3 December
Welcome to Version 1.0.0, Build 5.0 - Update #42!
We’ve decided to push out a pre-release of v1.0.0 to everyone today a bit earlier than our planned move out of Early Access. It’s a pre-release because we are still tweaking things and adding final audio, but it’s in pretty good shape and we wanted you all, our early adopters to get it first!
We would like to take this opportunity to tell you how much we’ve thoroughly enjoyed working with you all, listening to your feedback and requests and having you help us shape Fight The Dragon into a bigger and better game than we ever planned it to be.
You are a truly amazing community of gamers and creators - so generous with your time and energy, and Jarryd, Ari and I are more grateful than we can ever express in words for your help and efforts.
Thank You All!
Final Dragon Arena
We are finally shipping our complete version of the Dragon Arena. There is now a final reward for killing the dragon and we also now track number of times you’ve killed your dragon (yes, you can kill it more than once, and earn your final prize more than once) and the dragon leaderboard and rank now tracks the total damage dealt, so no more resetting back to the bottom after a kill.
BTW, we’ve had to stomp everyones progress. We have mentioned this was coming for quite a while. You wont have lost any Dragon Rings you’ve earned previously, but everyone starts back at 0 damage on their Dragon.
New Item Types - Wands and Tomes
Fire Lords and Ice Wizards get two new item types for V1.0 - Tomes and Wands!
Wands are a ranged weapon that doesn’t actually shoot a projectile, it just damages the enemy immediately. This means it’s pretty accurate and reliable, but does less damage than your average ranged weapon.
Tomes are a unique item type that goes in your shield slot - instead of absorbing damage it charges for every hit that you take. Once it’s fully charged, a tome will explode, doing damage to all nearby enemies. They’re a pretty cool offensive alternative to the shield and there’s a few different varieties with different effects for you to find.
Steam Workshop
We are finally shipping our Steam Workshop integration!
The 2 Workshop buttons in the Character Customisation are now active. The Workshop icon will open up the Fight The Dragon workshop page inside your game via the overlay, so you can subscribe to items, and the Add Item button will allow you to package and publish your own items.
If you subscribe to items via the overlay, you’ll need to exit the customisation system for them to get loaded in (once Steam has downloaded them).
We’ve included a bunch of example assets from FTD and some instructions in a FightTheDragon_Workshop folder next to where your game is downloaded and we’ll get a Steam Guide with the relevant info up ASAP.
We’ve also uploaded some starter content to Workshop for you all to try out (with more on the way ovr the next few days), you can access the Workshop here: http://steamcommunity.com/app/250560/workshop/
Any items you subscribe to will appear at the top of the customisation item palette and will be marked clearly as a workshop item.
Have fun!
Achievements
We’ve added 60 Achievements for V1.0 - good luck unlocking them all! Most of them are based on stats we’ve been tracking for a while, so you might unlock some when the game boots up. If you want to check your progress in-game, there’s a new Notice Board on the side of the house that you can check out that contains a run down of your progress.
Combat changes, Balance and Level Cap
We’ve made some pretty significant balance changes this update as well as raising the Level Cap to 60.
We’ve increased the damage amount of any newly dropped Two Handed melee weapons (Greatswords, Hammers, Spears) by 20% to 30%, while also increasing the range between the min and the max damage on these item types.
We’ve also made some changes to our combo system. On a one handed melee weapon the third attack will do 20% extra damage for every enemy you hit. On a Two Handed melee weapon, you’ll do 20% extra damage on your 2nd attack and 30% extra damage on your third attack.
1.0.0 (Build 5.0) Change List
New
- Added an end to the Dragon Fight
- Added Steam Workshop
- Added 60 Steam achievements
- Added Heroes Register
- Raised Level Cap to 60
- New Fire Lord/Ice Wizard weapon - Wands
- New Fire Lord/Ice Wizard Item Type - Tome
- One handed melee weapons will now do more damage on their third attack in a combo
- Two handed melee weapons will now more damage on their second and third attacks in a combo
- Can now teleport to another player in a multiplayer or split-screen game via the Pause Menu - Limit 1 teleport per 30 seconds
- Lots of new sound effects
- ACK: Added a destructible wall type that has no cracks and can only be destroyed via events
Changes/Improvements
- Increased damage of two handed weapons
- Home screen can now be at night after you have 6 adventures on your map
- Open doors now have a smaller collider size - helps AI move around them easier
- Improved AI pathfinding around some circular props
- End of Game Screen will now show the character names of players, not the Steam player names
- Improved physics handling of intersecting players in a multiplayer game (less chance of being catapulted into the sky)
- Added a character count to the adventure comments field
- Pressing Escape while the context menu is open in the World Map now closes the context menu
- Map Counter UI now hides while Gallery is open
- Fixed player details sometimes not displaying correctly on the map screen
- ACK: Info panel on right of screen now turns off when palette opens (was overlapping at some resolutions)
- ACK: Enemy and Paint/Sculpt toolbars are now draggable with the mouse
- Moved to a new version numbering system (Version & build number)
Fixes
- Fire Mine screen shake now occurs correctly in a networked game
- Fixed NPC and Enemy names sometimes getting stuck in the bottom left of the screen
- Fixed some enemy ragdolls having shields equipped
- Might have improved issue where UI text would sometimes put a letter on the wrong line
- Fixed music slider in Options not working correctly after fighting the dragon and returning home
- Potentially fixed an issue where AI would get stuck in a perpetual Flee state
- Fixed split screen issue where player 1 would lose mouse control when player 2 had pause screen open
- Fixed issue where swapping weapons while in Beserk would increase speed of player dramatically
- Fixed being able to favourite campaign adventures
- Fixed being unable to reconnect to a LAN game after you’ve disconnected from a LAN game
- Fixed Item info cards not appearing correctly after redeeming a gift from the Loot Shrine
- ACK: Fixed dashboard comments section not showing long comments correctly
- ACK: Fixed controller help not updating correctly after opening and closing the palette
- ACK: Fixed a crash when opening the menu while on an enemy and then selecting the enemy (controller only)
- ACK: Fixed a spelling mistake in the event setup UI
- ACK: Fixed Copy+Paste box visual staying on permanently if you open the menu while pasting