Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
User reviews:
Recent:
Very Positive (16 reviews) - 87% of the 16 user reviews in the last 30 days are positive.
Overall:
Very Positive (851 reviews) - 89% of the 851 user reviews for this game are positive.
Release Date: Dec 18, 2015

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February 18

Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements

Hey guys. Along fixing the bugs we've been working on some quality of life improvements, so without further ado here they are.













Fonts - We've replaced one of the game's fonts to improve readability and also added more size options.

Outlines - We've added character outlines which should improve visibility and make targeting somewhat easier when things are happening behind walls and other obstacles.

Inventory filters - We've replaced inventory filter combo box with icons and also regrouped item categories in a way we believe will be most practical.

Combat stats tooltips - We've added descriptions for all the different stats in the combat stats window when you mouse over them.

Combat speed settings - Combat movement and action speed can now be adjusted in the game's options.

New save system - This is strictly under the hood thing and nothing is changed regarding how and when you can save or load the game (old saves are compatible with the new version). For those advanced users - we archived the separate zone files to improve save/load performance and also got rid of the temporary current game structure on the disk and moved it to memory.

Other minor stuff

  • Critical crossbow hits now also affect elemental damage (acid, shock and incendiary) from special bolts
  • When attacking in melee from stealth, target's dodge rating will be ignored if it hasn't detected you yet
  • Added more crafting components and ammo to Deep Caverns
  • Added a few more hints to certain Deep Caverns dialogs
  • Quinton's mushroom growing room is now accessible
  • Added a number of Lower and Upper Metro areas to better connect certain places

Bug fixes
  • Critical damage modifier from items will now be properly applied to fist weapons (e.g. infused ancient rathound boots)
  • You will no longer be able to snipe down certain obstacles that were not meant to be sniped down
  • Jawbone will now correctly be considered a crossbow for the purpose of trading
  • Nicolas will no longer return from the dead to haunt you
  • Cut throat attack will no longer fail if you get detected during the attack itself (the eye wasn't read when you started performing the attack but the attack itself pushed it into red state)
  • When incendiary bombs cause a character to burn they will now properly suffer 150% of the original damage as the description says
  • You can no longer attempt to burst or rapid fire with an empty weapon
  • Fixed Jerre Franz not healing the player in certain instances
  • Fixed Fort Apogee zone security settings
  • Fixed a certain important woman not properly reacting to a player's response regarding her husband's fate
  • Fixed certain responses not appearing when speaking to the Faceless centaur near Foundry
  • Fixed being able to start the Find Blaine quest even after certain events took place
  • Silas' questline will now properly continue questline after the player pays him instead of doing his initial quests
  • Fixed a missing dialog option during Mediant Samuel's second mission
  • Fixed the unintended failing of the Kill Rathound King quest after a certain event has taken place
  • Crawlers and rathounds are now neutral to each other
  • No more free repairs from Mykola
  • Nicolas' and Olivia's quests will properly fail upon death
  • Fixed Maura's faction id not setting correctly after you've helped her
  • Accussing a certain person of comitting a murder and then initiating combat through dialogue will no longer cause the whole station to become hostile
  • Fixed the interview cutscene playing even when the player is hostile to the Tchortists; that quest will also properly fail now
  • Fixed dialogue options not appearing when asking Oskar and Lt. Stratford about a certain man
  • Fixed Arke consoles being hackable even after the player turns off the security system
  • Doppelgangers are now immune to Expose Weakness
  • All elevators should now properly notify the player when they are unpowered when used
  • Shield emitter weight will now be properly calculated when adding optional components
  • Various typos and map fixes

That's all for now. I hope you guys like the changes. As for what we'll be doing next - we'll primarily be working on more content for Underrail so stay tuned for more info on that in the coming months.

38 comments Read more

About This Game

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.6GHz
    • Memory: 2 GB RAM
    • Graphics: GPU that supports shader model 2.0
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
Customer reviews
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Recent:
Very Positive (16 reviews)
Overall:
Very Positive (851 reviews)
Recently Posted
ROG_Harry
( 5.8 hrs on record )
Posted: June 24
all the positive reviews were right, it's amazing!
Helpful? Yes No Funny
Racter
( 78.1 hrs on record )
Posted: June 24
UnderRail indeed is one of the most magnificent RPGs I have ever played. Prepare yourself for an old-school post-apocalyptic masterpiece, where noone can be trusted and everyone play their game. Brutal envirohment and hardcore fightinng system won't get you bored, as well as overwhelming plot and mind-blowing twists of it. If any of you suffer gaming impotence, buy this game and launch it IMMEDIATELY.

Besides everything good and adorable in this game. I disliked some things in game mechanics and, of course, Boss fight due to it extreme difficulty for specific character builds. However, It is just a question of tastes.


9/10.
Helpful? Yes No Funny
Wolverine Madness
( 81.0 hrs on record )
Posted: June 23
Underrail is a ton of fun. There are many "old school" rpgs being released these days after kickstarter became so popular, but along with the Shadowrun series this game came the closest to making me feel like I was playing Planescape or BG2.

That's not because it's an extremely similar game, mechanically. In many ways Underrail is more like a turn based Deus Ex than Baldur's Gate, but there are a few things about it that I didn't know I was looking for when I backed Pillars of Eternity, Wasteland 2, etc.

What makes Underrail so special, besides the awesome and absorbing combat/character build system, is the great immersion of the setting. The music is fantastic. I enjoy walking around the maps listening to the janky, mechanical and ominous soundtrack (serious fallout/planescape flashbacks). The lore is presented as background, not through infodumps or encyclopedias, and is all over the place in small, rewarding tidbits. The monster ecology is cool. The visual design is unbelievably good for a game created by one person. The drawn 2d look with dynamic lighting is just as interesting to look at as a AAA 3d title. The sounds are satisfying, from the punchy gunfire to the weird glug of my purple telekinetic wrecking ball.

This is not a party based, or even a particularly story based, RPG. But it is crafted so well that it doesn't matter. There are no companions, but every character that you speak with substantively has some detail about them to flesh them out. Motivations make sense and the moral landscape of the game is very dark.

Can't recommend it enough if you enjoy detailed turn based combat and interesting settings.
Helpful? Yes No Funny
Tasker 2016 #KuritaStrong
( 0.7 hrs on record )
Posted: June 22
The combat is dull, the UI is awful, the writing stinks.

Yup, this is a pile, alright.
Helpful? Yes No Funny
Nylarthotep1984
( 13.4 hrs on record )
Posted: June 13
Sooo I don't have a whole lot of time in the game but enough to finish the first 5-6 missions. This game is abosolutly amazing. Imagine Shadowrun Hong Kong with everything you could ever want as far as skills and customizability. In a Fallout or Hellgate London setting. Much more like hellgate london than fallout IMO but either serves well to describe the feel and art of the world. Sound & Music is pretty good although i'd reccommend playing with some dark music maybe NIN Ghosts album. Thats what I've been using and its spot on I love the combonation. As far as turn based RPG's this one takes the cake for me. If it had the graphics of Divinity or something this would be the game of the year. The graphics are primitive but serve their purpose. But there are things like gear peices showing up on your character as well as weapons so you can see your customizing on your character. Then theres the Psi abilities which are like mage & chi power from shadowrun wrapped up into the same skill tree but within that tree there is 3 affinities. One for melee, one for ranged, mind control, and enviroment control (freezing, flame, ect.). And b/c the skills are so deep you can be a sniper with mind control or melee psi abilities. Its an aboslutely amazing game I'd reccommend it to anyone whose a fan of Shadowrun, Divinity, Pillars of Eternity, or X-Com. Its challanging and amazingly fun at the same time. My biggest advice is to do your missions spread your skills throughout a few trees. I'm going crossbow, pistol, sniper, psi, and melee with high affinities in science and crafting. Yes theres a craftin systems which is hugely in depth and amazing. reminiscent of WOW in ease of use. Collecting mats and creating things like armor, weapons, grenades, mines, ammo, consumables. All in all this game is AMAZING check it out. best 15$ i've spent this year.
Helpful? Yes No Funny
suurimonster
( 84.6 hrs on record )
Posted: June 11
Outstanding from start to finish.
Helpful? Yes No Funny
The Flightless Penguin
( 5.5 hrs on record )
Posted: June 8
UnderRail is not a game to be taken lightly. If you don't have a plan, you will be killed. However, it's this aspect of challenging gameplay that makes it addicting.
Helpful? Yes No Funny
Scraggles-The-Death-Dealer
( 73.3 hrs on record )
Posted: June 8
Underrail is a well realized RPG with a lot of depth, not for the faint hearted or those with short attention spans.
If you are a fan of FallOut Tactics, Crusader No Remorse, or other classic Isometric games and RPGs this will be a great purchase for you.

Gameplay: 9/10:
Complex charactr creation system lets you create characters specialties that really affect gameplay and allow you to play how you want (stealthy & stabby, tanky, etc).
Turn based battles are interesting and present a tactical challenge in how to approach them and from turn to turn.

Story: 9/10:
Great scene setting, and character dialogue is both engaging/interesting to read and different for each person you speak with
Lots of classic 'end of world" tropes, but its all fitted together pretty well and has a lot of tongue in cheek humor

Graphics: 9/10:
Old school Isometric
gritty, dirty and full of dead or soon to be dead things

Value: 9/10: (totally subjective)
Always wanted another fallout tactics, and this hits every nail on the head for my fix
Helpful? Yes No Funny
Marshal Bernhardt
( 18.6 hrs on record )
Posted: June 5
I don't even remember when or how I got this game, but I remember putting it on my wishlist about three years ago. I did not play it or even install it until very recently, and boy oh boy do I regret putting it off.

To preface, I am a big fan of Fallout 1 and 2, and UnderRail, in my initial 5 hours of playing it, give me the exact same feeling of wonder and interest that I had with the aforementioned Fallout games. The game plays a little differently in some ways, but early Fallout players will feel quite at home.

After experiencing both the Oddity and Classic EXP systems I've discovered that the Oddity system makes stealth, pacifist, stealy-thiefy, and other unique playstyles totally viable, as you gain exp by doing quests and finding items called oddities around the environment, on corpses, and by pickpocketing as opposed to killing everything and using skills.

There is also psychic powers, which largely do not interest me (yet), but it's yet another playstyle option available.

TL;DR, if you liked the early Fallout games and want something familiar yet unique, definitely give this one a try.
Helpful? Yes No Funny
jbush76
( 227.6 hrs on record )
Posted: June 4
Good game, but it's super annoying to have to start from scratch w/ a rebuild. When I tried reloading a recent save, I get the message that it's incompatible w/ the current build. That's garbage.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
21 of 24 people (88%) found this review helpful
Recommended
153.8 hrs on record
Posted: June 3
Modernized version of "what should have been fallout 3".
Pleasant gfx, sfx and story.
It could have had more tracks and plot branches in late game though.
Does not hold your hand in game mechanics and solution solving that much, which is on most occations a good thing.
One exception would probably be the Exitus puzzle, I figure many people ragequit from this one.
Difficulty is extremly uneven, especially for your first unguided playthrough.
I would rate this half a point below fallout 1+2.
8/10
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
Recommended
227.6 hrs on record
Posted: June 4
Good game, but it's super annoying to have to start from scratch w/ a rebuild. When I tried reloading a recent save, I get the message that it's incompatible w/ the current build. That's garbage.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
13.4 hrs on record
Posted: June 13
Sooo I don't have a whole lot of time in the game but enough to finish the first 5-6 missions. This game is abosolutly amazing. Imagine Shadowrun Hong Kong with everything you could ever want as far as skills and customizability. In a Fallout or Hellgate London setting. Much more like hellgate london than fallout IMO but either serves well to describe the feel and art of the world. Sound & Music is pretty good although i'd reccommend playing with some dark music maybe NIN Ghosts album. Thats what I've been using and its spot on I love the combonation. As far as turn based RPG's this one takes the cake for me. If it had the graphics of Divinity or something this would be the game of the year. The graphics are primitive but serve their purpose. But there are things like gear peices showing up on your character as well as weapons so you can see your customizing on your character. Then theres the Psi abilities which are like mage & chi power from shadowrun wrapped up into the same skill tree but within that tree there is 3 affinities. One for melee, one for ranged, mind control, and enviroment control (freezing, flame, ect.). And b/c the skills are so deep you can be a sniper with mind control or melee psi abilities. Its an aboslutely amazing game I'd reccommend it to anyone whose a fan of Shadowrun, Divinity, Pillars of Eternity, or X-Com. Its challanging and amazingly fun at the same time. My biggest advice is to do your missions spread your skills throughout a few trees. I'm going crossbow, pistol, sniper, psi, and melee with high affinities in science and crafting. Yes theres a craftin systems which is hugely in depth and amazing. reminiscent of WOW in ease of use. Collecting mats and creating things like armor, weapons, grenades, mines, ammo, consumables. All in all this game is AMAZING check it out. best 15$ i've spent this year.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
113.7 hrs on record
Posted: June 4
**edit - not that anyone will see
The late game - deep caverns has many problems.
1. the quest is vague and the map seems random.
2. enemies now spawn from no where - as if DAO transformed to DA2 late game.
3. it is a chore.

I googled it and see that lots of people sya the same.
UR was a joy until late game.
I still recomend but the late game is a let down.
**


I never even considered playing this game until this last month when it was in the steam top 10. Maybe it was on sale, I can't remember.

Anyway, it's now one of my all time favorite RPGs.

The easiest way to describe Underrail - an all underground Fallout2 style RPG.
If you haven't played Fallout2 then this review isn't for you.
If you don't like Fallout2 then Underrail isn't for you.

Underrail has great story telling. The text is short and efficient and the quests are somewhat diverse. It's not at the Fallout2 level of storytelling (the pinnacle of RPGs) ** but it rivals the other Fallout games and most other RPGs. The characters are colorful and well defined(except for the protaganist) and the overarching plots well formed and motivating.

** edit- fallout2 AND Mass Effect are best story telling for an RPG.

Underrail takes a few hours to get used to.
The design of the world in Undrrail is self limiting because everything is underground and almost every turn is a right angle.
In every fallout game, you happily open your shelter door and greet the sun. In Fallout, every dungeon crawl ends with you back on the breezy surface cruzing to base and hitting the bar. In Underrail you will NEVER see the sun. When I first started playing UnderRail I thought it might be too constrictive.
After playing 5-10 hours you realize that there is a lot of subtle variety in the maps, and especially the feel of the different towns. The world is well thought out and it has it's own gritty feel.

And you can get lost in the map. The maps and the way they are connected is not made obvious. There are only a few signs and no in game maps, at least not so far. It is up to the player to piece the world together. There are no quest markers on a minimap, unless I've missed something for 50 hours. Not having markers and maps is fine in this game because exploring stays entertaining and is somehow relaxing. And it doesn't feel constricting. The map opens up to underground lakes, rivers and a railway. Boats and trains offer quick-travel points.

The Skill tree is excellent. The balance seems almost perfect. I'm playing for my second time , on normal , (first was a rage quit). I've messed up a little bit in my allocation (I started a crafting build but didn't stick with it) so I struggled a bit but 30 hours in I'm matching up well against the mobs but still dying once in a while.

I usually play these things on hard but this game's normal is actually hard. I wouldn't play this on hard. It's not DAO where if you play on normal you aren't getting the whole game. Or Fallout2, KOTOR... where there isn't a true hard option. This game is tricky the first go through. YOU CAN'T RESPEC unless you use game cheat. Lot's of enemies can kill you in one round.

Which brings me to combat. First, there is an immersion breaking flaw in the combat. It seems that the game often wants you to fight part of the battle, leave the combat map, recover, go back and continue the fight.
The way I think about this is it's like a long assault on the enemy base but doing this over and over gets absurd at times.
Otherwise, combat is well done. Psionics(magic) is seamless, interesting and feels balanced. It looks like there are plenty of different builds to play.
Another negative is there are no companions so you will always fight solo.

I didn't play a crafting build and the game seems to want you to commit a lot of skill points to make a viable crafting build. Crafting looks like it's well developed. Certainly , crafting and skills are at least as good in Underrail as they are in the Fallout series.

The GUI is simple and easy. Sometimes clicks don't register correctly (or the hit box is faulty) and you can ruin a long battle with one bad click but it was the same in ShadowRun HongKong(I just played before UR).

The music is low key , sad violin synth to scary violin and synth with lots of industrial ambient ... it works. Fallout 1-2 had some of the best scores in RPG so it's hard to compare.

As far as story, the biggest problem is the start. Your character has no back story. You wander through the world as a blank slate just doing the whim of others. Sure, all RPG are fetch quests for others but you usually have more reason and purpose then in Underrail. ie You are trying to recover your memory, you need to find your dad/son/wife , revenge for what they did to your clan, save your home town etc. From the very start of this game everyone is a stranger and you are immediately their main go to guy.
Otherwise, like I wrote, the story telling is excellent and efficient. The characters are evocative, even the unknown bosses that you dispatch have personality. The world is different and makes sense. The inner politics of the various factions are actually interesting and easy to follow. I usually skip most of the background text by mid game but I read it all in Underrail because they don't bore me with long winded writing not meant for an RPG (see Skyrim, which I still loved, and many others).

Also, the game implements a novel and well done experience system(called oddities).

10/10 - though it has a few flaws it's so creative with it's art design, writing and game rules that it gets a 10.

BTW - the graphics are blocky and it looks old but this isn't some chincy game for nostalgia. This is real game and you can tell the programmers were top notch and thought a lot about every piece of this game. It's going to get me 70 hours of playtime and none of that is pen and paper geekdom or nostalgia. I play most the new games: GTA2345 and I race every race , the lord of the rings game with the batman style combat , every batman, wolfenstien, farcry, rust, the one with the dinopsaurs, dyinglight on and on. I'm not putting in these hours because It's an esoteric old school style of game. I only play games if they are fun.
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3 of 3 people (100%) found this review helpful
Recommended
5.8 hrs on record
Posted: June 24
all the positive reviews were right, it's amazing!
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
68.2 hrs on record
Posted: June 4
Amazing isometric that feels like a combination of the classic Fallout games, crossed with Metro 2033.

A little slow at the beginning, but once things start to pick up it's fantastic.

A+
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
57.7 hrs on record
Posted: June 4
best turn-based isometric rpg since fallout2
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
73.3 hrs on record
Posted: June 8
Underrail is a well realized RPG with a lot of depth, not for the faint hearted or those with short attention spans.
If you are a fan of FallOut Tactics, Crusader No Remorse, or other classic Isometric games and RPGs this will be a great purchase for you.

Gameplay: 9/10:
Complex charactr creation system lets you create characters specialties that really affect gameplay and allow you to play how you want (stealthy & stabby, tanky, etc).
Turn based battles are interesting and present a tactical challenge in how to approach them and from turn to turn.

Story: 9/10:
Great scene setting, and character dialogue is both engaging/interesting to read and different for each person you speak with
Lots of classic 'end of world" tropes, but its all fitted together pretty well and has a lot of tongue in cheek humor

Graphics: 9/10:
Old school Isometric
gritty, dirty and full of dead or soon to be dead things

Value: 9/10: (totally subjective)
Always wanted another fallout tactics, and this hits every nail on the head for my fix
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
84.6 hrs on record
Posted: June 11
Outstanding from start to finish.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
18.6 hrs on record
Posted: June 5
I don't even remember when or how I got this game, but I remember putting it on my wishlist about three years ago. I did not play it or even install it until very recently, and boy oh boy do I regret putting it off.

To preface, I am a big fan of Fallout 1 and 2, and UnderRail, in my initial 5 hours of playing it, give me the exact same feeling of wonder and interest that I had with the aforementioned Fallout games. The game plays a little differently in some ways, but early Fallout players will feel quite at home.

After experiencing both the Oddity and Classic EXP systems I've discovered that the Oddity system makes stealth, pacifist, stealy-thiefy, and other unique playstyles totally viable, as you gain exp by doing quests and finding items called oddities around the environment, on corpses, and by pickpocketing as opposed to killing everything and using skills.

There is also psychic powers, which largely do not interest me (yet), but it's yet another playstyle option available.

TL;DR, if you liked the early Fallout games and want something familiar yet unique, definitely give this one a try.
Was this review helpful? Yes No Funny