Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
User reviews: Very Positive (185 reviews)
Release Date: Sep 23, 2013

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What the developers have to say:

“This game is still in development. By purchasing this game now you will gain access to the latest stable alpha build and you will receive the full game once it’s complete.

Currently a good chunk of the campaign is finished and playable, but there is still a lot to come. As the development goes on, we will be adding more areas, quests, items, abilities and enemies, until the game is finished. Save game compatibility between major content releases is not guaranteed, but you will be able to export/import your characters and use them to explore the new content.

Help us make a bigger and better game by purchasing now.”
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Recommended By Curators

"Featuring a unique setting and deep RPG mechanics, this Fallout-inspired title stands firmly on its own merits rather than mere nostalgic memories."
Read the full review here.

Recent updates View all (14)

October 28

Dev Log #35: Portraits and Music

Hey guys. I've put the game mechanics aside for now and we're all focused on churning out content for the following update.

In this update we will be rounding up almost entire game world outside of Church of Tchort and Deep Caverns. Player will be able to learn more about the Protectorate and Free Drones and the conflict between them. Optionally, player can decide to throw in their lot with either the freedom loving partisans or the imperialistic lawbringers. There's also another secret faction offerring more opportunity for those observant enough.



https://www.youtube.com/watch?v=dG_vK7-svWs

In other news, I finally took the time to fill some long outstanding holes in the presentation department.

Firstly, I hired an artist to do the portraits. There's lots of them to be drawn so don't expect them all to be finished in the next update. In the screenshot above you can see the portraits are lit in the same manner as the characters on the map. I find that this adds to the atmosphere, but this can be disabled in the options for those who disagree. Players can also make their own custom portraits and the game will offer them on character creation if they have been placed in the appropriate folder and are of appropriate format.

Secondly, it was time to expand the musical repertoire. With only four tracks covering the numerous and diverse locations of Underrail, the music tended to get quite repetitive. As with the portraits, don't expect us to be able to cover the entire game with new music immediately. The sample above is the music for the Foundry. Enjoy.

* * * * *

Finally, here's the obligatory list of minor stuff:

  • Nice things
    • Enemies will now threaten and taunt you in combat. Currently all have the same collection of phrases, but we plan to customize these in the future for different characters/factions/locations. We'll be looking for feedback on these - do the taunts occur too frequently/rarely, is there some particular taunt that is repeated too often, etc. Of course, for those who don't like this sort of stuff, it can be disabled in the options.
  • Fixes
    • Electrobolts will no longer jump to passive objects that are completely immune to them (e.g. destructible rocks)
    • You can no longer load individual bullets during combat as stated by the tooltip
    • Removed various leathers that were way too high quality for their type from certain stores
    • Burst fire will no longer trigger hostilities against secondary targets caught in the burst cone unless they actually take damage
    • Arena commentator will no longer order everyone in Core City to kill you if you happen to aim your burst in his general direction
  • Tweaks
    • Crawlers buffed and their AI has been slightly tweaked

Let me know what you thought of the new stuff, guys. Cheers.

11 comments Read more

September 29

Dev Log #34: With Fire and Brimstone

Hey guys, we took a couple weeks off in August/September to recharge our batteries, but we're back now and we're kicking it into high gear. While we're also working on new areas and quests (we'll get to that in some future dev log), I'm taking this time to finally implement last of the game mechanics (not quite done yet). In this case that would be fire and gas.





You will now be able to create fire bombs (such as Molotov cocktail) that set character, creatures and the ground on fire as well. The burning ground is very dangerous as it deals both flat and -percentage of max health- damage so you cannot ignore it even on high levels. The amount of damage dealt depends on the intensity of the flames (which depends on the power of the fire bomb, but can also stack if you throw multiple bombs).

You'll now also be able to craft gas grenades. The only type of gas grenade at the moment is "Toxic Gas Grenade" which deals flat bio damage. The damage dealt depends on the density of the gas (it's more dense at the source). While toxic gas doesn't deal damage quickly, the grenade does last for a long time and also bio resistance is currently not present on standard combat armors and if introduced later it will not be in generous amounts. Specialized equipment to deal with this and more powerful bio-hazzards will be added in the future. Also, players will encounter permanent sources of toxic gas in certain places (such as the one on the screenshot).

* * * * *

In other news, I've taken the time to do some UI improvements. This is probably the definitive list of the UI changes as I have tons of other stuff to get done before we release the game so I hope I answered most of your complaints/suggestions:

  • Added larger font options for everything (object labels, tooltips, quest notes, pop-up dialogs, combat log, etc)
  • Moves the combat log window slightly so it won't interrupt scrolling anymore
  • Added an option to auto-end turn when the player is out of MP and AP
  • Added more hotkeys (swap weapons, toggle shield, etc; might add more if necessary) and added keybinding options
  • Inspected containers that are empty are now marked as such
  • Increased the font in Combat Stats Overview window
  • Available component for a given blueprint will now be highlighted in the same manner as when trading
  • Double clicking (or ctrl clicking) a component will automatically transfer it to the crafting screen if appropriate blueprint is open
  • Clicking a crafting slot will automatically fill it with the first available component if empty, or clear it if full
  • ESC/ENTER and other intuitive hotkeys (such as Y/N) will now work inside confirmation boxes
  • While holding SHIFT player will not be able to issue move command as to prevent people from accidentally moving when they meant to shoot; keep in mind though that you'll still be able to issue a melee attack command that might require movement even when SHIFT is held

That's all for now dudes. Cheers.

15 comments Read more
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About This Game

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.6GHz
    • Memory: 1 GB RAM
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 2 GB available space
Helpful customer reviews
5 of 5 people (100%) found this review helpful
101.4 hrs on record
Posted: October 11
Early Access Review
After wasteland 2 I was slightly underwhelm with the gameplay aspects, but after feeling dissapointed I saw this recomendation. Looked into it at first I was sketchy because it was an early access game, but 9 dollars was a bargaining price. I found this game like a real spritual successor of the original isometric fallouts and so many skill choices and traits that can be overwhelming but with rewarding effects later on. Whats also intresting is this game pervents players from making easy cash selling the same item once too many times, and I also love the number ways you can find to replay this game. I really hope the full game to be just as good or better.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
109.7 hrs on record
Posted: October 25
Early Access Review
I'm 110 hours in and just hit where there is no more content on main campaign. WOW!. I don't often write in these responses, but this game is amazing. if you like Fallout 1 or 2 or any other isometric rpg, this is a MUST HAVE! For $9.99 the value it outstanding. I can't wait to see what the finished product is. This could be one of those games that define good gaming.
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: October 12
Early Access Review
This little gem just seems to have come out of nowhere. Stubbled across it one day and i'm glad that i did.
Takes me right back to the old fallout games. I really think this could challenge Wasteland 2 if you are in to the genre. Well worth the purchase!
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1 of 1 people (100%) found this review helpful
18.1 hrs on record
Posted: October 20
Early Access Review
Amazing, must buy.
Was this review helpful? Yes No
5 of 9 people (56%) found this review helpful
4.5 hrs on record
Posted: October 7
Early Access Review
Buy it!
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
38.3 hrs on record
Posted: October 5
Early Access Review
This game is too cheap, you should buy a copy for yourself and another copy for your friend.
Was this review helpful? Yes No
0 of 2 people (0%) found this review helpful
2.4 hrs on record
Posted: October 26
Early Access Review
Stop saying "Old School" it is a rather shalow way to say, "We decided graphicly to make the game on a tighter budget< but with more thought than say an 'Assasins Creed" game.
Was this review helpful? Yes No
0 of 3 people (0%) found this review helpful
2.3 hrs on record
Posted: October 7
Early Access Review
Fallout fans will like this, and as I'm a big Fallout fan I thought I'd try it out. After an hour or so of squinting to read the tiny text that comes up when interacting with an NPC I gave up.
Was this review helpful? Yes No
25.1 hrs on record
Posted: October 16
Early Access Review
Better than Fallout in everything except the writing. That means exploration, location design, interface, combat, and the actual role-playing system.
Was this review helpful? Yes No
4.7 hrs on record
Posted: October 21
Early Access Review
I just loooooooove it. Waiting for game to be finished but played few hours and it's just gr8 game :) Anybody who liked F1/F2 will be in heaven :)
Was this review helpful? Yes No
16.8 hrs on record
Posted: October 12
Early Access Review
A wonderful game. Very similar to Fallout 1+2 in the best way possible.
Was this review helpful? Yes No
45.1 hrs on record
Posted: October 3
Early Access Review
Well designed and balanced game with some nice features, a really nice character building aspect, an in depth crafting system (if you are into that kind of thing) and a very real effort to make the levels immersive while still being an old school isometric game (such as a nice ambient soundscape).

Only real issue is some minor clunkyness, and some ideas which are nice, but implemented in an odd way, but development is ongoing and both of those issues are easy fixes.
Was this review helpful? Yes No
11.3 hrs on record
Posted: October 24
Early Access Review
Great potential in this one!
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45 of 48 people (94%) found this review helpful
179.0 hrs on record
Posted: June 11
Early Access Review
It feels strange to reccomend a game that isn't even finished yet, but from what i've seen so far this game is definately worth the cost.

Set in a dark, sci-fi setting this isometric RPG heralds back to the times of the original Fallout and X-Com UFO games. It has a detailed and lovingly thought out game environment, crafting and combat system and most of all a great story backed up by memorable characters.

You have quite a bit of freedom in this game too - the introduction of the "oddity" leveling system is unique and tries (quite successfully) to allow the player to choose a "non-combat" approach to the game.

However, from playing through the available content thus far I have to say that the oddities are normally guarded by some enemy or even on their bodies. This kind of defeats the object of attempting to bypass combat as a means to level as you will normally have to fight to get the oddities in the first place. But the great thing about this game is that it gives you the choice whether to use that system or a more traditional, XP based system.

When creating a character, the developer has made it possible and plausible to pick certain playstyles, adding to the replayability and allowing you to play the game in a number of interesting and challenging ways. The game is difficult but then I think this kind of game should be challenging.

Freedom definately is the plus of this game, you can pretty much do whatever you want, even if that means doing something suicidal - the point is the game lets you. I think this is a very important feature for any RPG. Also there is no "morality" system - the game niether rewards, nor punishes your actions, although some people may not take kindly to your actions - this is all fine and believeable.

As it stands - i reccomend this game. Try to think of this as a positive preview rather than a review. I may very well write a separate or updated version once the game is actually finished (whenever that might be).

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33 of 38 people (87%) found this review helpful
3.4 hrs on record
Posted: May 21
Early Access Review
This game, by far, has been the best Early Access game I have bought on steam. I love getting Early Access games, but there are always flaws that make me question why this game should be bought. This game shouldn't even be early access because there are no bugs (from how much I've played), and the gameplay so far has been amazing. Not only this, but the fact that this is my first turned based rpg and I am having so much fun, is enough for me to go out and buy this game for even 20$. If you have 10$ to spare, or just looking for a game to get later on, this should be your new game to experience.
Was this review helpful? Yes No
24 of 33 people (73%) found this review helpful
12.1 hrs on record
Posted: May 3
Early Access Review
Good old style RPG, if you liked Fallout 2 you'll like this.
Was this review helpful? Yes No
10 of 10 people (100%) found this review helpful
20.4 hrs on record
Posted: May 18
Early Access Review
Alpha Review.

I have played UnderRail many hours and i am ready to make a review for it.

Firstly, i haven't played anything similar to this game since Fallout 2. This kind of games are very adictive games, mixing RPG, TBS, Stealth, crafting... Can be the ultimate videogame genre? I think so, but it's underated...

UnderRail is similar to Fallout Series (the good ones) and this thing is very good.

Pros.

- Most of the ingame is well implemented : combat, stealth, lockpicking, inventory...

- Excellent character customization.

- Awesome history (similar to Metro 2033).

- Hundreds of item : Weapons, armors, tools...

- Crafting.

- Big tile map.

Cons.

- Static world (You can't shoot over a Wall or a Door)

- No character Karma.

- Enemies can't do area travel.

- No option to band with another characters.

- No natural regeneration.

8/10






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3 of 3 people (100%) found this review helpful
33.3 hrs on record
Posted: September 24
Early Access Review
If you like Fallout 1 and 2 - buy this game.

It is the real thing, the Fallout legacy you've been waiting for.

The ayatollah of metropolitan rock and rolla.

Very interesting rich and complex gameplay. It feels like old Fallout, but with tons of new immersive features and mechanics on top, as well as unique and engaging setting and storyline. The versatility is superb - each situation, each encounter can be played in several different ways. The stats, the skills, the perks the equipment you choose all have a big impact, your choice is meaningful, you will feel its weight.

I recommend to play on normal difficulty with oddities xp (you don't get xp for killing stuff, only for completing quests and examining odd stuff you find while exploring vast underground labyrinth of Underrail). Be prepared though to get your butt kicked, as Underrail can be hard and unforgiving. Just turn on your tactical thinking and try different options - you will be surprised how well it works, and when you pull it off - its the best rewarding experience you can get from playing an rpg.
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2 of 2 people (100%) found this review helpful
29.0 hrs on record
Posted: May 4
Early Access Review
Best things since fallout.

It's old school yet smooth and clean. Although it's still in alpha it has lots of content!
Plays far better than most games in beta...

Get this now!
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2 of 2 people (100%) found this review helpful
134.4 hrs on record
Posted: June 5
Early Access Review
This is the first review I've ever written on Steam. I'm only doing it because this game's developer deserves heaps of praise for what they are currently accomplishing and I don't want them to stop until the game is complete. Please work at as steady a pace as you can and finish this game!

I've played through this about as far as I can go based on the current build but every moment of experiencing the atmosphere, dialogue, story, etc. was extremely compelling. The other reviews have said everything I would, so I'll stop here.
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