Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
User reviews:
Recent:
Very Positive (40 reviews) - 87% of the 40 user reviews in the last 30 days are positive.
Overall:
Very Positive (833 reviews) - 90% of the 833 user reviews for this game are positive.
Release Date: Dec 18, 2015

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February 18

Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements

Hey guys. Along fixing the bugs we've been working on some quality of life improvements, so without further ado here they are.













Fonts - We've replaced one of the game's fonts to improve readability and also added more size options.

Outlines - We've added character outlines which should improve visibility and make targeting somewhat easier when things are happening behind walls and other obstacles.

Inventory filters - We've replaced inventory filter combo box with icons and also regrouped item categories in a way we believe will be most practical.

Combat stats tooltips - We've added descriptions for all the different stats in the combat stats window when you mouse over them.

Combat speed settings - Combat movement and action speed can now be adjusted in the game's options.

New save system - This is strictly under the hood thing and nothing is changed regarding how and when you can save or load the game (old saves are compatible with the new version). For those advanced users - we archived the separate zone files to improve save/load performance and also got rid of the temporary current game structure on the disk and moved it to memory.

Other minor stuff

  • Critical crossbow hits now also affect elemental damage (acid, shock and incendiary) from special bolts
  • When attacking in melee from stealth, target's dodge rating will be ignored if it hasn't detected you yet
  • Added more crafting components and ammo to Deep Caverns
  • Added a few more hints to certain Deep Caverns dialogs
  • Quinton's mushroom growing room is now accessible
  • Added a number of Lower and Upper Metro areas to better connect certain places

Bug fixes
  • Critical damage modifier from items will now be properly applied to fist weapons (e.g. infused ancient rathound boots)
  • You will no longer be able to snipe down certain obstacles that were not meant to be sniped down
  • Jawbone will now correctly be considered a crossbow for the purpose of trading
  • Nicolas will no longer return from the dead to haunt you
  • Cut throat attack will no longer fail if you get detected during the attack itself (the eye wasn't read when you started performing the attack but the attack itself pushed it into red state)
  • When incendiary bombs cause a character to burn they will now properly suffer 150% of the original damage as the description says
  • You can no longer attempt to burst or rapid fire with an empty weapon
  • Fixed Jerre Franz not healing the player in certain instances
  • Fixed Fort Apogee zone security settings
  • Fixed a certain important woman not properly reacting to a player's response regarding her husband's fate
  • Fixed certain responses not appearing when speaking to the Faceless centaur near Foundry
  • Fixed being able to start the Find Blaine quest even after certain events took place
  • Silas' questline will now properly continue questline after the player pays him instead of doing his initial quests
  • Fixed a missing dialog option during Mediant Samuel's second mission
  • Fixed the unintended failing of the Kill Rathound King quest after a certain event has taken place
  • Crawlers and rathounds are now neutral to each other
  • No more free repairs from Mykola
  • Nicolas' and Olivia's quests will properly fail upon death
  • Fixed Maura's faction id not setting correctly after you've helped her
  • Accussing a certain person of comitting a murder and then initiating combat through dialogue will no longer cause the whole station to become hostile
  • Fixed the interview cutscene playing even when the player is hostile to the Tchortists; that quest will also properly fail now
  • Fixed dialogue options not appearing when asking Oskar and Lt. Stratford about a certain man
  • Fixed Arke consoles being hackable even after the player turns off the security system
  • Doppelgangers are now immune to Expose Weakness
  • All elevators should now properly notify the player when they are unpowered when used
  • Shield emitter weight will now be properly calculated when adding optional components
  • Various typos and map fixes

That's all for now. I hope you guys like the changes. As for what we'll be doing next - we'll primarily be working on more content for Underrail so stay tuned for more info on that in the coming months.

36 comments Read more

December 18, 2015

Dev Log #45: Game Released

Hi guys. As most of you are aware by now, we've finally released the 1.0.0.0 version.

Development of this game has been one interesting 7 year adventure for me. First it was a one man part-time (read: night-time) hobby project where the basis for all that is to come was laid out. Then it was a one man full-time mad scientist sort of operation that gave birth to most of the game mechanics seen today. And then lastly, as a three man project during which the amount and quality of the content expanded far beyond my original intentions and even hopes.



(fan-collage by Blaine)

But all this would not have been possible if there was not a deep-seeded desire for this kind of gaming experience, still echoing from the void left by the departure of classical western RPGs, present in you, the players. So, personally and on behalf of the team, I thank you for patiently supporting us throughout the years and I hope that the final product is to your liking.

We'll still be here, supporting the game by ironing out any remaining bugs and applying some more polish here and there. As for what happens next, we'll discuss that when the dust settles. Stay tuned.

112 comments Read more

About This Game

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.6GHz
    • Memory: 2 GB RAM
    • Graphics: GPU that supports shader model 2.0
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (40 reviews)
Overall:
Very Positive (833 reviews)
Recently Posted
☾Prune 💪
( 4.2 hrs on record )
Posted: May 26
A successor to Fallout in some ways. It's a gritty and expansive isometric rpg, lots of character options meaning you can play however you like. Worth the price too considering its replayability.
Helpful? Yes No Funny
Magnus
( 35.2 hrs on record )
Posted: May 24
This game is so much better than Shadowrun
Helpful? Yes No Funny
Marxist
( 69.3 hrs on record )
Posted: May 23
I adore this game. It's a little overwhelming at first, but if you're one to go ahead with it anyways, it completely rewards you.
Helpful? Yes No Funny
sticky8soul
( 120.1 hrs on record )
Posted: May 22
As I make out the contour of the lurking murderer in the dark, I aim and fire my crossbow at the ♥♥♥♥♥♥♥... I miss from an impossibly close distance.

"Give up. you're not a hunter, you're prey." The lurker boasts to me.

He runs at me with a blade that must be stained from the viscera his many ,..many victems.

He closes the distance quickly, but just as he's about a foot in front of me ...my bear trap snaps shut tearing into the flesh of his legs. Immobilizing him. The ♥♥♥♥♥♥♥'s newfound conundrum, just gaves his "prey" just enough time to set his sights the "hunter".

This time I don't miss.

Totally made my playthrough.

This game deserves your attention.



Helpful? Yes No Funny
Dogcunt PRIME
( 85.5 hrs on record )
Posted: May 22
Underail is a great throwback to old-school RPG's. It has that overwhelming level-up system that initially makes you feel like you're drowning in numbers but is extremely rewarding once you understand it. The oddity system is an interesting way to play, and i'd recommend everybody try it for your first character, it lets you really play your character the way you designed it, if you want to stealth your way across the map you wont be penalized for it. Another great thing about Underail is that you'll have to work most things out for yourself, no flashing compass indicator to follow, no big green arrow pointing the way, you'll have to explore and figure things out as you go, and pay attention to what NPC's tell you.

The combat system is standard turn-based stuff, very unforgiving and you'll need to pick your battles well. I really enjoyed Underrail and i think anybody that likes the genre will too. You really need to imagine yourself in the world to fully enjoy the game. It's an immersive experience.

The story is pretty standard stuff, maybe a little dry, but the atmosphere of the world itself is enough to keep me occupied for hours.

I'd recommend this game to anybody that enjoys steam-punk sci-fi and turn-based gameplay.
Helpful? Yes No Funny
YiZheng
( 19.3 hrs on record )
Posted: May 19
Product received for free
Great old school rpg !!!
Helpful? Yes No Funny
Faray
( 28.0 hrs on record )
Posted: May 18
I was very disappointed in this.

It feels like they took all the bad parts of old school games and added it to this, just so they could call it 'hardcore'

-No mini-map or any mapping system
-You have to travel back and forth all the time.
-You can only fully heal with items, or back at the start. No resting options.
-Limited vendor stock, limited amount you can sell too (My locker has about 50+ weapons that I can't ever sell since the vendors only buy 4 at a time, not that it would matter with how little cash they have)
-Combat is tedious and the PSI system is terrible.
-You can’t reset your skills, and if your build is bad, you will have to restart.
-Writing isn't anyhting great
-Story is meh (I haven't finished it yet but so far nothing special)

Granted if the game had some of the above it would have been fine, but everything just makes a frustrating and boring experience.
Helpful? Yes No Funny
Djinnt
( 2.5 hrs on record )
Posted: May 15
This game doesnt hold your hand and sit down to teach you ♥♥♥♥ like a kindergarden teacher. This game throws you into the wall of death at a black label show .
Helpful? Yes No Funny
Exka
( 2.5 hrs on record )
Pre-Release Review
Posted: May 14
This is pretty much the best Fallout after Fallout 1 and 2. Although it is not titled Fallout, but don't let that fool you, since this is more falloutlike and falloutesque than the recently published Fallout 4.
I highly recommend this game for fans of Fallout 1 and 2 and other post-apocalyptic turn-based tactics RPG aficionados.
Helpful? Yes No Funny
brian2point0
( 38.4 hrs on record )
Posted: May 13
This is both unpleasant and boring.

It has annoying old-timey mechanics like no map, multiple non-convertible currencies, and so so much backtracking.

Also, the writing is very flat and uninteresting while the story is skeletal at best. There is no humor or drama, or really any sort of payoff for fighting through the mechanics.

Underrail is definitely not worth the time investment.
Helpful? Yes No Funny
jtgibson
( 16.3 hrs on record )
Posted: May 10
The game is unforgivingly difficult at times, although that is simultaneously one of its greater strengths, as it is a wonderful game of "figure it out" rather than "====---> !!! QUEST MARKER HERE !!! <---====". It does have the same questionable lack of interaction, like such as in the third mission having two very-well armed men sitting around doing nothing while you are pitted against no less than two heavily armed robots, a half-dozen armed bandits, and over a dozen ferocious rodent hybrids, but if your character is the lone wolf type that's not necessarily a bad thing.

At times I feel as though the Classic XP system is probably the way to go after wasting a literal crapton of resources killing yet another azurida with a low-leveled character, although the oddities system is certainly a fascinating design decision and it's hard to decide whether it's worth the effort (it rewards tediously clearing out every area rather than simply getting things done), but I avoided rerolling a character in favour of the concept and I'm not convinced it was a bad decision.

All shortcomings aside, this game holds me like few others do. This is quite possibly the best CRPG made in the last ten years. It's up against some pretty good contenders so it's hard to say that definitively -- especially as it wouldn't be fair to some of the other contenders, which I haven't gotten around to playing yet ;-) -- but egads, I can't believe I didn't jump on this the moment I found out about it half a year ago.
Helpful? Yes No Funny
fishpotatopie
( 17.6 hrs on record )
Posted: May 5
It's like Fallout 1 gameplay and Metro 2033 storyline had a baby. And crossbows!
Helpful? Yes No Funny
fishmilk
( 3.1 hrs on record )
Posted: May 4
so far so good! really diggin the playstyle.
Helpful? Yes No Funny
Gerk
( 77.6 hrs on record )
Posted: May 3
Great game except for some part of the end zone, still definitely worth it.
Helpful? Yes No Funny
kujato
( 223.6 hrs on record )
Posted: May 3
underground cyberpunk goodness
Helpful? Yes No Funny
Cheese
( 103.1 hrs on record )
Posted: May 1
Like a Fallout 2.5 this is a good game for those of us who love s good isometric RPG.

However, the final part is such a chore that I came away resenting this game for its awful latter stages.

3/5.
Helpful? Yes No Funny
Vicid
( 73.3 hrs on record )
Posted: April 29
This game is a lot of fun for hardcore RPG fans.

Cons to look out for:
Make sure you do a little research on builds online - otherwise you may have to restart
The Recipe for Tabi-Boots was only sold by an NPC that I didn't have access to because I sided againt the guys who would have given me the quest to find said NPC
Don't put this game down and come back to it after 3 months - you might forget how to play and be confused... again...
Helpful? Yes No Funny
Onkel Stinkern' McMøkkakjeller
( 98.4 hrs on record )
Posted: April 27
CRPG Gem that seems to have received far less notice than it should have.
First a few bullet points, and at the end of this review, a conclusion.

The good parts:
- Post apocalyptic setting (yes, I regard this as universally good in its own right)
- Interesting story with very good storytelling techniques. Starts off slow, and gradually builds suspense.
- Diverse and interesting combat build choices
- Retro graphics that are just ugly enough to look like actual old-school grapics, but good-looking enough that you never have any trouble understanding what you are looking at
- Tons of characters with lots of dialogue, for the most part very well written (though I have seen other reviews say the exact opposite)
- Fun and challenging combat system
- Crafting skills that are actually good
- Very cool and immersive atmosphere
- Very good soundtrack, think Fallout1&2-esque ambient music(sorry, Fallout had to be mentioned eventually)
- Diverse quests, ranging from "kill these guys" to "infiltrate a base and help a prisoner escape" to "do detective work to solve a murder", and everything in between

The parts you might not like:
- Large and at times maze-like underground layout with no ingame map. Some people like this, some people don't. Expect to get lost every now and again, but also expect to discover flavourful nooks of the game world that aren't necessary to progress, yet offers something
- Backtracking, lots of it
- Quests that really do not hold your hand, with somewhat limited information on the wiki should you get stuck
- Min-maxing of attributes and skill points to some degree mandatory for a successful character
- Endgame can be confusing, daunting, and has even more backtracking, but is very interesting in atmosphere and dramaturgical escalation. I spent a good hour reading computer chatlogs in an abandoned research facility, completely absorbed by how each conversational fragment shed more and more light on what exactly was going on there, but never quite giving it away. The best stories are often told by having your imagination fill in the blank spots. This is a cool storytelling technique that has every player end up with their own favoured interpretation of events.



The conclusion: If you are looking for a CRPG with a very good story, good atmosphere, good and challenging combat, no hand-holding, no quest markers, no ♥♥♥♥♥♥♥t, get this game.

If you are looking for a game with any of: polish, modern graphics, fast travel, clear unambiguous quests, forgiving combat, voice acting, cinematics, not having to read a lot of text, realtime combat, this game might not be for you.

Seriously though, buy this game. It might be my personal GOTY for 2015.
Helpful? Yes No Funny
Gosh_Is_My_Dick_Long Unicorn
( 183.3 hrs on record )
Posted: April 26
This is a great game. It's made for the old CRPG lovers, and it adds something new to what we already loved from the classics.
Helpful? Yes No Funny
Ninjaxenomorph
( 258.0 hrs on record )
Posted: April 25
I'll say straight-up that not everyone is going to enjoy Underrail, but that doesn't mean its only for grognards that miss Fallout 1, 2, and Arcanum. I've never played any of those game (though not for lack of trying), and I LOVE this game. There are so many different ways to play, it's insane. It almost makes me sad that I'll never be able to build all the characters I want to make. Gameplay is solid, easy to pick up if you've played any form of turn-based strategy. Quests don't hold your hand, but with the exception of one optional quest at the end (which, to be fair, is supposed to be hair-tearingly difficult), it doesn't bother me, and the world is wonderfully fleshed-out.

Gameplay is solid, especially crafting. I'd be hesitant to approach a playthrough that DOESN'T invest in the crafting skills, they are THAT fun to use. The only downside, for me, is that in retrospect, the characters, while not always flat, I never had a connection with any of them. There are no followers in this game, true, but that doesn't mean all the NPCs have to be that way. However, the dev team are still active, so who knows, maybe that will be invalidated?

But, flaws and all, this game is one I heartily recommend to anybody.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
20 of 20 people (100%) found this review helpful
Recommended
98.4 hrs on record
Posted: April 27
CRPG Gem that seems to have received far less notice than it should have.
First a few bullet points, and at the end of this review, a conclusion.

The good parts:
- Post apocalyptic setting (yes, I regard this as universally good in its own right)
- Interesting story with very good storytelling techniques. Starts off slow, and gradually builds suspense.
- Diverse and interesting combat build choices
- Retro graphics that are just ugly enough to look like actual old-school grapics, but good-looking enough that you never have any trouble understanding what you are looking at
- Tons of characters with lots of dialogue, for the most part very well written (though I have seen other reviews say the exact opposite)
- Fun and challenging combat system
- Crafting skills that are actually good
- Very cool and immersive atmosphere
- Very good soundtrack, think Fallout1&2-esque ambient music(sorry, Fallout had to be mentioned eventually)
- Diverse quests, ranging from "kill these guys" to "infiltrate a base and help a prisoner escape" to "do detective work to solve a murder", and everything in between

The parts you might not like:
- Large and at times maze-like underground layout with no ingame map. Some people like this, some people don't. Expect to get lost every now and again, but also expect to discover flavourful nooks of the game world that aren't necessary to progress, yet offers something
- Backtracking, lots of it
- Quests that really do not hold your hand, with somewhat limited information on the wiki should you get stuck
- Min-maxing of attributes and skill points to some degree mandatory for a successful character
- Endgame can be confusing, daunting, and has even more backtracking, but is very interesting in atmosphere and dramaturgical escalation. I spent a good hour reading computer chatlogs in an abandoned research facility, completely absorbed by how each conversational fragment shed more and more light on what exactly was going on there, but never quite giving it away. The best stories are often told by having your imagination fill in the blank spots. This is a cool storytelling technique that has every player end up with their own favoured interpretation of events.



The conclusion: If you are looking for a CRPG with a very good story, good atmosphere, good and challenging combat, no hand-holding, no quest markers, no ♥♥♥♥♥♥♥t, get this game.

If you are looking for a game with any of: polish, modern graphics, fast travel, clear unambiguous quests, forgiving combat, voice acting, cinematics, not having to read a lot of text, realtime combat, this game might not be for you.

Seriously though, buy this game. It might be my personal GOTY for 2015.
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
2 people found this review funny
Recommended
73.3 hrs on record
Posted: April 29
This game is a lot of fun for hardcore RPG fans.

Cons to look out for:
Make sure you do a little research on builds online - otherwise you may have to restart
The Recipe for Tabi-Boots was only sold by an NPC that I didn't have access to because I sided againt the guys who would have given me the quest to find said NPC
Don't put this game down and come back to it after 3 months - you might forget how to play and be confused... again...
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Recommended
103.1 hrs on record
Posted: May 1
Like a Fallout 2.5 this is a good game for those of us who love s good isometric RPG.

However, the final part is such a chore that I came away resenting this game for its awful latter stages.

3/5.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
2.5 hrs on record
Pre-Release Review
Posted: May 14
This is pretty much the best Fallout after Fallout 1 and 2. Although it is not titled Fallout, but don't let that fool you, since this is more falloutlike and falloutesque than the recently published Fallout 4.
I highly recommend this game for fans of Fallout 1 and 2 and other post-apocalyptic turn-based tactics RPG aficionados.
Was this review helpful? Yes No Funny
8 of 14 people (57%) found this review helpful
Not Recommended
28.0 hrs on record
Posted: May 18
I was very disappointed in this.

It feels like they took all the bad parts of old school games and added it to this, just so they could call it 'hardcore'

-No mini-map or any mapping system
-You have to travel back and forth all the time.
-You can only fully heal with items, or back at the start. No resting options.
-Limited vendor stock, limited amount you can sell too (My locker has about 50+ weapons that I can't ever sell since the vendors only buy 4 at a time, not that it would matter with how little cash they have)
-Combat is tedious and the PSI system is terrible.
-You can’t reset your skills, and if your build is bad, you will have to restart.
-Writing isn't anyhting great
-Story is meh (I haven't finished it yet but so far nothing special)

Granted if the game had some of the above it would have been fine, but everything just makes a frustrating and boring experience.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
16.3 hrs on record
Posted: May 10
The game is unforgivingly difficult at times, although that is simultaneously one of its greater strengths, as it is a wonderful game of "figure it out" rather than "====---> !!! QUEST MARKER HERE !!! <---====". It does have the same questionable lack of interaction, like such as in the third mission having two very-well armed men sitting around doing nothing while you are pitted against no less than two heavily armed robots, a half-dozen armed bandits, and over a dozen ferocious rodent hybrids, but if your character is the lone wolf type that's not necessarily a bad thing.

At times I feel as though the Classic XP system is probably the way to go after wasting a literal crapton of resources killing yet another azurida with a low-leveled character, although the oddities system is certainly a fascinating design decision and it's hard to decide whether it's worth the effort (it rewards tediously clearing out every area rather than simply getting things done), but I avoided rerolling a character in favour of the concept and I'm not convinced it was a bad decision.

All shortcomings aside, this game holds me like few others do. This is quite possibly the best CRPG made in the last ten years. It's up against some pretty good contenders so it's hard to say that definitively -- especially as it wouldn't be fair to some of the other contenders, which I haven't gotten around to playing yet ;-) -- but egads, I can't believe I didn't jump on this the moment I found out about it half a year ago.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
85.5 hrs on record
Posted: May 22
Underail is a great throwback to old-school RPG's. It has that overwhelming level-up system that initially makes you feel like you're drowning in numbers but is extremely rewarding once you understand it. The oddity system is an interesting way to play, and i'd recommend everybody try it for your first character, it lets you really play your character the way you designed it, if you want to stealth your way across the map you wont be penalized for it. Another great thing about Underail is that you'll have to work most things out for yourself, no flashing compass indicator to follow, no big green arrow pointing the way, you'll have to explore and figure things out as you go, and pay attention to what NPC's tell you.

The combat system is standard turn-based stuff, very unforgiving and you'll need to pick your battles well. I really enjoyed Underrail and i think anybody that likes the genre will too. You really need to imagine yourself in the world to fully enjoy the game. It's an immersive experience.

The story is pretty standard stuff, maybe a little dry, but the atmosphere of the world itself is enough to keep me occupied for hours.

I'd recommend this game to anybody that enjoys steam-punk sci-fi and turn-based gameplay.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
120.1 hrs on record
Posted: May 22
As I make out the contour of the lurking murderer in the dark, I aim and fire my crossbow at the ♥♥♥♥♥♥♥... I miss from an impossibly close distance.

"Give up. you're not a hunter, you're prey." The lurker boasts to me.

He runs at me with a blade that must be stained from the viscera his many ,..many victems.

He closes the distance quickly, but just as he's about a foot in front of me ...my bear trap snaps shut tearing into the flesh of his legs. Immobilizing him. The ♥♥♥♥♥♥♥'s newfound conundrum, just gaves his "prey" just enough time to set his sights the "hunter".

This time I don't miss.

Totally made my playthrough.

This game deserves your attention.



Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
69.3 hrs on record
Posted: May 23
I adore this game. It's a little overwhelming at first, but if you're one to go ahead with it anyways, it completely rewards you.
Was this review helpful? Yes No Funny
4 of 8 people (50%) found this review helpful
Recommended
223.6 hrs on record
Posted: May 3
underground cyberpunk goodness
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
3 people found this review funny
Recommended
2.5 hrs on record
Posted: May 15
This game doesnt hold your hand and sit down to teach you ♥♥♥♥ like a kindergarden teacher. This game throws you into the wall of death at a black label show .
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
35.2 hrs on record
Posted: May 24
This game is so much better than Shadowrun
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
69 of 83 people (83%) found this review helpful
4 people found this review funny
Not Recommended
132.7 hrs on record
Posted: February 26
I really, really, really wanted to give UnderRail a positive review despite a number of issues that occurred throughout the game.

However, all of these were completely overshadowed by the final area.

Without giving away too much let's say it involves A LOT of wandering around, limited supplies, often difficult opponents to rapidly drain said supplies, and an impossible final boss that can only be defeated by reading way too many journal entries (hints buried in way too much text) and deciphering a (unique to each game) chemestry puzzle that will weaken the boss enough to defeat (Thank you to those who posted the puzzle solving tips).

The very annoying thing about the chemistry puzzle (once you even figure out/find out how to solve it) is that you don't get all the pieces to the puzzle until just before the final boss, and then you have to return to an earlier area to analyze those pieces to get all the information you need. While that may seem trivial, the thing that pushes it into a negative review is that all of the baddies you've killed along the way have respawned because you opened the final area. At this point, low on everything and just tired of all the wandering back and forth (a recurring theme in the game), I gave up and deleted the game (after 132 hours of gameplay, holy @#$% I played this thing for 132 hours!?!) .

In the end you have what could have been a very enjoyable game being ruined by several end stage "challenges" that are just end up being annoying and frustrating.

P.S.:

While the following few items were not enough enough for me to dislike the game, they did detract from the game.

> And we're walking...

> Level Cap: While I'm not a big fan of level caps, I can live with them. However, if you are going to impose a level cap then you have to cap the rest of the game as well. Example: "Wow, I could make this really cool <whatever> but since the crafting requirements are random and open ended and I didn't put OVER 150 POINTS into the needed crafting skill I can't" or "I thought a lockpick skill of 119 would be enough but look, a door that needs a skill of 120 to open it."

> And we're walking...

> Weapons Don't Keep Pace: As you move through the game the bad guy's toughness out paces your ability to inflict damage. This is especially true if you don't craft the right items. This means you have more and more difficulty with the bad guys despite any increase in level.
"Well that's the challenge." you say? To that I say "No." A combat against three different types of bad guys that requires three different types of defenses (and you can only wear one) and without the proper defense any one of the three can easily kill you in one round and your weapon can only dish out enough damage to kill one opponent each round...oh, and there's two of each type of bad guy. Not a challenge, just a death and reload.

> And we're walking...

> Being Stalled By Quest Requirements: This happened a few of times. In order to complete a quest a specific skill at [X] level was needed. Didn't think pickpocketing was important? Better go wander off and find anything to level grind on for several hours to get the points needed. Included in this would also be quest items that are difficult to find due to any number of reasons.

> And we're walking...

> Finally, and I admit this isn't a hardcore problem, if you are going to put something behind a 100+ difficulty lock then make it something better than some @#$%ing scrap metal.

> And we're walking...
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12 of 12 people (100%) found this review helpful
Recommended
173.7 hrs on record
Posted: March 13
Normally I don't write reviews but this game deserved it. I put in 173 hours of gameplay into this game and finally beat the game. It was a thrilling adventure. If you like games like fallout and isometric rpgs, this is the game for you. It's a bit of a hardcore RPG, but if you want to put in long hours to think hard about how to beat a game, this IS THE game.

Storyline

This game has great story, much better than some triple A RPG titles. And the mechanics are quite deep too. Usually, I wouldn't have so much after-thought about a game, but this game was different. The game didn't quite progress in the way one predicts in a typical computer game. Rather, it keeps going, bringing you deeper and deeper into its strange universe. The various factions and people had in-depth character and makes you wonder why are the way they are. There was also something mysterious about all the Oddities that can be collected, making you wonder in mysterious ways how they came about. When it was finally over, I felt that I have went through a great deal, and a strange sense that it was finally over for me.

Game mechanics
Really nice. There's so much to be experienced just from crafting and getting bigger and better weaponary. It makes players really think hard about what tactics they would use to defeat a certain enemy. I would expect a wider variety of energy weapons, though. The shields idea is a really good one. The usefulness of psychic and melee abilities is really fund to make use of in certain situations.

<b>Complaints</b>
*Spoilers* There needs to be some mechanism to get around bad character builds. Tchort is very hard to defeat given a too rounded character. Once a player is leveled max, there is no hope to rebuild the character easily (is there one?) I think for some gamers a balanced type of character builds are necessary to experience a wider coverage of the game mechanics. I think this game assumes that a certain build would be required to defeat the most powerful of enemies. I think that might make sense for a medium to hard difficulty level, but not on easy.

As to game balance in certain areas of the game, Deep Caravans can definitely do a lot of balancing as I think it is too hard, even on an easy setting. The constant spawning of monsters aren't producing much fun to the game. It's making gamers frustrated as the difficulty really spikes up comparing to the previous areas. G

A thing about the level-capping. Given this difficulty at the Deep Caravans, I think the level cap of 25 is not fun for the player, given that a character can get so much experience in the Deep Caravans. Once a player reaches the cap and have to fight endless enemies, the game quickly loses its incentive to progress. The player would likely to give up or lose interest in a game that becomes almost like a very hard problem to solve. Beyond a certain point, a player is likely to resort to Cheat Engine which spoils the fun. But in such a hard game like this, it may be the only reasonable option to end the *suffering*.

I like it that there is so much exploratory opportunties in the game. However, the level-cap of 25, insanely hard Deep Caravans as well as Tchort does not allow player to throughly enjoy the the wide character builds and the enormous assortment of crafting items. If someone focus on a strong character build, they will lose out from crafting. Perhaps this can be solved by a much higher level cap limit and grinding, but may be against the developer's wishes.

But after so much comments, this game is fantastic, so now, go play it!
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9 of 9 people (100%) found this review helpful
Recommended
122.3 hrs on record
Posted: March 1
Underrail has an immersive atmosphere, excellent character creation and growth, high multiple play through potential and will keep those players who have to search every nook and cranny busy for 100+ hours.

In short I would highly recommend the game to fans of the genre, if you enjoyed the early fallout games, Arcanum or even Balur’s gate, I would say with a high chance that you may enjoy this game too. It has a great story, great customisation, interesting characters and rewarding combat with interesting dynamics when it comes to planting traps and sneaking about. There are hundreds of doors and boxes to lock pick and hack, characters to meet and converse with and areas to explore, also some of the chat dialog options are awesome.


I would however be hesitant to recommend the game to people unknown to this genre, I feel the mainstream gamer would be betrayed by the issues in the late game section when the first ¾ of the game are very entertaining. Furthermore the black screen transitions between areas get tiresome very quick and make large connected areas like corecity feel sliced up and disjointed.

Upon entering the last section of the game, it feels like a call back to a bygone era of gaming where progressing through the plot is done by only the devoted few- you would hear of how to progress from those who had stuck through it or like some Nes games, go buy Nintendo Power and discover it wasn’t so straight forward as the rest of the game was. The last part of the game is unforgiving- not via combat as other may say(A stealthless character is not recommended!!), but with your time. If you were unlucky such as I, you will be walking back and forth for some time (granted I did it at 2x or 3x speed with an external program, explanation below) which adds up to poor gameplay. I was truly frustrated with the obscure late game plot quests (mainly the worm tunnel + spore jungle + powering the mutagen door, I made that journey about 8 times after selecting the wrong power) that I feel it has let the entire game down and will turn any new people to the genre away.
If you’re patient however, the first ¾ of the game are great, the last ¼ not so much- but I did enjoy the boss battle and final wrap up- A good solid ending to a game means a lot to me and I was pleased with this game.

Thanks to the devs for making this game, it’s quite a rare experience and one that I very much enjoyed.. mostly (deep carverns i'm looking at you!)



*******************************************************************************
Technical issues and other stuff.

If you get mouse lag on full screen, I would highly recommend ‘Borderless Gaming’ a steam downloadable app which I got after almost giving up on this game… The program removed and fullscreened the games 1920*1080 window and removed the borders.. as described :D, also works with other programs, does a good job of it and is very light.

At around the 20 hour mark, I simply got fed up with travel times, it was starting to hurt my enjoyment of the game so I hunted for a program to speed up and slow down the game. After my first play through, I have negated 20 hours, of a 100 play time by simply speeding up and slowing walking around (Not exploring new areas-just getting from A to B).
(Calculated from steam game play time-100hours, vs borderless gaming play time 80 hours, ran them both always).
Be prepared to walk everywhere, like I said- I cut out 20 hours of just walking.
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16 of 22 people (73%) found this review helpful
Not Recommended
72.7 hrs on record
Posted: April 13
One word can describe Underrail : Tedious.

With that out of the way, I would say that the first part of this game is very enjoyable and I really thought it would become a game that I would play over and over. The quests are a reasonable introduction to the world and it's mechanics and early fights are a decent challenge. The oddity system is really fresh and encourages exploration and makes looting random places really exciting and rewarding

All of that changes after you find the drill parts and the world becomes fully explorable. For some strange reason, the writing takes a huge turn for the worse. Quest motivation is essentially non-existant beyond "This is a generically dangerous situation and you're the new guy so you have to do it." There is no world map so the exploration all of a sudden becomes incredibly overwhelming and turns into a save scum fest. The only way to continue exploring the rest of the world is to bring inventory space killing TNT charges wherever you go and hoping you didn't accidently waste one on a place you can't explore because then that would mean walking all the way back to town to get more. Walking back to town is tedious in itself because a lot of the wild-life type monsters respawn and if you don't invest in stealth, you have to fight them all over again, both ****ing ways.

Speaking of going back to town. There is a lot of backtracking and unncessary traveling in this game. The merchants only buy so much of your loot, so even if you bring a whole fresh batch of loot to town, you more likely than not still need to bring it back to whatever place you designate as storage. In addition to that, their stock is determined randomly. Despite having a great crafting system, the extra tedium in trying to find a crafting component of good quality quickly becomes frustrating. It's huge lost potential for a game that focuses so heavily on crafting.

The combat is rough. Very rough. If you again, don't invest in stealth early, prepare to save scum a lot. Many of the enemies pack stuns, immobilizes, action point reduction skills or a combination of all of them. One unfortunately timed stun usually means a quick reload. The only way to circumvent that is to always have the jump on your enemies, which you need to rely on RNG for. It's fun to get challenged, it's tedious to constantly reload a fight just becuase the game is unbalanced.

Even if you slog through the entire game. You'll find the final encounter is one huge **** you. It is a backtracking hell for a puzzle that makes the boss bearable, assuming you've built your character correctly from the start of the game.

Underrail has great potential but it definitely needs a whole slew of quality of life improvements to cut back the immense amount of tedium before it can really be a great game.
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7 of 7 people (100%) found this review helpful
Recommended
258.0 hrs on record
Posted: April 25
I'll say straight-up that not everyone is going to enjoy Underrail, but that doesn't mean its only for grognards that miss Fallout 1, 2, and Arcanum. I've never played any of those game (though not for lack of trying), and I LOVE this game. There are so many different ways to play, it's insane. It almost makes me sad that I'll never be able to build all the characters I want to make. Gameplay is solid, easy to pick up if you've played any form of turn-based strategy. Quests don't hold your hand, but with the exception of one optional quest at the end (which, to be fair, is supposed to be hair-tearingly difficult), it doesn't bother me, and the world is wonderfully fleshed-out.

Gameplay is solid, especially crafting. I'd be hesitant to approach a playthrough that DOESN'T invest in the crafting skills, they are THAT fun to use. The only downside, for me, is that in retrospect, the characters, while not always flat, I never had a connection with any of them. There are no followers in this game, true, but that doesn't mean all the NPCs have to be that way. However, the dev team are still active, so who knows, maybe that will be invalidated?

But, flaws and all, this game is one I heartily recommend to anybody.
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9 of 12 people (75%) found this review helpful
Not Recommended
22.1 hrs on record
Posted: April 3
All the most popular positive reviewers have spend about 20 hours ingame and were not even close to finish the game. But the people who gave the most helpful negative reviews did and thereby spend about 150 hours ...

First: besides the setting Underrail has not much in common with the old Fallout series. The NPCs are forgettable, the story underwhelming and the humor almost non-existent.
The gameplay consists of mainly three parts:

- Most of the time is to be spend on safe scumming since you are fragile and weak throughout the game. Wrong dices mean an instant reload. Not seeing the mines scattered everywhere means an instant reload. Bumping into an enemy while sneaking means an instant reload.
- Besides this, you will spend hours with with walking around. There's no map and the quick travelling possibilites are very limited, so you have to get to the next town and back by foot.
- The rest of the time goes into the clunky vendor system.

In total the game does not reward your specialisation but punishes you for all the skills you did not invest in. On the other hand, a "balanced" build will just fail in every regard and is no viable option either. I feel that this game is only enjoyable for hardcore gamers who seek challenges and won't get frustrated by trying over and over again. It's not like in Fallout where you where just miss stuff due to the drawbacks of your build. No, you will constantly die here, just because of everything. This is a game for min-maxer.

I appreciate the work and the heart the developers put into this game, and I value some innovations regarding the mechanics (i.e. the oddity system). But all in all it's neither interesting nor fun to play, just tedious. I feel sorry for voting it down, but I really can't recommend it.
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9 of 13 people (69%) found this review helpful
Recommended
147.7 hrs on record
Posted: February 29
Simply the best RPG of the last few years.
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4 of 4 people (100%) found this review helpful
Recommended
86.2 hrs on record
Posted: April 14
Overall its an enjoyable game for those who liked original Fallout 1 style games (post apocalyptic world, turn based combat). There are enough options in character building to make it interesting, areas are varied enough that it is interesting to explore and combat can be challenge at time. The oddity xp system is also great for those who like to sneak around without killing everything.

However it is far from perfect. Namely the balance is very questionable. RPG system is pretty much railroaded into (crafter/ weapon/defence) min maxing. Which if done right trivializes game. But it also penalizes for not spreadsheeting the build beforehand - because every attribute point matters, feats are precious and there is no respecs of any kind at all. Crafting is pretty much a must if playing on hard and if you dont engage in it games becomes much harder, while on other hand crafted items can be wildly overpowering.

But as a whole its a neat game with a lot of content and well worth the buy
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