released) when I would have given it a good review despite its flaws, as there were much fewer metroidvanias back then. But nowadays there are better metroidvanias and better precision platformers out there.
Cyril
( 記録時間: 14.2 時間 )
投稿日: 2月14日
This was kind of a "so bad it's good" game for a while, but then it got frustrating enough to wrap back around into "so bad it's terrible" territory.

Like. The main problem comes down to the stiff, archaic controls. For one, stuff just flat out doesn't work sometimes, and random stuff just happens at other times. Double tapping to dash is always a bad mechanic, but here it doesn't even work half the time, and the other times you'll arbitrarily dash without meaning to. There's two different main jumps, a straight up jump that's taller and a lower spinning jump, and naturally the lower jump is useless in platforming and basically pointless to have at all. There's a dash kick you can use by attacking while dashing, which will sometimes arbitrarily stop for no reason and get you stuck not moving. TURNING AROUND in this game is a busted mechanic, even, you won't face the direction you're holding unless you perform the specific turning around animation first, and yes, this means you'll attack the wrong way quite often. There's also three kinds of wall jump (though the game only tells you about one) which is great when wall jumping by itself is already super finnicky (seriously, worse than Super Metroid's wall jump... geez), and then sometimes a different wall jump than the one you want will activate (the low kicking jump is utterly useless and likes to trigger quite often). Basically, as you can see, nothing works. Outright. Nothing. It's basically one of the worst controlling games I've ever played; at least La-Mulana is consistent with its weird mechanics.

So yeah, the controls alone make the game a failure, but then it's not like the rest of the game is great design-wise; it's generally pretty awful. Most of the boss designs are just spamfests; the first boss and the fourth boss are basically the only exceptions, the only bosses that feel actually skill-based instead of luck-based. The final boss especially is a seven phase monstrosity that boils down to just a battle of attrition more than anything else. And naturally the controls make the platforming pretty bad, though even then there's a lot of one-block jumps and weird wall jumps and with how arbitrary damage output of various things is it's just not fun. Spikes do a ton of damage and there are a few enemies who randomly do a ton of damage too, while everything else does relatively little in comparison. There's also a few attacks that stunlock you, even though other times you have decently long invincibility frames... who needs consistency? The puzzle designs are mixed, there's a few clever ones but a lot of them are just "do section fast, if not, rewind time if you can". And exploring in this game... is not fun at all, because of how awkward the game is to play. On top of that, secrets are hidden in pretty universally mean places, random blocks in the wall, fake walls guarded by breakable spikes (not all spikes are breakable, notably), switches hidden behind foreground objects, just, all sorts of stupid stuff, I didn't bother exploring without consulting a guide to make sure I wouldn't miss anything.

So basically... the controls are garbage and the game design is garbage. It's... not a fun game in the slightest. It was a little fun in the earlier areas I guess, before all the game's problems really showed up in spades, but any part of the back half of the game was just filled with frustration and bitterness, it does not feel like this game likes players in the slightest.

The graphics are okay though and the soundtrack is quite good, but that's not, like, going to save a fundamentally unfun game in the slightest :P

Update regarding Chelsea mode:
It's good, until the final boss, which is literally the worst part of the entire package. Instakills as late as the 8th phase and the 9th phase does half your maximum health with contact damage, disgusting.
Rena
( 記録時間: 3.6 時間 )
投稿日: 2月5日
Do I really have to try and sell you on bunbun Metroid? Come on.
Most Helpful Reviews  In the past 180 days
13 人中 9 人 (69%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.0 時間
投稿日: 1月4日
This is a really fun and goofy metroidvania developed single handedly by a Japanese developer. I dont like using the term "metroidvania," but that is preciesely how this game functions. It feels like it was developed during the SNES/Genesis era, which makes me happy. (Slight digression: this is as opposed to the many indie games out there today which use sprite-art and chip-tune sound effects, but dont feel like retro games in the slightest.)

I will admit, I have not yet finished the game as of writing this review. But I have played through a good portion of it, and I enjoy it thoroughly. It's light-hearted nature and authentic retro feel always brings a smile to my face when playing.

Put the sound track and visuals on "classic" and enjoy!
このレビューは参考になりましたか? はい いいえ 面白い
42 人中 24 人 (57%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 1.3 時間
投稿日: 1月31日
Bunny Must Die! Chelsea and the 7 Devils is a metroidvania platformer made by Platine Dispostif, who are known mainly thanks to their bullet hell games Gundemonium and Hitogata Happa. How did the developers manage the genre change?

The level design is in metroidvania style, with semi-open world where you are unlocking rooms of previous zones to progress further. What stands out with the game is definitely the sweet visual anime pixelart style that looks great, considering also the well-made animations. Chelsea and her moves look great!

The unique gameplay mechanics the game offers, is the option to control time. You can stop or rewind the time, and you'll have to use it for few puzzles; in other cases it's a great utility skill for combat. But don't expect spamming those skills, you have very limited resources to slow time, so you can't affect the time for more than few seconds.

Weapon system in the game feels weird, as you are finding weapons through the levels, but you can have only one weapon at time and you can't swap to the previous weapon. You have to hope you'll find your favourite sword or boomerang soon again.

What ruins the whole impression from the game is the controls. They are terribly clunky, you'll miss jumps pretty often. To dash, you have to quickly double tap the movement key which usually badly reacts in shorter ranges to jump. Blocking is made, as it feels like a tradition for Japanese platformers, by tapping the specific movement direction in the moment of impact.

Conclusion:
Bunny must die, and she will die a lot. Sometimes because of higher difficulty, sometimes because you couldn't get her movement fully in control. Ability to control the time is nice but it doesn't change the fact that this is mediocre platformer with bad impression because of clunky controls.


For more reviews, join Samurai Vader's Point of View group and follow my curator page, I'm always happy to see feedback about my reviews.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.2 時間
投稿日: 2月28日
Not the worst game by any means, but given the fact so many games better for $10 makes it a hard sell. First off you need to pickup abilities, for example the firt thing you will think is your joystick isnt working, she only runs forward, you need to pickup an ability when you first start the game. Not a bad thing, just a strange way of playing a platformer to me. When started the game in fullscreen, the screen was black, had to go into the compatability settings and "run in 640x480 screen resolution" not a big issue, but its hard to recommmend a game that doesnt work out of the box. If you like oldschool platformers its a gem, but only at a discounted price.
このレビューは参考になりましたか? はい いいえ 面白い
50 人中 26 人 (52%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 1.1 時間
投稿日: 1月19日
With one of the longest titles in video game history, Bunny Must Die! Chelsea and the 7 Devils is a 2D platforming action adventure with rigid and terrible controls that get in the way of any fun there could be. On the surface its a good looking game and I think that's all there needs to be. You fight a giant cat, you wear a bunny girl costume while platforming a labyrinth and there's a button to take a selfie screenshot. Does a game need more than that to sell it? There is plenty of old school charm with the visuals, a few items to collect like running shoes and the game's time mechanic that lets you freeze time around Bunny and halt traps. Other games have done it better, but the genre itself is popular enough where any game in it becomes a must own.

When you start the game for the first time, you're given a choice what type of game window you'd like and you had better make the right choice because you're only asked once. Making the wrong choice gives you a black screen with music. You can sometimes remedy this by pressing Right, Right, Z and then Right, Right, Right, Up, Z. Otherwise just go digging through the game's .ini file to solve the problem. Perhaps that's a Windows 10 issue, but its still a giant issue.

The real problem is that its tough to control Bunny. Movement feels stiff and you're either attacking or moving, never both at once. There is no duck attack, but rather Bunny will attack down at an angle. She can also attack up and up at an angle. Another limitation is when you're attacking, there is no way to turn around. You need to stop attacking, move the other way and risk bumping into an enemy if they are close enough.

If you try to nudge your way off of a platform, if you do it too slight, she will correct herself back on the platform. This feels like a glitch to just disappear and move ten pixels over to safety. On the other hand, there are plenty of blind jumps with the potential for death spikes below. To compensate, you can halt all movement and push down and after a moment the screen with scroll down to show you spikes. Plus, the item icons can obscure what's below even if they're a bit transparent. The list of items seems unnecessary since you never have to switch between them.

Oh but then there are other blind challenges, such as flying enemies that shoot and gravity takes their projectiles downward to you. They can fire at you from off screen and it adds to the challenge, but only because movement is so stiff.

Once you earn the running shoes, you can dash with a double tap in one direction. The dash is quick and you can jump kick enemies with it, but the issue is that its easy to run by accident. Perhaps using a keyboard makes it less prone to issues, but I was using a 360 controller.

Bunny is a game with several weapons and she can only hold one at a time. Some are interesting, others are basic like throwing swords. Rather than a gun they are swords. She can get a slashing sword that is borderline useless since its easier to kill enemies from a distance with anything else. There are boomerangs which are always cool to have in any game and even a giant mace that will come back at you. Using the mace almost turns into an orbiting shield. The only downside is you need to catch the mace again to use it.

To get these weapons you need to break candles, which is fine because other games have done it before. The issue is if you are close enough to a candle and a weapon drops, that weapon is yours. The old weapon should be dropped so you have a choice. While weapons only pop out of specific candles I found myself getting a weapon by accident and I'd need to backtrack to get the weapon I did want.

One of the interesting facets of the game is the jump mechanic. Its just as rigid as movement, but when you just jump, its a tall jump, but when you leap in a direction, Bunny spins around. When you spin and attack she will throw weapons in a spiral. Well except the mace. The mace can destroy red projectiles, while other weapons can only take out blue ones. This is helpful for boss fights.

As for the bosses, the early fights feel laughable and easy. Just stand and spam your projectile. One boss managed to never hit me, despite standing in front of it and never moving. Perhaps that was just a boss rather than one of the 7 devils. Major bosses incorporate a cut scene, but I was never invested in the story. The title says more than what you need to know.

The time mechanic feels underutilized. Time will stop everything but Bunny and her mace. It stops your projectiles, that is except for the mace, but the catch is the mace cannot damage enemies when time is stopped. The game attempts to make more use of the time mechanic by letting you hold the button to reverse time, yet I was never able to get it to work except for a few occasions. Even then it only respawns candles and enemies I had destroyed. If there's anything that needs explaining, there are several signs with hints. Things like freeze time to jump on a platform, freeze time to disable a trap and double tap a direction to run and jump a gap.

Death in the game is a true annoyance, because its game over and you're kicked out into the main menu where you must continue from your last save. This is a ridiculous punishment for a tough to control game. I would think that a mechanic that lets you reverse time would spare you from death, but no; Bunny needs to be alive to reverse time. That feels like a missed opportunity and the entire game feels like missed opportunities. You have a time stopping mechanic yet there are no puzzles beyond find an orb to open a door. You collect items so fast and furious it makes me feel like the game is devoid of content.

Saving will restore health and your time powers. When you save it adds time to your run, so for experts, there is reason to run through the game with minimal saves. Collecting purple triangles that spray out of defeated foes and candles will refill your time meter. There are a few collectibles that will increase your time meter as well.

Bunny Must Die! Chelsea and the 7 Devils is a game that needed more time on the fun and less time on the graphics. The art and style help sell it, but its a tough game to play or enjoy for that matter. At the price tag, a night with this bunny feels like a risky proposition.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
66 人中 54 人 (82%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 44.6 時間
投稿日: 2013年12月7日
原題「チェルシーさんは7の魔神をブッ殺さねばならない。」略して「チェルのブ」。
和製同人ゲーなのに長らくおま国だったのがようやく解禁され、しかも日本語完全対応。

内容は、広大なマップを探索し、集めたアイテムを利用して進んでいく2Dアクションゲー。有名どころではメトロイドに近いか。
かなり自由度が高く、ほとんどのアイテムを無視しても頑張れば進めるのが面白い。
一方で難易度も高く、初見殺しのオンパレード。慣れる前は操作性もきつい。セーブポイントがやたらあるのが救い。

あと作者が相当なレゲーマニアらしく、タイトル通り「チェルノブ」をはじめ、
「シャドウゲイト」「トリオ・ザ・パンチ」などのマニアックなゲームのネタが多数。
スチーマーで分かる人がどれだけいるというのか・・・

まあ要するにチェルシーさんが可愛いので買い
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26 人中 18 人 (69%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 1.3 時間
投稿日: 2014年6月7日
恐ろしく操作性が悪い。
ゲームそのものはよくある横スクロールアクションなのだが
とにかく操作性が悪い。特にジャンプと向き切り替えの仕様が最悪で
左に飛んでから右の敵を攻撃する場合
一度着地してから右キーを入れ直し振り向いたのを見てから
改めて攻撃するという前時代的な操作を要求される。
ストレスが溜まりやすいのでオススメしません。
このレビューは参考になりましたか? はい いいえ 面白い
16 人中 12 人 (75%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 9.0 時間
投稿日: 2015年1月10日
メトロイドライクな2Dのハクスラアクション。ライフやこのゲームの特色である時間停止できるゲージを進めばどんどんアイテムで増やせる。
ゲーム的にはさくさくできる謎解きパズルや理不尽な敵の配置などを工夫して攻略するので場面場面クリアできたら大変気持ちいいです。そこらへんは2Dアクションの醍醐味かと。
時間停止して敵の攻撃かいくぐったりドッスンみたいなプレスをかいくぐったり、はたまた閉じたゲートを時間巻き戻しで開いて進んだり。そんなアクションが特徴的です。ゲージが有限なので戦略姓もあります。
ただ、操作性が最悪でジャンプ中に方向切り替えできないので着地してから切り替えて敵を攻撃、同方向二回入力でダッシュ+ジャンプで幅の広い崖を飛び越えるはずがジャンプ入力ができなく、しかも落ちた先が一撃死みたいなものが多すぎます。
パッドでもキーボードでも入力が悪くストレスたまったりパッド投げつけたりしたくなりますがゲーム自体はメトロイド好きなら間違いなくはまる作品です。
このレビューは参考になりましたか? はい いいえ 面白い
16 人中 11 人 (69%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 7.2 時間
投稿日: 2015年7月24日
操作性が死ぬほど悪いっていうか死ぬ。以下ストレスだったポイント。
・やたら狭いところでダッシュジャンプしようとしてそのまま下に落ちてトゲに刺さって死亡
・攻撃中に向きを切り替えられないので、明後日の方向を攻撃しまうと敵の攻撃でノックバックされてトゲに刺さって死亡
・セーブポイント復帰時で動けないところにすぐに左から来る敵に対応したいのに右を向いているバニーさん

操作性が悪いせいで初見では無いところでハマりやすいし、ストレスフル。
このレビューは参考になりましたか? はい いいえ 面白い
21 人中 13 人 (62%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 45.0 時間
投稿日: 2013年12月1日
時間停止・逆行を使えるバニーさんのアクションゲーム
普通にやっても面白いけど後ろ方向に歩けない縛りとかもできる
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 2.2 時間
投稿日: 2015年5月2日
爽快感のある動きとステージ構成がマッチしていないような気がします。
ダッシュやジャンプキックでステージを飛び回っていると、見えてないところの針に触れてはいおしまい、という感じ。
段差ひとつ登るのにも微妙に足りないジャンプ力で何度も挑戦せねばならず、腐っている操作性も相まってストレスフル。
なぜお金を払ってストレスをためているのだろう、と疑問に思うゲームです。
アクションに自信のある人、根気強く取り組むことを苦に思わない人以外にはおすすめしません。
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 3 人 (43%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 0.2 時間
投稿日: 2014年8月15日
so horrible, how to control in the game
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 4 人 (40%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.9 時間
投稿日: 2013年12月14日
良くも悪くも
『あ~いかにも日本の同人ゲーだな~』
と思わされる作品
このレビューは参考になりましたか? はい いいえ 面白い
15 人中 5 人 (33%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.7 時間
投稿日: 2014年7月7日
わかりやすい横スクロールアクション。難易度もそこそこで楽しく遊べた。
このレビューは参考になりましたか? はい いいえ 面白い
15 人中 5 人 (33%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.6 時間
投稿日: 2014年8月14日
ダッシュ前提のマップ攻略がひたすらやりづらい
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 1 人 (14%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 12.5 時間
投稿日: 2014年6月26日
探索系のアクションゲーかな・・・割と長くて楽しい
このレビューは参考になりましたか? はい いいえ 面白い
26 人中 6 人 (23%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.3 時間
投稿日: 2013年12月29日
めっちゃ慣性効いてて操作しづらいこれ!しかもミスるとだいたい死んでる!
そんな横スクロールプラットフォームアクションちょっとパズル

5年以上前のゲームだからね
しょうがないね
このレビューは参考になりましたか? はい いいえ 面白い
182 人中 148 人 (81%) がこのレビューが参考になったと投票しました
35 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 1.2 時間
投稿日: 2013年10月24日
The closest thing to playing a Metroid game where Samus Aran is dressed in a bunny suit.

It's also less offensive than Metroid: Other M.
このレビューは参考になりましたか? はい いいえ 面白い
127 人中 89 人 (70%) がこのレビューが参考になったと投票しました
19 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 3.0 時間
投稿日: 2014年7月3日
Like Bunnygirls?
Like Catgirls?
Like a game thats harder then Dark Souls?

Then get this.
このレビューは参考になりましたか? はい いいえ 面白い
48 人中 37 人 (77%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 12.1 時間
投稿日: 2014年2月17日
So what does this game offer? Well, let me list them off:
It's an excellent and unique Metroidvania. It has hilarious dialogue with the bosses. And also it has plenty of moments to make you go "What the heck?!". Oh yeah, and the soundtrack? It's awesome.
This game will challenge you. And it will also make you laugh.
このレビューは参考になりましたか? はい いいえ 面白い
75 人中 52 人 (69%) がこのレビューが参考になったと投票しました
5 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 5.9 時間
投稿日: 2013年11月25日
The Year is 1999X. Thermomewclear power: a modern scientific marvel that allows free clean energy for all of bunnykind. This safe and renewable energy was the perfect solution, until the Thermomewclear Power Plant blew up and cursed poor Bunny with a pair cat ears. Still retaining her long lapine ears as well, she is vexed by the fact that no one can tell if she is a rabbit or a cat. She even went as far as to seek the aid of a wise old bunny, but unfortunately he was brutally murdered by a rampaging bull and has left Bunny stranded in the cave of the 7 devils. If you think sounds mightily effed up, you are probably right, but no matter. It is time for Bunny to set forth and kick some devilish ♥♥♥!

Bunny Must Die! Chelsea and the 7 Devils is a classic example of the tried and true Metroidvania formula. It was created pretty much singlehandedly by Murasame of Platine Dispositif (aside from voicework), and like his other works the game can be punishingly hard at times. The original release was only in Japan, with 4:3 graphics and a midi-ish soundtrack. However this localization offers many enhancements over the original release, such as new widescreen graphics coded in by Murasame, a wild soundtrack arrangement by Woofle, and a fresh English translation.

When starting BMD the first thing you'll notice is the lush hand-drawn anime graphics. The next thing you'll notice is that you can't walk to the right. You must first walk to the left a few steps to collect "The Gears of The Past" to be able to turn around. This quirky bit of humor quite obviously pokes fun at the general mechanics of the Metroidvania genre, and trust me when I say that a whole lot more will be lampooned before you finish the game. The game even pokes fun at you (and then throws a viciously hard boss your way) for sequence breaking. Yes, the large-foreheaded first boss lady will fly off the handle if you skip her.

Now despite the amusing jokes and cliches blown out of proportion, the gameplay in Bunny Must Die is your standard Metroidvania exploration with plenty of Castlevania-style combat. You also gain the ability to bend time to your will, and that opens a whole new dimension in gameplay and puzzle solving. I should note though that no matter how good you are at this sort of game, you WILL die often. Just go into this adventure knowing that fact and you will have a good time. The way we learn is by making mistakes, right? And sometimes being repeatedly run over by a turret-tank while it fires laser beams up your ♥♥♥♥ is a learning experience too.

Rockin' Android has definitely gone all-out in the process of making Bunny Must Die a breakout title for the western world. They have go so far as to give the options to use the original graphical mode and soundtrack, despite the overhaul that is provided by default. This speaks volumes of their dedication to customer satisfaction, and to their preservation of the original product's values. Just as with the Gundemonium Collection, Rockin' Android has taken an already awesome property and further polished it to gleam like a diamond and stand out on it's own in the rough sea of indie games.

So to recap: Bunny Must Die! Chelsea and the 7 Devils offers frenetic platforming, Metroidvania-inspired exploration, kickass brutal bosses, a rocking re-arranged soundtrack, a superbly localized and hilarious story, a cute as heck main character, a super secret hidden character with a second playthrough, and tight controls that ensure that if you screw up, it's your own damn fault. What the heck are you waiting for? Bust out your favorite gamepad, buy the game, and kick some demonic patootie! Bunny's fate depends on YOU!
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