When this game ended for me, (after I found Armadillo Quest, etc) I was so excited I went & got Fallout 1 and 2 and beat them all over again. This game is what Shadowrun Returns wishes it was, which is just an overpriced turd compared to this little indie gem. I'd say take Metro, mix with Fallout, add a pinch of Thief 1/2, and a hefty teaspoon of Deus Ex, stir, and then you would be close to how awesome this game is. Well worth asking price for the content, but I will say that it is about 10% of the length of Fallout 2, maybe 25% of Fallout 1. True, I logged in over 100 hours, but that was me farming my character & exporting & farming again, which at times almost felt like an exploitive bug. After the Armidillo Quest, I figured I was only at most a quarter through the game, and next would be a main City or Hub 3 times the size of the starting area, but all this failed to materialize. I do hope that the final game has more areas to explore, say, maybe twice the area that is available now. My opinion is that by the time you get the Armidillo Quest done, you should only be 20-40% of the way through the game. Also, more crafting recipes, items, and variance of item stats, and crafting slots, perhaps some tweaks to some of the powers/feats etc. Now these last few sentences are about the most I could come up with complaint-wise, and the dev has stated a plan to add a lot more content, including quests and items, so my concerns may be moot.
As it stands, though, it is well worth even $20, and I had a blast! Unlike Project Zomboid and NEO Scavenger, 2 recent early release purchases of mine I deeply regret due to poor experiences, I would have to say YOU MUST GET THIS GAME if you want to have a positive early-release experience with a game where the dev actually listens to the gamers! 9 out of 10 of my reviews on games are negative, but this game almost broke the scale with 10+.
Posted: December 19th, 2013