Intro & Summary
There isn't much not to praise in UnderRail. It's a work of love from a developer who clearly deeply enjoyed the old Fallouts, XCOMs, Wasteland and Jagged Alliance, but due to todays technologies and an attention to detail, it's become so much stronger.
Explore the caverns, passages, ruins and beating heart of the UnderRail; the underground remains of our future civilization, sprawled across the Metro system which has been beaten by time, scarred by combat and given refuge to competing groups, deadly enemies, politics, and scavengers, stragglers and survivors making their way.
With a fantastic combat system and range of very well designed traits and abilities, you'll constantly be learning and trying new things as you descend further into the world of the UnderRail, eventually finding the even wider and more intricate lower levels..
There's a level of detail that brings everything up a level. Most characters and groups are unique enough to be interesting, oddities, mobs and items are all fun to read about, and the history of the world is scattered around waiting to be discovered
Combat and abilities have been balanced strongly and never feel spammy, boring, or badly designed. Finding advantages and alternative approaches to a situation is encouraged, and keeps you thinking and involved throughout every encounter.
* A fantastic lack of restriction and forced objectives/interactions means you can do whatever you want, pretty much from the get-go, even if it's stupid or suicidal, which helps add to the exploration and immersion
* Fantastic combat and a deep yet balanced skills and abilities system mean that making new unique characters is easy, and fun, and lends to more replayability
* Like Metro 2033, the setting is just right for the atmospheric sound effects and music. They match really well and help create stronger immersion
* A useful crafting system and economy, which aren't overstated, help add depth for those who want to spend time on it
* The long playtime with good pace and content throughout, and the heaps of re-playability deserve special mention
* There's a strong lack of explanation and tutorial elements. The wiki helps, but new players can often go wrong with combat and other abilities
* Small UI problems like text sizes, and the odd bug or two
UnderRail is exceptionally well priced at just £6.49/7.99€/$9.99 at the time of review, though this has been rumoured to increase after release. With 60 hours+ playtime it's currently a must-buy for anyone who enjoys this genre.
* Learning combat basics like kiting, positioning and when to heal will help you in the early stages
* The regular experience system should probably be chosen by new players as the Oddities system requires more involvement
* There's a Demo available for free on IndieDb
* Potential expansions have been mentioned by the dev and may offer even more content some time after releasehttp://store.steampowered.com/app/250520