Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
User reviews:
Recent:
Mostly Positive (24 reviews) - 75% of the 24 user reviews in the last 30 days are positive.
Overall:
Very Positive (899 reviews) - 89% of the 899 user reviews for this game are positive.
Release Date: Dec 18, 2015

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About This Game

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.6GHz
    • Memory: 2 GB RAM
    • Graphics: GPU that supports shader model 2.0
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
Customer reviews
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Recent:
Mostly Positive (24 reviews)
Overall:
Very Positive (899 reviews)
Recently Posted
vmar
124.1 hrs
Posted: August 29
The best crpg I've played in a long, long time.
Helpful? Yes No Funny
AssMonkey
7.5 hrs
Posted: August 29
Great game for those who liked the early Fallout games. I also don't get the whining about the difficulty. Don't buy this if you thought Fallout 3 (or any modern game) were adequately challenging.

Be prepared to save and load and to think long and hard about how to build your character.

I am also a fan of their "oddity" leveling, where you gain xp by finding odd items instead of using skills and killing things. Though, note that the classic leveling system is an option.
Helpful? Yes No Funny
[CC]Ratmaze™
21.7 hrs
Posted: August 28
Pros
-Hours of gameplay
-Crafting system expanded
-Way too much to explore
-Combat makes you use you gear and terrain to their fullest
- A crossbow~! & crowbar who unbreakable.

Flaws
-Need a map system to consult as you explore, can get quite confusing.
-May need to export your character once or twice before doing a full run.
-The confirmation sound is the same as Discord PM.
Helpful? Yes No Funny
(SOP) Heretic Hero
27.8 hrs
Posted: August 26
An interesting game, but you will need to do som proper character planning to get anywhere in this very linear title.
Helpful? Yes No Funny
breeze
360.4 hrs
Posted: August 26
.
Helpful? Yes No Funny
Stairway to Levin
14.9 hrs
Posted: August 23
I want this game to be good but the early game is excessively brutal with the RNG. Quick save/reload seems to be the intended approach to the game. Some strategies work fine if the RNG goes your way or fail completely otherwise. Using the same strategy I was able to complete one of the early missions with only two melee attacks but it took several loads because the RNG will either land the couple necessary hits or will miss five times in a row. I know the combat is supposed to be tough but early game it's entirely up to chance.

Sound leaves a lot to be desired. Lots of repetitive noises with low, irritating sound quality, I had to turn most of it off except for the environmental sounds that are actually helpful to suggest the enemy types nearby.

There's a lot of potential here but the extreme randomness of combat and the constant save/reload cycles are a waste of time. Steer clear.
Helpful? Yes No Funny
anu778
194.1 hrs
Posted: August 22
This is a GREAT game. In theory. Where to start....it is very much like the first 3 Fallouts, and then again...it is not at all. I'm not a review writer, I buy my games and takes my chances. But, holy ♥♥♥♥, I've never felt so abused and beaten down by a game as this one. Fallout worked around your build, giving you different ways to play effectively. Underrail gives you a thousand options too, then just kicks your ♥♥♥ because you haven't solved the 'build puzzle'. So....from minute one, you're screwed. I've started 4 different games. The only one I've found effective (barely) to this point is a strength 11 tank, but I have no protection when I'm attacked by the goddam DOGS, yeah, DOGS, who should be annoyances. THESE dogs will kick your ♥♥♥, then call in acid spitting buddies to help them, and then the mutant sledgehammer masters arrive, and yadda yadda yadda. All before level 7. Good luck. I've grown to just hate this game, after hours of deep lovin'.
Helpful? Yes No Funny
TKR101010
29.4 hrs
Posted: August 20
If you enjoyed the gameplay style of the original Fallouts 1 & 2, and like games set in the post apocalypse, I recommend checking this game out. Underrail is not just the same old mechanics with a new story. Although the overall gameplay is similar to the original Fallouts there are a few features that make Underrail stand out.

In addition to conventional weaponry your character can gain psionic abilities, and some of your enemies will be using them against you as well. Oh yes, they certainly will, and a lot of those will be bugs. I hate it when *insects* give me a mental thrashing ... how degrading.

There's a detailed crafting system for making, recycling, and rebuilding weapons/tools/items; as well as crafting medical supplies, buffs, and poisons. There are five skills that govern crafting, and you'll need levels for harvesting some componants as well as for making stuff. Which skill will depend on whether you are doing Mechanical, Electrical, Chemical, Organic, or Tailoring work.

Underrail has an interesting way of gaining experience for leveling your characters. In Fallout and similar games you generally gain XP by killing beasties, completing quests, and/or using your skills. In Underrail this is called "Classic mode" and is not how the game is meant to be played. Instead there's "Oddity mode" where you gain XP only by either completing quests, or finding Oddities. Oddities are objects in the world that you find either in random containers or occasionally on the corpses of fallen enemies. (Perhaps in the pockets of live people, but I've yet to pick pocket anyone.) You can choose which of these modes you want to play with at the beginning of a new game.

During Early Access I only played in Classic mode 'cause that was what I was used to and wanted to wait until final release to delve into the Oddities. I thought it worked well and that my character gained levels and abilites at about the pace I would expect if I were playing a similar game. Since the official release I've been playing only with Oddities mode.

There's been more than once where I've gotten to a spot where the enemies were kicking my butt and thought, "Let me just go do some grinding and come back to you ... oh wait, I can't get XP that way ...." so it's either get by with what I've got or actually work on side quests to do some leveling and not just grinding peon creatures. This has caused me to sometimes take a stealthier approach than I normally would have and leave some enemies still alive that I would have otherwise just prefered to clear out.

With the Oddities mode I find leveling to be slower than what I'd see in other games, but not game breakingly so. It has made some things more difficult, but not impossible to get through. Instead of XP gain being something I just take for granted in the course of fighting my way through the world, the Oddities system makes me take more notice of when I'm gaining XP and how I'm going to go about getting more. And because of the effort in finding Oddities I'm more likely to read the lore in the description instead of glossing over it and moving on.

The only complaint I have about this game is also a complaint that I have with the original Fallouts ... you can't rotate the camera view. Fortunately there's a key binding to highlight interactable objects/enemies that may be obstructed from view by the walls and camera angle. Enemies only highlight if they are currently in the character's field of view.

One thing I really like that the devs put into the game is being able to get into the air ducts of buildings. Useful in general for getting around cave ins and sneaking around the enemy's attention as you'd expect, but sometimes they also help you get into locked areas you might not have skills to get past the doors to get into. While you are in the airducts you can peek into rooms/hallways to see if there are enemies about before getting out. Opening vents to get into the ducts uses your Lockpicking skill and requires it's own kind of tool instead of lockpicks. Do not expect the air ducts to be empty of hostiles, but their teeth and claws may be easier to deal with than the enemies that you're trying to sneak around.

Lastly, from the start of the game you have your own room with storage containers. Bonus, you have a keycard and can lock the door to the room.
Helpful? Yes No Funny
[cpx3]BKHmmreallythinking
16.5 hrs
Posted: August 17
+tactical turn-based combat
+dialogue options
+many ways to solve problems/encounters/NPC conversations
+non-tedious crafting in single player game
+more

if this is a game you've been thinking of getting and it looks like others you've played before and enjoyed then you will most likely have fun sinking hours here.

if not then get out; we don't want you here
Helpful? Yes No Funny
Sir Guss Tarballs
18.3 hrs
Posted: August 16
This is a really fun, entertaining and in depth game. Not too far into it yet, but it seems like a huge world to get involved in. Not enough games out there like this anymore.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Recommended
134.2 hrs on record
Posted: August 3
If you enjoy a challenging turn-based RPG with a truly interesting story, you should play this game. There are some shaky parts of the game that get slightly tedious, but as a whole this game was excellent and extremely fun to play.

Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
2 people found this review funny
Not Recommended
14.9 hrs on record
Posted: August 23
I want this game to be good but the early game is excessively brutal with the RNG. Quick save/reload seems to be the intended approach to the game. Some strategies work fine if the RNG goes your way or fail completely otherwise. Using the same strategy I was able to complete one of the early missions with only two melee attacks but it took several loads because the RNG will either land the couple necessary hits or will miss five times in a row. I know the combat is supposed to be tough but early game it's entirely up to chance.

Sound leaves a lot to be desired. Lots of repetitive noises with low, irritating sound quality, I had to turn most of it off except for the environmental sounds that are actually helpful to suggest the enemy types nearby.

There's a lot of potential here but the extreme randomness of combat and the constant save/reload cycles are a waste of time. Steer clear.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Recommended
178.9 hrs on record
Posted: August 13
The only rpg i know where the enemy has the ability to stun spam and cheese as bad as you can. Great rpg.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
27.8 hrs on record
Posted: August 26
An interesting game, but you will need to do som proper character planning to get anywhere in this very linear title.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
21.7 hrs on record
Posted: August 28
Pros
-Hours of gameplay
-Crafting system expanded
-Way too much to explore
-Combat makes you use you gear and terrain to their fullest
- A crossbow~! & crowbar who unbreakable.

Flaws
-Need a map system to consult as you explore, can get quite confusing.
-May need to export your character once or twice before doing a full run.
-The confirmation sound is the same as Discord PM.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
7.5 hrs on record
Posted: August 29
Great game for those who liked the early Fallout games. I also don't get the whining about the difficulty. Don't buy this if you thought Fallout 3 (or any modern game) were adequately challenging.

Be prepared to save and load and to think long and hard about how to build your character.

I am also a fan of their "oddity" leveling, where you gain xp by finding odd items instead of using skills and killing things. Though, note that the classic leveling system is an option.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
29.4 hrs on record
Posted: August 20
If you enjoyed the gameplay style of the original Fallouts 1 & 2, and like games set in the post apocalypse, I recommend checking this game out. Underrail is not just the same old mechanics with a new story. Although the overall gameplay is similar to the original Fallouts there are a few features that make Underrail stand out.

In addition to conventional weaponry your character can gain psionic abilities, and some of your enemies will be using them against you as well. Oh yes, they certainly will, and a lot of those will be bugs. I hate it when *insects* give me a mental thrashing ... how degrading.

There's a detailed crafting system for making, recycling, and rebuilding weapons/tools/items; as well as crafting medical supplies, buffs, and poisons. There are five skills that govern crafting, and you'll need levels for harvesting some componants as well as for making stuff. Which skill will depend on whether you are doing Mechanical, Electrical, Chemical, Organic, or Tailoring work.

Underrail has an interesting way of gaining experience for leveling your characters. In Fallout and similar games you generally gain XP by killing beasties, completing quests, and/or using your skills. In Underrail this is called "Classic mode" and is not how the game is meant to be played. Instead there's "Oddity mode" where you gain XP only by either completing quests, or finding Oddities. Oddities are objects in the world that you find either in random containers or occasionally on the corpses of fallen enemies. (Perhaps in the pockets of live people, but I've yet to pick pocket anyone.) You can choose which of these modes you want to play with at the beginning of a new game.

During Early Access I only played in Classic mode 'cause that was what I was used to and wanted to wait until final release to delve into the Oddities. I thought it worked well and that my character gained levels and abilites at about the pace I would expect if I were playing a similar game. Since the official release I've been playing only with Oddities mode.

There's been more than once where I've gotten to a spot where the enemies were kicking my butt and thought, "Let me just go do some grinding and come back to you ... oh wait, I can't get XP that way ...." so it's either get by with what I've got or actually work on side quests to do some leveling and not just grinding peon creatures. This has caused me to sometimes take a stealthier approach than I normally would have and leave some enemies still alive that I would have otherwise just prefered to clear out.

With the Oddities mode I find leveling to be slower than what I'd see in other games, but not game breakingly so. It has made some things more difficult, but not impossible to get through. Instead of XP gain being something I just take for granted in the course of fighting my way through the world, the Oddities system makes me take more notice of when I'm gaining XP and how I'm going to go about getting more. And because of the effort in finding Oddities I'm more likely to read the lore in the description instead of glossing over it and moving on.

The only complaint I have about this game is also a complaint that I have with the original Fallouts ... you can't rotate the camera view. Fortunately there's a key binding to highlight interactable objects/enemies that may be obstructed from view by the walls and camera angle. Enemies only highlight if they are currently in the character's field of view.

One thing I really like that the devs put into the game is being able to get into the air ducts of buildings. Useful in general for getting around cave ins and sneaking around the enemy's attention as you'd expect, but sometimes they also help you get into locked areas you might not have skills to get past the doors to get into. While you are in the airducts you can peek into rooms/hallways to see if there are enemies about before getting out. Opening vents to get into the ducts uses your Lockpicking skill and requires it's own kind of tool instead of lockpicks. Do not expect the air ducts to be empty of hostiles, but their teeth and claws may be easier to deal with than the enemies that you're trying to sneak around.

Lastly, from the start of the game you have your own room with storage containers. Bonus, you have a keycard and can lock the door to the room.
Was this review helpful? Yes No Funny
7 of 14 people (50%) found this review helpful
1 person found this review funny
Not Recommended
194.1 hrs on record
Posted: August 22
This is a GREAT game. In theory. Where to start....it is very much like the first 3 Fallouts, and then again...it is not at all. I'm not a review writer, I buy my games and takes my chances. But, holy ♥♥♥♥, I've never felt so abused and beaten down by a game as this one. Fallout worked around your build, giving you different ways to play effectively. Underrail gives you a thousand options too, then just kicks your ♥♥♥ because you haven't solved the 'build puzzle'. So....from minute one, you're screwed. I've started 4 different games. The only one I've found effective (barely) to this point is a strength 11 tank, but I have no protection when I'm attacked by the goddam DOGS, yeah, DOGS, who should be annoyances. THESE dogs will kick your ♥♥♥, then call in acid spitting buddies to help them, and then the mutant sledgehammer masters arrive, and yadda yadda yadda. All before level 7. Good luck. I've grown to just hate this game, after hours of deep lovin'.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
458 of 492 people (93%) found this review helpful
143 people found this review funny
Recommended
13.3 hrs on record
Posted: December 19, 2015
Remember that first time you played Fallout 1 and favored all the wrong stats, tagged all the wrong skills, picked all the wrong perks and made the game way harder on yourself than you should have ...but loved it anyway?

Welcome to UnderRail.
Was this review helpful? Yes No Funny
219 of 236 people (93%) found this review helpful
9 people found this review funny
Recommended
49.0 hrs on record
Pre-Release Review
Posted: December 18, 2015
Psychic powers check
Amazing guns and tech check
Interesting story check
Skill based rpg with cool abilities that you can slowly acquire
Crafting along with recipes to find or buy if you cant find them

The only downside is the grind at the beginning can be extremely frustrating especially with having to grind enemies and loot. It wouldn't be so bad if there were at least more places to go. Very limited progression at first and no sort of fast travel and you must pay for the really useless fast travel. Money is hard to get at first, but grinding the few enemy spawns is about the only way to go. Invest in crafting, especially since currency is limited through quests and enemy drops sell for very little unless you get weapons from the few enemies that carry them at first.
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