A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!
User reviews: Very Positive (1,019 reviews) - 81% of the 1,019 user reviews for this game are positive.
Release Date: Dec 4, 2014

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Recent updates View all (61)

January 27

Version 1.1.3, Build 9.7 - Happy New Year!

Welcome to Version 1.1.3, Build 9.7

Happy New Year!

This is a small update to get a couple of new features we’ve been working on out to you all that we didn’t have time to ship last year - enjoy!

New Enemy NPC’s
One of our most commonly requested features is the ability for enemies and NPC’s to be interchangeable - the ability to make some enemies talk to the player, or an NPC to talk to the player and then become hostile and fight. Unfortunately, decisions we made in the architecture of Fight The Dragon all the way back in 2013(!) make scenarios like this impossible - the immense amount of work required to rebuild large sections of the game while keeping legacy adventures compatible is an unfeasible task.

However, while we can’t give you all of the features you’ve been asking for, we’ve come up with what we think is a pretty cool compromise - Enemy NPC’s! The standard NPC can now be switched into Enemy mode, where you can select from 13 different enemy varieties (Skeleton, Orc, Male + Female Brigands, Mummy and Zombies) that will look like an un-armoured enemy, but function exactly like a standard NPC. The enemy can select from 4 different animations (Default, Scared, Angry and Sad) and has all of the same abilities that a normal NPC has (Dialogue, Events, Icons, etc ).


New two sided window facades
Based on some suggestions from the forums, we’ve added a new type of two sided window facade for creators to use on single-width walls, so you can see a window from both sides of a wall.

1.1.3 (Build 9.7) Change List
  • Added new Enemy NPC varieties
  • Added new 2 sided window facades

  • Made UI scale more when at highest value - this may cause some minor overlapping UI on extreme settings
  • Improved Dragon background image on splash screen - should work better on wider displays

  • Fixed a rare UI focus issue when opening the Adventure Gallery after using the Loot Shrine
  • Fixed an issue where blocked adventures would gradually build up locally and eventually crash the game when attempting to play a random adventure

3 comments Read more

December 15, 2015

Version 1.1.2, Build 9.2 - Happy Anniversary!

Welcome to Version 1.1.2, Build 9.2

Happy Holidays everyone!

1.1.2 fixes up a couple of bugs and annoyances that have been reported recently on the forums, improves enemy AI and pathfinding and also includes a new “Experimental” branch of the game running on a the latest version of Unity (5.3.0f4) - Yes, we’ve skipped 5.2 as our crash bugs were never fixed.

We also missed the one year launch anniversary of Fight The Dragon! On the 4th of December last year we launched out of early access and thanks to the support and effort of the community it was one of 3 Sprocket’s biggest desktop launches. Throughout the year we expanded the game with many great updates that included new editor features, more gameplay improvements, bug fixes, performance optimisations and of course, a substantial content update that included 4 new special abilities per class!

So thanks again for playing and supporting Fight The Dragon in 2015, it really means a lot to us that we have such a long-lasting and supportive community of players and moderators! We wish you all a happy and safe holiday, and we’ll see you all in 2016!

Advent Calendar
Some enterprising creators in our community have built an Advent Calendar - a daily series of Holiday themed adventures available for everybody to play. The quality of these adventures is astounding, and some of our all-time best creators have contributed to the project. So if you’re looking for some great holiday themed adventures to play, be sure to check out the 2015 Advent Calendar in our forums - http://steamcommunity.com/app/250560/discussions/0/492379159711598125/

Steam Controller support
Thanks to the good folks at Valve, we got a Steam Controller for the office! After a bit of testing we’ve built a default configuration that we really like for playing Fight The Dragon, and the first time you run the game with a Steam Controller it should automatically select that configuration.

Note: We have discovered an issue where the game will sometimes stutter unacceptably while playing with the Steam Controller with vibration enabled in an online game. We’re still investigating, but in the meantime we recommend disabling Rumble via the Settings menu when using the Steam Controller.

Experimental Unity 5.3 branch
After the mixed results some players saw with our last Unity update attempt, we’ve decided to test out another Unity engine update in an experimental branch. We’d greatly appreciate you trying out the new branch and seeing if you encounter any weirdness/crashes/bugs and reporting them in our forums. You can access the branch by right-clicking the game in your Library > Properties > Betas > Experimental.

The two versions should be compatible save-wise, so if you do switch to the Experimental branch and encounter problems, feel free to switch back to the default version.

The reason we are trying to move to a newer version of Unity is to of course, stay current with all engine bug fixes, but to also capitalize on the constant performance improvements Unity are adding to their latest engine versions.

So we are hoping that if the 5.3 experimental branch is stable for everyone, we can officially move to it and move off the 8+ month old version we are stuck on now :-)

*NOTE: Our Linux machine died today ! Yay… poor guy, abused and ignored for most of it’s life. This means that though we got to test the main Linux branch, we’ve not been able to test the experimental Linux branch, so if you try it out, keep in mind it’s had no testing from us.

We are currently building a new Linux test machine, but didn’t want to hold up this update for it.

1.1.2 (Build 9.2) Change List
  • Move to Unity 5.3.0f4 (Experimental branch)
  • New default Steam Controller configuration

  • Improved special abilities help UI in the pause menu
  • Fixed some incorrectly coloured buttons in some ACK UI
  • Enemies can now step up on bridges that are low enough
  • Enemies can now climb up on bridges that are a climbable height
  • Enemies can now path-find up onto bridges from the side
  • Enemies can now see through bridges properly
  • Players can now climb onto bridges that are a climbable height

  • Fixed some abilities that would briefly play audio even if sound effects are muted
  • Fixed Rogue Stun Mine ability awarding Mana and breaking stealth when applying damage to enemies
  • Potentially fixed where a character might end up with no weapon in their hands after a special attack
  • Fixed some pathfinding cases where if an enemy got too close to a non walkable area, like a fence, they could not move off it
  • Fixed a bunch of Online play issues that would try to fire network events after an enemy had been killed - this could have led to gameplay stutters
  • Potentially fixed a temporary character lockup at end of a dodge roll
  • Fixed issue where using Fire, Ice or Poison on an enemy in an online game would cause enemy targeting issues for other players
  • Improved enemy network movement syncing and enemies now animate correctly when climbing in network games

7 comments Read more


“Fight The Dragon has a pretty sweet deal going. Awesome custom content through the Adventure Creation Kit, a fun Hack'n Slash combat system, and a unique end-game goal of defeating an epic dragon boss.”

“Overall, Fight the Dragon has been a completely addictive experience and I’ve enjoyed my time with it greatly.”
Universal Gaming Reviews

“…we are having a ton of fun with the game!”
Epos & Chu | Lets Play Together

About This Game

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!

Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).


Follow us on twitter - http://twitter.com/3sprockets
Our Latest Dev Let's Play 9 Video... 18th December 2014
See all of our Dev Let's Play videos here...

Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!

Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena

As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Couch Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad & Big Picture support

State Of the Game - FAQs

Game - Current State & FAQ

Adventure Construction Kit - Current State & FAQ

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Additional Notes: Requires an Xinput compatible gamepad
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Requires an Xinput compatible gamepad
    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • Storage: 500 MB available space
    • Additional Notes: Supports XB360 and PS3 controllers
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Supports XB360 and PS3 controllers
    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Storage: 500 MB available space
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
Helpful customer reviews
54 of 85 people (64%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: September 22, 2015
I was highly dissapointed by this, I'll keep it short.


- Endless content


- Grind the Dragon (check how many players achieved even level 10 with one of the four characters...)
- I'd rather have Diablo style combat than this mess
- Most of the endless content is mediocre
- No minimap
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8 of 11 people (73%) found this review helpful
0.6 hrs on record
Posted: January 3
Playing as a warrior is so dreadfully dull that I'd rather go play a sports game, and I haven't played a sports game of my own volition since probably Tecmo Bowl on the NES.

-Workshop support
-Multiplayer (didn't try it, though)
-Create your own content

-Base content is dreadfully paced and not very exciting
-Weak character creation options without utilizing workshop content
-Terrible interface; the inventory menu is one of the worst I've ever seen
-Terrible controls for most aspects of the game, including inventory management
-Terrible tutorial expalining how things like the shrine work (I'm assuming I can only donate once an adventure)
-Combat (at least for warriors) is mostly just clicking in place until you or your aggressors are dead
-Aiming in combat is kind of wonky, and the animations don't really adjust mid swing, so you're often swinging at air
-Jumping and climbing is cumbersome at points

Final Thoughts:
Why would you put a station (a backpack) near your house to access your inventory? It literally just hits tab for you. You can access your inventory anywhere, it just doesn't look like one. Just play Diablo, Torchlight, Minecraft or anything else.
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4 of 5 people (80%) found this review helpful
15.9 hrs on record
Posted: September 23, 2015
By far this is my current favorite for a casual game. Lots of community-made levels and boy are they hard to finish. The community is relentless and unforgiving but I accept the challenge. I'll just get some more levels and take these guys on.

When you're creating your own levels, it feels as though you're playing DnD which is a bonus factor for me.

Overall, I love this game, good job to the developers and the community as well for such as awesome game. I see myself wasting a lot of hours in this game. Lots of replayability.

So far I have not seen any signs of a pay-to-win mechanism in this game and hopefully it stays that way.
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4 of 5 people (80%) found this review helpful
347.8 hrs on record
Posted: February 6
Allthough personally I'd rather invite the Dragon over for tea and become best friend forever... this game is a lot of fun!

But more so because of the amazing levels being created by anyone who can handle the ACK that is included in the game. Forget the dragon! Fight the community made levels!
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6 of 9 people (67%) found this review helpful
1 person found this review funny
13.4 hrs on record
Posted: August 19, 2015
This is a really underrated gem of a game and it's a shame because it really is fun. It honestly is Diablo + Little Big Planet. You can make your own adventures, it randomly generates adventures, it's still being updated and the most important thing is: It's fun.

Yes it has multiplayer too if that's your bag. Do yourself a favor and get this if the concept above seems fun to you.
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