A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!
User reviews: Very Positive (225 reviews)
Release Date: Mar 27, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Adventurers Wanted!

You get access to Fight The Dragon in an early, unfinished but very playable state, where you can go adventuring in SP, Local Split-screen and online MP games as well as create, play and share your own adventures with other players.


This is your chance to get in early and help us shape the final features and content for Fight The Dragon.

Ongoing Development

Fight The Dragon development is in high gear and we are adding new features weekly, fixing bugs promptly and listening to our users feedback and using that to improve the game.

We have a long list of features and content we plan to add and here are just a few of them that are already in development...

- New character classes
- Customisable character skins and heads (including Steam Workshop)
- More enemies and more enemy behaviours
- More loot & weapons including ranged player weapons
- More content for the Adventure Construction Kit
- Procedural dungeon system for alternate gameplay mechanic
- Online PvP death-match arena (battle out your best characters)
+ LOTS MORE

A regularly updated current & planned feature list and FAQ can be found here...
http://steamcommunity.com/app/250560/discussions/0/558751660786031250/


Come join us on this awesome adventure and help us make Fight The Dragon the ultimate short form Hack'n Slash game!”
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Buy Fight The Dragon

Buy Fight The Dragon Two Pack

Includes two copies of the base game - Send the extra copy to your friends.

Buy Fight The Dragon Four Pack

Includes four copies of the base game - Send the extra copies to your friends.

 

Recommended By Curators

"A Diablo style hack n slash RPG, with a ton customization. Build dungeons, collect loot, and level up your hero so you can finally "Fight the Dragon!""

Recent updates View all (35)

October 22

Alpha 4.9 - Update 34 - Campaignz Rulez!

Welcome to Alpha 4.9 - Update #34!

We’re finally shipping Campaigns! It’s been a loooooong time coming, but we’ve finally managed to get the campaign system ready for you all to sink your teeth into. We’ve also thrown in the new Logic Block system to let you make more advanced event and logic scenarios, as well as our first human enemy - the brigand!

Campaigns
A Campaign is a series of 2-5 adventures that are downloaded as a set by the player. To make a Campaign, you’ll need to do the following:

  • Create 2-5 adventures!
  • Create a campaign from the Campaign menu. You’ll need to give it at least a name to begin with
  • Fill in the campaign details - a campaign has an overall difficulty and description
  • Add the adventures you made to the campaign with the “Add Adventure” button. Once an adventure has been added, you can modify the order with the arrow buttons
  • Once you’re happy with the setup, you need to load each of the adventures and publish it as you normally would. You should see the campaign name from the publish screen - because it’s part of a campaign the adventure won’t be visible from the regular gallery
  • Finally, you’ll need to publish the campaign from the Campaign screen. Once this is done, your Campaign should be visible from the new Campaign tab in the gallery!
  • Note: Only UN-PUBLISHED adventures can be added to a campaign.

Playing a campaign is very similar to playing a normal adventure, with a few differences.
  • Campaigns are placed on your map with the new Campaign tab in the gallery
  • Each campaign saves progress - if you complete part 1 of an adventure and quit, you can come back and replay any previously complete adventures, or continue from the next unfinished adventure
  • You can also choose to go directly to the next level in the campaign from the Game Over screen

This is a massive feature for us, and there aren’t really any sections of the game it hasn’t touched in some way, so we expect there will be bugs. Let us know if you find any issues and we’ll do everything we can get prompt hotfixes out.

We also haven’t had time to create a sample campaign for everybody to try out, so right now the gallery won’t find any. With any luck, some of our awesome creators will step in and start pushing out campaigns shortly.

Logic Blocks
Logic Blocks are a new feature of our event system, and they allow you to exert more control over the event flow and timing in your adventures. You’ll find them in Entities->Logic Blocks.

You place them in the world on an empty tile, and from there you can send events to it’s “Trigger” action to fire it. A Logic Block has two main settings - All or Any. When using All, the Logic Block will wait for all of the inputs that are setup to go to it’s “Trigger” action to fire before it fires it’s own events. Use this when you want to fire events after the player has completed a set of tasks.

When using Any, the Logic Block will fire it’s events when it receives any input, which could save you some time when setting up complex event sequences.

Logic Blocks also allow you to delay events. If a delay has been set, once it’s conditions have been met (with All or Any) it will fire the events after waiting the set time.

A quick editor walkthrough of some of these features (this was recorded before we added Any functionality):
http://steamcommunity.com/sharedfiles/filedetails/?id=327690764

Note: While you can connect Logic Blocks to other Logic Blocks to create loops, in order to cut down on network traffic we’re enforcing a minimum delay of 1 second.
http://steamcommunity.com/sharedfiles/filedetails/?id=329645401

Water/Lava/Mud/Poison changes
We’ve added the ability to raise/lower non standard tiles (water/lava/mud/poison), but with a small difference compared to normal raising.lowering. When you raise/lower one of those tiles it will raise/lower all neighbouring (contiguous) tiles of the same type. This will allow you to make raised pools, something which wasn’t possible beforehand.

Teleporter changes
Based on your feedback from the teleporter system we shipped last week, we’ve added the option to make one-way teleporters. Each teleporter now has a toggle which lets you switch between Bidirectional, Only Sends or Only Receives. a teleporter that is set to Only Receive will looks like a disabled teleporter to players.

Cycling this setting will update the connected teleporter to the appropriate setting.

Brigands
Our first human enemy! Brigands are a new human enemy type that acts like a skeleton and sits somewhere between a skeleton and orc difficulty-wise. There are male and female versions of the card so you have some control over what your Brigands look like.

http://gfycat.com/CarefreeBlueEider

Alpha 4.9 Change List

New
  • Added Campaign System
  • ACK: Added new Brigand enemy type
  • ACK: Added Logic Block entity
  • ACK: Added new Wood Trapdoor variant and improved texture on Metal one
  • ACK: Added a square ground teleporter variant that uses the fade teleport method
  • ACK: Added ability to change transit type on a teleporter from Bidirectional to One-Way
  • ACK: Blood decals are now toggleable via events
  • ACK: Added “On Respawn” event to player spawn point
  • ACK: Added ability to raise/lower non standard tiles (water/lava/poison/mud)
  • ACK: Added new 1x3 and 1x5 mine tracks
  • ACK: Added events for spike and gas traps

Changes/Improvements
  • Fixed still being able to use a teleporter that was disabled during the teleport
  • Added a thin collider to the Door teleporter
  • Better physics handling for enemies when coming out of a teleporter and spawning from a static spawner
  • Reworked process of downloading updated adventures - now takes place on game launch rather than as you enter an adventure
  • Optimised joining an adventure where a lot of events have been fired
  • Added adventure difficulty setting to the end of adventure screen
  • ACK: Made Prop palettes work with mouse dragging and scroll wheel
  • ACK: Added missing help to Lava/Poison editing modes
  • ACK: Reduced point costs on a stack of props

Fixes
  • Fixed an animation issue when swapping weapons immediately after a high climb
  • Potentially fixed an issue where a player could get stuck in dodge mode
  • ACK: Fixed some controller navigation issues with some newer ACK features
  • ACK: Removed old QWERTY button in the settings screen in the ACK (we no longer use that feature)
  • ACK: Fixed stools/toilet not being visible in palette (patch note of the year 2014)


Alpha 4.9 - Patch 1
  • Fixed busted teleporters - sorry!
  • ACK: Added events to turn triggers on/off/toggle
  • ACK: Fixed creator dashboard rank bug
  • ACK: Removed MODIFIERS button in menu
  • ACK: Added ability to view campaign adventure details
  • ACK: Added blocked/reported campaign info to dashboard
  • ACK: Fixed being able to place triggers inside other triggers - woops!

5 comments Read more

October 15

Alpha 4.8 - Update 33 - Teleporters Ahoy!

Welcome to Alpha 4.8 - Update #33!

The feature list for this update was a bit bigger than we’d originally planned, but it’s all pretty good stuff that we think you’ll enjoy!

Teleporters
Teleporters are a new ACK prop type that allows you to connect sections of your level together via teleporting props! Once connected, a player uses a Teleporter by interacting with it, which will teleport them to the paired teleporter. There are two types of teleporters:

-Ground teleporters are glowing rings (they look a bit like checkpoints): when a character is teleported the camera will move between the two points. These are handy if you want the player to have some idea of direction, since they will see the space and direction that they just travelled.

-Transition teleporters fade the screen to black and then fade back out when the player arrives. That means that the player will not see what direction or how far they’ve travelled, so it’s best used for indoor/outdoor transitions.

Here’s a short video explaining the basics of the system
http://steamcommunity.com/app/250560/discussions/0/616187839312259767/#c619568708429867669

Online XP and Loot Distribution
We’ve had a few bug reports about uneven XP and loot distribution when in online games, so we’ve spent a bit of time re-working how this all works and fixing discrepancies with host and non-host calculations, and we are pleased to say that it all works properly now!

XP is shared per enemy kill between all characters that either participated by doing damage or were at least close to the enemy when it was killed. If character A kills an enemy and character B is no where near by, character A gets all of the XP from the kill.

Balance Changes
We’ve made some pretty significant balance changes for 4.8 based on your feedback. The key points are:
  • Increased global XP award rate by 10%
  • Sped up most special/secondary attack animations
  • Fighter “Vortex” attack swapped slot with “Whirlwind” attack
  • Fire Lord “Fire Spin” attack swapped slot with “Aimed Flames” attack
  • Ice Wizard “Ice Spin” attack swapped slot with “Aimed Ice” attack
  • Reduced range of mage’s first special attack by 25%
  • Rogue’s electrical attack now lasts 1 extra second and electrocutes enemies, locking them in place
  • Each arrow that hits from the Crossbow secondary attack does 20% less damage
  • Increased damage and knockback of attacks while Beserking, and added some health regen
  • Hatchets now have a larger travel range, do approx 30% more damage and have more knockback

New ACK content
We’ve added over 50 new props for use in the ACK, as well as over 35 new weapon visual varieties. Check out these images for more details:

http://steamcommunity.com/app/250560/discussions/0/616187839312259767/#c619568708429780926

http://steamcommunity.com/app/250560/discussions/0/616187839312259767/#c619568192954329659

Alpha 4.8 Change List

New
  • Added shurikens for Rogues (Drops at level 7+)
  • Added over 35 new weapon visuals
  • ACK: Added new Teleporter props
  • ACK: Added “On Respawn” and “On Awarded Life” events to Checkpoints
  • ACK: Added over 50 new props
  • ACK: Added Mud and Blood decals (Blood decals will switch to mud if the player has Blood turned off)

Changes/Improvements
  • Increased Global XP Award Rate by 10%
  • Sped up most special/secondary attack animations
  • Fighter “Vortex” attack swapped slot with “Whirlwind” attack
  • Fire Lord “Fire Spin” attack swapped slot with “Aimed Flames” attack
  • Ice Wizard “Ice Spin” attack swapped slot with “Aimed Ice” attack
  • Reduced range of mage’s first special attack by 25%
  • Rogue’s electrical attack now lasts 1 extra second and electrocutes enemies, locking them in place
  • Each arrow that hits from the Crossbow secondary attack does 20% less damage
  • Increased damage and knockback of attacks while Beserking, and added some health regen
  • Hatchets now have a larger travel range, do approx 30% more damage and have more knockback
  • Reduced damage of Spiders and halved duration of “webbed” effect
  • Enemies now navigate over mud/lava/poison tiles, but will avoid them if at all possible
  • New effect when an enemy is spawned via an event
  • Improved handling of character collisions when spawning/respawning/teleporting (should stop the getting flung out of level bug)
  • Redesigned online game panel for host player in preparation for upcoming changes (party management)
  • Added “are you sure” message prompts to the Online UI options to leave or disband the online party
  • ACK: Can now place most props on water, the depth of the water will take the props into account

Fixes
  • Fixed some dragon rings still providing effect while in dragon fight
  • Fixed an issue where events weren’t firing correctly on subsequent playthroughs of an adventure
  • Fixed incorrect XP and Loot distribution in online games
  • Fixed some networking UI issues
  • Fixed non-hosts not being able to customise their character in an online game
  • Fixed network chat window opening if you pressed the open chat button while typing an adventure name into the gallery
  • Fixed enemies with “Healer” mutator breaking when they attempted to heal a spawner (spawners can no longer be healed by mutators)
  • Fixed non-host players still being able to hit zombies that are “knocked out”
  • ACK: Fixed doors showing silver key incorrectly when placed
  • ACK: Fixed theme music restarting when hovering on/off triggers in the ACK
  • ACK: Reverting time to default on a trigger now makes time go shortest distance (auto forward/backward)
  • ACK: Fixed NPC being interactive if turned off via “On Game Start” event
  • ACK: Added missing desert rock toolbar thumbnails

6 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“Fight The Dragon has a pretty sweet deal going. Awesome custom content through the Adventure Creation Kit, a fun Hack'n Slash combat system, and a unique end-game goal of defeating an epic dragon boss.”
OnRPG

“Overall, Fight the Dragon has been a completely addictive experience and I’ve enjoyed my time with it greatly.”
Universal Gaming Reviews

“…we are having a ton of fun with the game!”
Epos & Chu | Lets Play Together

About This Game

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!





Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).

It's DIABLO meets LITTLE BIG PLANET



RPG Gamer interview at PAX Prime 2014
https://www.youtube.com/watch?v=_2_ZCZhrStE
Our Latest Dev Let's Play 7 Video... 1st August 2014
http://steamcommunity.com//sharedfiles/filedetails/?id=294385674
See all of our Dev Let's Play videos here...
http://steamcommunity.com/app/250560/discussions/0/43099721603885411/

Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!




Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

ACK FEATURES
  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena




As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Couch Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad & Big Picture support

State Of the Game - FAQs


Game - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751660786031250/

Adventure Construction Kit - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751812695879447/

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8000, Radeon HD3000, Intel HD 4000+
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8000, Radeon HD3000, Intel HD 4000+
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia only
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia only
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
12 of 12 people (100%) found this review helpful
20.9 hrs on record
Early Access Review
The words of the day: simplistic intricacy.

Those two words sum up the whole of what Fight The Dragon (FTD) is all about. At first glance, the core gameplay appears simple – and it is. Upon a deeper inspection, however, the intricacies begin to emerge – particularly in its level designer, which I will go into more later.

FTD is essentially Little Big Planet meets a simple overhead hack-‘n’-slash. A number of community levels and a few tutorial missions await the player within this game. The interface to select your adventure is easy to use and find what you’re looking for, and there is a search system that allows you to find a level that matches the difficulty you want, whether it’s a favorite of the community, or you can do a direct search for a specific title.

The first order of business is to choose a character class: Fighter, Black Rogue, Fire Lord, and Ice Wizard. Each of these classes has their own unique abilities and stats, which offers greater variety and opportunities to customize multiple playthroughs. The appearances of your character can also be customized (to an extent) afterwards at your home base.

While there are many options for combat in this game, the ones that will be used the most are the basic attack and a class-specific special attack (A and B respectively on an XBox controller, which I recommend using). These moves are all you need if you employ a hit-and-run strategy like I do. That’s the simple side of it; the more intricate side is that you can also block, dodge, and use another special move as well if you want. But that feels a bit superfluous sometimes and the majority of your time will be spent just hacking and slashing with your basic moves.

The game also provides ample possibilities for platforming adventures if combat is not where your interests lie. Climbing, running, and leaping across chasms and lava appears simple enough. However, doing it *well* takes a little more attention and skill. Then try doing it while some skeleton shoots arrows at you or a pyromancer blasts you with fire. Or do it over lava where you have to think, “Okay, I have to time my sprinting right and aim perfectly or I’m gonna fall into hot burning lava and – dang it, now I’m dead. Back to the checkpoint.”

After a level, you can donate your unwanted equipment and excess gold to the Loot Shrine, building up enough credit to eventually earn a reward. The more credit you build up before seeking a reward, the greater the reward. It's a nice way to reward the people who spend time collecting what is often useless armor or weapons dropped in a level.

But it is with the level editor that this game truly shines and brings to the forefront the reason FTD works so well. Looking at a custom-designed level, it’s easy to assume that only someone who has played the game long enough and mastered the minute details could create something intricate and amazing. At least, that’s the mindset I went into the level designer with.

Boy, was I wrong.

Within a matter of hours, I had created a level that involved a good amount of platforming and combat, tested it multiple times, and then released it to the community. I had only played the game a few hours before to learn the basic buttons and get a feel for the game. The instructions on how to use different components and how to connect cause-and-effects (i.e. kill this enemy, door opens). Enemy stats can be modified to vary every time you enter a level. There are also a lot of different options for what kind of level you want to create. Various indoor and outdoor biomes are available, and you can mix and match at will. You can create a massive level before you reach your “building point” limit, and that is half of the fun.

**To see the level I created in my first attempt, look up Necrypt in the level gallery.**

However, there are a few points that should be addressed in terms of what this game does not do so well.
  • Currently there is no way to rebind buttons on the controller. Sometimes the button combinations to do something are not intuitive or easy (i.e. pressing RB and Y together to switch between primary and alternative weapons).
  • Music tracks for the levels are limited to 9 arrangements that sound very similar.
  • Sometimes when creating a level, if you accidentally enter “Event Picker Mode,” you can get stuck there and be unable to leave. Let’s say you place an enemy and you enter this mode . You have to select an object for it to be connected to, but if there is no such object around, you are stuck in this mode (hitting B does not free you from the mode).
  • Combat can feel extremely simple and not be too exciting after awhile.
  • A few more options available in the character customization would not be amiss.

    All in all, Fight The Dragon is great fun. The negative points I listed above are nitpicks at best, and they don’t interfere too much with the overall enjoyment of the game. And as it is in Early Access still, I look forward to some of the features 3 Sprockets have yet to release. But if you’re looking for a great game that is constantly growing in a community and bringing forth new features, take a look at Fight The Dragon.

    **Review updates yet to be included/experienced:
  • Multiplayer
  • The Dragon Fight
Posted: September 25
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
513.3 hrs on record
Early Access Review
I'm long overdue to post a review for this game. Why have I waited so long? Because I've been having so much fun playing and creating, I hardly use my spare time for anything else! I think it's an outstanding, highly entertaining game! The community-generated "adventures" make this game virtually unlimited in it's original gameplay content.

I should also add that I'm new to both the Hack & Slash and RPG genres...they just never appealed to me before. I bought this game because I think the devs are fantastic, having played both Cubemen and Cubemen 2, but I wasn't sure I would care for it that much. Boy, was I wrong to even think that! Now, I'm completely hooked and having a great time playing, interacting with the community in sharing/playing adventures, and in creating my own. The built in Adventure Construction Kit (ACK) is quite sophisticated yet easy to use. You can be building and publishing great-looking adventures in a fairly short amount of time.

So whether you're a seasoned pro in Hack n Slash and RPG games, or new to the genre as I was, I'm confident you're going to enjoy this game. If the current "Early Access" state is a concern for you, don't let it be. I would consider this a complete game...that just keeps getting better with each update, as cool new features are added on a regular basis.

Now it's time to go back and conquer more "worlds" as I add to the already 450+ hours I've got in this game! That in itself should tell you quite a bit about how I feel about Fight the Dragon.
Posted: October 13
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
32.6 hrs on record
Early Access Review
The game is based in a 3D Realm which is of the Dark age enviroments.
It features map creation and the possibility to play others maps.

The best features of this game are to be able to go to any map you would like and roll the dice to have a chance at a random level to be loaded.

Personally, i made my own map. Hardest map in my list atm.
Once published, i rolled the dice twice and it was on my list.

The map creativity is limited to 7000 and it makes it hard to make big things that most people wanna make.

Why i recommend this game?
Its fun and easy to play (Mostly with controller) for the PC players with a keyboard and mouse, your going to strugle alot.

The game will blow your socks off when you find yourself fighting a Dragon, or Ice Elementals.
It will be hard and easy, but will be worth the dollars you spend.

(Currently still has bugs, but if it ever gets completed, it will be a great game and possibly get 1.5 Million sales, and possibly more!)

Good luck choosing! and may the odds forever be in your favor.
Posted: September 29
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
2.4 hrs on record
Early Access Review
What makes Fight The Dragon really special - and the reason I purchased it - is its adventure editor (i.e. level editor). If you have always dreamt of building small fantasy adventures, this will be your dream come true. It is so intuitive to use that anyone can be super creative with it, regardless of your techcred.

As for the game, it is a cute ARPG that may satisfy those who have always wanted to try that kind of game withouth delving into (insert your favourite ARPG here). It is pretty basic but fun for 10 min sessions.

But, really, it is the editor that makes it. It will be interesting to see how much power and flexibilty we get when the game releases, without loosing the amazing accessibility.

Now if you'll excuse me, I will jump back in and build one of my most memorable Dark Souls moment and get fellow players to suffer through my levels, but in more blocky form.
Posted: September 27
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
52.7 hrs on record
Early Access Review
A fun hack-and-slash game with 2 player couch co-op or 4 player multi online, a fair variety of enemies, a large amount of user-created maps and fun randomized loot, unique graphics, and excellent level scaling which provides a lot of replayability (or rather, to be exact... makes the game's challenge somewhat rather constant)
Other fun elements of the game include a powerful dragon boss with 1,000,000 health, granting rewards for damage milestones, and a sacrificial altar that works as a randomized store to dispose of unwanted loot, an easy to use, yet with many different features implemented.

As it seems like Steam Workshop support is on the way, there's not much else to ask for, the game is great as it is already, and very polished for an Early Access...
Posted: October 13
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
87.8 hrs on record
Early Access Review
Talk about a hidden gem!

I noticed this game on a weekly sale, and snatched it up, and I'm glad I did! Still needs a lot of work, but is already playable and tons of fun! A lot of clasic ARPG goodness and 100% controler campatable! Even the adventure builder is quick and intuitive, allowing novices to hammer out an adventure in no time, but with enough depth to enthuse more advanced builders!

Seriously, a win on all levels! Can't wait to see more!
Posted: September 26
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
9.6 hrs on record
Early Access Review
great game, nice level editor. I spent more time on it then I want to say
Posted: September 30
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
15.4 hrs on record
Early Access Review
I try to keep my fascination with video games under wraps..it's such a loaded topic it makes religion and politics look positively benign. Some things are just too hot to discuss on social media.
And as much as I love dungeon crawlers and space games, I have to admit they usually don't hold my interest. World of Warcraft was an exception, but after leveling five characters to 80 my heart just wasn't in it any more.
I like to MAKE things, not just play with things other people made..no matter how cool they are. No dungeon crawling fulfills me like painting does, no space battles are as challenging as writing a good song.
With Fight the Dragon that may have changed..
This is a game that you make yourself.
Sure, there are hundreds of levels already made, but you have access to the exact same editor the developers use. Build your dungeon brick by brick. Devise devious traps, puzzles, and mazes. Populate your level with enemies ranging from fire beetles to skeleton archers, each with their own behavior and AI.
Make pools of lava, poison, or mud. Rivers of water and bridges with trapdoors. Gates that open if you find the right key. Pressure plates that trigger walls of fire. NPCs that guide the player along their way.
Then when you finish making your level, you can publish it. Your level will be played and voted on by other Fight the Dragon players around the world.
It's much more fun to make a game than to play a game, and if your kids are into games but you worry that it's not an intellectually stimulating pursuit, you might do well to buy them a copy of Fight the Dragon.
And if you're like me and tend to like the idea of games more than games themselves, buy it for yourself. Spend a few hours in video-game legoland and I'll bet you'll be as excited as I am.
We finally have the keys to the castle!
Posted: September 30
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1 of 1 people (100%) found this review helpful
38.2 hrs on record
Early Access Review
I love this game thus far! I've never really written a review but I have loved this game since I saw it, then bought it, and played it.

The Good!
-Creative level disign
-LOCAL CO-OP! (Wish it was 4 player local co-op though)
-I love making maps for friends to run though!
-Basic controls (Xbox Controler) for beginers to games (my grilfriend) to play
-Entertament in short bursts. Great for casual gamers that want something to do between work, dinner, spending time with family and sleeping.
-Awesome artstyle I love that it's not trying to be real!
-Traps are to be feared for once! (Unlike most other games... Looking at you Skyrim..)
-It's a Rouge like if it wants to be but for the caual gamers there are check points!
-YOU WILL DIE! AND ITS FUN AND OK!
-When you die your body stays where it died even when you respawn. Gives the feel like an actual adventure died!
-You can make a story when you make a map! You make the NPC's stay want you want them too!
-Naming bosses is awesome
-Killing monster A to open door A or pulling a lever is a cool idea! Makes you feel like a map maker!

The bad!
-Keyboard and mouse gamers bewear! It's annoying to have the camera angle changing buttons( Q and E ) so close to the moving buttons (W S A D) because in the heat of combat I want to strafe but end um rotating the camera and jumping in lava or getting my face smashed in my an oger or minitoar.
-NO FOUR PLAYER LOCAL CO-OP? Come one Dungon Defenders did it really well! Get on it! I have roommates!
-Can't play it for more than a few hours (2) because you get board. (Unless your making maps.)
-Needs more monsters to fight!
-Needs a better loot genorator
-Whats gold for?
-Fire mage class is OP AS ♥♥♥♥! (Hoards of monsters bewear!)
-Better sound efects. Very basic.

Overall!
8.5/10 Worth the buy and hoping only more to come as it develops!
Posted: September 30
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1 of 1 people (100%) found this review helpful
9.6 hrs on record
Early Access Review
With the level design loosely reminding me of Minecraft, I felt right at home creating levels. Sharing them is super easy too. There are limits to what you can actually design, but with time they may open up some options with height or creating second levels. The levels created by your fellow Steam people can range from (as much as one would expect) bland to fun to “What the …?” The fact that you can favorite designers of your choice makes it easier. It’s rather fun to play through and that stupid dragon is just begging to be stabbed. Fight the Dragon is definitely worth supporting.

Full Impressions: TheVideogameBacklog.com
Posted: September 25
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1 of 1 people (100%) found this review helpful
11.0 hrs on record
Early Access Review
I strongly recommend this game. I get a really great arcadey vibe from this game, along with that diablo feel other people talk about. Some things need a bit more explaining ingame, particularly the UI.

One complaint I have is that mouse+keyboard is a terrible control scheme in this game that feels super clunky. I recommend using a controller, because this game really plays like it was meant for a controller.

Overall I rate this game a solid 8/10, with a higher rating as the (very awesome!) dev team releases more updates! This is way more fun than other alpha-releaswe games, like starbound IMO.

Edit:
I've played the game some more, and it's only getting better. The fact is, currently there are over a hundred player-made levels to play, and there's a really awesome rating system where you can like, dislike, or middle-thumb a level to indicate how much you liked it. The levels have a preview image showing you the size of the level, and there's also a difficulty meter and a short description. I came in hoping the fan levels wouldn't disappoint, and they certainly do not!

I see GREAT things coming out of this game once they've completed full workshop features.
Posted: September 26
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1 of 1 people (100%) found this review helpful
4.9 hrs on record
Early Access Review
Fight The Dragon has got every requirements for becoming a real masterpiece;

But there are so many things to add/fix yet, a better customization for the Characters, the Enemies, the possibility to include NPC that can help you in the fight, and the combat system is still too akward and kinda weird, and every Character has got a very limited pool of abilities; IMO a way to solve that could be to introduce a skill tree...

The editor is simple and brilliant, just like a Little Big Planet, but it's still very poor and limited.

The game is very addictive, and i hope that the full version of the game is gonna ROCK.
Posted: September 29
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1 of 1 people (100%) found this review helpful
10.5 hrs on record
Early Access Review
I liked the game alot at first,
I bought it at a impulse!
But what a boner.
It does support controllers yes!
But the support is so bad that after it disconnected once.
You need to reboot the frikking game!
And the progress (mainly in dungeons or making maps) is lost....
So i'd recommend this to anyone without a controller
And that is a turn off since these games are played the best on controllers!
Please by all means play this game.
But do it after propher controller support
Posted: September 28
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1 of 1 people (100%) found this review helpful
21.4 hrs on record
Early Access Review
By, far one of the best rpg games that i have played in a while. The dungeon system is so well established, the class are well balanced, the mosters or amazing, the user built maps and dungeons are great, and i mean its just a great game. If you have the money do yourself a favor pick the game up.

AND IT'S LOCAL COOP.......
Posted: September 28
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1 of 1 people (100%) found this review helpful
18.9 hrs on record
Early Access Review
This game is awesome so far! Design your own dungeons, join others online to take on player created dungeons, fight a dragon, collect large amounts of weapons and armor, and the full game hasn't even been released yet. Looking forward to the final copy!
Posted: September 28
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1 of 1 people (100%) found this review helpful
20.4 hrs on record
Early Access Review
This game is very addicting - I played it for 8 hours the day I bought it. Unlimited amount of user creator maps. I got to level 20 just off running around with a friend. The gear crafting system is pretty neat, although could use a little more work with making the class specific weapons/items (I have a rogue and got 1 decent rogue only item in 20 levels).

I just finally tried the editor and I LOVE it. There is still more to be implemented but what is there now is done very well. Making levels is pretty straight forward. There is a little more UI work to be done too, but mostly they just need more time for more content.

9/10 for Early Access gaming. It also looks like they update pretty regularly, which is promising for early access.
Posted: September 29
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1 of 1 people (100%) found this review helpful
13.2 hrs on record
Early Access Review
Very nice game. A lot of build in levels and plaaaaanty of online/downloadable levels. Gameplay little bit like diablo 2, but movement is with the arrows, and there is no quest like in blizzard game. Anyway great job!
Posted: September 29
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1 of 1 people (100%) found this review helpful
3.7 hrs on record
Early Access Review
Keep an eye out for this little game, because THIS "little game" is going to become one MASSIVE user-made world for fans of hack'n'slash rpg's to truly enjoy. Have already immensly enjoyed the brief amount of time I have spent conquering player's worlds! (dungeons, levels, quests, adventures, etc..)

10/10 WILL PLAY TIME AND TIME AGAIN
Posted: October 1
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1 of 1 people (100%) found this review helpful
5.4 hrs on record
Early Access Review
It has potential to be really fun, like a non pay to play version of spiral knights.

My one issue:

WTF is when the weapon swing direction. Its like its based on the camera direction, and not the character direction. I can run down from my perpective, and left click, and it swings behind me. Even if I'm holding 'down' the entire time.

This is a game breaker for me, until its fixed to be relevant to character facing its a deal breaker.

It is based on mouse pointer direction.

it is toggle-able

Also had really fast feed back from the Dev about the issue. NICE @SeonR
Posted: October 1
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Early Access Review
for an alpha i feel like im actualy playing a full game if you get tired of playing you can create your own level. been both a diablo and LBP fan this game is a must
Posted: September 26
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