A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!
User reviews: Very Positive (568 reviews)
Release Date: Dec 4, 2014

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Recommended By Curators

"A Diablo style hack n slash RPG, with a ton customization. Build dungeons, collect loot, and level up your hero so you can finally "Fight the Dragon!""

Recent updates View all (48)

February 9

Version 1.0.5, Build 6.5 - Optimus!

Welcome to Version 1.0.5, Build 6.5

This update focuses on lots of little optimisations and performance improvements as well as a fundamental change to how we handle our light ranges in the render pipeline, to help with ongoing performance improvements.

These light changes have made some aspects of the game look a little different ( brightness or fall-off ranges) and we will continue to tweak these values over future updates.

We are currently transitioning Fight The Dragon from an older version of the Unity game engine into version 5.0, which is an ongoing process while 5.0 is still in an unreleased state.

While we are working on this move, we have feature locked the game, so we don’t have to maintain 2 code bases/projects.

When the move to 5.0 is done and we are happy that we can move away from the older engine version, we will begin to work on new game and ACK features again.

Dual Shock 3 Controller support on OSX (finally)
We’ve finally had time to add DS3 support in FTD for OSX users, including new controller icon support and correct icons in the controller help.



1.0.5 (Build 6.5) Change List
New
  • Added Dual Shock 3 support for Mac, including new help in Pause menu

Changes/Improvements
  • Lots of small performance optimisations throughout the game
  • Major Performance improvements in the Dragon Arena
  • Changed background in character customisation screen
  • Reworked layout of the “Press X to continue” messages after dying
  • World map icons will now look much more consistent at different times of day
  • Replay button will no longer appear after running out of scrolls in the Dragon Arena

Fixes
  • Fixed issue where context menu in world map would reappear after deleting an adventure (controller only)
  • Fixed player 2’s camera not working correctly while player 1 is dead (splitscreen)
  • Fixed wrong back button being displayed in advanced filters for world map
  • Fixed visual banding in-game (dark lines)
  • Fixed some miscellaneous bugs
  • ACK: Fixed some navigation issues for controller


1.0.5 (Build 6.6) Change List
Changes/Improvements
  • Teleport To Player menu now updates when players leave the game
  • Teleport To Player closes if open when player 2 drops out of local co-op
  • Notification UI now sits under the checkpoint UI

Fixes
  • Fixed being able to use special abilities above your character level
  • Player 2 stats left on screen when dropping out (in menu)
  • If player 2 cancels drop in, player 1’s stats don’t re-appear (in menu)
  • Cancelling create new character in split screen drop in would prevent gamepad from controlling I (in adventure)
  • Black Rogue background colour was wrong in Create Character UI in Adventure.
  • Can’t create a new character in drop in an adventure
  • Interact icon was broken in menu for player 2
  • Can no longer click Pray when choosing a reward in the Loot Shrine
  • Fixed more splitscreen bugs in Loot Shrine
  • When player 2 drops out while in menu, player 1 can’t use START button on controller
  • Pause menu background for player 2 in adventure was not visible
  • Close button being shown at incorrect times in LogicBlock/Switch UI
  • Broken UI image in event picker and music selection in ACK
  • Logic blocks drawing lines for events that are not “triggered”
  • Logic blocks disabled during a playtest would not reset correctly when re-playtesting.

7 comments Read more

January 12

Version 1.0.4, Build 6.2 - Split Decision!

Welcome to Version 1.0.4, Build 6.2 - Update #46!

We’ve got a few heavily requested features in the ACK this update, as well as added functionality for split-screen in the Home menu!

This will be our last update until February... Seon is taking his family away on a much deserved holiday (much deserved for them after putting up with his long work hours).

Main Menu Split-Screen (Experimental)
By popular request, you can now drop in and out of split-screen games in the Home Menu. This means that once a game starts in split-screen, the second player is kept in the game until they deliberately drop out, rather than being ejected from the game at the end of the adventure.

Menus like the Loot Shrine, Customise and Achievements are still accessible, however whoever opened the menu will have control over the UI. While a full-screen UI is open, the player not controlling the UI will have no input. Only the master player will be able to use the World Map. As the second player, to drop out of the game you’ll need to walk into the house.

This has been a pretty fundamental change to our Menu system, and while we’ve tested it extensively we can’t guarantee there won’t be any issues. This is an experimental feature so we are sure you'll find bugs, and if you do, please report any issues you see on the forums!

Logic Switches
Logic Switches are a new tool designed to let objects using the “old” logic system (switches, pressure plates) talk to objects in the “new” logic system (Triggers, Events and Actions). It can be found under Entities -> Logic Switch.

To set them up, just connect up to three switches to the logic switch the same way you would connect a switch to a gate, then open the Logic Switch inspector. There are two events that the Logic Switch will fire - “On Passed Conditions” and “On Failed Conditions”. Any time the state of any of the switches changes - one of those events will fire.

You can also change the expected state of the switch from the UI at the bottom of the inspector, so you create combination locks of switches.

Blockers
Blockers are a trigger-esque object that covers an area of the level in our Fog of War. They are set up and sized like a Trigger and will cover an area in fog until a character walks into it or it’s disabled via an event. Blockers can be found under Entities -> Blockers.

Notifications
Notifications are a new dialogue system that allows you to display an on-screen message to the entire party via an event. You can customise the text, colour and duration of the message via the inspector, and they can be found under Entities -> Notification.

Logic Switches, Blockers and Notifications are explained in the following video:
http://steamcommunity.com/sharedfiles/filedetails/?id=374343115

1.0.4 (Build 6.2) Change List
New
  • Added support for split-screen play in the Main Menu
  • Added two new tags: “Arena” and “Gauntlet”
  • Added an option to turn off on-screen keybinding icons
  • Added an option to disable our custom cursor (will revert to your OS cursor)
  • ACK: Added Logic Switches
  • ACK: Added Notifications
  • ACK: Added Blockers
  • ACK: Added a new female ghost NPC
  • ACK: Added 4x Fern Props and 4x Flower Props (both under Static props/Tree tab)
  • ACK: Can now enable, disable and reset Logic Blocks via events

Changes/Improvements
  • Reverted NPC talk radius to the old size
  • Headings in Loot SHrine now flash to show which section you’re in
  • ACK: Increased build point limit to 7500

Fixes
  • ACK: Fixed trapdoor taking up incorrect number of tiles
  • ACK: Fixed not being able to click on the fourth action when setting up an event
  • ACK: Fixed effects not working with the Toggle action

1.0.4 build 6.3 hotfix - 14th January 2015
  • Added UI blocking on full screen UI in the menu when another player is in menu
  • Fixed issue where character can lose control of the UI in character select screen
  • Fixed "Alert Box" UI not setting correct player UI navigation control after close
  • Fixed being able to press BACK on character select screen on controller for payer 1
  • Added checks to prevent campaign adventures from being placed on the world map as adventures
  • ACK: Added some info to the Logic Switch about what it's intended use is
  • ACK: Fixed notifications and logic switches not sticking to tiles correctly
  • ACK: Fixed notifications and logic switches not clearing when a tile is removed
  • ACK: Fixed some typos in the ACK

1.0.4 build 6.4 hotfix - 27th January 2015
  • Added drag select for PAINT mode (yay)
  • Campaigns on world map now have neighbours unlocked
  • Fixed issue with creating new characters with controller
  • Fixed 4th attack for FireLord and Ice Wizard not working on client machines on network games with high ping times

29 comments Read more

Reviews

“Fight The Dragon has a pretty sweet deal going. Awesome custom content through the Adventure Creation Kit, a fun Hack'n Slash combat system, and a unique end-game goal of defeating an epic dragon boss.”
OnRPG

“Overall, Fight the Dragon has been a completely addictive experience and I’ve enjoyed my time with it greatly.”
Universal Gaming Reviews

“…we are having a ton of fun with the game!”
Epos & Chu | Lets Play Together

About This Game

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!





Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).

It's DIABLO meets LITTLE BIG PLANET



RPG Gamer interview at PAX Prime 2014
https://www.youtube.com/watch?v=_2_ZCZhrStE
Our Latest Dev Let's Play 9 Video... 18th December 2014
http://steamcommunity.com/sharedfiles/filedetails/?id=357821583
See all of our Dev Let's Play videos here...
http://steamcommunity.com/app/250560/discussions/0/540743757658485898/

Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!




Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

ACK FEATURES
  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena




As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Couch Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad & Big Picture support

State Of the Game - FAQs


Game - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751660786031250/

Adventure Construction Kit - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751812695879447/

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
4 of 5 people (80%) found this review helpful
112.0 hrs on record
Posted: February 17
TLDR: Very good game if you enjoy simple hack n' slash and like creating your own adventures.

Pros:
  • You can create your own maps and share them with the community.
  • Almost all maps are created by the community.
  • Map creation allows very complicated logic systems if you are skilled enough with them. Map creation is also very easy to get into.
  • Pretty straight forward combat.
  • Extremely random loot. You have no control on what you get.
  • Devs are very active on steam forums.
  • Most classes are fairly balanced but can use some work.
  • Runs very smoothly.
  • Looks like minecraft with tons of shaders and a very good texture pack.
  • A helpfull community which is a great thing in a game where content is created by the community.

Cons:
  • Almost all maps are created by the community. Yeah this again. The reason is that some maps are just boring and not fun to play. Selecting a random adventure seems to select the better adventures.
  • Slightly repetive combat.
  • No real endgame other than getting better gear and creating epic maps.
  • Fighting the actual dragon is not that rewarding and takes quite some time.
  • Gold coins at the moment lack any use at higher levels.
  • Enemy AI could use an upgrade.
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2 of 2 people (100%) found this review helpful
18.7 hrs on record
Posted: February 5
It seems the better idea of this game is to not bother fighting the dragon but instead do campaigns or adventures...

First thing to know about the game... always check the custom maps, cause you're missing out on a lot of content you might not see during the first few playthroughs. Doing random maps if fine for the first few maps but it's worth checking what's out there. It won't show you the entire level or loot but it might help you out by not hitting extreme levels so early.

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2 of 2 people (100%) found this review helpful
6.6 hrs on record
Posted: February 14
Gonna get a lot of play time from this. Kid friendly as well.
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2 of 2 people (100%) found this review helpful
24.4 hrs on record
Posted: February 17
Endless fun thanks to the Adventure Creation Kit and lots of people pumping content into the game. I am hoping they expand on the creator possibilities to allow for more complex events and puzzles, but so far this game is already very well worth its price tag.
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1 of 1 people (100%) found this review helpful
13.5 hrs on record
Posted: February 22
Probably one of the most charming and innovative little games i have ever come across. Fight the Dragon allows it's players to develop an RPG style character while at the same time, building their own worlds/levels and even allowing you to share your own and play other people's levels. The artwork style is very very attractive and the game runs great. It will take anyone a little while to grasp some of the mechanics of the level builder but within the hour you'll be cruising along setting traps, spawning trolls and building towering castle walls. The building style is essentially Minecraft but with a blank canvas and on a much grander scale. Sadly however the community hasn't really kicked off as of yet so youre looking at only 1500 content creators. 9/10 and i hope this game gets more publicity.
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1 of 1 people (100%) found this review helpful
22.5 hrs on record
Posted: February 24
I am absoulutely loving this game. it has so much content, due to the fact that there is a level editor, which is awesome!
And on top of that, split-screen, and online multiplayer co-op? Even better. The gameplay itself is like a simplified version of diablo. Leveling up and playing through custom made levels is so much fun. 10/10.
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2 of 3 people (67%) found this review helpful
27.7 hrs on record
Posted: January 28
6/10

Pros:
- Decent release. Not many bugs and devs are constantly working on and fixing.
- Steam workshop and customizable content.
- The developers are active and give feedback.

Cons:
- Limited content and customization of content, it is gradually expanding though.
- Limited multiplayer options. 2 player local split screen only but 4 player online.
- The ACK(editor) lacks function when trying to make content specifically for 2+ players as it requires completing a test-run with only 1 character in order to publish.

Other:
- Graphics are dated/indie.
- Multiplayer is split screen not shared screen. This can be a pro or con. Personally prefer shared screen and helps keep party together, but it is a personal preference and doesn't stop me playing.
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91 of 97 people (94%) found this review helpful
1,186.1 hrs on record
Posted: October 13, 2014
Early Access Review
I'm long overdue to post a review for this game. Why have I waited so long? Because I've been having so much fun playing and creating, I hardly use my spare time for anything else! I think it's an outstanding, highly entertaining game! The community-generated "adventures" make this game virtually unlimited in it's original gameplay content.

I should also add that I'm new to both the Hack & Slash and RPG genres...they just never appealed to me before. I bought this game because I think the devs are fantastic, having played both Cubemen and Cubemen 2, but I wasn't sure I would care for it that much. Boy, was I wrong to even think that! Now, I'm completely hooked and having a great time playing, interacting with the community in sharing/playing adventures, and in creating my own. The built in Adventure Construction Kit (ACK) is quite sophisticated yet easy to use. You can be building and publishing great-looking adventures in a fairly short amount of time.

So whether you're a seasoned pro in Hack n Slash and RPG games, or new to the genre as I was, I'm confident you're going to enjoy this game. If the current "Early Access" state is a concern for you, don't let it be. I would consider this a complete game...that just keeps getting better with each update, as cool new features are added on a regular basis.

Now it's time to go back and conquer more "worlds" as I add to the already 450+ hours I've got in this game! That in itself should tell you quite a bit about how I feel about Fight the Dragon.
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67 of 74 people (91%) found this review helpful
15.0 hrs on record
Posted: December 5, 2014
Pre-Release Review
As dev of McDroid I can tell you that was they achieved here is amazing: integrating user generated levels into the game in such a seamless way, with well done facilities to thumb up and down, comment levels and make your own levels and publishing. I never made my own level in such a well designed tool and it was a blast. Seeing the number of people playing is addictive, akin to facebooking. The great thing about UG levels is the spectrum of game style is vast: from arcade to intricate RPG stories with fantastic ramp up in difficulty. The amount of level is enormous, the quality varies.

The main game loop is: hack, pick up worthy loot, sell the least valuable to get extra goodies, level up.
On top of that you attack a Dragon with a ginormous amount of HP, when you die, and you will die very often, you get kicked out of the arena and go back to the main game of leveling up, the HP is kept where it was.

This makes for a very addictive game.

Highly recommended.
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58 of 62 people (94%) found this review helpful
14.7 hrs on record
Posted: December 22, 2014
Fight The Dragon is a simple, community-driven dungeon crawler for up to 4 players, populated with maps designed by the players themselves. There are twelve customizable character slots, and four classes to choose from, each with different weapon proficiencies and four unique abilities: the fighter, the rogue, the ice wizard, and the pyromancer. If you've played a fantasy-themed game before, those classes shouldn't be unfamiliar. The playstyles are all a tad different, but early on, it becomes quite apparent that ranged combatants are considerably easier to play, and arguably more effective as well.

The look of the game is a bit classic. It isn't voxel, and it has smooth textures, but the shapes of the in-game models look quite crude in a few cases. Controls are fairly simple, and the mechanics of the game will come naturally to anyone who is familiar with the genre. The gameplay itself is smooth, if a tad unbalanced; it's rather easy for a map designer to make an area too difficult, whether intentionally or not, by saturating it heavily with certain, more powerful monsters. A good example is a trio of enemy pyromancers- they deal so much damage in such a short time that they will instantly kill you with fireballs and pillars of flame if you stand still for more than a thoughtful moment. Loot appears rather frequently, so it isn't too difficult to find a decent set of gear that compliments how you choose to play. A feature called the 'Loot Shrine' acts as an alternative to the typical store you'd find in the 'safe zone' of a dungeon-crawling RPG. Rather than buying and selling items, the game allows you to 'donate' all of your gold and unwanted gear for a chance at progressively better loot- the more you donate, the better the rewards, which come in the form of rare armor and weapons, extra stat points, increased inventory space, or other miscellaneous character upgrades. Although the game offers you three choices (typically one item and two 'other'), the choices are completely randomized, so you may end up finding some unattractive offers when you decide to cash out. I find this feature to be a refreshing change from the norm, and i've abused it quite a lot in my own time playing.

The gimmicks that make FtD stand out from similar titles are it's trademark Adventure Creation Kit, and the titled battle against the Dragon. The Adventure Creation Kit(ACK) allows a player to construct a dungeon, then play in it against his own creation, or upload it to the server to share with friends or the community as a whole. The ACK is very user-friendly, and it's fun to play with. The design options that it gives you allow you to make maps of all sizes, or even chain multiple dungeons together to create a full campaign with multiple levels. The designer truly allows for an impressive amount of customization and creativity.
Fighting the Dragon, as many would assume from the title, is an integral part of the game. At any time, provided your character has recieved a Dragon Scroll by completing a dungeon, you may challenge the dragon arena. The Dragon itself is extremely strong; with a massive, constant HP pool and tons of damage output, he's an extremely tough opponent, only killable with determination and lots of patience (and Dragon Scrolls). Each scroll you use gives you three lives to deal as much damage as possible to the Dragon, before inevitably getting massacred and sent packing back into the player-made dungeons. Fortunately, the Dragon's health bar is consistent through attempts, so the damage you deal in each battle will carry over to the next time. Each time you reach a certain point of progress(by consistently putting tiny dents in his health), you will get a shiny red piece of Dragon loot that has a very special effect, but will disappear after you've used it for a certain time. I find that these two features really do make the game a special one, and it allows the player to take a much-needed break from the constant loot grind.

Overall, the game is put together well, and only suffers from a few minor bugs and glitches. The biggest issue I have with the game is a lack of balance and character development; aside from getting a new ability at level 5, 10, 15, etc., your gear makes your character what it is, and there is very little variance between two characters of the same class. Ranged weapons and kiting tactics seem to be the way to go most of the time, especially when the difficulty ramps up so quickly in most cases. The enemies deal a legitimately high amount of damage per attack, and some fights can cost the players a few lives before they can get a grasp on the situation. Aside from those few complaints, however, this is a gem of a game, would recommend to fans of the genre and RPGs in general.

Appearance: 3.5/5, basic textures, mostly attractive, sounds get repetitive and could have more variety.
Controls: 4.5/5, easy to pick up and play, mechanics aren't too hard, everything works how it should.
Gameplay: 4/5, bugs are few and far between, the ACK is fun, character building could use more options.
Replayability: 4/5, the ACK keeps the game fresh, but enemies get a bit repetitive.
Overall: 4/5, a good, solid dungeon crawler with some fun gimmicks and extra tools to make the game unique.
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136 of 186 people (73%) found this review helpful
1 person found this review funny
92.0 hrs on record
Posted: December 8, 2014
Great game, great premise, but one very huge flaw in its design. The game is based around player created adventures but lacks a fair implementation of advertising any new adventures.

Searching for adventures at first glaces seems to be very complex but after a while you you notice a poor design choice. Only the top 24 adventures will ever be displayed in a search, no matter how many tags you select. What does this mean? Only adventures with a high rating will ever be visible to other players to play, meaning, your new maps will never get a chance to be played unless someone searches for it by name. You can search for Easy, Medium, Hard, or Extreme adventures, but you will never see any adventures that are 25th+ place. Yeah there is a search for newly created adventures, but that category only shows adventures that haven't been played once. Once someone plays it, your adventure is now unsearchable. There is a category for weekly, monthly, and featured adventures but those will always display the same 24 adventures in the category, most of which are the same adventures. Since I have been playing, no new maps were added to featured (about 2 months). There is an option to play a random adventure, but that only selects an adventure you haven't played yet in one of the top 24 adventure categories, only playing a truly random map after those have been exhausted.
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32 of 35 people (91%) found this review helpful
62.5 hrs on record
Posted: December 6, 2014
Fight the Dragon is a user-generated action RPG, which can be good or bad based on the community involved in making the content. If you're looking for good content, I recommend NOT looking at the highest rated content because they happen to be the most bland and generic of them all. It makes me wonder how exactly they became the top rated in the first place, while unique and creative maps go completely unnoticed. This is because of how the game streamlines new content; it does it very poorly. There is a "new content" tab but its clearly filled with "not new content" because of the amount of ratings each map has, as if they haven't updated the new content tab since alpha. You just have to hope that your map falls under the "local unplayed map" pool that seems to be randomly generated for each user, since that is the actual "new content" tab, but this tab seems to only have like 5-7 maps at a time. I published my map yesterday, and as of right now, only one person other than me has played it. This game prides itself for over-saturation of content, when in reality, it's the main downfall of this game. You really have to sift through a lot of crap to find a few gems, or just give up and make your own gems that only you will end up playing anyway.

Which brings me to why im recommending this game: The level editor.
If you like creating your own levels, but are completely stupid and impatient when it comes to using editors (like me), then I highly recommend this game, because not only is the editor extremely easy to use, its also very intricate. You can do practically anything with this level editor. Every interactable item or prop you can place has its own programmable event tab, which you can use to trigger events throughout your level. Events such as "When this monster dies, break down breakable wall" or "When player opens this chest, close X doors and spawn Y monsters in vicinity". There are so many things you can do with this level editor, that you will spend so many hours messing with it and thinking of creative ways to use it. The only problem I have with it is that there's not a huge selection of props, textures, and enemies.

Now you may be saying to yourself "That's great and all, but hows the gameplay?"
Well, the combat is a bit clunky and needs improvement... But LOOK AT HOW SHINY THIS LEVEL EDITOR IS!

In all seriousness though, if you like to create your own levels, but don't have the knowledge or patience to use a professional editor, then it is well worth the money. The game itself ain't half bad either, if you can deal with a few bad eggs.


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24 of 27 people (89%) found this review helpful
43.8 hrs on record
Posted: December 7, 2014
Fantastic game. Been looking for something like this for a long time. It's a hack and slash, but you can also go (ice or fire) mage or rogue (range or daggers). Maps are made by users and are of very good quality usually. There's a rating system, so it should get better over time.

When you have played enough dungeons, collected good gear and leveled up enough you can face the dragon which is kind of the end game. But the dungeons are a lot of fun, so I don't really care too much about that dragon xD

Compared to other dungeon crawlers rpg's this is a bit more casual. You get a certain amount of lives to complete a dungeon and if you fail you only lose what you collected in that specific dungeon. No permadeath. So it's not one of those 5 minute RPG's. And even the 'extreme' dungeons are very doable and I'm not very experienced in this genre. Good gear can help a lot though and sometimes it takes a little luck to get the stuff you want, but it´s never too hard to come by.

But you should know that It's a bit unpolished. It's been in Early Access and my personal opinion is that it should have stayed there for a while. But I'm a bit of a perfectionist and Steam isn't when it comes to Early Access. Check out my first comment to see some more info about what´s not done yet.

It's not that it's hard to play, it's just awkward at times and it takes hours to get used to the quirks. Even though I find bugs every time I play i´ve not found anything game breaking. So even though it´s rough around the edges in my opinion it is very playable. After 7 hours of playing I actually hardly notice those quirks.

So I hope this won't keep you from buying the game. Again it's a ♥♥♥♥♥♥♥♥ of fun and very playable I just want to warn you to prevent possible frustration caused by finding out this game is not as far in development as you might expect.

(Oh yeah, one more thing. I'm pretty sure they didn't realise that they put nVidia 8000 in the system requirements. This suggests that an old 8300 should run the game fine, but I strongly recommend getting something better. I guess most pc's have better GPU's then that, but I thought I'd point it out to be sure. I've made them aware of this, but they might have missed this. They are usually very active on the forums though.)

(And anóther thing. The Xbox 360 controller is supported, but you can't properly aim anymore. Also you can't strafe. Playing with a controller is like playing Hammerwatch. Run away, turn around with same stick thén you can shoot the monsters that are chasing you. This isn't very hard it's just extremely awkward. And no strafing? Come on!)
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26 of 32 people (81%) found this review helpful
24.9 hrs on record
Posted: December 9, 2014
Much better tho similar to mighty quest for epic loot. Realy cool adventure and campaign designer. Simple enough for my 8 year old to work with but good enough for me to make some cool adventures. For the price its a steal.
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23 of 29 people (79%) found this review helpful
69.3 hrs on record
Posted: December 4, 2014
Ran from the minotaur and stopped to heal. He charged so far and so fast that it knocked me off of a cliff and I died - with full health.

This is a fun little game that gives you thousands of hand-made mini-adventures to play and plenty of epic moments of near-death dungeoneering experiences.

Only got 30 minutes? Perfect, because these adventures can be done in 10-20 minutes. The adventures have varying difficulties, so you can find a comfortable level and go have some fun.

Got more time? Give some of the campaigns a go - they have 3-5 linked adventures in each campaign.

Feeling creative? It has an easy to use level editor and you can participate in the community by creating and publishing your own level.

Highest recommendations! Give it a try!
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20 of 24 people (83%) found this review helpful
2 people found this review funny
132.7 hrs on record
Posted: January 7
You know, telling your friends that you will go now and fight the dragon is not really advisable ;)
Anyway, the game is really fun hehe

Honestly i was really angry at the beginning, not knowing that some stuff is really hard as well as the fact that my chosen character was just bad -.-
But as soon as i got a deeper insight into the game i figuerd out, that it is a hell lot of fun.

The dragon? Ignore this dude he isnt worth your time.
Appreciate the awesome content created by your fellow FTD players!
Or just create awesome stuff on your own!

Well you gotta dungeon crawl and explore places and stuff, you can even invite 3 more players to wrek the enemies and solve riddles if there are any.
Or just relax, while playing some really easy adventures, no need to take on the extreme stuff on the first day...

Yeah you got 4 classes, FIghter, Fire Wizard, Ice Wizard and Rogue.
One for killing and tanking, one for burning and AOE damage, one for freezing and one for stealth and traps.

Fully customisable including, swords, axes (some throwable), hammers, spears (naginata bruh), wands, dual daggers/shortswords, ice&fire staffs, crossbows, shuriken, shields, defense spelltomes, helmets, chestarmor, boots, gauntlets and dragon rings (the big bad dragon drops dem ringz).

Then there is the ACK - Adventure Creation Kit -
EVERYONE CAN USE IT!!!!!!!!!!111!!!!1
Its easy and mostly self explantionary, even more complex events and triggers can be set up with little effort.
Sure you are limited in tiles and content, but THINK CREATIVELY!!!!
If you do, you can create awesome adventures, which will be loved and admired by those who play them!

Game visuals are all blocky and stuff, but it runs even on pretty old and on weak machines.
Unlike some other blocky games, this one got actually some curves hehe

If you think you cant be a good adventure dev, just look at me.
I never thought i would get better than a 3k+ devrank but now i am @ 129 devrank o.O
You just need to be CREATIVE and release well thought and balanced adventures. Not just mass produce overstuffed loot&xp farm levels...
Be careful tho, the community can report your stuff and the game devs will check your creations... and maybe ban it and block you from further publishing anything!

Now buy the game, rock the ACK and round up some friends to beat all the adventures!
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28 of 39 people (72%) found this review helpful
3.5 hrs on record
Posted: December 4, 2014
Little Big Planet, 3D DOT HERO, Zelda, Diablo had a baby.

And this is the result.
You literally choose your own adventure. You can create your own adventure.
To the lot of content 3sprockets provide, there's custom made ones.

It knows how to deal with the useless junk you get in "hack&slash " games!
It has a "test your might" mode where you benchmark your pro hero with pro gear against the dragon!

An amazing game you can spend a lot of time, creating your own campaigns (or recreating other games ones! Just avoid Copyright issues!)... or playing them.

There's content for every difficulty you can imagine. There are puzzle levels. Endurance levels. Epic campaign "from peasant to king" levels.

The only "minus" side would be that it could feel a bit slow in movement or action.
That's fine, it's not diablo 3 frantic clicking. But its still realtime!

Would recommend a lot
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23 of 31 people (74%) found this review helpful
34.5 hrs on record
Posted: September 25, 2014
Early Access Review
The words of the day: simplistic intricacy.

Those two words sum up the whole of what Fight The Dragon (FTD) is all about. At first glance, the core gameplay appears simple – and it is. Upon a deeper inspection, however, the intricacies begin to emerge – particularly in its level designer, which I will go into more later.

FTD is essentially Little Big Planet meets a simple overhead hack-‘n’-slash. A number of community levels and a few tutorial missions await the player within this game. The interface to select your adventure is easy to use and find what you’re looking for, and there is a search system that allows you to find a level that matches the difficulty you want, whether it’s a favorite of the community, or you can do a direct search for a specific title.

The first order of business is to choose a character class: Fighter, Black Rogue, Fire Lord, and Ice Wizard. Each of these classes has their own unique abilities and stats, which offers greater variety and opportunities to customize multiple playthroughs. The appearances of your character can also be customized (to an extent) afterwards at your home base.

While there are many options for combat in this game, the ones that will be used the most are the basic attack and a class-specific special attack (A and B respectively on an XBox controller, which I recommend using). These moves are all you need if you employ a hit-and-run strategy like I do. That’s the simple side of it; the more intricate side is that you can also block, dodge, and use another special move as well if you want. But that feels a bit superfluous sometimes and the majority of your time will be spent just hacking and slashing with your basic moves.

The game also provides ample possibilities for platforming adventures if combat is not where your interests lie. Climbing, running, and leaping across chasms and lava appears simple enough. However, doing it *well* takes a little more attention and skill. Then try doing it while some skeleton shoots arrows at you or a pyromancer blasts you with fire. Or do it over lava where you have to think, “Okay, I have to time my sprinting right and aim perfectly or I’m gonna fall into hot burning lava and – dang it, now I’m dead. Back to the checkpoint.”

After a level, you can donate your unwanted equipment and excess gold to the Loot Shrine, building up enough credit to eventually earn a reward. The more credit you build up before seeking a reward, the greater the reward. It's a nice way to reward the people who spend time collecting what is often useless armor or weapons dropped in a level.

But it is with the level editor that this game truly shines and brings to the forefront the reason FTD works so well. Looking at a custom-designed level, it’s easy to assume that only someone who has played the game long enough and mastered the minute details could create something intricate and amazing. At least, that’s the mindset I went into the level designer with.

Boy, was I wrong.

Within a matter of hours, I had created a level that involved a good amount of platforming and combat, tested it multiple times, and then released it to the community. I had only played the game a few hours before to learn the basic buttons and get a feel for the game. The instructions on how to use different components and how to connect cause-and-effects (i.e. kill this enemy, door opens). Enemy stats can be modified to vary every time you enter a level. There are also a lot of different options for what kind of level you want to create. Various indoor and outdoor biomes are available, and you can mix and match at will. You can create a massive level before you reach your “building point” limit, and that is half of the fun.

**To see the level I created in my first attempt, look up Necrypt in the level gallery.**

However, there are a few points that should be addressed in terms of what this game does not do so well.
  • Currently there is no way to rebind buttons on the controller. Sometimes the button combinations to do something are not intuitive or easy (i.e. pressing RB and Y together to switch between primary and alternative weapons).
  • Music tracks for the levels are limited to 9 arrangements that sound very similar.
  • Sometimes when creating a level, if you accidentally enter “Event Picker Mode,” you can get stuck there and be unable to leave. Let’s say you place an enemy and you enter this mode . You have to select an object for it to be connected to, but if there is no such object around, you are stuck in this mode (hitting B does not free you from the mode).
  • Combat can feel extremely simple and not be too exciting after awhile.
  • A few more options available in the character customization would not be amiss.

    All in all, Fight The Dragon is great fun. The negative points I listed above are nitpicks at best, and they don’t interfere too much with the overall enjoyment of the game. And as it is in Early Access still, I look forward to some of the features 3 Sprockets have yet to release. But if you’re looking for a great game that is constantly growing in a community and bringing forth new features, take a look at Fight The Dragon.

    UPDATE NEWS:

    11/7
    LOCAL CO-OP
    Having tried this mode with one of my friends, I have to say that I was pleasantly surprised. While split-screens tend to be too small to make out details clearly, having a two-player split down the middle wasn't terrible. That may have been because we had a laptop hooked up to a TV, though.....

    One way that this mode would be improved would be to have the split be horizontal instead, giving a greater field of view for each player. Granted, the reason that this was not done was to accomodate the vision lost by whoever would have the Keys or other information on their screen, but I tend to prefer seeing more side to side so I can tell what threats are around.

    Another annoyance (which may have been altered in an update just after this experience) was that two people could not be at the home base at once. Which made the process of transfering goods into the Loot Shrine tedious because one person would have to use the Player 1 controller to drop off loot and money, then he/she'd have to return to the house and switch to the other player. THEN the controller would have to be handed over to that person so they could do their transfers. It doubled the administrative tasks needed before we could return to what we REALLY wanted to be doing: adventuring!

    DEVELOPER UPDATES
    I'm happy to report that I love the continued growth in content provided by the developers for this game. Almost weekly there's a new update that adds more to the experience than the last and improves it. More features for the level designer are being implemented, fixes are being made to some bugs -- all of this attention given to ensuring that this game continues to excel both surprises and delights me, and it makes me regret less and less that the DAY AFTER I purchased FTD there was a 50% off sale.

    Kudos to 3 Sprockets; you've done a great job with your game. Now keep at it and continue to impress me more and more.

    **Review updates yet to be included/experienced:
  • Online Multiplayer
  • The Dragon Fight
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49 of 78 people (63%) found this review helpful
3.2 hrs on record
Posted: December 7, 2014
I really want to like this game. An instance-based multiplayer hack and slash with a built-in level editor and distributor is a great idea. That aspect of this game is done quite well. Unfortunately as of right now, the rest of the game itself is not. Character stats and mechanics aren't explained, and there is almost no depth to character development. Itemization is poor. Combat doesn't flow particularly well. Controls are iffy. The net result is a treadmill game with no story and no interesting rewards.
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16 of 19 people (84%) found this review helpful
12.3 hrs on record
Posted: December 10, 2014
This is a review of Fight the Dragon by 3 Sprockets games, an early access arpg on Steam.
It is currently available for PC, OSX and Linux.

The developers are planning on making it available on other platforms at some point.

http://fightthedragon.com/
http://store.steampowered.com/app/250560/

Fight the Dragon is a Arpg-style game that takes elements from games in the Diablo or Torchlight series, and mixes them up with a bit of Little Big Planet as well as Minecraft.

I've been playing arpg's of one sort or the other for many years-since the debut of the first Diablo game back in 1996 in fact. I've played almost every single game in the arpg genre. While Fight the Dragon isn't exactly like a traditional arpg due to its incorporation of things like puzzles and its lack of a main storyline I feel it more than makes up for it in its replay value as well as its customisability.

It all starts with their Adventure Creation Kit. This is a simple to learn editor that allows players to create and share their own adventures.
Players can also share their adventures or campaigns online. The game has Steam workshop integration. You can subscribe to custom character modifications that let you change your characters look OR you can share your own creations with others. Adventures (as well as gameplay) are also cross-platform.

This game has a ton of replay value. There are over 3k player-made adventures, and more are added all the time. There's also four player co-op via internet OR LAN, and two player local co-op! Between single player content and multiplayer it means way more than your moneys worth. There are features that haven't been implemented yet. Money has no use aside from the games 'loot sacrifice' system. Every player gets a loot shrine. They can add excess loot to get donation tiers.

When you've donated enough items to reach the next tier you get to choose a random item of rare or better quality. It means your chances of getting something decent are good whether you accomplish an adventure or not. This game is challenging! It has easy maps but the real fun starts on medium. Maps aren't just about killing monsters. There are puzzles to solve as well. It means that no matter how many times you play the game there's always a new problem to solve which means less chance of losing interest.

I think this game is worth the low price they're charging for it ($14.99, currently on sale (as of 12-10-14) for $11.99), and the developers are constantly adding great new features to it. I think this is a solid buy for any arpg fan or for anyone who loves a good hack and slash dungeon crawling adventure.
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