A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!
User reviews: Very Positive (931 reviews) - 84% of the 931 user reviews for this game are positive.
Release Date: Dec 4, 2014

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Recommended By Curators

"A Diablo style hack n slash RPG, with a ton customization. Build dungeons, collect loot, and level up your hero so you can finally "Fight the Dragon!""

Recent updates View all (58)

October 12

Version 1.1.0, Build 8.9 - Fixels!

Another small set of fixes and improvements - Enjoy!


  • Fixed Rat climbing animation not playing correctly
  • Potentially fixed several issues causing erratic behaviour on enemies moving around and through Teleporters
  • Fixed mouse cursor staying locked to centre of screen when opening some UI/menus while holding the middle mouse button
  • Fixed enemies turning their heads to look at the player while they were in stealth
  • Fixed barrels not resetting to their correct state when a playtest was ended while a player was holding a barrel
  • Fixed stealth sound effect not ending when stealth ends prematurely (player attacks an enemy)
  • Fixed SFX fired from the SFX Logic clip not respecting player volume settings
  • Fixed electric mine appearing in players hands permanently after using the Flash Powder ability (Rogue only)
  • Trigger enter events should now fire correctly after turning off a trigger while a player was standing inside
  • Trigger exit events should now fire if a player dies while inside a Trigger
  • Fixed report menu breaking at game over screen if player opened report menu from the pause menu during an adventure
  • Fixed characters sometimes briefly being unable to attack after dodge rolling
  • Fixed notifications staying on-screen after exiting a playtest
  • Fixed ranged weapons sometimes allowing a player to step between attacks if moving and shooting at the same time

0 comments Read more

August 27

Version 1.1.0, Build 8.7 - Hot Fix or Hot Potato?

We've just pushed out a new small update that has tweaks to some of the new class special abilities and fixes a bunch of bugs.

Short but sweet!

1.1.0 (Build 8.7) Change List

  • Increased Ice Wizard’s “Ice Turret” damage by 30%
  • Increased damage of Fire Lord’s “Fire Trail” and ensured damage is dealt more consistently
  • Fighter’s “Trash Talk” ability now affects enemies immediately when cast
  • Fixed Fire Lance ability description - this ability does double damage
  • Increased damage of Fighter’s “Stomp” ability
  • Optimised some textures
  • ACK: Added a delay to the Random Node, enforced to minimum 1 second when the node is connected to another Random/Logic node

  • Fixed fire sword ability not working correctly when using some weapon types
  • Fixed mousing onto a campaign directly after mousing over a regular adventure not updating the descriptions correctly
  • Fixed some situations where enemies were not firing death events/key drops
  • Fixed some overlapping UI when exiting an adventure while in Split-Screen
  • Fixed dragon ring inventory section not showing information correctly
  • Fixed Rogue “Bubble Shield” ability visual not matching actual protection range
  • ACK: Fixed hard lock when moving up/down on music selection screen
  • ACK: Fixed chests continuing to spawn items after exiting play mode in the ACK
  • ACK: Fixed incorrect enemies being spawned in edit mode after changing tabs in the pallette
  • ACK: Fixed Item Name Change UI not working with controller
  • ACK: Fixed being able to connect an event to the same object multiple times with the event picker

3 comments Read more


“Fight The Dragon has a pretty sweet deal going. Awesome custom content through the Adventure Creation Kit, a fun Hack'n Slash combat system, and a unique end-game goal of defeating an epic dragon boss.”

“Overall, Fight the Dragon has been a completely addictive experience and I’ve enjoyed my time with it greatly.”
Universal Gaming Reviews

“…we are having a ton of fun with the game!”
Epos & Chu | Lets Play Together

About This Game

Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash

Create & share Adventures like a true Dungeon Master of old!

Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).


Follow us on twitter - http://twitter.com/3sprockets
Our Latest Dev Let's Play 9 Video... 18th December 2014
See all of our Dev Let's Play videos here...

Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!

Become the ultimate Dungeon Master you always dreamed of being!

Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.

The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.

The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.

  • Great assortment of Melee, Ranged and Mini-Boss Enemies
  • Large selection of textures to paint environments with
  • Static & Dynamic props including realtime lights, traps, bridges & more
  • Super intuitive editor allowing rapid design
  • In editor play testing at any time

Dragon Battle Arena

As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.

Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!

Key Game Features

  • In-Game Adventure Construction Kit – Create and share Adventures!
  • Over 100 hours of unique gameplay created by our community so far!
  • Action packed Hack-and-Slash Adventuring in your own creations
  • Female and Male versions of all of our classes
  • Local Drop-In Split-Screen Couch Co-Op
  • Up to 4 player online Co-Op (cross platform)
  • LAN server for local 4 player Co-Op
  • Intense Dragon Fights with special dragon loot
  • Full gamepad & Big Picture support

State Of the Game - FAQs

Game - Current State & FAQ

Adventure Construction Kit - Current State & FAQ

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP+
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Requires an Xinput compatible gamepad
    • OS: Windows 7+
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Requires an Xinput compatible gamepad
    • OS: OSX 10.6+
    • Processor: Intel i3+
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800, Radeon HD35xx, Intel HD 4000+
    • Hard Drive: 500 MB available space
    • Additional Notes: Supports XB360 and PS3 controllers
    • OS: OSX 10.6+
    • Processor: Intel i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia 560+ or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Additional Notes: Supports XB360 and PS3 controllers
    • OS: Ubuntu
    • Processor: Intel i3+ or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Hard Drive: 500 MB available space
    • OS: Ubuntu
    • Processor: Intel i5+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVidia or ATI with latest drivers
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
59 of 85 people (69%) found this review helpful
10.0 hrs on record
Posted: June 20
The game model functions very well - controls, stats, loot, combat (for the most part), and co-op. The premise of the game is to adventure in community-created campaigns, finding keys, unraveling small plots, looting better items, and making your way to fighting the dragon by collecting Dragon Scrolls. It's almost like Shadowrun Returns, but without the developer-created campaign. There are some REALLY good adventures to go on by the community.

However, it's like finding needles in a haystack - the majority of GREAT community-created scenarios are far and few between. Many fall short between amateur DMs and wannabe writers akin to middle school English class. 75% of the adventures you will partake in often have glaring issues like loot balancing, confusing or short level design, awful dialogue and spelling mistakes and more. It seems like anyone can create a dungeon with 5 rooms, 50 potions, tons of easy enemies and enough loot to make the game not much fun.

This game is AMAZING for DM's and really shines in the way of quick pick-up and random co-op play. It falls short in the way that the majority of the content is shallow or just bad. If you dig hard enough, you'll find gold though.
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18 of 21 people (86%) found this review helpful
16.7 hrs on record
Posted: June 17
I rarely review something because it felt good. My first impressions always dictate if I will like a game or not. Good job to the devs, I liked everything I just experienced and I will play this game for a long time I think! Nice little dungeon crawler. No match to join online due to low community I guess, but you can grab two copies and play co-op with a friend, this is even better. Playing with an Xbox 360 controller was pure joy (you can even scale up the UI to play from the couch haha, little things).

You can download little skins for your character from the Steam Workshop and even full adventures !
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10 of 11 people (91%) found this review helpful
45.8 hrs on record
Posted: May 17
This game is like a gauntlet-style RPG with the built-in free ability to create your own adventures. Pure awesomeness.

Hours of gameplay created daily
Easy-to-get controls
Not very taxing on a com
Not expensive
very fun
Lots of hacknslash action

Chat is all in caps

That's it. Literally the only thing I don't like about this game is the chat. 8)
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5 of 5 people (100%) found this review helpful
58.7 hrs on record
Posted: May 31
I give it a 5/10. The game is worth checking out, but you may get bored with it.

This game features an extensive level designer which provides the main content of the game. Gameplay is entirely player-driven. However, popular maps dominate the player-created map browser, and new content is very difficult to find with it. It will only show brand new maps which have not been played yet. Once someone plays it, there is not a category for it, and the only way to find that map is to search it by name.

Character development and items/loot is very simplistic, and they have responded to inquiry that they do not plan to flesh out character development. They have yet to improve items. The selection of monsters to fight could be improved as well.

For me, this meant that game-play became very linear and boring, as I always knew what to expect. Leveling never feels like an achievement. The only thing that changes when you level is the strength of monsters and the level of items that drop. The items are the same type with the same models and names, only their level is higher. Sure the game may be titled as a hack-n-slash, but that doesn't mean game-play should suffer at it's expense.

Specifically, not being able to choose from player abilities to distribute stats into (apart from the attributes, which you can add into) made leveling, and increasing attributes feel pointless. Items don't enhance abilities (the four you do happen to have) or give any creative options with the stats they alter. It's mostly just str, def, dex, and perhaps the rare increased loot and gold moniker. There are some burning and freezing attributes on items, but theres no way to enhance these aspects through skill or attribute points. Four different abilities for each class are pre-determined for you, unlockable at increasing levels. Some may like this lack of character and item depth, others may not, like myself. I wouldn't expect an extremely complex character and item customization, just at least some choices given to players to personalize their character to some degree, in terms of abilities, and items which correspond to those abilities.

At most, I would say this game was fun the first time I tried it's features out, then it became a mindless grind because new maps don't get enough exposure, and you end up playing the same top maps in the map browser. Yes, on player created maps, but still a pointless grind. In addition to that, the lack of character and item depth only made me lose interest more quickly.
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6 of 7 people (86%) found this review helpful
9.2 hrs on record
Posted: July 4
You might notice a Neutral Category and that is because sometimes due to the nature of the entry, the experience can vary from very good to very poor. Thus, it is there.
+Pretty decent graphics, animations, and sound design
+Level Editor
+Rogue-like/Rogue-lite elements
+Multiple Classes which allow for different playthroughs
+Multiple Character slots
+Lots of loot.
+Multiplayer (I haven't tried this yet!)
+Quick Playthroughs/Drop in/out features
+Forever expandable, since there is a supposedly unlimited number of maps available (whether this is true or not in a few years remains to be seen)
+Australian Developers
+Did I mention lots of loot? There's a lot of loot.

=User Created Content
=No Story / All levels are self-contained stories or designs and aren't cohesive.
=Would be cool if there was a procedural level generator, however, given how complex the level editor is, I don't think this would be an easy feat. Not knowing the ins/outs of the game engine, I do not know if that would even be feasible.

-Sometimes the character can get stuck on stairs and appears to have difficulty
-Cannot attack enemies at various locations.
-Enemies with Ranged Attacks (Bombs Arrows, Spells) have an unfair advantage if you lack a ranged weapon leading to some cheap death situations. Sometimes arrows will hit you even while you're moving.
-Limited camera controls. It would be great if the user could zoom out a little more or at least add panning to the existing zoom and rotate.
-Needs better transparency on some objects when your vision is obscured.
-No proper graphical options, low, medium, and high, and still a framerate cap.
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